Milo – the Sunfire Alchemist
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Role(s) | |
Fighter |
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Milo, the Sunfire Alchemist is a champion suggestion by Emptylord.
Abilities
October 10:
- Fool's Gold now grants a flat amount of AD plus a percentage of his current gold, instead of a percentage that scales with rank.
Added:
- Alchemy (Innate): Milo turns slain enemies to gold.
- Trailblazer (Passive): Milo leaves behind a trail that slows. (Active): Milo sets his trail ablaze, dealing magic damage.
- Fool's Gold (Passive): Milo gains 0.75 / 1.25 / 1.75 / 2.25 / 2.75 % of his current gold as bonus attack damage.
- Gold Rush (Active): Milo dashes forward, dealing damage. Milo can cast the skill again if he damage an enemy.
- Twilight (Active): Milo creates a large circle of gold on the ground and gains the ability to cast Rising Sun.
Relaunch WIP
I'm pushing Milo's theme toward something more similar to Frozone from the Incredibles - essentially, an ice-themed mage whose focus is more on mobility than crowd control (and is gold-coloured).
- Alchemical Converter (Unique Trinket)
- Passive: Milo gains bonus attack damage equal to 1.5% of current gold.
- Active: Milo illuminates all golden trail and golden units, granting sight.
- Golden Touch
- Milo turns the ground to gold underfoot, leaving a trail that lasts for 3.25 seconds.
- Additionally, whenever Milo kills an enemy or neutral monster, he turns his victim to gold for 5 seconds. Milo or an allied champion can strike golden units to destroy them and claim 7 gold. Killing an enemy turned to gold by one of Milo's abilities will grant the bonus gold without triggering the transformation.
- File:DemacianJustice.jpg Fool's Gold
- Active: Milo blasts the target area with gold, dealing damage to all enemies in a small radius and leaving behind a patch of gold. Fool's Gold can be cast during Gold Rush.
- Blind Sighted
- Active: Milo unleashes a volley of of golden flecks in a cone before him for 1.25 seconds, damaging enemies at 0.25 second intervals and applying stacks. Milo can move during Fool's Gold but the facing-direction is fixed. At 3 stacks, targets are turned to gold: stunning them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Minions, but not monsters, are stunned for 3 seconds instead.
- Gold Rush
- Gold Rush uses a stock system. Milo generates charges every 14 / 12 / 10 / 8 / 6 seconds and can hold up to 2.
- Active: Milo sweeps forward in an arc, damaging all enemies he passes through and leaving behind an arc of impassible terrain. The speed of the dash scales with Milo's bonus movement speed.
- Rising Sun (Active): Milo stuns all enemies nearby standing upon alchemized ground, dealing magic damage.