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User blog:Emptylord/Custom champions/Nighthawk the Winged Fury


Custom champions/Nighthawk the Winged Fury

The following is a complete relaunch. For the original version, see Nighthawk (2013).


the Winged Fury


Reference art by Dustsplat 

Attackpower.png 20
Defensepower.png 30
Abilitypower.png 70
Difficulty.png 60
Assassin Large


Melee role


1 Growth 18
Health (+0)
Health regen. (+0)
Mana (+)
Mana Regen. (+0)
Attack Damage (+0)
Attack Speed (+0%)
Armor (+0)
Magic Resist. (+0)
Attack Range 125
Mov. Speed

Nighthawk the Winged Fury is the best champion ever.


Nighthawk, the Winged Fury
  • Male
  • Vampire
"I shall feast on the civilized!"
Upon selection
  • "I shall give them a magnificent end."
  • "Endless hunger."
  • "I do not rest."
  • "I shall feast on the civilized!"
  • "Oh - I do bite."
  • "Every - last - drop."
  • "Delicious."
  • "Fragile creatures."
  • "Hush, hush."
  • "Run."
  • "Bleed, everyone's doing it."


The current issue with this version is that Nighthawk is required to jungle by virtue of Summoner's Rift's map, which isn't good design. Exploring options for having Nighthawk capable of jumping on the ground, but it's hard to cover all the nuances.
Emptylord Apex

Innate: Nighthawk's Root icon cannot move while on the ground and instead moves by crawling along terrain or structures. If Nighthawk issues a movement command to a piece of terrain that is out of reach, he will Swoop, dashing to the location. The dash speed scales with Nighthawk's current attack speed.

Swooping attacks all enemies he passes through. The damage can critically strike and applies on-hit effects to the first enemy hit.


Active: Nighthawk's next Swoop within the next 6 seconds will Airborne icon grab the first target he hits, carrying them to his destination and dealing them bonus magic damage on arrival.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+50% AP)


Go For The Jugular
Furious Bite

Passive: Nighthawk's deal bonus magic damage and restores health on-hit, increased by 1% for every 1% of his missing health.

  • Bonus Magic Damage: 5 / 10 / 15 / 20 / 25 (+10% AP)

Active: Nighthawk savages his target, attacking them a number of times in 0.4 second period. These attacks deal only 55% AD physical damage to non-minions, though on-hit effects are applied in full.

  • Number of Attacks: 3 / 3 / 4 / 4 / 5
Ability Details
Enemy Unit

In this version, Nighthawk has a base movement speed of 110 and must rank his W ability first.
Fury of the Xer'Sai

Innate: Nighthawk's basic attacks deals 5 + (2.5 × level) (+10% AP) bonus magic damage, increased by 1% for every 1% of his missing health, and heal him for the same amount.

The issue with this version is having an ability that only benefits another ability.

Active: Nighthawk's next One Fell Swoop will Airborne icon carry the first enemy hit and carry them to his destination, dealing them bonus magic damage on arrival.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+50% AP)


Active: Nighthawk's next attack or One Fell Swoop within the next 6 seconds is empowered, also dealing them bonus magic damage.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+50% AP)

Basic Attack: Nighthawk benefits from bonus range and places his target in front of him

One Fell Swoop: Nighthawk will Airborne icon carry the first enemy hit and carry them to his destination.

One Fell Swoop
Emptylord OneFellSwoop

Active: Nighthawk dashes toward the target location or terrain, attacking all enemies he passes through. The damage can critically strike and applies on-hit effects to the first enemy hit.

If Nighthawk hits terrain or a structure, he binds to it, gaining Wall Crawler and reducing the cooldown of One Fell Swoop to (1 ÷ current Attack Speed) seconds.

Emptylord Apex

Wall Crawler: Nighthawk's base movement speed is increased but he can only move along terrain.

  • Base Speed: 350 / 375 / 400 / 425 / 450

Go For The Jugular
Furious Bite

Active: Nighthawk savages his target, attacking them a number of times in 0.4 second period. These attacks deal only 55% AD physical damage to non-minions, though on-hit effects are applied in full.

  • Number of Attacks: 2 / 3 / 4 / 5 / 6
Ability Details
Enemy Unit

Catch The Wind

First Cast: Nighthawk screeches in the target direction, emitting a wide pulse that gradually expands in width as it travels the full length of the map. Enemy units hit are detected for 3 seconds, refreshing as they move. If Nighthawk detects at least one champion, he can recast the ability once.

Second Cast: Nighthawk dashes onto the target detected champion, dealing magic damage.

  • Magic Damage: 100 / 160 / 220 (+60% AP)

Nighthawk can Swoop to detected champions.

Lie In Wait
STATIC COOLDOWN: 60 (Per-Target)
COOLDOWN: 90 (New Selection)

Passive: Nighthawk is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark is primed. Once primed, the target is detected for 0.5 seconds every 10 seconds, reduced by 1.58% for every 1% of their missing health, until they are permanently revealed below 40% of their maximum health. While his target is at or below that threshold, he may cast One Feel Swoop once.

Active: Nighthawk dashes onto the target detected champion, dealing magic damage. For the next 8 seconds, Nighthawk can Swoop to his prey, with the duration refreshing while he remains in combat with them.

  • Magic Damage: 100 / 160 / 220 (+60% AP)


Evelynn Evelynn is believed to suffer from a mild form of vampirism. Regardless of whether or not this is true, it implies that vampirism does exist in Valoran. I thought a night hunter/stalker would be a really nice theme for a champion.

I'm thinking more along the lines of Man-Bat in appearance, because it's a much richer silhouette than a man or woman with pointy wings and a cloak (and we don't want this champion to get confused with the Vladimir Blood Mage Who Definitely Isn't a Vampire.

I want him to feel stronger the lower health he is - to have things that scale with his missing health, rather than his opponents.

The original design was almost a Warwick relaunch, with strategically identical abilities on every button (although this wasn't intentional and not even something I noticed until I set about relaunching the champion).

His general theme is an assassin/ambush champion, but I want it to be distinct from Kha'Zix Kha'Zix or Rengar Rengar, and I was allured to how bats/wyverns crawl along buildings - and so a theme of a wallcrawler emerged.

First Pass

The following is my first attempt at relaunching Nighthawk, and stays close to the original design.

Apex Predator
Emptylord Apex

After using an ability, Nighthawk instantly enters stealth for 3 seconds. While stealthed, Nighthawk gains the ability to activate an alternate set of basic abilities. The two ability-sets do not share cooldowns, and his standard abilities will continue to count down while his empowered abilities are available. Nighthawk can only trigger Apex Predator once every 12 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk is not visible to the enemy team.

Ability Details
  • While stealthed, Nighthawk's screen will darken similar to how allies experience Nocturne Nocturne's Paranoia.png Paranoia.
  • The cooldown begins after the stealth has finished.
  • Like with the Ferocity mechanic, Nighthawk can "double up" abilities.
    • I'm currently undecided if to keep this.
  • The conditions of "not visible" is the same as Kha'Zix Kha'Zix's Unseen Threat.png Unseen Threat - sitting in brush, fog of war, etc.
  • Icon courtesy of Dota 2, albeit edited.

Go For The Jugular
RANGE: 325
Emptylord Jugular

Active: Nighthawk takes a bite out of the target enemy, dealing physical damage equal to a base amount plus a percentage of Nighthawk's missing health. Nighthawk heals for 80% of the damage dealt (after reductions).

  • Base Physical Damage: 50 / 95 / 140 / 185 / 230
  • Bonus Damage: 8% of Nighthawk's missing health (+5% per 100 bonus AD)
Apex Predator
Emptylord ApexQ

Go For The Jugular gains 275 bonus range and will grab the target, instantly placing them in front of Nighthawk and very briefly stuns them.

Ability Details
  • It is worth stressing that the damage scales with Nighthawk's missing health, and not his target's.
  • The Apex Predator effect would be the second targeted grab in the game, after Skarner Skarner's Impale.png Impale.
  • Unlike Rocket Grab.png Rocket Grab and Dredge Line.png Dredge Line, Nighthawk's grab instantly relocates the target - similar to blink abilities.
  • Once ranked, Nighthawk will see a range indicator during stealth - like with Rengar Rengar's Unseen Predator.png Unseen Predator.
  • Icon courtesy of Dota 2.

One Fell Swoop
RANGE: 825
COOLDOWN: 22 / 20 / 17 / 16 / 14
Emptylord OneFellSwoop

Active: Nighthawk pounces forward, dealing physical damage to enemies he passes over. Nighthawk stops upon colliding with an enemy champion or terrain.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)
Apex Predator
Emptylord ApexW

One Fell Swoop will not stop upon colliding with an enemy champion. Additionally, if Nighthawk collides with terrain, he will stick to it for 0.75 seconds. During this time, he can active One Fell Swoop again for no additional cost. The second activation behaves like the standard skill. One Fell Swoop will not break stealth until Nighthawk lands, although he will leave a visible blur particle.

Ability Details
  • One Fell Swoop is one of the longest ranged dashes in the game. The trade-off is that it cannot pass through terrain.
  • When stuck to terrain, Nighthawk's origin is slightly offset. This is to reduce the risk of clipping when making the second cast.
  • Using One Fell Swoop does not refresh the stealth duration, and it can expire during the skill. The choice to retain the stealth was for thematic purposes - the dark shadow that moves across the camera in horror films.
  • Icon courtesy of Dota 2.

Echo Location
RANGE: 1100
COOLDOWN: 14 / 13 / 12 / 11 / 10
Emptylord Echo

Active: Nighthawk emits a pulse that reveals the first enemy champion it hits for 3 seconds. The duration of the sight is refreshed if the target moves. While Nighthawk has sight of an enemy this way, he is granted bonus movement speed and attack speed.

  • Attack speed: 40 / 60 / 80 / 100 / 120 %
  • Movement Speed: 20 / 25 / 30 / 35 / 40 %
Apex Predator
RANGE: Global
Emptylord ApexE

Echo Location is considerably wider and travels the full length of the map, revealing all enemy
champions hit. Casting Echo Location will not break stealth, although Nighthawk will leave a visible blur particle.

Ability Details
  • I am undecided if this ability should break stealth or not.
  • Echo Location is visible through the fog of war (although all skill shots were supposedly "fixed" to do this as part of Season Three - but I'm not convinced).
  • The Apex Predator effect is the only non-ultimate global, excluding innate abilities.
  • The sight debuff is an example of an anti-pattern, which are generally discouraged in champion design. However, as the effect is non-damaging and non-disruptive: I feel that it is in good taste and contributes to Nighthawk's theme.
  • Icon courtesy of Dota 2.

Blood Frenzy
RANGE: 600
COOLDOWN: 90 / 80 / 70
Emptylord BloodFrenzy

Nighthawk blinks and binds to the target enemy champion for 3 seconds, damaging them 10 times at 0.3 second intervals for a percentage of their maximum health. This damage will in turn be increased by 1% for every 1% of Nighthawk's missing health. Nighthawk heals for 50% of the damage dealt. The damage is calculated with every strike.

Nighthawk cannot be targeted by his target for the duration.

The target is slowed by 70% for the duration, which decays over a further second after the effect ends.

  • Magic Damage per tick: 1.8 / 2.4 / 3 % of target's maximum health
  • Total Magic Damage: 18 / 24 / 30 % of the target's maximum health
Ability Details
  • "Bind" is a form of self-cc that causes Nighthawk to follow his target - like the reverse of Skarner Skarner's Impale.png Impale, or like Fizz Fizz's Chum the Waters.png Chum the Waters. Nighthawk is considered to be channeling for the duration of the ability, and can be stunned - similar to Warwick Warwick's Infinite Duress.png Infinite Duress.
  • As the damage is calculated with every tick -- not solely when the ability is applied -- it means that as Nighthawk heals or takes damage, the ability deals less or more damage.
  • This ability is classified as leashed damage over time, and cannot be removed by Cleanse.png Cleanse or Quicksilver.
  • This skill is intended to feel similar to Dr. Mundo Dr. Mundo's Sadism.png Sadism, except that it drains the health from Nighthawk's target rather than using regeneration. The ideal is to use the skill when you're low, to maximize the damage.


Some inspiring artwork of DC's Man-Bat:

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