Emptylord Aggie Fights
Music
Information
Emptylord Agatha OriginalSkin
Senna
Statistics
Health 540 +70 Attack damage 52 +3
Health regen. 0 +0 Attack speed [*] 0.625  (+ 0 +2%)
Fury 100 Armor 20 +4
Magic resist. 30 +0.5
Range 300 +0 Move. speed 350 +0
Controller icon  Senna
the Lantern's Light
Custom champion
Author:Emptylord 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 2
Champion attribute segment 2
Champion attribute segment 2
Champion attribute segment 3
Secondary Bar:Fury resource Fury
Secondary Attributes:Emptylord Specialist icon Specialist, Ranged role Ranged
Style:
Champion style basic attacks inactiveChampion style 100Champion style abilities active
Difficulty:
Champion difficulty 3
Senna, the Lantern's Light
  • Female
  • Lost Soul
  • Shadow Isles
Background:

Senna's kit features many nuances that change the flow of her gameplay when compared to other champions, and is perhaps most similar to Udyr Udyr or pre-rework Sona Sona. Due to her global cooldown, Senna can only perform one action at any given time and must deliberate on which of her choices will have the highest pay-off. If she's bot lane and the enemy Alistar Alistar has just knocked her away from her carry, and both carries are low, does she prioritize re-binding to her ally or triggering Power Cord to kill her enemy?

Due to both her damage output and utility being tied up in tethered abilities, Senna is encouraged to position herself between her allies and her enemies, and has to constantly be aware of where both are going if she wishes to maintain output.

Her kit does come with some burden of knowledge for her allies, as her passive's effects are dissonant to the pre-requisites - stunning enemies only when nearby to an ally, and healing allies only when nearby to an enemy. If Senna starts to glow - follow her in or her grand finale is going to be closer to a soap bubble popping than reactor going into meltdown!

Contrary to Gluon, who was inspired by Quark, a character who's motivated by curiosity and doesn't understand why death is bad - Senna, in this form, is inspired by Agatha from ParaNorman. She's torn between two contrasting personalities, one angry over being abandoned and one scared of being alone, becoming more irrational based on her current Instability.

Quotes:
Movement
  • Without Bonds
    • "Silence is a scary sound."
  • With Allied Bond
    • These quotes are audible to the target.
  • With Enemy Bond
    • These quotes are audible to the target.
  • Above 50 Instability
Attacking
  • "It's not too late for you."
  • "Do not flee the light."
  • "I'm sorry!"
  • (Shriek with pain).
  • Above 50 Instability
    • "Burn!"
    • "Punish them!"
    • (Desperate laugh.)
    • "They should not have come!"
Joke
Taunt
Bright Spark
  • Triggering
    • "I will destroy them!"
    • "I feel ALIVE!"
    • "I can't control it!"
    • "Save yourselves!"
  • Detonation
    • Healing
      • "Salvation!"
      • "Heal!"
    • Damage
      • "Cleanse this place!"
      • "FLEE!"
      • (Agonized scream).
      • "Burn!" (Giggles)
      • (Cackles)
    • Neither
      • "Oh, I'm glad no-one was hurt."
      • "WHAT?!"
Fleeting Light / Hope's Hold
  • Cast
    • "Take my hand!"
    • "Reach for the light!"
    • "Let me guide you."
    • Above 50 Instability
      • (Cackles)
  • Hitting an enemy
    • "Reach for the light!"
    • "There's still hope for you!"
    • "BURN!"
  • Hitting an ally
    • "I am hear for you!"
    • "Are you on my side?"
    • "Keep my light close."
    • "The light mends."
  • Breaking Tether
    • "Worthless! Ungrateful!"
    • "Be well."
    • "I'm glad we have met."
    • "Don't go."
    • "Don't take it away."
Searing Light
  • Above 50 Instability
Jaunt
  • Above 50 Instability
Cross Over
Killing an enemy champion / Allied Bond dying
  • "You'll do better next time!"
  • "Oh no, no, no!"
  • "No, I didn't mean it!"
  • "No, come back! Don't go!"
  • "I am sorry."
  • "I couldn't contr-- I'm sorry."
  • Above 50 Instability
    • "You deserved it!"
    • "I will have all of you!"
Killing Aurelion Sol Aurelion Sol
  • "Boop?" (Giggles)


Bright Spark
EFFECT RADIUS: 300 - 450 (based on Ranks in Jaunt)
Celestial Expansion

Innate: Senna doesn't have base health regeneration and each of her basic abilities are available at level 1. Each of Senna's activated abilities trigger a 4 - 2.2 (based on cooldown reduction) global cooldown.

Senna's' abilities generate Fury resource Instability, up to 100. At maximum Fury resource Instability, Senna starts to glow white, exploding after 4 seconds and consuming her Fury resource Instability.

Equinox

If Senna is currently tethered to an ally, the explosion will deal 100 - 500 (based on Ranks in Communion) (+20 - 100 (based on Ranks in Communion)% AP) magic damage to surrounding enemies and Stun icon stun them for 1.75 seconds; and if she is currently tethered to enemy, she will restore 100 - 500 (based on Ranks in Power Cord) (+20 - 100 (based on Ranks in Power Cord)% AP) health to surrounding allies; or both.

Ability Details
Notes
  • Applies spell effects as a Redemption item heal and an Death Lotus area of effect ability.
  • Senna has no base health regeneration, but heals herself using his Enemy and Allied Bond abilities.
    • In the best-case-scenario, Senna restores 20 - 88 (based on level) health per second.
  • Bright Spark's detonation radius is telegraphed to all players.
  • If Senna has no active tethers upon detonation, her Instability is still consumed.
  • The unique way that Senna's ability ranks interact with her kit could be supported with a graphically distinct UI. For example, instead of four + icons, her options could be Ability power icon Health regeneration icon Movement speed icon Cooldown reduction icon.



Fleeting Light / Hope's Hold
TARGET RANGE: 550 - 825 (based on Ranks in Jaunt)
TETHER RADIUS: 625 - 937.5 (based on Ranks in Jaunt)
Starcall

Active: Senna releases an energy burst forward, tethering with the first champion hit. Senna can only be tethered to one allied and one enemy champion at a time.

Versus enemies, the tether True Sight icon reveals and deals 30 - 150 (based on Ranks in Communion) (+6 - 30 (based on Ranks in Communion)% AP) magic damage each second, and Senna generates 3 Fury resource Instability and restores 15 - 66 (based on Growth) health .

Astral Infusion

Versus allies, the tether restores 6 - 30 (based on Ranks in Power Cord) (+1 - 5 (based on Ranks in Power Cord)% AP) health each second, and Senna generates 1 Fury resource Instability and restores 5 - 22 (based on level) health.

Passive: Senna's abilities deal 0 / 80 / 160 / 240 / 320 / 400 % bonus damage.

Ability Details
Notes
  • Spell shields will only block the application of the tether.
  • Applies spell effects as a Redemption item heal and an Blaze dot ability.
  • The self-healing benefits from Redemption item heal effects.
  • The previous bond is not replaced if the ability misses or is blocked by a spell shield.
  • The first instance of damage, healing and Instability generation occurs on hit.
  • The tether only checks if the target is still in range before dealing damage/healing, allowing Senna to briefly fall out of range (e.g. during his attack wind-up).



Searing Light
Wish

Active: Senna sends a surge of energy down each of her tethers, dealing 30 - 150 (based on Ranks in Communion) (+6 - 30 (based on Ranks in Communion)% AP) magic damage to her Starcall Enemy Bond, restoring 30 - 150 (based on Ranks in Power Cord) (+6 - 30 (based on Ranks in Power Cord)% AP) her Astral Infusion Allied Bond and generating 4 Fury resource Instability for each tether.

Passive: Senna's abilities restore 0 / 80 / 160 / 240 / 320 / 400 % more health to other allies.

Ability Details
Notes



Jaunt
TARGET RANGE: 300 - 450 (based on Ranks in Jaunt)
COLLISION RADIUS: 100
COOLDOWN: 16
Alpha Strike

Active: Senna generates 10 Fury resource Instability and leaps to the location of the target champion, applying either Starcall Fleeting Light or Astral Infusion Hope's Hold, then bounces 300 - 450 (based on Ranks in Jaunt) units further in the same direction. Enemies can dodge the effect.

Jaunt can be activated again prior to hitting the target to input a different bounce direction.

Passive: Senna's attacks and abilities have 0 / 10 / 20 / 30 / 40 / 50 % more range, increasing her attack range to 300 - 450 (based on Ranks in Jaunt).

Ability Details
Notes
  • The global cooldown does not prevent the second cast, obviously.
  • While using Quick Casting, click-and-hold to continually update the bounce direction toward the cursor. Quick Casting by default may be the best action.
  • The collision radius only applies to enemies, allowing an enemy with sufficient speed, blink or dash to escape the application of Enemy Bond. This is comparable to Jayce Jayce's To the Skies!.png To the Skies!. Allied Bond will succeed regardless of the target's mobility, unless they move out of the tether radius.
    • As the old Bond is only replaced if Senna successfully hits a new one, Senna can still use Jaunt on targets she know will dodge just to keep either them or another target within her tether radius.



Cross Over
COOLDOWN: 「 120 / 100 / 80 」「 114 / 90 / 68 (Including Passive) 」
Salvation

Active: Senna channels for 4 - 2.2 (based on cooldown reduction) seconds and then switches the position of her Starcall Enemy Bond and her Astral Infusion Allied Bond. Senna can move while channeling Cross Over and the channel will be fail if either tether is broken.

Passive: Senna benefits from 5 / 10 / 15 % cooldown reduction.

Ability Details
Notes
  • Successfully channeling Cross Over will trigger the global cooldown. Senna also cannot act while channeling.



Development
Change list
  • June 24th
    • Senna promoted to primary version.
  • June 21st
    • Added "Senna" variant, inspired by Agatha from ParaNorman.
  • June 18th
    • Second version added.
    • Allied Bond and Enemy Bond merged.
    • New ultimate: Position Reverser.
    • Each ability now features a passive that improves with rank.
  • June 16th
  • June 14th
    • Posted.
    • Allied Bond and Enemy Bond were placeholder names, but I could not think of anything.

Gluon the Skinweaver

Support Large

Enchanter

Emptylord Saboteur Large

Specialist

Ranged icon

Ranged

1 Growth 18
Health 540 (+70) 1730
Health regen. 0 (+0) 0
Fury 100
   
Attack Damage 52 (+3) 103
Attack Speed 0.625 (+2%) 34.6%
Armor 20 (+4) 88
Magic Resist. 30 (+0.5) 38.5
Attack Range 300
Mov. Speed 350
Gluon, the Skinweaver
  • Male
  • Fae
  • The Glade
Emptylord GluonQuote
"If it tingles: it's working! If it burns: it's working!"
Background:

Gluon's kit features many nuances that change the flow of his gameplay when compared to other champions, and is perhaps most similar to Udyr Udyr or pre-rework Sona Sona. Due to his global cooldown, Gluon can only perform one action at any given time and must deliberate on which of his choices will have the highest pay-off. If he's bot lane and the enemy Alistar Alistar has just knocked him away from his carry, and both carries are low, does he prioritize re-binding to his ally or triggering Power Cord to kill his enemy?

Due to both his damage output and utility being tied up in tethered abilities, Gluon is encouraged to position himself between his allies and his enemies, and has to constantly be aware of where both are going if he wishes to maintain output.

His kit comes with some burden of knowledge on his allies, as his ulimate-passive's effects are dissonant to the pre-requisites - stunning enemies only when nearby to an ally, and healing allies only when nearby to an enemy. If Gluon starts to glow - follow him in or his grand finale is going to be closer to a soap bubble popping than reactor going into meltdown!

Quotes:
  • Bright Spark
    • Triggering
      • "I'm going to burst!"
      • "Look out!"
      • "Weeeeeeee!"
    • Detonating
      • "Boom!"
      • "Kaboom!"
    • Killing an enemy champion
      • "Oops!"
      • "Were they on my team?"
  • Enemy Bond
    • Casting
      • "If the effects last more than 4 hours: you're probably already dead!"
    • Killing an enemy champion
      • "You'll do better next time!"
      • "Sorry!"
    • Killing Aurelion Sol Aurelion Sol
      • "Boop!" (Giggles)
  • Allied Bond
    • Casting
      • "Are you on my side? Eh, who cares!"
      • "This will make you feel better!"
        • (Sometimes) "I think."
    • Casting on Soraka Soraka
      • "Dream team!" (Giggles)
  • Casting Allied / Enemy Bond
    • "This may tingle."
    • "Magic is good for the body!"
      • (Sometimes) "Well... my body at least."
  • Casting Power Cord
    • "If it tingles: it's working! If it burns: it's working!"
    • "This will make you grow up big and strong!"
      • (Sometimes) "Or dead."
  • Affecting Sona Sona with Power Cord
    • (Imitates Sona's taunt.)
  • Being his by Sona Sona's Power Chord.png Power Chord
    • "That tickles!"
    • "Ow!"
    • "Hey! No fair!"
    • "That's my trick!"
  • Casting Jaunt
    • General
      • "Watch me fly!"
      • "Incoming!"
    • Scoring a kill
      • "Sorry!"
      • "Mum always said I was too violent with my toys..."
      • "Ahhh, it broke!"

Bright Spark
EFFECT RADIUS: 300 - 450 (based on Ranks in Jaunt)
Celestial Expansion

Innate: Gluon doesn't have base health regeneration and each of his basic abilities are available at level 1. Each of Gluon's activated abilities trigger a 4 - 2.2 (based on cooldown reduction) global cooldown.

Passive: Gluon's abilities generate Fury resource Instability, up to 100. At maximum Fury resource Instability, Gluon starts to "stabilize", exploding after 4 seconds and consuming his Fury resource Instability.

Equinox

If Gluon is currently tethered to an ally, the explosion will deal 100 - 500 (based on Ranks in Communion) (+20 - 100 (based on Ranks in Communion)% AP) magic damage to surrounding enemies and Stun icon stun them for 1.75 seconds; and if he is currently tethered to enemy, he will restore 100 - 500 (based on Ranks in Power Cord) (+20 - 100 (based on Ranks in Power Cord)% AP) health to surrounding allies; or both.

Ability Details
Notes
  • Applies spell effects as a Redemption item heal and an Death Lotus area of effect ability.
  • Gluon has no base health regeneration, but heals himself using his Enemy and Allied Bond abilities.
    • In the best-case-scenario, Gluon restores 20 - 88 (based on level) health per second.
  • Bright Spark's detonation radius is telegraphed to all players.
  • If Gluon has no active tethers upon detonation, his Instability is still consumed.
  • The unique way that Gluon's ability ranks interact with his kit could be supported with a graphically distinct UI. For example, instead of four + icons, his options could be Ability power icon Health regeneration icon Movement speed icon Cooldown reduction icon.



Communion
TARGET RANGE: 550 - 825 (based on Ranks in Jaunt)
TETHER RADIUS: 625 - 937.5 (based on Ranks in Jaunt)
Starcall

Active: Gluon releases an energy burst forward, tethering with the first champion hit. Gluon can only be tethered to one allied and one enemy champion at a time.

Versus enemies, the tether True Sight icon reveals and deals 30 - 150 (based on Ranks in Communion) (+6 - 30 (based on Ranks in Communion)% AP) magic damage each second, and Gluon generates 3 Fury resource Instability and restores 15 - 66 (based on Growth) health .

Astral Infusion

Versus allies, the tether restores 6 - 30 (based on Ranks in Power Cord) (+1 - 5 (based on Ranks in Power Cord)% AP) health each second, and Gluon generates 1 Fury resource Instability and restores 5 - 22 (based on level) health.

Passive: Gluon's abilities deal 0 / 80 / 160 / 240 / 320 / 400 % increased damage.

Ability Details
Notes
  • Spell shields will only block the application of the tether.
  • Applies spell effects as a Redemption item heal and an Blaze dot ability.
  • The self-healing benefits from Redemption item heal effects.
  • The previous bond is not replaced if the ability misses or is blocked by a spell shield.
  • The first instance of damage, healing and Instability generation occurs on hit.
  • The tether only checks if the target is still in range before dealing damage/healing, allowing Gluon to briefly fall out of range (e.g. during his attack wind-up).



Power Cord
Wish

Active: Gluon sends a surge of energy down each of his tethers, dealing 30 - 150 (based on Ranks in Communion) (+6 - 30 (based on Ranks in Communion)% AP) magic damage to his Starcall Enemy Bond, restoring 30 - 150 (based on Ranks in Power Cord) (+6 - 30 (based on Ranks in Power Cord)% AP) his Astral Infusion Allied Bond and generating 4 Fury resource Instability for each tether.

Passive: Gluon's abilities restore 0 / 80 / 160 / 240 / 320 / 400 % more health to other allies.

Ability Details
Notes



Jaunt
TARGET RANGE: 300 - 450 (based on Ranks in Jaunt)
COLLISION RADIUS: 100
COOLDOWN: 16
Alpha Strike

Active: Gluon generates 10 Fury resource Instability and leaps to the location of the target champion, applying either Starcall Enemy Bond or Astral Infusion Allied Bond, then bounces 300 - 450 (based on Ranks in Jaunt) units further in the same direction. Enemies can dodge the effect.

Jaunt can be activated again prior to hitting the target to input a different bounce direction.

Passive: Gluon's attacks and abilities have 0 / 10 / 20 / 30 / 40 / 50 % more range, increasing his attack range to 300 - 450 (based on Ranks in Jaunt).

Ability Details
Notes
  • The global cooldown does not prevent the second cast, obviously.
  • While using Quick Casting, click-and-hold to continually update the bounce direction toward the cursor. Quick Casting by default may be the best action.
  • The collision radius only applies to enemies, allowing an enemy with sufficient speed, blink or dash to escape the application of Enemy Bond. This is comparable to Jayce Jayce's To the Skies!.png To the Skies!. Allied Bond will succeed regardless of the target's mobility, unless they move out of the tether radius.
    • As the old Bond is only replaced if Gluon successfully hits a new one, Gluon can still use Jaunt on targets he know will dodge just to keep either them or another target within his tether radius.



Position Reverser
COOLDOWN: 「 120 / 100 / 80 」「 114 / 90 / 68 (Including Passive) 」
Salvation

Active: Gluon channels for 4 - 2.2 (based on cooldown reduction) seconds and then switches the position of his Starcall Enemy Bond and his Astral Infusion Allied Bond. Gluon can move while channeling Position Reverser and the channel will be fail if either tether is broken.

Passive: Gluon's benefits from 5 / 10 / 15 % cooldown reduction.

Ability Details
Notes
  • Successfully channeling Position Reverser will trigger the global cooldown. Gluon also cannot act while channeling.



Bright Spark
EFFECT RADIUS: 475
Celestial Expansion

Innate: Gluon doesn't have base health regeneration and his abilities are available at level 1. With the exception of Jaunt, each ability has no individual cooldown and can be ranked up to 6 times, but all his activated abilities trigger a 4 - 2.2 (based on cooldown reduction) global cooldown.

Equinox

Ultimate - Passive: Gluon's abilities generate Fury resource Instability, up to 100. At maximum Fury resource Instability, Gluon starts to "stabilize", exploding after 4 seconds and consuming his Fury resource Instability.

If Gluon is currently tethered to an ally, the explosion will deal magic damage to surrounding enemies and Stun icon stun them for 1.75 seconds; and if he is currently tethered to enemy, he will restore health to surrounding allies; or both.

  • Magic Damage / Heal: 125 / 250 / 375 / 500 (+100% AP)

Bright Spark is classified as Gluon's ultimate ability and can be manually ranked at level 6, 11 and 16.

Ability Details
Notes
  • Applies spell effects as a Redemption item heal and an Death Lotus area of effect ability.
  • Gluon has no base health regeneration, but heals himself using his Enemy and Allied Bond abilities.
    • In the best-case-scenario, Gluon restores 20 - 88 (based on level) health per second.
  • Bright Spark will trigger Zeke's Convergence item.png Zeke's Convergence.
  • If Gluon has no active tethers upon detonation, his Instability is still consumed.



Enemy Bond
TARGET RANGE: 800
TETHER RADIUS: 950
Starcall

Active: Gluon releases an energy burst forward, tethering with the first enemy hit and replacing the previous Enemy Bond.

The tether True Sight icon reveals and deals magic damage each second that it holds. Against champions, Gluon generates 3 Fury resource Instability and restores 15 - 66 (based on Growth) health each second.

  • Magic Damage: 25 / 50 / 75 / 100 / 125 / 150 (+30% AP)
Ability Details
Notes
  • Spell shields will only block the application of the tether.
  • The first instance of Enemy Bond is applied on a successful hit - dealing damage, generating Instability and restoring health.
  • The self-healing benefits from Redemption item heal effects.
  • The previous bond is not replaced if the ability misses or is blocked by a spell shield.
  • I am tempted to have this effect Disarm icon Disarm Gluon, preventing him from attacking.



Allied Bond
TARGET RANGE: 800
TETHER RADIUS: 950
Astral Infusion

Active: Gluon tethers with the target ally and replaces the previous Allied Bond.

The tether heals the target each second that it holds. Against champions, Gluon generates 1 Fury resource Instability and restores 5 - 22 (based on level) health per second.

  • Heal: 5 / 10 / 15 / 20 / 25 / 30 (+5% AP)
Ability Details
Notes
  • The first instance of Allied Bond is applied instantly, including the self-healing and Instability generation.
  • The self-healing benefits from Redemption item heal effects.



Power Cord
Wish

Active: Gluon sends a surge of energy down each of his tethers, dealing magic damage to his Starcall Enemy Bond, healing his Astral Infusion Allied Bond and generating 4 Fury resource Instability for each tether.

  • Magic Damage / Heal: 25 / 50 / 75 / 100 / 125 / 150 (+30% AP)
Ability Details
Notes



Jaunt
TARGET RANGE: 475
COLLISION RADIUS: 100
COOLDOWN: 16
Alpha Strike

Active: Gluon generates 10 Fury resource Instability and leaps to the location of the target champion, applying either Starcall Enemy Bond or Astral Infusion Allied Bond, then bounces 475 units further in the same direction. Enemies can dodge the effect.

Jaunt can be activated again prior to hitting the target to input a different bounce direction.

Jaust cannot be improved by ranking.

Ability Details
Notes
  • The global cooldown does not prevent the second cast, obviously.
  • While using Quick Casting, click-and-hold to continually update the bounce direction toward the cursor. Quick Casting by default may be the best action.
  • The collision radius only applies to enemies, allowing an enemy with sufficient speed, blink or dash to escape the application of Enemy Bond. Allied Bond will succeed regardless of the target's mobility, unless they move out of the tether radius.
    • As the old Enemy Bond is only replaced if Gluon successfully hits a new one, Gluon can still use Jaunt on targets he know will dodge just to keep either them or another target within his tether radius.



My Blogs

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Fighters with high-impact engages. Their persistent threat is lock-down.
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HecarimSquare
Hecarim
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
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Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
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Kled
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Malphite
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
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Rammus
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
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Sejuani
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
SkarnerSquare
Skarner
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
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Udyr
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
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Xin Zhao
Under construction.
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Wukong
Under construction.
ZacSquare
Zac
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
GarenSquare
Garen
A new Courage ability.
MordekaiserSquare
Mordekaiser
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
OlafSquare
Olaf
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
RumbleSquare
Rumble
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
SwainSquare
Swain
Under construction.
VolibearSquare
Volibear
Under construction.
YorickSquare
Yorick
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
DianaSquare
Diana
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
IreliaSquare
Irelia
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
JaxSquare
Jax
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
NocturneSquare
Nocturne
A moderate scale rework that addresses some of Nocturne's design flaws.
PantheonSquare
Pantheon
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
RivenSquare
Riven
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
ShyvanaSquare
Shyvana
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
SingedSquare
Singed
Under construction.
TryndamereSquare
Tryndamere
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Slayers
Emptylord Artillery Large
CorkiSquare
Corki
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
EzrealSquare
Ezreal
Under construction.
JayceSquare
Jayce
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
Kog'MawSquare
Kog'Maw
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
UrgotSquare
Urgot
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
VarusSquare
Varus
A moderate scale rework that provides quality of life changes and power redistribution.
Vel'KozSquare
Vel'Koz
Under construction.
XerathSquare
Xerath
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
ZiggsSquare
Ziggs
A fun idea for his Satchel Charge.
Mage Large
AhriSquare
Ahri
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
AnnieSquare
Annie
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
BrandSquare
Brand
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
KarthusSquare
Karthus
A new Wall of Pain ability that grants Karthus more power where he wants it.
LissandraSquare
Lissandra
Under construction.
SyndraSquare
Syndra
Under construction.
ViktorSquare
Viktor
Under construction.
Marksman Large
AsheSquare
Ashe
Under construction.
AzirSquare
Azir
A suite of changes aimed primarily at quality of life.
CassiopeiaSquare
Cassiopeia
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
KayleSquare
Kayle
Under construction.
KalistaSquare
Kalista
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
KennenSquare
Kennen
Under construction.
KindredSquare
Kindred
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
QuinnSquare
Quinn
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
AkaliSquare
Akali
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
EvelynnSquare
Evelynn
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
FizzSquare
Fizz
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
KassadinSquare
Kassadin
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
Kha'ZixSquare
Kha'Zix
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
LeBlancSquare
LeBlanc
Inspired by Trickster's Glass item.png Trickster's Glass.
NidaleeSquare
Nidalee
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
ZedSquare
Zed
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Supports
Emptylord Disruptor Large
BlitzcrankSquare
Blitzcrank
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
LuluSquare
Lulu
A small scale rework to Pix that was inspired by Chang'e from SMITE.
MalzaharSquare
Malzahar
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
MorganaSquare
Morgana
Under construction.
Support Large
JannaSquare
Janna
A moderately sized rework that bolsters Janna's unique position
KarmaSquare
Karma
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
SonaSquare
Sona
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
SorakaSquare
Soraka
Under construction.
ZileanSquare
Zilean
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
AatroxSquare
Aatrox
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
AlistarSquare
Alistar
Under construction.
GalioSquare
Galio
Under construction.
MaokaiSquare
Maokai
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
ShenSquare
Shen
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Specialists
Emptylord Saboteur Large
Cho'GathSquare
Cho'Gath
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
EliseSquare
Elise
Part of my 7-Ability Champion Overhaul project. Under construction.
HeimerdingerSquare
Heimerdinger
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
NunuSquare
Nunu
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
ShacoSquare
Shaco
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
TeemoSquare
Teemo
Under construction.
ZyraSquare
Zyra
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name [edit] Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon  Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon  Emptylord Specialist icon  Release: Upcoming
All Ezreal gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon  Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon  Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon  Tank icon  Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon  Emptylord Disruptor icon  Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon  Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon  Emptylord Specialist icon  Release: 2013-08-16
Despite featuring both Aurelion Sol Aurelion Sol and Shyvana Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon  Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon  Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of Rhaast Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD Kassadin Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon  Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with Azir Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon  Release: 2013-11-12
Jeddica turns Rock Surfing.png Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon  Emptylord Disruptor icon  Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon  Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon  Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon  Mage icon  Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon  Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon  Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon  Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon  Emptylord Specialist icon  Release: 2012-09-17
Kog'Maw Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon  Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles.png Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon  Fighter icon  Release: 2013-04-18
Hookshot.png Hookshot / Wall Dive.png Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon  Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon  Release: 2017-06-18
My answer to Ra back before Azir Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon  Release: 2012-11-03
Emptylord Aggie 1
Senna the Lantern's Light 
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-14
Role(s): Tank icon  Mage icon  Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon  Emptylord Disruptor icon  Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon  Release: 2016-05-06
Yaga's likely the champion that inspired Lulu Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon  Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon  Emptylord Skirmisher icon  Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-29

Active Development
  • Marksman Large.png
    Antarya
    The Regnant of the Glade
  • Mage Large.png
    Halder
    The Whizzard
  • Emptylord Disruptor Large.png
    Metatron
    The Voice of the Goddess
  • Mage Large.png
    Quantum
    The Holomancer
  • Support Large.png
    Remora
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    Ska'Lord
    The Unhinged
  • Emptylord Defense Large.png
    Skitter
    The Undersider
  • Emptylord Guardian Large.png
    Tharros
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    Averdrian
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    Charlette
    The Oncoming Swarm
  • Support Large.png
    Dimitri
    The Battle Surgeon
  • Emptylord Defense Large.png
    Iris
    The Combat Media
  • Emptylord Swordsman Large.png
    Milo
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    Wilros
    The Savant of Demacia
  • Support Large.png
    Whisper
    The Mana Wind
  • Mage Large.png
    ?
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    Aven
    The King of the Sands
  • Mage Large.png
    DhaMa
    The Force of Balance
  • Mage Large.png
    Gizmo
    The Tinker Soldier
  • Mage Large.png
    Scar
    The Painted Mage
  • Mage Large.png
    Senna
    The Lantern's Light
  • Mage Large.png
    Senna
    The Vindicator
  • Emptylord Swordsman Large.png
    Senna
    The Warden's Thrall
  • Mage Large.png
    Scylliss
    The Battlemage
  • Mage Large.png
    Seraph
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith