Dannis, the Headcracker, is a marksman with a unique basic attack mechanic that affords him exceptional damage at the expense of his ability to target behind the front line - but tearing through the front-line works fine for him!
Mount Targon - Hailing from one of the many Greek/Roman-themed clans.
Slinger:Dannis cannot perform conventional basic attacks. Instead, holding a movement command will initiate a channel lasting up to 2 seconds, increasing the damage of his next basic attack by up to 100% over 「 1.6 - 0.4 seconds, based on his attack speed. 」「 1 ÷ Total Attack Speed seconds. 」 Dannis can move while channeling his attacks and the channel will be interrupted by disarming effects. Releasing will launch his basic attack in the target direction, stopping at the first enemy it hits.
Breakpoints:Dannis's basic attacks do not have a chance to critically strike. Instead, each attack will deal 1% (+0.5% per 50% bonus Critical Damage) AD bonus damage for every 1% of his critical strike chance.
Active:Dannis loads a Cherry Bomb into his sling that explodes 2 seconds after he begins launching it, dealing the attack’s damage plus bonus physical damage to all enemies within 185 units. The Cherry Bomb sticks to the first enemy it hits and only deals damage upon exploding.
Cherry Bomb can be activated while winding up an attack, but it will be applied to his next attack. The two second timer will not begin until it is loaded into sling.
The empowered attack does no damage when it hits a target - only when Cherry Bomb explodes. One the bomb explodes the attack is finished, it obviously cannot also hit a target (or even be thrown if it explodes in Dannis' hand).
Cherry Bomb can explode while in Dannis' hand, while airborne and while stuck to a target, but if it reach's Dannis' maximum attack range without exploding or hitting a target it will fizzle.
"Splashing the damage of his attack" includes both the Slinger and Breakpoints modifiers, but those modifiers do not affect the bonus physical damage of the ability.
The cooldown begins after the Cherry Bomb is thrown. Not on activation or on explosion.
On-Target Cooldown:12 / 10.5 / 9 / 7.5 / 6
Passive:Dannis's attacks against champions and large monsters deal bonus magic damage based on their maximum health and knock them back250 units. Both the damage and knockback distanced are modified by Slinger. The knockback cannot affect champions more than once every few seconds.
Bonus Damage:3 / 3.5 / 4 / 4.5 / 5% of target's maximum health
Maximum Damage:6 / 7 / 8 / 9 / 10% of target's maximum health
Active:Dannis lays down his prize marble at his feet, which rolls forward at 800 units/second. Enemies hit are stunned and flattened for a few seconds, during which units and non-targeted projectiles pass over them. Targeted effects will work as normal.Dannis can damage the marble with an attack to shatter it, dealing physical damage to all enemies within 185 units.
Flattened enemies are not untargetable or invulnerable.
Cherry Bomb will stick to the Marble as it can a champion. The marble will only shatter when the bomb explodes.
The Slinger passive originated as a proposed rework for Ashe'sFocus by Emptylord, that was re-purposed in light of Ashe's rework in V5.9.
Original Effect: Ashe can extend the wind-up of her basic attacks by keeping the mouse button held whenever she issues an attack command, increasing the damage dealt by up to X%. Ashe's attacks will fail if she loses sight of her target or the target moves more than 750 units away while she's winding up her attack.