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Custom champions/Milo the Sunfire Alchemist

Emptylord October 10, 2012 User blog:Emptylord

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 125 Mov. speed N/A

Milo, the Sunfire Alchemist is a champion suggestion by Emptylord.

Abilities

Alchemy
Emptylord MiloInnate

Innate: Whenever Milo kills an enemy, he turns his victim to gold for 5 seconds. Milo or an allied champion can strike the golden unit to destroy it and claim 7 gold. The bounty for the kill goes to Milo regardless of who claims the bonus gold. Enemies killed while alchemized by Rising Sun will yield the bonus gold without triggering Alchemy.


Trailblazer
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10
Emptylord MiloQ2

Passive: Milo alchemizes the ground as he walks, leaving behind him a golden trail that lasts for 5.25 seconds, provides sight and slowing enemies upon it.

  • Slow: 6 / 9 / 12 / 15 / 18 %

Active: Milo puts fire in his steps, igniting the alchemized ground beneath his feet and any new trail created within the next 5 seconds. Enemies caught in the blaze are dealt magic damage every half second.

  • Magic Damage: 12 / 20 / 28 / 36 / 44 (+ 10% bonus AD)


Fool's Gold
Emptylord MiloW2

Passive: Milo is granted bonus attack damage plus 2.5% of his current gold.

  • Bonus Attack Damage: 5 / 10 / 15 / 20 / 25 (+2.5% current gold)


Gold Rush
RANGE: 600
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 19 / 18 / 17 / 16 / 15
Emptylord MiloQ

Active: Milo glides forward, dealing magic damage to all enemies in his path. If Milo damages an enemy, he can activate Gold Rush a second time at no cost to cover more ground but deal no damage. Gold Rush will apply Trailblazer. The cooldown begins upon first activating the skill.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 50% AP)(+ 60% AD)


Twilight
RANGE: 750 (radius)
COST: 140 mana
COOLDOWN: 90 / 85 / 80
Barrier

Active: Milo punches the ground, creating a large circular patch of gold that lingers for 7 seconds. After 1 second, Milo gains the ability to activate Rising Sun for 6 seconds before this skill goes on cooldown.

Rising Sun
Emptylord MiloW

Active: Milo alchemizes all enemies standing upon golden ground; dealing high magic damage and stunning them for 1.5 seconds.

  • Magic Damage: 200 / 325 / 450 (+ 60% AP)


October 10:

  • Emptylord MiloW2 Fool's Gold now grants a flat amount of AD plus a percentage of his current gold, instead of a percentage that scales with rank.

Added:

  • Emptylord MiloInnate Alchemy (Innate): Milo turns slain enemies to gold.
  • Emptylord MiloQ2 Trailblazer (Passive): Milo leaves behind a trail that slows. (Active): Milo sets his trail ablaze, dealing magic damage.
  • Emptylord MiloW2 Fool's Gold (Passive): Milo gains 0.75 / 1.25 / 1.75 / 2.25 / 2.75 % of his current gold as bonus attack damage.
  • Emptylord MiloQ Gold Rush (Active): Milo dashes forward, dealing damage. Milo can cast the skill again if he damage an enemy.
  • Barrier Twilight (Active): Milo creates a large circle of gold on the ground and gains the ability to cast Rising Sun.
    • Emptylord MiloW Rising Sun (Active): Milo stuns all enemies nearby standing upon alchemized ground.

Relaunch WIP

I'm pushing Milo's theme toward something more similar to Frozone from the Incredibles - essentially, an ice-themed mage whose focus is more on mobility than crowd control (and is gold-coloured).

  • Augment- Power item Alchemical Converter (Unique Trinket)
    • Passive: Milo gains bonus attack damage equal to 1.5% of current gold.
    • Active: Milo illuminates all golden trail and golden units, granting sight.
  • Emptylord MiloInnate Golden Touch
    • Milo turns the ground to gold underfoot, leaving a trail that lasts for 3.25 seconds.
    • Additionally, whenever Milo kills an enemy or neutral monster, he turns his victim to gold for 5 seconds. Milo or an allied champion can strike golden units to destroy them and claim 7 gold. Killing an enemy turned to gold by one of Milo's abilities will grant the bonus gold without triggering the transformation.
  • Demacian Justice Fool's Gold
    • Active: Milo blasts the target area with gold, dealing damage to all enemies in a small radius and leaving behind a patch of gold. Fool's Gold can be cast during Gold Rush.
  • Power Chord Blind Sighted
    • Active: Milo unleashes a volley of of golden flecks in a cone before him for 1.25 seconds, damaging enemies at 0.25 second intervals and applying stacks. Milo can move during Fool's Gold but the facing-direction is fixed. At 3 stacks, targets are turned to gold: stunning them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Minions, but not monsters, are stunned for 3 seconds instead.
  • Emptylord MiloQ Gold Rush
    • Gold Rush uses a stock system. Milo generates charges every 14 / 12 / 10 / 8 / 6 seconds and can hold up to 2.
    • Active: Milo sweeps forward in an arc, damaging all enemies he passes through and leaving behind an arc of impassible terrain. The speed of the dash scales with Milo's bonus movement speed.
  • Emptylord MiloW Rising Sun (Active): Milo stuns all enemies nearby standing upon alchemized ground, dealing magic damage.
Emptylord Milo

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