Nighthawk has received a complete relaunch. For the new version, see here.

...because it's about time we had a vampire champion.

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 125 Mov. speed

Assassin the Winged Fury is the best champion ever.


Assassin, the Winged Fury
  • Male
  • Vampire
I shall feast on the civilized!
Upon selection
  • "I shall give them a magnificent end."
  • "Endless hunger."
  • "I do not rest."
  • "I shall feast on the civilized!"
  • "Oh - I do bite."
  • "Every - last - drop."
  • "Delicious."
  • "Fragile creatures."
  • "Run."


Apex Predator
Emptylord Apex

After using an ability, Nighthawk instantly enters stealth for 3 seconds. While stealthed, Nighthawk gains the ability to activate an alternate set of basic abilities. The two ability-sets do not share cooldowns, and his standard abilities will continue to count down while his empowered abilities are available. Nighthawk can only trigger Apex Predator once every 12 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk is not visible to the enemy team.

Ability Details
  • While stealthed, Nighthawk's screen will darken similar to how allies experience NocturneSquare Nocturne's Paranoia Paranoia.
  • The cooldown begins after the stealth has finished.
  • Like with the Ferocity mechanic, Nighthawk can "double up" abilities.
    • I'm currently undecided if to keep this.
  • The conditions of "not visible" is the same as Kha'ZixSquare Kha'Zix's Unseen Threat Unseen Threat - sitting in brush, fog of war, etc.
  • Icon courtesy of Dota 2, albeit edited.

Go For The Jugular
RANGE: 325
Emptylord Jugular

Active: Nighthawk takes a bite out of the target enemy, dealing physical damage equal to a base amount plus a percentage of Nighthawk's missing health. Nighthawk heals for 80% of the damage dealt (after reductions).

  • Base Physical Damage: 50 / 95 / 140 / 185 / 230
  • Bonus Damage: 8% of Nighthawk's missing health (+5% per 100 bonus AD)
Apex Predator
Emptylord ApexQ

Go For The Jugular gains 275 bonus range and will grab the target, instantly placing them in front of Nighthawk and very briefly stuns them.

Ability Details
  • It is worth stressing that the damage scales with Nighthawk's missing health, and not his target's.
  • The Apex Predator effect would be the second targeted grab in the game, after SkarnerSquare Skarner's Impale Impale.
  • Unlike Rocket Grab Rocket Grab and Dredge Line Dredge Line, Nighthawk's grab instantly relocates the target - similar to blink abilities.
  • Once ranked, Nighthawk will see a range indicator during stealth - like with RengarSquare Rengar's Unseen Predator Unseen Predator.
  • Icon courtesy of Dota 2.

One Fell Swoop
RANGE: 825
COOLDOWN: 22 / 20 / 17 / 16 / 14
Emptylord OneFellSwoop

Active: Nighthawk pounces forward, dealing physical damage to enemies he passes over. Nighthawk stops upon colliding with an enemy champion or terrain.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)
Apex Predator
Emptylord ApexW

One Fell Swoop will not stop upon colliding with an enemy champion. Additionally, if Nighthawk collides with terrain, he will stick to it for 0.75 seconds. During this time, he can active One Fell Swoop again for no additional cost. The second activation behaves like the standard skill. One Fell Swoop will not break stealth until Nighthawk lands, although he will leave a visible blur particle.

Ability Details
  • One Fell Swoop is one of the longest ranged dashes in the game. The trade-off is that it cannot pass through terrain.
  • When stuck to terrain, Nighthawk's origin is slightly offset. This is to reduce the risk of clipping when making the second cast.
  • Using One Fell Swoop does not refresh the stealth duration, and it can expire during the skill. The choice to retain the stealth was for thematic purposes - the dark shadow that moves across the camera in horror films.
  • Icon courtesy of Dota 2.
Echo Location
RANGE: 1100
COOLDOWN: 14 / 13 / 12 / 11 / 10
Emptylord Echo

Active: Nighthawk emits a pulse that reveals the first enemy champion it hits for 3 seconds. The duration of the sight is refreshed if the target moves. While Nighthawk has sight of an enemy this way, he is granted bonus movement speed and attack speed.

  • Attack speed: 40 / 60 / 80 / 100 / 120 %
  • Movement Speed: 20 / 25 / 30 / 35 / 40 %
Apex Predator
RANGE: Global
Emptylord ApexE

Echo Location is considerably wider and travels the full length of the map, revealing all enemy
champions hit. Casting Echo Location will not break stealth, although Nighthawk will leave a visible blur particle.

Ability Details
  • I am undecided if this ability should break stealth or not.
  • Echo Location is visible through the fog of war (although all skill shots were supposedly "fixed" to do this as part of Season Three - but I'm not convinced).
  • The Apex Predator effect is the only non-ultimate global, excluding innate abilities.
  • The sight debuff is an example of an anti-pattern, which are generally discouraged in champion design. However, as the effect is non-damaging and non-disruptive: I feel that it is in good taste and contributes to Nighthawk's theme.
  • Icon courtesy of Dota 2.
Blood Frenzy
RANGE: 600
COOLDOWN: 90 / 80 / 70
Emptylord BloodFrenzy

Nighthawk blinks and binds to the target enemy champion for 3 seconds, damaging them 10 times at 0.3 second intervals for a percentage of their maximum health. This damage will in turn be increased by 1% for every 1% of Nighthawk's missing health. Nighthawk heals for 50% of the damage dealt. The damage is calculated with every strike.

Nighthawk cannot be targeted by his target for the duration.

The target is slowed by 70% for the duration, which decays over a further second after the effect ends.

  • Magic Damage per tick: 1.8 / 2.4 / 3 % of target's maximum health
  • Total Magic Damage: 18 / 24 / 30 % of the target's maximum health
Ability Details
  • "Bind" is a form of self-cc that causes Nighthawk to follow his target - like the reverse of SkarnerSquare Skarner's Impale Impale, or like FizzSquare Fizz's Chum the Waters Chum the Waters. Nighthawk is considered to be channeling for the duration of the ability, and can be stunned - similar to WarwickSquare Warwick's Infinite Duress Infinite Duress.
  • As the damage is calculated with every tick -- not solely when the ability is applied -- it means that as Nighthawk heals or takes damage, the ability deals less or more damage.
  • This ability is classified as leashed damage over time, and cannot be removed by Cleanse Cleanse or Quicksilver.
  • This skill is intended to feel similar to Dr. MundoSquare Dr. Mundo's Sadism Sadism, except that it drains the health from Nighthawk's target rather than using regeneration. The ideal is to use the skill when you're low, to maximize the damage.


EvelynnSquare Evelynn is believed to suffer from a mild form of vampirism. Regardless of whether or not this is true, it implies that vampirism does exist in Valoran. I thought a night hunter/stalker would be a really nice theme for a champion, but I'm currently in a bit of a rut and though I'd ask for help!

I'm going to call him Nighthawk as a placeholder, although I'm not attached to it.

I'm thinking more along the lines of Man-Bat in appearance. My friend proposed the Easter egg, "If Nighthawk buys Sunfire Cape item Sunfire Cape, he will sparkle". Just because.

I want him to feel stronger the lower health he is - have things that scale with his missing health, and such. Until I finalize the kit, he'll probably have lots of "his missing health" scalings (which might not be a problem, but I have no intent for all his abilities to scale like this in the end).

P.S. VladimirSquare Vladimir is a hemomancer.

His general theme is an assassin/ambush champion, and so I feel he needs something with a Kha'Zix Unseen Threat Unseen Threat feel. When it came down to it, I couldn't decide between Unseen Predator Unseen Predator and Shadow Walk Shadow Walk. I want this champion to have an innate ambush mechanic - but I don't know if I want to confine it to brush, or whether he should innately stealth like EvelynnSquare Evelynn.

Previous Abilities

  • Innate: While in brush, Nighthawk's next attack gains bonus attack range and will cause the attack to grab his target. This attack deals bonus damage based on Nighthawk's missing health and heals him for 80% of the damage dealt. This effect can only occur once every 9 seconds. This is not affected by cooldown reduction, but will refresh at double speed if Nighthawk is unseen. This bonus lingers for ~0.5 seconds after leave the brush.
  • Innate: After using an ability, Nighthawk stealths into the night for 4 seconds. Nighthawk's next attack from stealth gains increased range and will grab his target. This attack deals bonus damage based on Nighthawk's missing health and heals him for 80% of the damage dealt. Nighthawk can only trigger this effect once every 15 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk remains unseen by his enemy.
  • Innate: Nighthawk stealths into the night, only being seen by nearby enemy champions (within 700 range) or true sight. While stealthed, Nighthawk's basic abilities are enhanced. Nighthawk retains the ability to trigger the enhanced effects for ~0.5 seconds after breaking stealth. Taking damage or dealing damage reveals Nighthawk for 6 seconds.


Some inspiring artwork of DC's Man-Bat:

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Champion Reworks

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A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
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A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
Under construction.
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
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Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
A new Courage ability.
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
Under construction.
Under construction.
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
Under construction.
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Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
A moderate scale rework that addresses some of Nocturne's design flaws.
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A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
Under construction.
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Emptylord Artillery Large
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
Under construction.
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
A moderate scale rework that provides quality of life changes and power redistribution.
Under construction.
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
A fun idea for his Satchel Charge.
Mage Large
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
A new Wall of Pain ability that grants Karthus more power where he wants it.
Under construction.
Under construction.
Under construction.
Marksman Large
Under construction.
A suite of changes aimed primarily at quality of life.
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
Under construction.
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
Under construction.
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
Inspired by Trickster's Glass item Trickster's Glass.
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Emptylord Disruptor Large
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
A small scale rework to Pix that was inspired by Chang'e from SMITE.
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
Under construction.
Support Large
A moderately sized rework that bolsters Janna's unique position
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
Under construction.
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
Under construction.
Under construction.
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Emptylord Saboteur Large
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
Part of my 7-Ability Champion Overhaul project. Under construction.
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
Under construction.
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon Emptylord Specialist icon Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon Tank icon Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon Emptylord Disruptor icon Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon Emptylord Specialist icon Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon Emptylord Disruptor icon Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon Mage icon Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon Emptylord Specialist icon Release: 2012-09-17
Kog'MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon Fighter icon Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-14
Role(s): Tank icon Mage icon Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon Emptylord Disruptor icon Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon Emptylord Skirmisher icon Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-29

Active Development
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Whizzard
  • Emptylord Disruptor Large.png
    The Voice of the Goddess
  • Mage Large.png
    The Holomancer
  • Support Large.png
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    The Oncoming Swarm
  • Support Large.png
    The Battle Surgeon
  • Emptylord Defense Large.png
    The Combat Media
  • Emptylord Swordsman Large.png
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    The Savant of Demacia
  • Support Large.png
    The Mana Wind
  • Mage Large.png
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    The King of the Sands
  • Mage Large.png
    The Force of Balance
  • Mage Large.png
    The Tinker Soldier
  • Mage Large.png
    The Painted Mage
  • Mage Large.png
    The Lantern's Light
  • Mage Large.png
    The Vindicator
  • Emptylord Swordsman Large.png
    The Warden's Thrall
  • Mage Large.png
    The Battlemage
  • Mage Large.png
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith