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Custom champions/Halder the Whizzzard

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WIP :D
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A


Patch Unknown
Ability.jpg
Vindico
Halder's damaging abilities will mark his target with Vindico for 5 seconds. Halder's next damaging ability to strike a marked target is enhanced, consuming the mark. Halder's autoattacks can also consume the mark to deal bonus magic damage to his target and enemies within a moderate area.


Ability Description Leveling up
Ability.jpg
Confuto
(Active): Halder suffers his target magic damage. If the target is marked with Vindico, they are silenced for 1.75 seconds.

Cost: 60 / 75 / 90 / 105 / 120 mana

Magic Damage: 85 / 125 / 165 / 205 / 245 (+0.7 per ability power)

Ability.jpg
Pratego
(Active) - On area cast: Halder conjures a wide barrier at the target location for 3 seconds that will block the first harmful missile to strike it.

(Active) - On allied cast: Halder conjures a small dome around the target allied champion for 3 seconds that will block the first harmful missile to strike it.

If Protago successfully blocks an ability, Halder can cast Obliterate within the next 6 seconds. If Obliterate is not cast during that time, Protago's cooldown is refreshed.

  • Cost: 60 mana
  • Cooldown: 10 seconds (on activation)
  • Cast Range: 625
  • Barrier Width: 475
  • Dome Radius: 185
Ability.jpg
Obliterate
(Active): Halder fires a piercing bolt of supercharged energy, damaging all enemies in a line. If an enemy is marked with Vindico, they take true damage instead.
  • Range: 1300
Magic Damage: 100 / 145 / 190 / 235 / 280 (+0.8 per ability power)
Ability.jpg
Suscipio
(Active):
Ability.jpg
The Comet
(Passive): Upon scoring a kill or assist, Halder gains the activation effect of The Comet.

(Active): Halder jumps upon his broomstick, increasing his base movement speed by 400 and granting him the ability to pass over terrain and other units. This bonus is lost upon taking an amount of damage.

  • Cooldown: 100 seconds
Damage To Lose Bonus: 200 / 450 / 700

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