Debris periodically appears around Ballistic, influenced by the carnage of battle. Debris lasts 10 minutes.
Ballistic's basic attacks against debris or Template:Cctip enemies will send them Template:Cctip 750 units away, stopping upon colliding with an enemy or terrain. Enemies launched will take Error: Parameter '3' is not accepted. % AD physical damage upon collision as well as dealing the same damage and harshly slowing enemies they collide with. Debris launched in this way will disintegrate upon collision.
{|cellspacing="0"
| rowspan=2 style="font: bold 4em/0.02em 'BeaufortLoL', serif; color: #c9aa71; border-right: 1px solid #c9aa71; padding: 20px 0.06em 0em 0em;" |“
| style="font-family: 'BeaufortLoL'; font-style: italic; line-height: 1.53846em; padding-left: 0.6em; font-size: 1.1em;" |Well they don't call me Ballistic for my dashing good looks.
|-
| style="text-align: left; font-size: 0.8em; margin-top: 0; padding-top: 0.4em; padding-left: 1.8em; padding-bottom:0; | — Ballistic
|-
Active:Ballistic releases a shockwave that radiates outward at 1600-speed, destroying all hostile projectiles that it hits within a 600-unit radius. Champion-sourced projectiles destroyed by Stalwart will leave debris on the ground, up to 1 per enemy champion.
Active:Ballistic intercepts and halts the next hostile projectile that could hit him within the next 1.5 seconds, excluding lesser minions, monsters and structures. If Ballistic halts a projectile, a piece of debris is created in front of him.
Active: For the next 0.75 seconds, Ballistic intercepts and halts all projectiles that could strike him. If at least one champion-sourced projectile is blocked, a piece of debris is created in front of him.
"Halts" is flavour-text for "destroys", except that the projectile-artefacts build up in front of Ballistic as if forming a barrier of rubble.
Bootstrap
Active:Ballistic jumps backward a short distance from his current location, leaving behind a piece of debris.
Active - During Unearth:Ballistic launches the debris he's standing on forward, hurtling toward the target location and dealing physical damage to surrounding enemies on arrival.