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Custom champions/Jolt the Lightning Thief

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 150 Mov. speed N/A


Abilities

Storm Revenant
Mana Surge

Whenever Jolt damages an enemy champion with an ability, he gains 3 / 4 / 5 / 6 / 7 % bonus movement speed for 5 seconds. This bonus stacks additively with no upper cap. Area of effect abilities will trigger Storm Revenant for every enemy champion damaged.

Additionally, Jolt gains bonus ability power for every point of movement speed above 335.


Lightning Strike
RANGE: 875
COST: 35 / 45 / 55 / 65 / 75 mana
COOLDOWN: 3
Rite of the Arcane

First Cast: Jolt begins charging his next lightning strike, gradually decreasing its area of effect while increasing its damage. The ability is fully charged after 0.75 seconds.

  • Base Radius: 200
  • Base Damage: 40 / 60 / 80 / 100 / 120 (+ 30% AP)

While preparing to fire, Jolt cannot autoattack or use his other abilites, and his movement speed is slowed by 20%. After 1.5 seconds or if Jolt is interrupted, Lightning Strike will fire automatically.

Second Cast: After a 0.5 second delay, a bolt of lightning strikes the ground at the target location dealing magic damage in the target area.

  • Charged Radius: 50
  • Charged Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)


Construct Pylon
RANGE: 825
COST: No cost
Recharge Time: 17 / 16 / 15 / 14 / 13
Eye of Destruction

Jolt stores the parts to construct a pylon periodically and can hold a maximum of 2.

Active: Jolt constructs a pylon at the target location for 10 seconds that provides sight over a 700 radius area.

Whenever Jolt strikes a pylon with one of his abilities, electricity will discharge over a 475 radius area dealing magic damage to all enemies hit. The discharge of a pylon can trigger other pylons. Enemies can be damaged by multiple electrical discharges if the areas overlap, but each discharge beyond the first will only deal 40% damage. Pylons cannot discharge more frequently than once every 0.5 seconds.

  • Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP)
  • Reduced Damage: 30 / 48 / 66 / 84 / 102 (+ 24% AP)


Chain Lightning
RANGE: 650
COST: 25 mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Arcanopulse

Active: Jolt dashes forward, binding himself to the first enemy champion or pylon in his path and becoming untargetable for 0.75 seconds. During this time he may cast Chain Lightning again. Jolt may cast Chain Lightning up to 4 additional times for additional mana or until he fails bind to a target.

If Jolt strikes an enemy champion, he will deal magic damage and apply a stacking debuff that amplifies magic damage dealt to them by 8% for 3 seconds.

  • Magic Damage: 25 / 50 / 75 / 100 / 125 (+ 35% AP)


Railgun
RANGE: 850 / 1190
COST: 100 mana
COOLDOWN: 30 / 25 / 20
Shocking Orb

Active: Jolt launches himself forward, dealing magic damage to all enemies he passes through. If Jolt passes through a pylon: the range and damage of Railgun are increased by 40% and any enemy he passes through is also briefly knocked back. The dash speed scales with Jolt's bonus movement speed.

  • Magic Damage: 150 / 300 / 450 (+ 60% AP)
  • Empowered Damage: 210 / 420 / 630 (+ 84% AP)


Lore

To be written.
You are no Chosen.

Quotes

Upon Selection
  • "This will be fun."
Attacking
Movement
  • "On my way."
  • "Isn't there a faster way?"
  • "I'm going."
  • "Are we there yet?"
  • "There is always a storm."
Joke
  • "Let it... rain! Let it hail! Your perfect day has gone!"
  • "Lightning also rises! ...no seriously. I mean, not all the time. ...but, it does."
If Jolt has pylons stored.
  • "I can construct additional pylons."
If Jolt has no pylons available, or if Construct Pylon has not been ranked.
  • "I require more parts."
Scoring First Blood
  • "And the atmosphere's electric!"

Development

For me, the only logical direction for Diana Diana and Leona Leona's story is for them to become allies against a common enemy as I do not believe it is in Leona's character to kill (she was chosen by the Sun for refusing to complete the Rite of Kor, kill that is, after all) and thus she can't really "win". Chosen by the Sun and Moon, Diana and Leona are described as avatars of nature - would it not make sense for more to exist? But personified-evil is overdone (and we already have Nocturne Nocturne and Zed Zed), so why not go in a more mischievous direction; a thief, perhaps? This is where Jolt's character comes in...

P.S. Yes, there's the cliche Backstab Backfire trope where Leona could win, refuse to kill, but then have her hand forced when Diana refuses to accept the loss but... you know what, I'll be honest, I don't want either of them to lose. Diana is not evil, she was just scorned by the Solari; and Leona is not intentionally an elitist, she was simply idolized by the Solari. Let them eclipse their beliefs.

P.P.S. I've recently introduced Thane, the Thunder Warrior, as the rightful Chosen of the Storm.

Notes
  • The name has changed a few times because I can't think of anything good, although I'm becoming attached to Jolt.
  • Lightning Strike and Chain Lightning (skillshot) are smart-cast by default.
  • This champion's pylon mechanic was inspired by many things, including Zyra Zyra, Temluis' Master of Lightning, Caporai's Herald of Death, and an original concept for Xerath.
  • Artwork inspired by: FightPunch's Magic Users, the Protos and Sparky (from Lilo and Stitch)

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