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User blog:Emptylord/Custom champions/Muzen'Khan the Wings of the Abyss


Custom champions/Muzen'Khan the Wings of the Abyss

Emptylord September 13, 2014 User blog:Emptylord
1 Growth 18 1 Growth 18
Health 420 (+95) 2035 Attack damage 50 (+3) 101
Health regen. 7.0 (+0.6) 17.2 Attack speed 0.651 (+2.75%) 47.4%
Mana 230 (+40) 910 Armor 20 (+3.5) 79.5
Mana regen. 6.5 (+0.5) 15 Magic resist. 30 (+0) 30
Attack range 450 Mov. speed 340


  • Muzen'Khan's size scales with his maximum health, like Zac Zac. Unlike Zac, he doesn't shrink based on his current health %. The bigger the bug - the bigger the scare!
  • He's not finished - but his development stalled and fresh eyes are needed.
    Not that he doesn't have enough already.
    Master Yi Master Yi


Death Throes

If an enemy dies within 4 seconds of Muzen'Khan damaging them, a number of Koglings will spawn from their corpse. Koglings will seek out nearby enemies (prioritizing champions) and will explode after 4 seconds, dealing 20 + (5 - 10 (based on level) × level) true damage to enemies within a 175-radius area and slowing them by 20% (+2.5% per 100 AP) for 2 seconds.

Koglings will prefer to target unique enemies and enemies will take only 50% damage from concurrent Koglings within a 4 second period.

Ability Details
  • Enemies damaged by Muzen'Khan receive a cosmetic debuff to indicate that you will explode on-death.
    • It's Ova! Keep incubated... or else.
  • Koglings behave like Elise Elise's Volatile Spiderling.png Volatile Spiderling, rather than Maokai Maokai's Sapling Toss.png Sapling Toss - they can switch targets if someone with higher priority comes in range but will give up if they lose sight of their target.

Acid Slash
RANGE: 400

Passive: Muzen'Khan's basic attacks apply between 1 and 5 stacks of Corrosion to his target based on the amount of time since his last attack, applying maximum stacks after 10 seconds. Each stack of Corrosion deals magic damage per second and reduces the target's armor by 5% for 3 seconds, stacking up to 5 times.

  • 1 Stack: 5 / 8 / 11 / 14 / 17 (+9% AP)
  • 5 Stacks: 25 / 40 / 55 / 70 / 85 (+45% AP)
  • Total Damage: 75 / 120 / 165 / 210 / 255 (+135% AP)

Active: Muzen'Khan slashes all enemies in a 120° cone in the target direction, dealing physical damage. The physical damage is increased by 1% for every 1% of the enemy's health that's missing.

  • Minimum Physical Damage: 5 / 20 / 35 / 50 / 65 (+80% AD)
  • Maximum Physical Damage: 10 / 40 / 70 / 100 / 130 (+160% AD)

Hitting enemies marked with Corrosion, Terror or Murk will spread the debuffs to all enemies in an 400-length cone behind the afflicted enemy. This does not refresh the duration of extent debuffs.

Terror's Here

Muzen'Khan hungers for magic.

Passive: Muzen'Khan gains vision of enemy champions within 1500 / 2375 / 3250 / 4125 / 5000 units for 3 seconds whenever they activate an ability. Enemies within 1500 units of Muzen'Khan will be altered that he can see them.

Passive: Whenever an enemy champion within X units expends mana, Muzen'Khan compels it toward him - restoring health equal to 15 / 30 / 45 / 60 / 75 % of the mana spent.

Active: Muzen'Khan takes to the skies, becoming untargetable and gaining the ability to ignore terrain collision for the next 3 seconds. When Muzen'Khan descends, he terrifies all enemies within a 125-radius area - causing them to turn and flee for a short duration.

  • Fear Duration: 0.25 / 0.5 / 0.75 / 1 / 1.25 (+0.1 per 150 max health)
Ability Details
Muzen'Khan will cast a shadow on the ground while moving, and his map icon is still visible.
  • Fun Idea - Flee now affects minions and monsters differently to champions. Minions and monsters affected by flee do not run directly away from their source, but instead lose their ability to differentiate friend from foe. Upon being feared minions and monsters will lose their current attack target and immediately move onto attacking the closest nearby target. The feared minion/monster could gain bonus attack speed or alternate between targets without needing to kill them first.


Active: Muzen'Khan spits of globule of toxin forward in the a line that deals magic damage and applies Murk to the first enemy hit. Murk reduces the target's vision radius to 675 and removes their allied vision for 3 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+70% AP)

Allied champions gain bonus movement speed while moving toward a nearby enemy marked with Murk.

  • Bonus Movement: 4 / 8 / 12 / 16 / 20 (+5% per 100 AP).


Active: Muzen'Khan swallows the target enemy, suppressing them and rendering them untargetable. For the next 1.5 seconds, Muzen'Khan gains the ability to cast Reflux again, his movement speed is drastically reduced and he cannot attack or cast.

Active: Muzen'Khan spits the swallowed enemy at the target area, dealing magic damage and knocking up all enemies within a 255-radius area on impact for 1 second. This is with the exception of the swallowed enemy, who is slowed by 99% for 2 seconds instead of being knocked up. The slow decays down to 0% (+10% per 100 AP) over the duration.

  • Magic Damage: 125 / 250 / 375 (+100% AP)


"Terror coming...Daddy coming!"
Kog'Maw Kog'Maw

To be written.

  • Kog'Maw Kog'Maw is one of Muzen'Khan's offspring.


Upon Selection






Emptylord Daddy'Maw

Muzen'Khan was designed to be recognizable as a mature Kog'Maw, while still having a unique silhouette.

  • As a ranged support he features a laning pattern similar to Thresh: harassing with basic attacks, while needing to get into the fray in order to use his abilities.
  • Marking minions with Death Throes and then allowing his carry to kill them generates free harass, although bad timing/aiming will lead to pushing the lane. I'm tempted to add bonus damage against minions to exaggerate this weakness. Saying that, intentionally marking an entire minion wave and then having your caster/carry clear it will spawn an army of Koglings with only champions as a target.


Thinking Out-loud
  • I'm not satisfied with how Acid Slash spreads the debuffs. In my mind, Muzen'Khan is performing a Decimate-like animation with his claws and the debuffs are spread around due to cross-contamination. I want to make it a slow sweep, but Riot's stated this is fake counter-play (since it'll either sweep too slowly to ever land it; or too quickly that the fact you can dodge it is meaningless). I'm tempted to go for a Diana/Thresh hybrid, where it's a large arc (either from the left or right depending on if its aimed from the left or right of Muzen's middle) and it "picks up" debuffs when it hits people and carries them to everyone else you hit - clipping someone with Acid Slash at max range won't do anything. It needs Flay-like reach.
  • I can't decided if Muzen'Khan's fear should scale with maximum health or a bonus health scaling - the total duration at maximum build should be the same, but should there be per level?
  • If Riot cannot animate his basic attacks to look distinct from Kog'Maw's while still being fluid - switch them for barbs or spines (Muzen can either spit them, or he can have a stinger - he currently has a hole in the end of his tail). As with Thresh, he would have different attack animations based on proximity to the target.
  • I'm tempted to change my stance on Acid Slash refreshing the durations - perhaps "Acid Slash will increase the remaining duration of any debuffs by 1", or by (0.5 seconds per 100 AP). This might have an issue on URF, but maybe have it capped at a number of additional seconds - or only have it refreshable once.
  • The beautiful thing about insects (such as bees and ants) is that larva, males and females have such distinctive appearances, you can keep re-using the theme without actually overlapping. Perhaps Kog'Maw needs a mother? A queen-mother.
Unused Abilities
Acid Slash
RANGE: 400

Passive: Muzen'Khan's basic attacks deal splash damage in crescent-shaped waves; alternating between left and right swings. On-hit effects are only applied to Muzen'Khan's target. Striking an enemy marked with Corrosion, Terror or Murk will spread the effects to all subsequent enemies damaged.

  • Splash Damage: 50 + (3 * level) + (50% bonus AD)

Active: Muzen'Khan channels for 0.75 seconds, spitting 5 globules of acid at the cursor at regular intervals. Each globule deals magic damage and applies Corrosion to enemies in each of the target areas and singes the floor for 1 second, causing enemies who remain in the air to generate Corrosion stacks at 0.25 second intervals. Corrosion reduces the target's armor by 3% per stack for 4 seconds, stacking up to 10 times.

  • Magic Damage: 20 / 30 / 40 / 50 / 60 (+20% AP)
  • Max Magic Damage: 100 / 150 / 200 / 250 / 300 (+100% AP)

COST: 100 Mana
COOLDOWN: 150 / 135 / 120

Active: After channeling for 1.5 seconds Muzen'Khan takes to the skies, becoming untargetable and gaining the ability to move through terrain. While in flight, Muzen'Khan leaves a shadow on the ground below him and cannot use basic attacks, abilities or item actives. At the end of the ability's duration or upon casting the ability again, Muzen'Khan dives to the location of his shadow after a 0.5-second delay, dealing true damage in a 250-radius area.

  • Flight Duration: 6 / 8 / 10
  • True Damage: 300 / 475 / 650 (+ 70% AP)


  • "Muzen'Khan" is a play on words; being both phonetically similar to Ah Muzen Cab, the Mayan god of Bees, and containing the Turkish/Mongolian word meaning "King". Literally it translates to "God King", since "Cab" is the Mayan word for "bee", but don't look into it too closely.

My Blogs

Champion Reworks

Emptylord Fighters
Tank Large
Fighters with high-impact engages.
Fighter Large
Low mobility fighters with high damage.
Emptylord Swordsman Large
Fighters with strong chasing capabilities.
Emptylord Slayers
Emptylord Artillery Large
Slayers that bombard the enemy from afar.
Mage Large
Slayers who utilize burst and/or damage.
Marksman Large
Slayers who deal persistent ranged damage.
Assassin Large
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Supports who disable the enemy team.
Support Large
Supports who empower their allies.
Emptylord Guardian Large
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Defense Large
Specialists who annex and hold territory.
Emptylord Demo Large
Specialists who take down structures.
Emptylord Poacher Large
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Speciliasts who obstruct and deny.

Tank Large
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
Under construction.
Emptylord RammusSquare
A substantial rework that dials up Rammus' niche as the League's hyper mobile tank.
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
Under construction.
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
A new Courage ability.
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
Under construction.
Under construction.
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
A moderate scale rework that addresses some of Nocturne's design flaws.
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
Under construction.
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Emptylord Artillery Large
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
Under construction.
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
A moderate scale rework that provides quality of life changes and power redistribution.
Under construction.
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
A fun idea for his Satchel Charge.
Mage Large
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
A new Wall of Pain ability that grants Karthus more power where he wants it.
Under construction.
Under construction.
Under construction.
Marksman Large
Under construction.
A suite of changes aimed primarily at quality of life.
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
Under construction.
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
Inspired by Trickster's Glass item.png Trickster's Glass.
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Emptylord Disruptor Large
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
Under construction.
A small scale rework to Pix that was inspired by Chang'e from SMITE.
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
Under construction.
Support Large
A moderately sized rework that bolsters Janna's unique position
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
Under construction.
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
Under construction.
Under construction.
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Emptylord Saboteur Large
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
Part of my 7-Ability Champion Overhaul project. Under construction.
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
Under construction.
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Void Icathia
Lesdin 5Gamma
Emptylord ArbiterSquare

"Assuming direct control." - Arbiter the Custodian of the Void

Arbiter is a master manipulator and strategist, interacting with the battlefield through proxy agents such as other champions and minions. Arbiter's top-down approach provides a unique enchanter experience.

Ionia Placidium Navori
Lesdin 5Gamma
Emptylord Ao ShinSquare

"You think flattery will save your life?" - Ao Shin the Storm Dragon

Ao Shin's core directive resembles Singed, in the sense of having a trailing body that interacts with those behind him. However, Ao Shin is a Warden, and using his power of the winds to protect his allies as much as he uses it to devastate his enemies.

Piltover Ecliptic Vaults
Lesdin 5Gamma
Emptylord AzazelSquare

"I've got a pretty severe case of phantom limb." - Azazel the Arcanist

All Ezreal gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.

Zaun Depths
Lesdin 5Gamma
Emptylord BallisticSquare

"I shot first." - Ballistic the Living Artillery

Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.

Piltover Ecliptic Vaults
Lesdin 5Gamma

"Too few people stop to appreciate things." - Clockblocker

Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.

Mount Targon Mountain
Lesdin 5Gamma
Emptylord DannisSquare

"Ha, two birds with one stone!" - Dannis the Headcracker

Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.

Noxus Bastion
Lesdin 5Gamma
Emptylord DirkSquare

"No treats until you bring me their corpses!" - Dirk the Noxian Beastmaster

Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.

Zaun Depths
Lesdin 5Gamma
Emptylord EbonmawSquare

"All will be cinders!" - Ebonmaw the Terror of Zaun

Despite featuring both Aurelion Sol Aurelion Sol and Shyvana Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.

Zaun Depths
Lesdin 5Gamma
Emptylord EurySquare (iBralui)

"I love this game! - Eury the Damsel of the Distress

Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.

Nami Teaser
Lesdin 5Gamma
Emptylord FinnSquare

"Ssssh, we're hunting razorfins." - Finn the Tidehunter

Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with Azir Azir, including the general ability flow and proxy autoattacks.

Freljord Tundra
Lesdin 5Gamma
Emptylord JeddicaSquare

"I am Iceborn and you gotta deal with it!" - Jeddica the Ice Breaker

Jeddica turns Rock Surfing.png Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.

Mount Targon Mountain
Lesdin 5Gamma
Emptylord JoltSquare

"And the atmosphere is electric!" - Jolt the Lightning Thief

Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.

Amumu Curse of Sad Mummy art 4
Lesdin 5Gamma
Emptylord MowgliSquare

"(Unintelligible.) Hehehe." - Mowgli the Changling

Mowgli is a derivative of Heroes of the Storm's Murky, a champion that challenges the basic mechanics of respawn times, respawn location and bounty. Mowgli's the answer to a brick wall - keep throwing yourself at it until you break through. He's small, squishy and highly disposable - but he keeps coming back!

Bilgewater Slaughter Docks
Lesdin 5Gamma
Emptylord MutinySquare

"Dead men tell no tales... ha, I wish." - Mutiny the Pirate King

The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.

Void Icathia
Lesdin 5Gamma
Emptylord Muzen'KhanSquare

"This world is delicious!" - Muzen'Khan the Wings of the Abyss

Kog'Maw Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!

Shadow Isles Vaults
Lesdin 5Gamma
Emptylord NexSquare

"What curious creatures." - Nex the Gravesworn

Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles.png Maiden of the Mists somewhat supersedes Nex.

Emptylord Marsh by Alex Levielle
Lesdin 5Gamma
Emptylord NighthawkSquare

"Bleed, everyone's doing it." - Nighthawk the Winged Fury

Hookshot.png Hookshot / Wall Dive.png Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.

Freljord Tundra
Lesdin 5Gamma
Emptylord NostrillaSquare

"I would hit you with my Ugly Stick, but I think it'd be an improvement!" - Nostrilla the Bogey Shaman

Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.

Shurima Homecoming
Lesdin 5Gamma
Emptylord RiahSquare

"Faster, slaves!" - Riah the Plight of the Sands

My answer to Ra back before Azir Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.

Ionia Placidium Navori
Lesdin 5Gamma
Emptylord ShangSquare

"The secret to immortality? Not dying." - Master Shang

A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.

Amumu Curse of Sad Mummy art 4
Lesdin 5Gamma
Emptylord TeekSquare

"You're pwetty." - Teek the Mischievous Sprite

Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.

Mount Targon Mountain
Lesdin 5Gamma
Emptylord ThaneSquare

"The drums of war never stop." - Thane the Thunder Warrior

The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".

Zaun Depths
Lesdin 5Gamma
Emptylord TitanSquare

"How bothersome." - Titan the Case 53

Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.

Amumu Curse of Sad Mummy art 4
Lesdin 5Gamma
Emptylord YagaSquare

"What's the difference between the bad guy and a giant frog?" - Yaga the Stray Little Witch

Yaga's likely the champion that inspired Lulu Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.

Emptylord Marsh by Alex Levielle
Lesdin 5Gamma
Emptylord ZargonilSquare

"A leaf never falls in the wrong place." - Zargonil the Strike Toad

Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.

Active Development
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Whizzard
  • Emptylord Disruptor Large.png
    The Voice of the Goddess
  • Mage Large.png
    The Holomancer
  • Support Large.png
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    The Oncoming Swarm
  • Support Large.png
    The Battle Surgeon
  • Emptylord Swordsman Large.png
    The Deathless Prince
  • Emptylord Defense Large.png
    The Combat Media
  • Emptylord Swordsman Large.png
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    The Savant of Demacia
  • Support Large.png
    The Mana Wind
  • Mage Large.png
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    The King of the Sands
  • Mage Large.png
    The Force of Balance
  • Support Large.png
    The Spirit Linker
  • Mage Large.png
    The Tinker Soldier
  • Mage Large.png
    The Painted Mage
  • Mage Large.png
    The Lantern's Light
  • Mage Large.png
    The Vindicator
  • Emptylord Swordsman Large.png
    The Warden's Thrall
  • Mage Large.png
    The Battlemage
  • Mage Large.png
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith