Zargonil, the Striker Toad was visually designed by Yangtianli as part of a Riot-sponsored project at FZD School of Design. The champion (below) was created in homage to Yangtianli's amazing piece.
Abilities[]
Spinning Strike
Every 4th consecutive attack, Zargonil performs a spinning strike that deals (+120% AD) physical damage to all surrounding enemies. Spinning Strike can critically strike and critical strikes will always trigger Spinning Strike, but will reset the counter. On-hit effects are only applied to his target.
Active: Zargonil uses a nearby unit for leverage, leaping toward the target location. Enemies at the target location take physical damage and are briefly knocked back.
Leap Frog can only be activated while within 250 units of another unit.
Nimble Strikes
Passive: Triggering Spinning Strike grants bonus attack speed for 3 seconds, stacking up to 3 times.
Bonus Attack Speed: 20 / 25 / 30 / 35 / 40 %
Stacked Bonus: 60 / 75 / 90 / 105 / 120 %
Active: Zargonil's next 3 attacks have 400 range and cause him to flip over his target, landing ~150 units on the far side of them. The speed of these attacks scales with Zargonil's bonus movement speed, instead of his bonus attack speed.
Active: Zargonil enters an evasive stance, taking 50% (+15% per 100 bonus AD) reduced damage for the next 1.25 seconds. Additionally, Zargonil gains the ability to intercept hostile projectiles: redirecting the damage to himself and destroying the projectile.
Zargonil is unable to attack during Glancing Blows, but each basic attack or projectile that hits him will increment the counter on Spinning Strike and he will perform the strike automatically each time he reaches 4 stacks if it would damage an enemy.
Active: Zargonil spits out his tongue forward in a line, slowing all enemies it passes through by 80% that decays over 1.25 seconds. Zargonil will grab the last enemy champion struck, dealing magic damage and pulling them toward him. The target will deal the same magic damage and knock aside any enemy they are pulled through, while taking bonus damage for each enemy champion they hit.