This custom champion is a mirror of Heroes of the Storm's Cho'Gall, a hero that is controlled by two players. Should such a concept be implemented on the League of Legends? Would it even work? It does fall into the "Champion select strategy" gameplay that Riot has historically stated they dislike (even if I don't believe they've ever actually taken this into account when designing a champion) - since picking Cho'Gall is a massive double-edged sword and requires a helluva lot of comp-planning and its subject to a lot of counter-strategies.

Development

Core Differences
  • HOTS' Blind Pick requires you to build your team before you queue up (and doesn't permit you to queue without both parts of Cho'Gall selected). In Draft Pick, Cho'Gall can only be selected be players who are part of a party and their Draft Pick system has two players select their champions at a time (and guarantees party members share the same pick phase - e.g. 2nd and 3rd picks). If one of them locks in as another hero, Cho and Gall are both disabled; and Cho and Gall cannot lock-in unless both heads are selected (and locking in will lock in both players).
  • HOTS has no Summoner Spells - there's no issue of what would happen if the Second Head uses Flash or Teleport. That said, Heroes features Mount and Recall spells on all heroes, both of which are disabled on Gall (although he has a unique replacement for Mount).
  • HOTS has global experience - there's no issue of whether both players should level at the same time. Laning is still important because you need someone in lane to get experience from that lane, so Cho'Gall is always a duo lane. Furthermore, they use a Talent system instead of a Rank-Up/Runes/Masteries system for all Heroes - and since everyone's levels at the same time, both players have their own progression experience. They each have access to 3 abilities at level 1 and can choose a talent every few levels (other levels only improve stats). At level 10 they can choose an ultimate ability from a selection of two. Some Talents grant them additional actives (such as wards and what League would call Summoner Spells, which occupy 1-9 hotkeys). A Talent system could perhaps make the second player's experience more enjoyable - making sure both players enjoy themselves is something to take into serious consideration.
  • HOTS replaces disconnected players with AI, including either head of Cho'Gall. HOTS has fairly competent AI that is supplemented with streamlined gameplay/objectives, making this not an end-of-the-world issue. While this champion should by no means be balanced around disconnects - some consideration should probably be made.
Core Requirements
  • At least one of the duo is manaless or they have separate resources. I'm not going to entertain the prospect of having two players share a secondary resource. As far as power budgets go, this decision is suitably off-set by the fact that killing one unit puts the allied team down two champions as well as the fact that Player Two has no control of movement.
  • Player One should probably be melee. Whether or not Player Two is design to "support" Player One or whether they are an independent damage dealer, I believe the gameplay is richer if positioning is a core gameplay aspect of Player One. Ideally, it should be possible for both heads to be either the carry or the support (Fighter+Mage or Duelist+Support, respectively).
  • Player Two needs a spammable spell that substitutes as a basic attack, similar to KarthusSquare Karthus' Lay Waste Lay Waste.
  • Player One has an ability that can be directly interacted with by the Player Two (e.g. Cho'Gall's Magma Bomb and Runic Blast).
Problem Solving
  • Each player benefits from different stats and gains no benefit from other stats.
    • Player One: Health, Health Regeneration, Armor, Magic Resistance, Attack Damage, Attack Speed, Critical Strike Chance, Critical Strike Damage, Armor Penetration, Life Steal and Boots.
    • Player Two: Ability Power, Cooldown Reduction, Magic Penetration and Spell Vamp.
    • Alternatively, this could be "simplified" to sections of the store (e.g. the Player One has access to Offence, Defense and Boots; while the Player Two has access only to Magic).
  • Player Two utilizes a Talent system instead of a Rank-Up system, giving them a more interactive experience than simply growing linearly to the Player One.
  • Alternatively, the Talent system is instead used as a unique shopping experience - either disguised as items, or runes, or "training", with each tier costing an increasing amount of gold (or experience) (with the values serving as a balance lever for the champion's power curve). The champion could either gain skill points whenever Player One does, or instead have static abilities.
    • For example: Player Two does not earn gold or experience. Instead, he earns a unique bounty, Runic Affinity, equal to the combined gold and experience for the kill. Whenever Player Two has sufficient Affinity, he is prompted to open the "Store" and may select a Talent. This can be done from anywhere on the field and at any time. This particular example means that Support and Carry Player-Two earn Affinity at a slightly different pace, making their experiences different.
  • The Player Two has access to unique Summoner Spells.
  • In the event Player One disconnects, Player Two gains the ability to control the Duo's movement but is Disarm icon disarmed. Neither gains the ability to cast the other's abilities.
    • Perhaps this champion's experience could be simplified by having Player One viable as a standalone champion, with Player Two being an optional addition. This major downside to this experience is that I don't want Player One players to queue with the intention of going solo and being "trolled" (since there's only a limited time to build a comp, this would affect the whole team) - ideally, this champion should only ever be selected with the intention of duoing and all players should have an expectation that this champion will be a duo (either sacrificing a jungler for a duo in tope or mid; that the champion is going bot lane; or that bot lane will be a solo lane).
Themes

Working Draft


Ska'Lord

the Unhinged

ChampionSquare

 

Attackpower.png 40
Defensepower.png 60
Abilitypower.png 100
Difficulty.png 100
Emptylord, Blizzard
Emptylord Swordsman Large

Skirmisher

Mage Large

Mage

Melee icon

Melee

1 Growth 18
Health 580 (+135) 2875
Health regen. 5 (+3) 56
No Resource  
   
Attack Damage 53.5 (+5.5) 147
Attack Speed 0.625 (+0.5%) 9.1%
Armor 25 (+2.5) 67.5
Magic Resist. 32.1 (+1.25) 53.4
Attack Range 175
Mov. Speed 325

Player One

Two-Headed
ChampionSquare

The Duo shares the same experience bar and earns experience as a single champion, but only Ska gains Skill Points from level-ups. Each of Lord's basic abilities are available at level 1 and cannot be ranked.

Ska and Lord earn kills and assists separately, and is worth a Double Kill to takedown. The two should decide among themselves who receives bounty from minions or secures the greater amount of bounty from champion kills.

Ska is a melee fighter who has complete control over the Duo's movement and basic attacks, while Lord is mage who is at the mercy of Ska's motor controls. Only Ska may purchase items and is the only of the Duo who can improve the Duo's Champion Statistics, which the exception of Ability Power, which is unique to Lord, and Cooldown reduction, which they each have separate stats.


Mega Inferno Punch
ChampionSquare

Active: Ska beings reeling his fist (channeling), during which time he can move. After 1 second, Ska gains the ability to cast Mega Inferno Punch again for 3 seconds. If Mega Inferno Punch is not used used, half the cooldown is refunded. Ska uses the momentum built up to fling the Duo toward the target area, dealing physical damage to all enemies in an X-radius area on impact.

  • Physical Damage: 80 / 120 / 160 / 200 / 240 (+120% bonus AD)


Blazing Agony
ChampionSquare

Active: Ska unleashes a wave of loathing that emanates in all directions, cursing all enemies hit for a portion of their health. The curse discolours the right-most portion of the targets health, similar to a health shield.. While the curse holds, the target's armor and magic resistance are reduced by 50% and the Duo restore 1 health for every 1 damage dealt to the Cursed Health.

  • Curse Strength: 80 / 110 / 140 / 170 / 200 (+10% Duo's Maximum Health)
  • Defense Reduction: 20 / 40 / 60 / 80 / 100%


Molten Core
ChampionSquare

Active: Ska rolls a ball of magma forward in a line, dealing physical damage to enemies it hits. Lord can detonate Magma Core, dealing damage to surrounding enemies.

  • Physical Damage: 80 / 130 / 180 / 230 / 280 (+100% AD)


Tectonic Crunch
ChampionSquare

Active: Ska beings a physical chant (charging), causing the ground in a large cone before him to begin rupturing. Enemies within the area are slowed, which becomes stronger over the duration. After 1 second without interruption, Ska knocks all enemies toward him, dealing physical damage and slowing them for a further 0.75 seconds.

  • Physical Damage:: 150 / 300 / 450 (+140% bonus AD)


Player Two

Runic Affinity
ChampionSquare

Lord does not use Gold gold nor can he purchase items. Instead, Lord gains Perseverance mastery 2016.png 1 affinity for every Gold 1 gold he would earn. Lord also generates Perseverance mastery 2016.png 1 affinity for every 1 experience the Duo earn. 「 Earning 248 - 8202 (based on Talent) Affinity grants Lord the ability to choose a Talent. 」「 Reaching 248 - 32346 (based on Talent) cumulative Affinity grants Lord the ability to choose a Talent. 」

「 Unlocking Talents grants Lord 25 - 225 (based on Talent) Ability Power. 」「 Lord gains a total of 25 - 1125 (based on Talent) Ability Power. 」


Arcane Strike
COOLDOWN: No Cooldown
ChampionSquare

Active: After drawing energy (charging) for 2 seconds, Lord throws a charge of pure energy forward in a line that deals 50 + (10 × level) + (35% AP) magic damage to the first enemy it hits. The charge time is reduced by 1% for every 1% of Lord's cooldown reduction.

If Arcane Strike hits an enemy, Lord gains a stack of Overload that increases Arcane Strike's damage by 50% for 4 seconds (up to 2 stacks).


Arcane Blitz
COOLDOWN: 4
ChampionSquare

Active: Lord fires a homing bolt of arcane energy at the nearest enemy, dealing 50 + (10 × level) + (35% AP) magic damage. Lord will unleash an additional bolt for every stack of Overloa0d. Enemies can only be targeted by a single bolt. Arcane Blitz deals 50% more damage for every stack of Overload and consumes all current stacks.


Arcane Pulse
COOLDOWN: 4
ChampionSquare

Active: Lord detonates Ska's Molten Core, dealing 50 + (10 × level) + (35% AP) magic damage to surrounding enemies. Arcane Pulse deals 50% more damage for every stack of Overload and, if it strikes at least one enemy, refreshes Overload's timer.


Berserk
COOLDOWN: 60
ChampionSquare

Active: Lord infuses Ska with 30% total movement speed for 3.5 seconds.


Indomitable
COOLDOWN: 60
ChampionSquare

Active: Lord makes the Due invulnerable for 2 seconds.

Unlocked at level 16, or 11 with Psychotic Break.


Talent Tree

1
ChampionSquare
Gifted Magi
Arcane Strike charges 20% faster.
ChampionSquare
Fuel for the Flame
The cooldown of Berserk is reduced by 2 seconds whenever Lord lands an ability on an enemy champion.
ChampionSquare
???
2
ChampionSquare
Double Back
Upon reaching maximum range or after hitting a target, Arcane Strike will bounce back to the Duo.
ChampionSquare
Put Your Back Into It!
Ska's Molten Core's maximum range is increased by 33%.
ChampionSquare
Siphoning Blast
Arcane Pulse now restores health equal to 20% of the damage dealt to champions.
3
ChampionSquare
Arcane Barrier
Active: Lord surrounds the duo with a barrier that deals 75 + (15 × level) + (105% AP) magic damage every second to enemies in contact with it, generating a stack of Overload for each unique enemy champion damaged over the duration.
ChampionSquare
Arcane Surge
Lord gains 40% cooldown reduction and increases his cap on cooldown reduction by the same amount for the next 10 seconds, and each of his abilities echo, occurring twice more after the initial cast with each echo dealing half as much damage.
4
ChampionSquare
???
Arcane Strike deals up to 50% bonus damage based on the Duo's proximity to the affected enemy, dealing more damage to closer targets.
ChampionSquare
???
Arcane Strike deals 25% bonus damage to enemies affected by Blazing Agony.
ChampionSquare
???
Champion takedowns increase Arcane Strike's damage by 10%, stacking up to 50%. This bonus resets on death.
5
ChampionSquare
Hurry Up!
Berserk now grants 75% slow resistance.
ChampionSquare
Psychotic Break
Unlocks Indomitable early. Otherwise, Indomitable is unlocked at level 16.
ChampionSquare
Shove
Berserk now dashes in the direction of the cursor on activation. Lord briefly overpowers Ska's motor control.
6
ChampionSquare
???
ChampionSquare
Rollback
Upon reaching maximum range, Molten Core then returns to the duo dealing its damage again to enemies in its path. This will not happen if the core is destroyed.
ChampionSquare
Bomb's Away
The cooldown on One's Molten Core is reduced by 1 second per enemy hit by Arcane Pulse.
7
ChampionSquare
Frugal Magi
Arcane Blitz only consumes half of Lord's Overload stacks on activation (rounded down).
ChampionSquare
???
ChampionSquare
???
8
ChampionSquare
Arcane Flare
Arcane Strike is now a pass-through missile.
ChampionSquare
Overclocked
Overload now stacks up to 4 times.
ChampionSquare
Arcane Pulsar
Arcane Pulse no longer destroys Molten Core.
9
ChampionSquare
Stubborn To A Fault
Berserk now breaks free of active crowd control effects.
ChampionSquare
Unstoppable
Indomitable can now be activated while disabled.
ChampionSquare
Brawn-dead
Lord can continue casting for 10 seconds after the duo's death.

Trivia

  • Ska'Lord's name derives from the combined player names of the first game I played on Cho'Gall, Skadush and Emptylord, a feature the Heroes of the Storm employs to name the combined players.

My Blogs

Quick Navigation
Champion Reworks

Emptylord Fighters
Tank Large
Enforcers
Fighters with high-impact engages. Their persistent threat is lock-down.
Fighter Large
Juggernauts
Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
Skirmishers
Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
Emptylord Artillery Large
Artillery
Slayers that harass the enemy team from afar.
Mage Large
Mages
Slayers who deal damage in burst rotations.
Marksman Large
Rangers
Slayers who deal consistent ranged damage.
Assassin Large
Rogues
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Disruptors
Supports who disable the enemy team.
Support Large
Enchanters
Supports who empower their allies.
Emptylord Guardian Large
Wardens
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Demo Large
Demolition
Specialists who take down structures.
Emptylord Poacher Large
Poaching
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Zoning
Specialists who control territory, including obstruction.

Fighters
Tank Large
HecarimSquare
Hecarim
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
KledSquare
Kled
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
MalphiteSquare
Malphite
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
Emptylord RammusSquare
Rammus
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
SejuaniSquare
Sejuani
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
SkarnerSquare
Skarner
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
UdyrSquare
Udyr
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
WukongSquare
Wukong
Under construction.
ZacSquare
Zac
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
GarenSquare
Garen
A new Courage ability.
MordekaiserSquare
Mordekaiser
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
OlafSquare
Olaf
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
RumbleSquare
Rumble
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
SwainSquare
Swain
Under construction.
VolibearSquare
Volibear
Under construction.
YorickSquare
Yorick
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
DianaSquare
Diana
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
IreliaSquare
Irelia
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
JaxSquare
Jax
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
NocturneSquare
Nocturne
A moderate scale rework that addresses some of Nocturne's design flaws.
PantheonSquare
Pantheon
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
RivenSquare
Riven
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
ShyvanaSquare
Shyvana
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
SingedSquare
Singed
Under construction.
TryndamereSquare
Tryndamere
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Slayers
Emptylord Artillery Large
CorkiSquare
Corki
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
EzrealSquare
Ezreal
Under construction.
JayceSquare
Jayce
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
Kog'MawSquare
Kog'Maw
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
UrgotSquare
Urgot
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
VarusSquare
Varus
A moderate scale rework that provides quality of life changes and power redistribution.
Vel'KozSquare
Vel'Koz
Under construction.
XerathSquare
Xerath
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
ZiggsSquare
Ziggs
A fun idea for his Satchel Charge.
Mage Large
AhriSquare
Ahri
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
AnnieSquare
Annie
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
BrandSquare
Brand
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
KarthusSquare
Karthus
A new Wall of Pain ability that grants Karthus more power where he wants it.
LissandraSquare
Lissandra
Under construction.
SyndraSquare
Syndra
Under construction.
ViktorSquare
Viktor
Under construction.
Marksman Large
AsheSquare
Ashe
Under construction.
AzirSquare
Azir
A suite of changes aimed primarily at quality of life.
CassiopeiaSquare
Cassiopeia
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
KayleSquare
Kayle
Under construction.
KalistaSquare
Kalista
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
KennenSquare
Kennen
Under construction.
KindredSquare
Kindred
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
QuinnSquare
Quinn
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
AkaliSquare
Akali
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
EvelynnSquare
Evelynn
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
FizzSquare
Fizz
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
KassadinSquare
Kassadin
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
Kha'ZixSquare
Kha'Zix
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
LeBlancSquare
LeBlanc
Inspired by Trickster's Glass item Trickster's Glass.
NidaleeSquare
Nidalee
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
ZedSquare
Zed
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Supports
Emptylord Disruptor Large
BlitzcrankSquare
Blitzcrank
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
LuluSquare
Lulu
A small scale rework to Pix that was inspired by Chang'e from SMITE.
MalzaharSquare
Malzahar
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
MorganaSquare
Morgana
Under construction.
Support Large
JannaSquare
Janna
A moderately sized rework that bolsters Janna's unique position
KarmaSquare
Karma
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
SonaSquare
Sona
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
SorakaSquare
Soraka
Under construction.
ZileanSquare
Zilean
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
AatroxSquare
Aatrox
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
ChampionSquare
Alistar
Under construction.
ChampionSquare
Galio
Under construction.
ChampionSquare
Maokai
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
ChampionSquare
Shen
Under construction.
ChampionSquare
Tahm Kench
Under construction.
Specialists
Emptylord Saboteur Large
ChampionSquare
Cho'Gath
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
ChampionSquare
Elise
Part of my 7-Ability Champion Overhaul project. Under construction.
ChampionSquare
Heimerdinger
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
ChampionSquare
Nunu
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
ChampionSquare
Shaco
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
ChampionSquare
Teemo
Under construction.
ChampionSquare
Zyra
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon EmptylordEnchanter Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon EmptylordMage Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon EmptylordMage Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon EmptylordWarden Tank icon EmptylordEnforcer Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon EmptylordWarden Emptylord Disruptor icon EmptylordDisruptor Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon EmptylordArtillery Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Emptylord Specialist icon EmptylordSpecialist Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon EmptylordWarden Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon EmptylordSpecialist Emptylord Disruptor icon EmptylordDisruptor Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon EmptylordMage Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon EmptylordEnchanter Mage icon EmptylordMage Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon EmptylordMage Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon EmptylordEnforcer Emptylord Specialist icon EmptylordSpecialist Release: 2012-09-17
Kog'MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon EmptylordJuggernaut Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon EmptylordMage Fighter icon EmptylordJuggernaut Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon EmptylordRogue Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-14
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Ska'Lord the Unhinged 
Role(s): Tank icon EmptylordEnforcer Mage icon EmptylordMage Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon EmptylordMage Emptylord Disruptor icon EmptylordDisruptor Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon EmptylordJuggernaut Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon EmptylordRogue Emptylord Skirmisher icon EmptylordSkirmisher Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-29

Active Development
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    Antarya
    The Regnant of the Glade
  • Mage Large.png
    Halder
    The Whizzard
  • Emptylord Disruptor Large.png
    Metatron
    The Voice of the Goddess
  • Mage Large.png
    Quantum
    The Holomancer
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    Remora
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    Ska'Lord
    The Unhinged
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    Skitter
    The Undersider
  • Emptylord Guardian Large.png
    Tharros
    The Heart of the Mountain
  • Outdated Works
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    Averdrian
    The Mind of Oblivion
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    Baron Nashor
    The Exalted One
  • Mage Large.png
    Charlette
    The Oncoming Swarm
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    Dimitri
    The Battle Surgeon
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    Iris
    The Combat Media
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    Milo
    The Sunfire Alchemist
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    Wilros
    The Savant of Demacia
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    Whisper
    The Mana Wind
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    ?
    The Herald of Despair
  • Undeveloped Works
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    Aven
    The King of the Sands
  • Mage Large.png
    DhaMa
    The Force of Balance
  • Mage Large.png
    Gizmo
    The Tinker Soldier
  • Mage Large.png
    Scar
    The Painted Mage
  • Mage Large.png
    Senna
    The Lantern's Light
  • Mage Large.png
    Senna
    The Vindicator
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    Senna
    The Warden's Thrall
  • Mage Large.png
    Scylliss
    The Battlemage
  • Mage Large.png
    Seraph
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith