1 Growth 18 1 Growth 18
Health 400 (+81) 1777 Attack damage 43 (+2.667) 88.3
Health regen. 4.65 (+0.65) 15.7 Attack speed 0.65 (+2.13%) 36.9%
Mana 240 (+60) 1260 Armor 14 (+3.5) 73.5
Mana regen. 6.0 (+0.6) 16.2 Magic resist. 30 (+0)
Attack range 550 Mov. speed 335


  • Yaga is the property of Opip, first suggested on the EU forums complete with artwork (now EUNE). I ported the suggestion to the NA forums years ago, and it evolved based on NA feedback. I only take credit for correcting/revising the English, and further revisions made based on the feedback posted here.


Malleus Maleficarum - Cosmetic Buff: Yaga is a wielder of old magic, drawing knowledge from her ancient grimoire. Her enemy's magic resistance will increase her damage.

Fated Blunder

Innate: Yaga gains Blunder charges every 60 / 50 / 40 seconds, to a maximum of 3. For every 1% of health missing, Yaga generates blunder 1% quicker to a minimum of 10 seconds per charge. Charges are automatically consumed when Yaga uses her abilities to alter their effects. All charges are lost upon death.

Clumsy Swipe
RANGE: 200-1000
COST: 65 mana

Active: Yaga dashes forward on her broomstick. Upon reaching the end of her path or hitting an enemy champion, Yaga brings her broom down dealing magic damage to enemies in a 250-radius area and reducing their armor by 25% (+3% per 100 AP) for a few seconds.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+190% target's MR)
  • Debuff Duration: 3 / 3.5 / 4 / 4.5 / 5

Fated Blunder - Mayday!: If Yaga hits an enemy, her broom goes out of control. Yaga becomes uncontrollable for 1 second while she attempts to land her broom. During this time, Yaga is can activate Clumsy Swipe again.

S.M. Apple Series
RANGE: 650
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10

Active: Yaga throws a poisoned apple at the enemy, dealing magic damage and stunning them for 1 second. The stun duration is increased upon reaching ability power milestones.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+190% target's MR)
  • Total Stun Duration: 1 / 1.5 / 2 / 2.5 / 3

Fated Blunder - Ooops... I did it again!: Yaga throws the wrong apple, instead hurling an XXL Love Apple. The target enemy is charmed instead. Charm causes enemies to move harmlessly toward Yaga.

Blue Rose Special
RANGE: 1000
COST: 60 + 12 per second mana
COOLDOWN: 20 / 18 / 16 / 14 / 12 (on toggle-off)

Toggle: Yaga summons a giant, 100-radius cauldron at the target location that acts as an area of impassible terrain. While bubbling away, allies within 450-units will replenish health and mana equal to a base amount plus 0.8% (+1% per 75 ability power) of their maximum health/mana per second. The cauldron will vanish upon toggle off. If Yaga gets too far away, Blue Rose Special will toggle-off automatically.

  • Base Health/Mana Regen: 7 / 10 / 13 / 16 / 19

Fated Blunder - Grab the cat!: When the cauldron vanishes, it goes out with a bang: dealing magic damage to enemies within 450-units.

  • Detonation Damage: 75 / 120 / 165 / 210 / 255 (+190% target's MR)
Evil Eye

Passive: Yaga's attacks curse the target, slightly increasing the damage they take from all sources for 5 seconds. Stacks 5 times.

  • Damage Increase: 1 / 2 / 3 (+2% per 100 AP)
RANGE: 1200
COST: 100 mana
COOLDOWN: 120 / 100 / 80

Active: Yaga channels for 2 seconds to unleash a curse on her target: turning them into a frog for a few seconds. The effects of polymorph render the target unable to attack or cast abilities, as well as slowing them by 40%. While channeling, Yaga has sight of her target and her target is debuffed (including a visual cue beneath both of them).

  • Duration: 2 / 2.75 / 3.5 (+1 second per 250 AP)

Fated Blunder - Frog you!: If Yaga is disrupted, the curse is instantly unleashed on the source of the disruption instead of her original target.


  • Secondary casts of Clumsy Strike can also trigger Blunder, allowing Yaga to cast the skill three or even four times. If you don't want to use all your Blunder, you have to embrace the 1 second self-stun or aim to miss (as Blunder only applies if she damages an enemy).
  • Blue Rose Special's base mana regeneration covers the upkeep cost starting at rank 3. It would take 60 / 15 / 8.6 seconds for the skill to cover the activation cost, not factoring the percentile bonus.
  • The "too far away" mechanic is shared by Maokai and Anivia, and is approximately 1000-1200 from the center of the ability.


Emptylord Yaga
For regular folk, Bogey Mama’s myth is just an old wives' tale told by mothers to scare their unruly kids. That of an old hag, with the proverbial fancy for young flesh, who roams the sky upon her broomstick granting cursed wishes as she goes (and enjoying the mayhem that ensues). For Yaga however, that’s how her own story began. A young yordle prodigy of the chemistry department of the great Academy of Piltover, an excess of enthusiasm can bring about clumsy disasters.

The irony of fate taught Yaga just that, when the Elixir of Agility item Elixir of Agility she had developed started attacking her nervous system. Poisoned beyond remission, her life fading by the day, and as despair took over, that is when Bogey Mama chose to strike. What is a young and smart yordle to do when an infamous fairytale character appears before you with an offer to spare your life? Thus the yordle and the witch sealed a pact. By sharing such a bond Yaga’s life had been saved, and thus began the latest reign of Bogey Mama's title.

Yaga spent the years following as a student of witchcraft: practising the forgotten ways of old magic; granting wishes through curses and philtres; creating loves and sowing fears; bringing fertility; and eternal slumber. Each new pact strengthened her bond her to the old witch's grimoire, source of every Bogey Mama’s power since times immemorial. The same wits that made her a genius chemist made her into a potent witch. And so, fate repeated itself. Reading the wrong chapters far too soon, receiving secrets she could not handle, she completed the succession ritual. The witch's very essence had become her. With the yordle-sized grimoire at her back, the overwhelm young witch sought help of the magical timebomb ticking within her. It was only a few accidents later that the League of Legends offered to help tame the power... and protect Valoran from it.

"What an uncanny habit of tempting fate. Deadly, too."


Upon Selection
  • "So far so good!"
  • "Carrying a book for you."
  • "Accidents happen."
  • "Don't rush meee!"
  • "Come 'ere you ruffians!"
  • "Ooh, aren't I wicked?" (After skilling Evil Eye)
  • "Broom, broooom!"
  • "Bra-bra-brooom."
  • "Walking disaster."
  • "Everyone has a book to bear."
  • "Following the curse of action."
  • "No prince charming around? Good!"
  • "By the book."
  • "So far, so good!"
  • "Don't rush meee!"
  • "I know, I know."
  • "You sure?"
  • "Are you seriously asking me what S.M. means?"
    • "Step Mother, obviouuusly."
  • "What's the difference between the bad guy and a giant frog?"
    • "2 seconds... give or take."
  • "Do you really think you can separate this book from m--?" (Animation where her book slams shut on her).
Upon casting "MAYDAY!"
  • "Maayyydaayyy..."
  • "Going down!"
  • "Mayday, MAYDAY!"
Upon casting "Ooops! I did it again!"
  • "Ooops!"
  • "Ooh, still got it."
  • "I've done it again!"
Upon casting "Grab the cat!"
  • "She gonna blow!"
  • "Get out of the way!"
  • "Grab the cat!!!"
Upon casting "Frog you!"
  • "Haha, that showed you!"
  • "Frog you!"
  • "Jokes on you!"
  • "Ff-- you shouldn't interupt a witch!"


Emptylord YagaDeath

The book's closed on Yaga.

Taking a look at the champion line up, I can’t help but notice some discrepancy in the fairy tale department. I mean, sure, there are plenty of knights in shining armor, though not quite the Prince Charming type, more the rugged ones. And, yeah, you certainly can find lovely princesses around, but they’re more likely to kick some ass than being damsels in distress. Aren’t they? Makes you wonder then, following these statistics, what should a big bad witch look like? Answering that question, I give you Yaga, the Stray Little Witch.

Yaga, the Stray Little Wich, is to be a polyvalent support character. She is a witch, wielder of the old magic: relying on the ancient knowledge of alchemy and enchantment to face any threat, cursing the enemy and making the ally’s job easier, rather than the raw destructive power of rune magic.

Yaga has an unusually large range of skill that allows her to face many situations, for her innate causes time-based switches in her abilities, allowing both peculiar combos, and psychological warfare.

As another representation of old magic, most of her abilities don't scale in damage: rather the duration or potency of the effect. In addition to her own ability, Yaga's abilities also scale from her enemy's magic resistance as it were bonus ability power.
― Opip


  • Classic Skin
  • Clumsy Swipe
  • S.M. Apple Series
  • Blue Rose Special
  • Anuromorphose
  • Basic attacks
  • Death / Taunt

Patch History

9th July:

  • Fated Blunder and Malleus Maleficarum have been rearranged (blog update).
  • Anuromorphose
    • Specified in the tooltip that the target is aware that they are being targeted. 20th February:
  • Clumsy Strike
    • (+1 second per 100 AP) removed from the duration of the debuff.
    • (+3% per 100 AP) added to the armor reduction.
  • Evil Eye
    • (+1 second per 100 AP) removed from the duration of the debuff.
    • (+2% per 100 AP) added to the damage amplifier.

12th October:

  • Formatting update on the blog.
  • The magic resist scalings on Clumsy Strike, S.M. Apple Series and Blue Rose Special increased to 190% from 100%. This was calculated such that at the start of the game when your opponent has 30 MR, Yaga will deal 30 bonus damage (after mitigation).
  • Blue Rose Special
    • Fixed a typo, now shows 1000 range instead of 400.
    • No longer toggles-off upon being disrupted.

1st September:

  • Clumsy Strike will now only stop on hitting champions.

28th August:

  • Attack range increased to 550 from 500.
  • Movement speed reduced to 310 from 320.

Main revisions:

  • Magic resistance now increases her damage, rather than granting her effective ability power.
  • Clumsy Swipe now shreds armor, instead of magic resistance.
    • Even in the original, reducing their magic resistance was counter logical to how she interacted with their magic resistance.
  • Various changes to scalings to make them more feasible/attainable.
  • Anuromorphose
    • Channel time reduced to 2 seconds from 2.5
    • Range reduced to 1200 from global
    • Cooldown reduced
    • Can no longer target allies
    • No longer makes the target invulnerable (previously, the spells would grant invulnerability to both allied or enemy target). With the release of LuluSquare Lulu and her Whimsy Whimsy, Polymorph already has a precedent which is good to keep.

My Blogs

Quick Navigation
Champion Reworks

Emptylord Fighters
Tank Large
Fighters with high-impact engages. Their persistent threat is lock-down.
Fighter Large
Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
Emptylord Artillery Large
Slayers that harass the enemy team from afar.
Mage Large
Slayers who deal damage in burst rotations.
Marksman Large
Slayers who deal consistent ranged damage.
Assassin Large
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Supports who disable the enemy team.
Support Large
Supports who empower their allies.
Emptylord Guardian Large
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Demo Large
Specialists who take down structures.
Emptylord Poacher Large
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Specialists who control territory, including obstruction.

Tank Large
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
Emptylord RammusSquare
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
Under construction.
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
A new Courage ability.
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
Under construction.
Under construction.
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
A moderate scale rework that addresses some of Nocturne's design flaws.
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
Under construction.
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Emptylord Artillery Large
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
Under construction.
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
A moderate scale rework that provides quality of life changes and power redistribution.
Under construction.
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
A fun idea for his Satchel Charge.
Mage Large
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
A new Wall of Pain ability that grants Karthus more power where he wants it.
Under construction.
Under construction.
Under construction.
Marksman Large
Under construction.
A suite of changes aimed primarily at quality of life.
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
Under construction.
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
Under construction.
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
Inspired by Trickster's Glass item Trickster's Glass.
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Emptylord Disruptor Large
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
A small scale rework to Pix that was inspired by Chang'e from SMITE.
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
Under construction.
Support Large
A moderately sized rework that bolsters Janna's unique position
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
Under construction.
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
Under construction.
Under construction.
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Emptylord Saboteur Large
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
Part of my 7-Ability Champion Overhaul project. Under construction.
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
Under construction.
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon Emptylord Specialist icon Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon Tank icon Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon Emptylord Disruptor icon Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon Emptylord Specialist icon Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon Emptylord Disruptor icon Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon Mage icon Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon Emptylord Specialist icon Release: 2012-09-17
Kog'MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon Fighter icon Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-14
Role(s): Tank icon Mage icon Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon Emptylord Disruptor icon Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon Release: 2016-05-06
Emptylord YagaSquare
Yaga the Stray Little Witch 
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon Emptylord Skirmisher icon Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-29

Active Development
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Whizzard
  • Emptylord Disruptor Large.png
    The Voice of the Goddess
  • Mage Large.png
    The Holomancer
  • Support Large.png
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    The Oncoming Swarm
  • Support Large.png
    The Battle Surgeon
  • Emptylord Defense Large.png
    The Combat Media
  • Emptylord Swordsman Large.png
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    The Savant of Demacia
  • Support Large.png
    The Mana Wind
  • Mage Large.png
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    The King of the Sands
  • Mage Large.png
    The Force of Balance
  • Mage Large.png
    The Tinker Soldier
  • Mage Large.png
    The Painted Mage
  • Mage Large.png
    The Lantern's Light
  • Mage Large.png
    The Vindicator
  • Emptylord Swordsman Large.png
    The Warden's Thrall
  • Mage Large.png
    The Battlemage
  • Mage Large.png
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith