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User blog:Emptylord/Custom champions/Muzen'Khan the Wings of the Abyss


Custom champions/Muzen'Khan the Wings of the Abyss

Emptylord September 13, 2014 User blog:Emptylord
1 Growth 18 1 Growth 18
Health 420 (+95) 2035 Attack damage 50 (+3) 101
Health regen. 7.0 (+0.6) 17.2 Attack speed 0.651 (+2.75%) 47.4%
Mana 230 (+40) 910 Armor 20 (+3.5) 79.5
Mana regen. 6.5 (+0.5) 15 Magic resist. 30 (+0) 30
Attack range 450 Mov. speed 340


  • Muzen'Khan's size scales with his maximum health, like Zac Zac. Unlike Zac, he doesn't shrink based on his current health %. The bigger the bug - the bigger the scare!
  • He's not finished - but his development stalled and fresh eyes are needed.
    Not that he doesn't have enough already.
    Master Yi Master Yi


Death Throes

If an enemy dies within 4 seconds of Muzen'Khan damaging them, a number of Koglings will spawn from their corpse. Koglings will seek out nearby enemies (prioritizing champions) and will explode after 4 seconds, dealing 20 + (5 - 10 (based on level) × level) true damage to enemies within a 175-radius area and slowing them by 20% (+2.5% per 100 AP) for 2 seconds.

Koglings will prefer to target unique enemies and enemies will take only 50% damage from concurrent Koglings within a 4 second period.

Ability Details
  • Enemies damaged by Muzen'Khan receive a cosmetic debuff to indicate that you will explode on-death.
    • It's Ova! Keep incubated... or else.
  • Koglings behave like Elise Elise's Volatile Spiderling.png Volatile Spiderling, rather than Maokai Maokai's Sapling Toss.png Sapling Toss - they can switch targets if someone with higher priority comes in range but will give up if they lose sight of their target.

Acid Slash
RANGE: 400

Passive: Muzen'Khan's basic attacks apply between 1 and 5 stacks of Corrosion to his target based on the amount of time since his last attack, applying maximum stacks after 10 seconds. Each stack of Corrosion deals magic damage per second and reduces the target's armor by 5% for 3 seconds, stacking up to 5 times.

  • 1 Stack: 5 / 8 / 11 / 14 / 17 (+9% AP)
  • 5 Stacks: 25 / 40 / 55 / 70 / 85 (+45% AP)
  • Total Damage: 75 / 120 / 165 / 210 / 255 (+135% AP)

Active: Muzen'Khan slashes all enemies in a 120° cone in the target direction, dealing physical damage. The physical damage is increased by 1% for every 1% of the enemy's health that's missing.

  • Minimum Physical Damage: 5 / 20 / 35 / 50 / 65 (+80% AD)
  • Maximum Physical Damage: 10 / 40 / 70 / 100 / 130 (+160% AD)

Hitting enemies marked with Corrosion, Terror or Murk will spread the debuffs to all enemies in an 400-length cone behind the afflicted enemy. This does not refresh the duration of extent debuffs.

Terror's Here

Muzen'Khan hungers for magic.

Passive: Muzen'Khan gains vision of enemy champions within 1500 / 2375 / 3250 / 4125 / 5000 units for 3 seconds whenever they activate an ability. Enemies within 1500 units of Muzen'Khan will be altered that he can see them.

Passive: Whenever an enemy champion within X units expends mana, Muzen'Khan compels it toward him - restoring health equal to 15 / 30 / 45 / 60 / 75 % of the mana spent.

Active: Muzen'Khan takes to the skies, becoming untargetable and gaining the ability to ignore terrain collision for the next 3 seconds. When Muzen'Khan descends, he terrifies all enemies within a 125-radius area - causing them to turn and flee for a short duration.

  • Fear Duration: 0.25 / 0.5 / 0.75 / 1 / 1.25 (+0.1 per 150 max health)
Ability Details
Muzen'Khan will cast a shadow on the ground while moving, and his map icon is still visible.
  • Fun Idea - Flee now affects minions and monsters differently to champions. Minions and monsters affected by flee do not run directly away from their source, but instead lose their ability to differentiate friend from foe. Upon being feared minions and monsters will lose their current attack target and immediately move onto attacking the closest nearby target. The feared minion/monster could gain bonus attack speed or alternate between targets without needing to kill them first.


Active: Muzen'Khan spits of globule of toxin forward in the a line that deals magic damage and applies Murk to the first enemy hit. Murk reduces the target's vision radius to 675 and removes their allied vision for 3 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+70% AP)

Allied champions gain bonus movement speed while moving toward a nearby enemy marked with Murk.

  • Bonus Movement: 4 / 8 / 12 / 16 / 20 (+5% per 100 AP).


Active: Muzen'Khan swallows the target enemy, suppressing them and rendering them untargetable. For the next 1.5 seconds, Muzen'Khan gains the ability to cast Reflux again, his movement speed is drastically reduced and he cannot attack or cast.

Active: Muzen'Khan spits the swallowed enemy at the target area, dealing magic damage and knocking up all enemies within a 255-radius area on impact for 1 second. This is with the exception of the swallowed enemy, who is slowed by 99% for 2 seconds instead of being knocked up. The slow decays down to 0% (+10% per 100 AP) over the duration.

  • Magic Damage: 125 / 250 / 375 (+100% AP)


"Terror coming...Daddy coming!"
Kog'Maw Kog'Maw

To be written.

  • Kog'Maw Kog'Maw is one of Muzen'Khan's offspring.


Upon Selection






Emptylord Daddy'Maw

Muzen'Khan was designed to be recognizable as a mature Kog'Maw, while still having a unique silhouette.

  • As a ranged support he features a laning pattern similar to Thresh: harassing with basic attacks, while needing to get into the fray in order to use his abilities.
  • Marking minions with Death Throes and then allowing his carry to kill them generates free harass, although bad timing/aiming will lead to pushing the lane. I'm tempted to add bonus damage against minions to exaggerate this weakness. Saying that, intentionally marking an entire minion wave and then having your caster/carry clear it will spawn an army of Koglings with only champions as a target.


Thinking Out-loud
  • I'm not satisfied with how Acid Slash spreads the debuffs. In my mind, Muzen'Khan is performing a Decimate-like animation with his claws and the debuffs are spread around due to cross-contamination. I want to make it a slow sweep, but Riot's stated this is fake counter-play (since it'll either sweep too slowly to ever land it; or too quickly that the fact you can dodge it is meaningless). I'm tempted to go for a Diana/Thresh hybrid, where it's a large arc (either from the left or right depending on if its aimed from the left or right of Muzen's middle) and it "picks up" debuffs when it hits people and carries them to everyone else you hit - clipping someone with Acid Slash at max range won't do anything. It needs Flay-like reach.
  • I can't decided if Muzen'Khan's fear should scale with maximum health or a bonus health scaling - the total duration at maximum build should be the same, but should there be per level?
  • If Riot cannot animate his basic attacks to look distinct from Kog'Maw's while still being fluid - switch them for barbs or spines (Muzen can either spit them, or he can have a stinger - he currently has a hole in the end of his tail). As with Thresh, he would have different attack animations based on proximity to the target.
  • I'm tempted to change my stance on Acid Slash refreshing the durations - perhaps "Acid Slash will increase the remaining duration of any debuffs by 1", or by (0.5 seconds per 100 AP). This might have an issue on URF, but maybe have it capped at a number of additional seconds - or only have it refreshable once.
  • The beautiful thing about insects (such as bees and ants) is that larva, males and females have such distinctive appearances, you can keep re-using the theme without actually overlapping. Perhaps Kog'Maw needs a mother? A queen-mother.
Unused Abilities
Acid Slash
RANGE: 400

Passive: Muzen'Khan's basic attacks deal splash damage in crescent-shaped waves; alternating between left and right swings. On-hit effects are only applied to Muzen'Khan's target. Striking an enemy marked with Corrosion, Terror or Murk will spread the effects to all subsequent enemies damaged.

  • Splash Damage: 50 + (3 * level) + (50% bonus AD)

Active: Muzen'Khan channels for 0.75 seconds, spitting 5 globules of acid at the cursor at regular intervals. Each globule deals magic damage and applies Corrosion to enemies in each of the target areas and singes the floor for 1 second, causing enemies who remain in the air to generate Corrosion stacks at 0.25 second intervals. Corrosion reduces the target's armor by 3% per stack for 4 seconds, stacking up to 10 times.

  • Magic Damage: 20 / 30 / 40 / 50 / 60 (+20% AP)
  • Max Magic Damage: 100 / 150 / 200 / 250 / 300 (+100% AP)

COST: 100 Mana
COOLDOWN: 150 / 135 / 120

Active: After channeling for 1.5 seconds Muzen'Khan takes to the skies, becoming untargetable and gaining the ability to move through terrain. While in flight, Muzen'Khan leaves a shadow on the ground below him and cannot use basic attacks, abilities or item actives. At the end of the ability's duration or upon casting the ability again, Muzen'Khan dives to the location of his shadow after a 0.5-second delay, dealing true damage in a 250-radius area.

  • Flight Duration: 6 / 8 / 10
  • True Damage: 300 / 475 / 650 (+ 70% AP)


  • "Muzen'Khan" is a play on words; being both phonetically similar to Ah Muzen Cab, the Mayan god of Bees, and containing the Turkish/Mongolian word meaning "King". Literally it translates to "God King", since "Cab" is the Mayan word for "bee", but don't look into it too closely.

My Blogs

Champion Reworks

Emptylord Fighters
Tank Large
Fighters with high-impact engages.
Fighter Large
Low mobility fighters with high damage.
Emptylord Swordsman Large
Fighters with strong chasing capabilities.
Emptylord Slayers
Emptylord Artillery Large
Slayers that damage enemies behind the front-line.
Emptylord Bombardier Large
Slayers that bombard the enemy front-line.
Mage Large
Slayers who utilize burst and/or damage.
Marksman Large
Slayers who deal persistent ranged damage.
Assassin Large
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Supports who disable the enemy team.
Support Large
Supports who empower their allies.
Emptylord Guardian Large
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Defense Large
Specialists who annex and hold territory.
Emptylord Demo Large
Specialists who take down structures.
Emptylord Poacher Large
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Speciliasts who obstruct and deny.

Section coming soon.

Custom Champions

Void Icathia
Lesdin 5Gamma
Emptylord ArbiterSquare

"Assuming direct control." - Arbiter the Custodian of the Void

Arbiter is a master manipulator and strategist, interacting with the battlefield through proxy agents such as other champions and minions. Arbiter's top-down approach provides a unique enchanter experience.

Piltover Ecliptic Vaults
Lesdin 5Gamma
Emptylord AzazelSquare

"I've got a pretty severe case of phantom limb." - Azazel the Arcanist

All Ezreal gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.

Zaun Depths
Lesdin 5Gamma
Emptylord BallisticSquare

"I shot first." - Ballistic the Living Artillery

Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.

Piltover Ecliptic Vaults
Lesdin 5Gamma

"Too few people stop to appreciate things." - Clockblocker

Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.

Mount Targon Mountain
Lesdin 5Gamma
Emptylord DannisSquare

"Ha, two birds with one stone!" - Dannis the Headcracker

Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.

Noxus Bastion
Lesdin 5Gamma
Emptylord DirkSquare

"No treats until you bring me their corpses!" - Dirk the Noxian Beastmaster

Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.

Zaun Depths
Lesdin 5Gamma
Emptylord EbonmawSquare

"All will be cinders!" - Ebonmaw the Terror of Zaun

Despite featuring both Aurelion Sol Aurelion Sol and Shyvana Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.

Zaun Depths
Lesdin 5Gamma
Emptylord EurySquare (iBralui)

"I love this game! - Eury the Damsel of the Distress

Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.

Nami Teaser
Lesdin 5Gamma
Emptylord FinnSquare

"Ssssh, we're hunting razorfins." - Finn the Tidehunter

Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with Azir Azir, including the general ability flow and proxy autoattacks.

Freljord Tundra
Lesdin 5Gamma
Emptylord JeddicaSquare

"I am Iceborn and you gotta deal with it!" - Jeddica the Ice Breaker

Jeddica turns Rock Surfing.png Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.

Mount Targon Mountain
Lesdin 5Gamma
Emptylord JoltSquare

"And the atmosphere is electric!" - Jolt the Lightning Thief

Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.

Amumu Curse of Sad Mummy art 4
Lesdin 5Gamma
Emptylord MowgliSquare

"(Unintelligible.) Hehehe." - Mowgli the Changling

Mowgli is a derivative of Heroes of the Storm's Murky, a champion that challenges the basic mechanics of respawn times, respawn location and bounty. Mowgli's the answer to a brick wall - keep throwing yourself at it until you break through. He's small, squishy and highly disposable - but he keeps coming back!

Bilgewater Slaughter Docks
Lesdin 5Gamma
Emptylord MutinySquare

"Dead men tell no tales... ha, I wish." - Mutiny the Pirate King

The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.

Void Icathia
Lesdin 5Gamma
Emptylord Muzen'KhanSquare

"This world is delicious!" - Muzen'Khan the Wings of the Abyss

Kog'Maw Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!

Shadow Isles Vaults
Lesdin 5Gamma
Emptylord NexSquare

"What curious creatures." - Nex the Gravesworn

Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles.png Maiden of the Mists somewhat supersedes Nex.

Emptylord Marsh by Alex Levielle
Lesdin 5Gamma
Emptylord NighthawkSquare

"Bleed, everyone's doing it." - Nighthawk the Winged Fury

Hookshot.png Hookshot / Wall Dive.png Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.

Freljord Tundra
Lesdin 5Gamma
Emptylord NostrillaSquare

"I would hit you with my Ugly Stick, but I think it'd be an improvement!" - Nostrilla the Bogey Shaman

Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.

Shurima Homecoming
Lesdin 5Gamma
Emptylord RiahSquare

"Faster, slaves!" - Riah the Plight of the Sands

My answer to Ra back before Azir Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.

Ionia Placidium Navori
Lesdin 5Gamma
Emptylord ShangSquare

"The secret to immortality? Not dying." - Master Shang

A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.

Amumu Curse of Sad Mummy art 4
Lesdin 5Gamma
Emptylord TeekSquare

"You're pwetty." - Teek the Mischievous Sprite

Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.

Mount Targon Mountain
Lesdin 5Gamma
Emptylord ThaneSquare

"The drums of war never stop." - Thane the Thunder Warrior

The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".

Zaun Depths
Lesdin 5Gamma
Emptylord TitanSquare

"How bothersome." - Titan the Case 53

Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.

Amumu Curse of Sad Mummy art 4
Lesdin 5Gamma
Emptylord YagaSquare

"What's the difference between the bad guy and a giant frog?" - Yaga the Stray Little Witch

Yaga's likely the champion that inspired Lulu Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.

Emptylord Marsh by Alex Levielle
Lesdin 5Gamma
Emptylord ZargonilSquare

"A leaf never falls in the wrong place." - Zargonil the Strike Toad

Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.

Active Works
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Holomancer
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Outdated Works
  • Emptylord Swordsman Large.png
    The King of the Sands
  • Mage Large.png
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    The Oncoming Swarm
  • Support Large.png
    The Battle Surgeon
  • Emptylord Swordsman Large.png
    The Deathless Prince
  • Emptylord Defense Large.png
    The Combat Media
  • Marksman Large.png
    The Master of Prestige
  • Emptylord Guardian Large.png
    The Shadow Mime
  • Emptylord Swordsman Large.png
    The Sunfire Alchemist
  • Marksman Large.png
    The Hired Gun
  • Mage Large.png
    Avatar of the Ancients
  • Support Large.png
    The Aegis of Ionia
  • Assassin Large.png
    The Frightful Ghost
  • Emptylord Disruptor Large.png
    The Chronarch
  • Marksman Large.png
    The Ironspine Ripper
  • Emptylord Bombardier Large.png
    The Savant of Demacia
  • Marksman Large.png
    The Bandle Gunslinger
  • Emptylord Swordsman Large.png
    The Ionian Sergeant
  • Mage Large.png
    The Herald of Despair
  • Early Development
  • Marksman Large.png
    The Faerie King
  • Mage Large.png
    The Whizzard
  • Fighter Large.png
    The Mandrake
  • Emptylord Disruptor Large.png
    Void of the Goddess
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Undeveloped Works
  • Mage Large.png
    The Force of Balance
  • Support Large.png
    The Spirit Linker
  • Support Large.png
    The Darkin's Pride
  • Mage Large.png
    The Tinker Soldier
  • Support Large.png
    The Keeper of Secrets
  • Mage Large.png
    The Painted Mage
  • Mage Large.png
    The Lantern's Light
  • Mage Large.png
    The Vindicator
  • Emptylord Swordsman Large.png
    The Warden's Thrall
  • Mage Large.png
    The Battlemage
  • Mage Large.png
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith
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