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User blog:Emptylord/Custom champions/Averdrian the Mind of Oblivion


Custom champions/Averdrian the Mind of Oblivion

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 600 Mov. speed N/A


  • Like Zyra Zyra's Rise of the Thorns.png Rise of the Thorns, Averdrian's Astral Barrier Astral Barrier replaces his basic abilities whenever Astral Barrier isn't active. The cooldown of Astral Barrier and his basic abilities are independent of each other.


Astral Barrier
COOLDOWN: 12 seconds
Astral Barrier

Averdrian can press any of his basic abilities to activate Astral Barrier. While Astral Barrier is active, Averdrian gains access to cast his basic abilities. The cooldown of this ability begins when his Astral Barrier expires, and is reduced by 3 seconds for every ability Averdrian used while it was active.

Active: Averdrian surrounds himself with an Astral Barrier that absorbs 80 + (10 x level) + (10% of his maximum mana) incoming damage.

RANGE: 325
COST: 60 mana
COOLDOWN: 4 seconds

Active: Averdrian detonates an active Astral Barrier, dealing magic damage equal to the remaining shield strength plus 80% of his ability power and silences surrounding enemies. Detonate has a minimum damage threshold.

  • Minimum Damage: 60 / 90 / 120 / 150 / 180 (+80% AP)
  • Silence Duration: 1.4 / 1.8 / 2.2 / 2.6 / 3

COST: 70 mana
COOLDOWN: 12 seconds

Active: Averdrian suppresses himself, temporarily hardening his Astral Barrier to make himself entirely invulnerable to incoming damage and crowd control effects for 1.5 seconds, while converting 50% percentage of the negated damage to boost the shield strength of Astral Barrier. This bonus shield is capped. Averdrian cannot act for the duration.

  • Bonus Shield Cap: 155 / 245 / 335 / 425 / 515


Passive: Averdrian's attacks deal bonus magic damage plus 3.5% of his maximum mana. This passive remains active even while his basic abilities are hidden by Astral Barrier.

  • Bonus Magic Damage: 10 / 20 / 30 / 40 / 50 (+ 3.5 % max mana)
Consume Spirit
RANGE: 650
COST: 60 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Consume Spirit

Active: Averdrian creates a bond between himself and a target enemy for up to 5 seconds. During this time, any damage soaked by Astral Barrier is also dealt to the enemy anchor. Damage returned is calculated before damage reduction, including the invulnerability from Lockdown.

  • Leash Range: 900

Astral Beam
RANGE: Global
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Astral Beam

Active: Averdrian targets an area anywhere on the field. After a 0.6 second delay, a beam strikes the ground dealing magic damage per half second to all enemies caught in the blast and half that damage to all within a moderate area of effect. This beam lasts for 4 seconds. Activating this ability again while the beam is active will redirect it.

  • Magic Damage at Center: 35 / 60 / 85 (+ 20% AP) per half second
  • Beam Movement Speed: 360 / 380 / 420
  • Radius of Center: 100
  • Total Radius: 250


JoJ Jace1

Written by HeartlessMushroom

Many have looked up at the stars and wondered what mysteries the unknown holds. But few would think that there are those above who look down at Runeterra and wonder the same.Such is the case of the being who calls himself Averdrian; his sudden appearance on the outskirts of Piltover—crashing down like a comet—threw the inquisitive community into an uproar. When the state champions were sent at the crash site to investigate, this strange visitor proved to come in peace.

While happy to cooperate with the wishes of the city, he delighted in tormenting scientific minds with nonsensical gibberish when quizzed about himself and the worlds beyond. It was the Institute of War that finally caught Averdrian's interests. So impressed by their magics, Averdrian agreed to grace Valoran with his knowledge upon one condition: that he is permitted to partake in the League games, so that he may personally witness that might and magics the land had to offer.

To have come this far: he either means to enlighten us or devour us.
― Heimerdinger


Averdrian is a anti-caster, who specializes in recoiling and mitigating damage. The Rammus Magic Reflect Rammus, you could say.

Arcanopulse Obliterate was added to his kit to give him a source of direct damage. It also grants him a pseudo-innate as his current innate ability is almost a resource system; and resource systems don't qualify as innate abilities any more (see Rengar, example).

His attack animation is not conventional in the sense that his attacks fly from his avatar, but rather, Averdrian makes broadcasting motions with his hands that conjures an astral bolt to appears behind his target and fly toward it. This is to capture an alien feel, but is merely an aesthetic and does not effect attack conditions.

Averdrian best counters high burst or damage over time champions. His most potent manoeuvres is to activate Consume Spirit and use Lockdown when they go to burst him, detonating the empowered Astral Barrier once Lockdown ends.

Feedback Requested
  • Detonate Detonate
    • Should the shield automatically detonate when destroyed, thus guaranteeing minimum damage?
  • Lockdown Lockdown
    • Should the duration scale of the invulnerability scale with rank?
      • Or with ability power? Armor? Health? Cooldown reduction?
    • Should I remove the cap on the bonus shield?
    • Should the percentage of damage taken scale with rank?

Previous Abilities

Patch history

May 4th

  • Arcanopulse Obliterate
    • Mana scaling reduced to 3.5% from 4%.

February 17th

  • Detonate Detonate
    • AP ratio increased to 100% from 80%.
  • Lockdown Lockdown
    • Percentage of damage negated to bonus shield changed to 50% at all ranked from 40 / 45 / 50 / 55 / 60 %.
    • Shield cap increased to 155 / 245 / 335 / 425 / 515 from 100 / 150 / 200 / 250 / 300.

November 7th

  • Arcanopulse Obliterate now states that it remains active even while his basic abilities are hidden by Astral Barrier. This was true before, but in case it wasn't apparent.

September 25th:

  • Astral Barrier Astral Barrier
    • Abilities cast while the shield is active now reduce the cooldown by 3 seconds, up from 2.
  • Astral Beam Astral Beam
    • Delay reduced to 0.6 seconds from 0.7 seconds.
    • Damage reduced to 35 / 60 / 85 (+ 20% AP) from 50 / 80 / 110 (+ 26% AP).

Final Iteration Chosen:

  • Astral Barrier Astral Barrier Averdrian can activate this ability by pressing Q, W or E to shield himself. This shield scales with maximum mana. While active, he gains access to his basic abilities.
  • Detonate Detonate (Active): Averdrian detonates his shield, dealing damage relative to it's current strength.
  • Lockdown Lockdown (Active): Averdrian suppresses himself, becoming invulnerable and immune to disruption.
  • Consume Spirit Consume Spirit (Active): Averdrian forms a bond with an enemy that causes them to share damage dealt to Astral Barrier, including while using Lockdown. Passively grants Averdrian bonus damage on his attacks.
  • Astral Beam Astral Beam (Active): Summons a beam anywhere on the field that deals damage per half second for 4 seconds.

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