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Custom champions/Mutiny the Pirate King

Emptylord September 17, 2012 User blog:Emptylord

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Background image sourced from FireDudeWraith on DeviantART.
Emptylord FireDudeWraith Atlantis
Should Mutiny set sail for the League?
 
194
 
20
 

The poll was created at 18:44 on October 14, 2012, and so far 214 people voted.
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 150 Mov. speed N/A


Abilities

Skeleton Crew
Omen of Death

Whenever Mutiny kills an enemy minion or neutral monster, he enslaves their bones; summoning a skeleton for 4 seconds. Enemy champions are enslaved for 7 seconds, and have increased enhanced attack speed and base health. Skeletons will prioritize Mutiny's most recent attack target.

Skeletons

  • Physical Damage: 10 / 20 / 30 / 40 / 50 (+ 20% bonus AD )
  • Attack Speed: 0.6 (minion) / 1.2 (champion)
  • Health: (25 x level) + 100 (minion) / 200 (champion)
  • Armor: 30
  • Magic Resistance: 50
Ability Details
Skeleton Crew is a passive ability that activates whenever Mutiny scores the killing blow on an enemy unit, summoning a copy of that unit for a length of time or until it is killed. The "skeleton" is an uncontrollable pet that prioritizes Mutiny's most recent attack target.

Additional Information:

  • Skeletal Minions and Skeletal Champions have a different appearance, but their appearance is independent of the champion.
  • Baron Nashor Baron Nashor, Dragon Dragon, Ebonmaw Ebonmaw and Vilemaw.png Vilemaw (Deprecated template: use Mi1 to Mi6.) cannot be enslaved.
  • If Mutiny kills Karthus Karthus, Kog'Maw Kog'Maw or Zyra Zyra, Mutiny will not gain a skeleton until the end of their passives.
    • Similarly, if Mutiny kills a unit affected by Omen of Death.png Omen of Death, he will not gain a skeleton until Yorick's ultimate ends.
  • Skeletons benefit from Mutiny's armor penetration on their attacks.
  • Skeletons will not pop spell shield or damage Black Shield.png Black Shield with their attacks.
  • Skeletons will not trigger spell vamp or Rylai's Crystal Scepter item.png Rylai's Crystal Scepter.
  • Skeletons will not retain any of the target's passive abilities, and will not apply any of Mutiny's (such as Mana Barrier.png Mana Barrier and Madred's Bloodrazor item.png Madred's Bloodrazor.
    • The damage inflicted by skeletons is still attributed to Mutiny, and scoring a killing blow with a skeleton will trigger the summoning of a new skeleton.
  • Skeletons ignore unit collision and will not path block enemies.
  • Skeletons utilize the "timer bar", similar to wards and Zyra's plants.


Ghost In The Swell
RANGE: 625
COOLDOWN: 12 / 10 / 8 / 6 / 4 seconds
Emptylord MutinyQ

Active: Mutiny signals his ship. After a briefly delay, a ghostly ship appears at the point of cast and fires a barrage of 4 cannonballs in a wide shot dealing physical damage in a small area about each enemy hit. Each cannonball will only hit one enemy, and each enemy can only be hit by one cannonball.

  • Physical Damage: 70 / 115 / 160 / 205 / 250 (+80% bonus AD)
  • Width: 645 (215 between balls)
  • Diameter of Area: 185
Ability Details
Ghost In The Swell is a collision skillshot.
Emptylord MutinyQCast

Additional Information:

  • There is a very brief cast time on activation, and so will interrupt movement.
  • If Ghost In The Swell is cast while standing within Turn The Tides it will have a different exit-animation. Rather than dissipate like a cloud of steam, it will be dragged in a spiral; down into the abyss. This will apply to both allied and enemy ships and whirlpools.


Cull To Arms
RANGE: 1000 (diameter)
COOLDOWN: 18 seconds
Emptylord CullToArms

Active: Mutiny extinguishes all nearby skeletons, replenishing a base amount of health plus additional health and mana per skeleton consumed. Additionally, enemies who were in the vicinity of an extinguished skeleton are afflicted with rot. Rot slows attack speed by 25% and deals magic damage per second for 3 seconds that strengthens based on missing health.

  • Base Heal: 40 / 90 / 140 / 190 / 240 (+100% AP)
  • Bonus Health/Mana per Skeleton: 20 / 30 / 40 / 50 / 60
  • Magic Damage: 10 / 13 / 16 / 19 / 21 (+12% AP) (+1.3 / 1.6 / 1.9 / 2.2 / 2.5 % of target's missing health) per second
  • Diameter of Rot Area: 350
Ability Details
Cull To Arms is a point blank area of effect ability affects nearby skeletons. Exploding skeletons deal damage as an circle area of effect.

Additional Information:

  • Cull To Arms cannot be activated unless there is at least 1 active skeleton.
  • The health restored by Cull To Arms is affected Grievous Wound, and will benefit from Spirit Visage item.png Spirit Visage.


Hollow Scream
RANGE: 625
COOLDOWN: 12 seconds
Emptylord HollowScream

Active: Mutiny unleashes a gut-wrenching scream, slowing enemies within the large cone for 3 seconds. Enemies facing Mutiny take magic damage and are silenced for 1.5 seconds. Skeletons hit by Hollow Scream gain 35% bonus movement speed and their life span is refreshed. If cast within Turn The Tides' whirlpool, a wave erupts at the targeted edge creating an area of impassible terrain for 1.5 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+70% AP)
  • Slow: 40 / 45 / 50 / 55 / 60 %
  • Cone Width: 60º
Ability Details
Hollow Scream is a conic area of effect.
Emptylord MutinyHollowScream

Additional Information:

  • The facing direction of a champion is always the direction they are moving, regardless of the direction their model is facing (e.g. Unbreakable.png Unbreakable, The Culling.png The Culling and Death Lotus.png Death Lotus).
  • Enemies facing Mutiny are both slowed and silenced.
  • Skeletons retain the bonus movement speed until they die. The effect does not stack.
  • Mutiny features an Easter egg with Mordekaiser Mordekaiser. If Hollow Scream hits an allied Children of the Grave.png Children of the Grave, it will be granted bonus movement speed.


Turn The Tides
RANGE: 1000 (diameter)
COOLDOWN: 140 / 120 / 100 seconds
Emptylord MutinyR

Active: Mutiny draws in all nearby enemies and summons a mighty whirlpool for 7 seconds that deals magic damage per second to enemies caught within the swell. The whirlpool will steadily pull stationary/immobile enemies toward its center, while slowing enemies attempting to escape by 20%.

  • Magic Damage: 90 / 120 / 150 (+40% AP) per second
Ability Details
Turn The Tides is a point blank area of effect ability.

Additional Information:

  • The whirlpool remains at the location it was summoned for the full duration, and will not fizzle if Mutiny dies, is disrupted or leaves the vicinity.
  • The maximum haste/slow is applied when aligned directly with the center.
  • The pull will also turn all enemies to face Mutiny.


Lore

JoJ Ram1

Written by my friend, Jeeves.

The wreck of the Blue Flame has long been an icon of Bilgewater's harbor. The namesake of the island itself, the derelict vessel is all that remains of the once-great Pirate King. Well, almost all. Prized from the ship rotten hull, the Captain's Lock remains unopened within the city's coffers awaiting such a day that it's key is discovered.

It was the Gangplank Saltwater Scourge, self-appointed ruler of Bilgewater, who happened across such a key. But within the chest was nothing but a treasure map and another box, humble and wooden. Too busy to labor himself, Gangplank savvied a crew and set the two artefacts to sea. After many arduous months of sailing, the crew finally arrived at the map's destination.

The sole inhabitant of the island was a skeleton, leaning against a blackened rock with a ring of animal bones around him and a gun still clutched in one hand. On the rock behind was scrawled a single word: MUTINY. This, then, was the Pirate King; a decrepit skeleton abandoned by his own crew to a horrible fate. Why, then, was there a map leading to his location? And what was in the box? The answer to both lay in the bleached bones of the skeleton. Inside the ribcage sat a small, silver key, evidently having been consumed by the man at some point prior to his death. Now, it waited for eager hands to deliver it unto the box.

When the key was turned, the lid sprang open, and a beating heart was revealed, dark with age, but still pumping with life. Dark mists rose from the corners of the box and filled the sky, causing it boil with thunder and lightning. The heart itself rose from the box and floated to the skeleton, embedding itself in its former master's chest cavity. Slowly, surely, the Pirate King returned to life, the black magic he used to seal his soul away returning his decayed flesh to his form. By the end of the transformation, the man stood before the crew who had sought nothing but knowledge, terrible in his vengeance and powerful in his mysticism. He spoke only one word, then...a horrible rattle from another world: “Mutiny...”

Or so the stories go. The sailors that returned from that fateful trip were quite clearly mad and contradicted one another on nearly every point. Whatever happened, there is still one fact that cannot be disputed. From points unknown, whether some far-off island or the depths of the Hell itself, a man has come. A man who can raise the dead and set them to his will. A man who can summon the ghost of the Blue Flame itself. A man who has declared himself the once and eternal Pirate King.

"A captain who goes down with his ship will rise with it."
Emptylord MutinySquare Mutiny, the Pirate King

Quotes

Upon selection

  • "I serve." (Slow laughter)

Movement

  • "I am there."
  • "Do you fear death?"
  • "Fear the depths."
  • "I can not rest."
  • "Do you feel a chill?"
  • "I serve." (Slow laughter)

Attacking

  • "Your time is short."
  • "Dead men tell no tales..."
  • "I offer you escape."
  • "Serve me."
  • "How will you kill me?"
  • "To the Locker with you!"
  • "You will not see the Green."

Upon summoning a skeleton with Omen of Death Skeleton Crew

  • "No rest for you yet."
  • "I'm not done with you."
  • "Join me!"
  • "Postpone your judgement."

When an skeleton is killed

  • "Ha. I guess I'll have to make more."

Upon using Emptylord MutinyQ Ghost In The Swell

  • "Rise my pet."
  • "Finish them!"

Taunt

Mutiny lifts his gun and holds it aloft, examines it, then raises his sabre in preference.
  • "I've got one shot left in this... I won't need it to finish you."
  • "Ha! (Mock Fear): Puh-puh-parrrley? (Normal Voice): Or I could just end this now!"

Joke

  • "Were you expecting an illiterate fool?"
    • "At school, I'll have you know I got high-Cs." (Laughs)
  • "I don't need to see them to kill them."
    • "I'll just hold out my blade and they'll run themselves through!" (Laughs)

Patch history

October 25:

  • Emptylord CullToArms Cull To Arms
    • Now heals for a base amount of health, 40 / 90 / 140 / 190 / 240 (+100% AP) increased from nothing.
    • Health and mana per skeleton reduced to 20 / 30 / 40 / 50 / 60 from 40 / 80 / 120 / 160 / 200 (+50% AP)
    • The healing per skeleton is no longer capped, due to the number changes being less open to abuse.

October 23:

  • Omen of Death Skeleton Crew
    • Enslaved souls are now skeletons.
    • Skeletons feature fixed stats, and no longer scale with the slain enemy.
    • Tooltip updated to clarify that the souls do not roam, they only attack Mutiny's attack target.
      • Skeletons will use the attack logic of Elise's Spiderlings: prioritizing her attack target, but are capable of roaming when Elise is out of combat.
    • Can no longer enslave boss monsters.

September 22:

  • Emptylord MutinyR Turn The Tides diameter reduced to 1000 from 1100.

Revision 3:

  • Emptylord MutinyQ The Blue Flame
    • Renamed Ghost In The Swell.
    • Now fires 4 cannonballs instead of 5.
  • Emptylord MutinyR Dark Vortex renamed Turn The Tides.
  • Emptylord CullToArms Cull To Arms now uses a fixed cap.

Revision 2:

  • Omen of Death Skeleton Crew
    • Champion Souls now have 45% reduced attack damage and 50% reduced health.
  • Emptylord HollowScream Hollow Scream
    • No longer grants bonus attack damage to souls.
    • Now refreshes the life span of affected souls.
  • Emptylord MutinyR Ground Swell
    • Renamed Dark Vortex
    • Now applies an inward force rather than only slowing/hasting.

Revision 1:

  • Omen of Death No Rest
    • Renamed to Skeleton Crew.
    • Souls deal 50% reduced damage to towers and take 50% increased damage.
  • Emptylord MutinyQ Ghost Ship renamed to The Blue Flame.
  • Emptylord CullToArms Cull To Arms now replenishes reduced health per additional soul when multiple souls are consumed.
  • Emptylord HollowScream Hollow Scream
    • No longer deals 50% bonus damage to minions.
    • Now creates impassible terrain when used in conjunction with Ground Swell.
  • Emptylord MutinyR Ground Swell (Active): Pulls in surrounding enemies then summons a whirlpool that damages and disrupts movement.

Added:

  • Omen of Death No Rest (Innate): Enslaves the souls of enemies killed.
  • Emptylord MutinyQ Ghost Ship (Active): Fires 5 thin skill shots in a wide barrage that deal damage in a small area on hitting an enemy.
  • Emptylord CullToArms Cull To Arms (Active): Kills all souls: replenishes Mutiny's health and mana while rotting nearby enemies.
  • Emptylord HollowScream Hollow Scream (Active): A cone that slows. If enemies are facing Mutiny, they are silenced and damaged. Souls gain bonus movement speed and attack damage. Deals 50% increased damage to minions.
  • No ultimate.

Appearance

The following are not drawings of Mutiny, merely some awesome pieces of artwork that could inspire Mutiny's appearance!

Trivia

  • Mutiny was inspired by Disney's Curse of the Black Pearl.
  • Mutiny's ship is called The Blue Flame.
  • Mutiny possess the buff: "Urhh! I'm a Zombie... Pirate!".
  • Mutiny features two Easter eggs:

Quotes:

  • Mutiny's taunt references Gangplank Gangplank's Parrrley.png Parrrley and the running joke within Disney's Pirates of the Caribbean.
  • One of Mutiny's attack quotes, "You will not see the Green.", refers to both the land and Fiddler's Green (the heaven to Davy Jone's Locker-hell).
  • Mutiny's second joke refers to ninjas.

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