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Custom champions/Dannis the Headcracker

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Dannis

the Headcracker

ChampionSquare

 

Attackpower.png 100
Defensepower.png 20
Abilitypower.png 60
Difficulty.png 100
Emptylord, Willbachbakal
Marksman Large

Ranger

Emptylord Bombardier Large

Bombardier

Ranged role

Ranged

1 Growth 18
Health 550 (+85) 1995
Health regen. 5.4 (+0.55) 14.8
Mana 230 (+85) 1675
Mana Regen. 230 (+85) 1675
Attack Damage 45 (+2.5) 87.5
Attack Speed 0.625 (+6%) 102.6%
Armor 23 (+3.5) 82.5
Magic Resist. 30 (+0) 30
Attack Range 700
Mov. Speed 325

Dannis, the Headcracker, is a marksman with a unique basic attack mechanic that affords him exceptional damage at the expense of his ability to target behind the front line - but tearing through the front-line works fine for him!

Lore

Dannis, the Headcracker
  • Mount Targon
"Let's put our heads together!"
Lore:
Overview
  • Appearance/Personality
    • Young/High school aged.
    • Wields a Shepard's sling.
    • Similar personality to Hermes (God of War), Mercury (Smite) and Scout (TF2) - hotheaded, cocky and impetuous.
  • Origin
    • Kumungu - Tribal theme is too similar to Gnar Gnar.
    • Freljord - A human would be too similar to Nunu Nunu, but maybe a Trundle Frost Troll.
    • Mount Targon - Hailing from one of the many Greek/Roman-themed clans.
Quotes:

Abilities

Headcracker
ChampionSquare

Slinger: Dannis cannot perform conventional basic attacks. Instead, holding a movement command will initiate a channel lasting up to 2 seconds, increasing the damage of his next basic attack by up to 100% over 「 1.6 - 0.4 seconds, based on his attack speed. 」「 1 ÷ Total Attack Speed seconds. 」 Dannis can move while channeling his attacks and the channel will be interrupted by Disarm icon disarming effects. Releasing will launch his basic attack in the target direction, stopping at the first enemy it hits.

Breakpoints: Dannis's basic attacks do not have a chance to critically strike. Instead, each attack will deal 1% (+0.5% per 50% bonus Critical Damage) AD bonus damage for every 1% of his critical strike chance.

Ability Details
Headcracker is a self-buff.

Additional Information:

  • The modifiers from Slinger and Breakpoints stack multiplicatively.
  • Dannis can move while winding-up an attack, albeit at 30% reduced speed.
  • Dannis's attacks do not require a target once he has started winding up the attack and it will be thrown in the direction of his cursor.
  • Runaan's Hurricane item.png Runaan's Hurricane's minor bolts will deal 10 plus between (50% and 100% AD) based on Slinger's modifier, but it will not benefit from Breakpoints modifier.
  • Dannis is affected normally by Counter Strike.png dodge, Riposte.png parry or Aegis Protection.png block and Blind icon blind, negating the damage of his basic attack each time.
  • Dannis's basic attacks trigger Frenzy mastery s4.png Frenzy, and are also reduced by Reinforced Armor mastery s4.png Reinforced Armor, Ninja Tabi item.png Ninja Tabi and Tantrum.png Tantrum's damage reduction.


Cherry Bomb
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 6
ChampionSquare

Active: Dannis loads a Cherry Bomb into his sling that explodes 2 seconds after he begins launching it, dealing the attack’s damage plus bonus physical damage to all enemies within 185 units. The Cherry Bomb sticks to the first enemy it hits and only deals damage upon exploding.

  • Bonus Damage: 20 / 65 / 110 / 155 / 200 (+100% bonus AD)
Ability Details
Cherry Bomb is an on-hit effect.

Additional Information:

  • Cherry Bomb can be activated while winding up an attack, but it will be applied to his next attack. The two second timer will not begin until it is loaded into sling.
  • The empowered attack does no damage when it hits a target - only when Cherry Bomb explodes. One the bomb explodes the attack is finished, it obviously cannot also hit a target (or even be thrown if it explodes in Dannis' hand).
  • Cherry Bomb can explode while in Dannis' hand, while airborne and while stuck to a target, but if it reach's Dannis' maximum attack range without exploding or hitting a target it will fizzle.
  • "Splashing the damage of his attack" includes both the Slinger and Breakpoints modifiers, but those modifiers do not affect the bonus physical damage of the ability.
  • The cooldown begins after the Cherry Bomb is thrown. Not on activation or on explosion.


Ping
On-Target Cooldown: 12 / 10.5 / 9 / 7.5 / 6
ChampionSquare

Passive: Dannis's attacks against champions and large monsters deal bonus magic damage based on their maximum health and Airborne icon knock them back 250 units. Both the damage and knockback distanced are modified by Slinger. The Airborne icon knockback cannot affect champions more than once every few seconds.

Bonus Damage: 3 / 3.5 / 4 / 4.5 / 5% of target's maximum health

Maximum Damage: 6 / 7 / 8 / 9 / 10% of target's maximum health
Ability Details
Ping is an on-hit effect


Scamper
RANGE: 300
COST: 50 Mana + 1 Charge
STATIC COOLDOWN: 1.5
Recharge Time: 18 / 16 / 14 / 12 / 10
ChampionSquare

Passive: Fully charged attacks and ability use grant Dannis bonus movement speed that decays over the next second.

Active: Dannis jumps a short distance. Dannis stores a charge of Scamper every few seconds and can hold up to 2 charges.

  • Movement Speed: 60 / 70 / 80 / 90 / 100%
Ability Details
Scamper's Passive is a self-buff.

Scamper's Active is a linear dash.


Raider of the Lost Marble
RANGE: 2000
COST: 100 Mana
COOLDOWN: 130 / 100 / 70
ChampionSquare

Active: Dannis lays down his prize marble at his feet, which rolls forward at 800 units/second. Enemies hit are Stun icon stunned and flattened for a few seconds, during which units and non-targeted projectiles pass over them. Targeted effects will work as normal. Dannis can damage the marble with an attack to shatter it, dealing physical damage to all enemies within 185 units.

  • Physical Damage: 250 / 375 / 500 (+200% bonus AD)
  • Stun/Flatten Duration: 1 / 1.5 / 2
Ability Details
Raider of the Lost Marble is a pass-through linear skill shot with a ground-targeted area of effect component.

Additional Information:

  • Flattened enemies are not untargetable or invulnerable.
  • Cherry Bomb will stick to the Marble as it can a champion. The marble will only shatter when the bomb explodes.


Trivia

  • The Slinger passive originated as a proposed rework for Ashe Ashe's Focus.png Focus by Emptylord, that was re-purposed in light of Ashe Ashe's rework in V5.9.
    • Original Effect: Ashe can extend the wind-up of her basic attacks by keeping the mouse button held whenever she issues an attack command, increasing the damage dealt by up to X%. Ashe's attacks will fail if she loses sight of her target or the target moves more than 750 units away while she's winding up her attack.

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