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User blog:Emptylord/Custom champions/Nighthawk the Winged Fury (2013)


Custom champions/Nighthawk the Winged Fury (2013)

Emptylord December 25, 2012 User blog:Emptylord
Nighthawk has received a complete relaunch. For the new version, see here.

...because it's about time we had a vampire champion.

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 125 Mov. speed

Nighthawk the Winged Fury is the best champion ever.


Nighthawk, the Winged Fury
  • Male
  • Vampire
I shall feast on the civilized!
Upon selection
  • "I shall give them a magnificent end."
  • "Endless hunger."
  • "I do not rest."
  • "I shall feast on the civilized!"
  • "Oh - I do bite."
  • "Every - last - drop."
  • "Delicious."
  • "Fragile creatures."
  • "Run."


Apex Predator
Emptylord Apex

After using an ability, Nighthawk instantly enters stealth for 3 seconds. While stealthed, Nighthawk gains the ability to activate an alternate set of basic abilities. The two ability-sets do not share cooldowns, and his standard abilities will continue to count down while his empowered abilities are available. Nighthawk can only trigger Apex Predator once every 12 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk is not visible to the enemy team.

Ability Details
  • While stealthed, Nighthawk's screen will darken similar to how allies experience Nocturne Nocturne's Paranoia.png Paranoia.
  • The cooldown begins after the stealth has finished.
  • Like with the Ferocity mechanic, Nighthawk can "double up" abilities.
    • I'm currently undecided if to keep this.
  • The conditions of "not visible" is the same as Kha'Zix Kha'Zix's Unseen Threat.png Unseen Threat - sitting in brush, fog of war, etc.
  • Icon courtesy of Dota 2, albeit edited.

Go For The Jugular
RANGE: 325
Emptylord Jugular

Active: Nighthawk takes a bite out of the target enemy, dealing physical damage equal to a base amount plus a percentage of Nighthawk's missing health. Nighthawk heals for 80% of the damage dealt (after reductions).

  • Base Physical Damage: 50 / 95 / 140 / 185 / 230
  • Bonus Damage: 8% of Nighthawk's missing health (+5% per 100 bonus AD)
Apex Predator
Emptylord ApexQ

Go For The Jugular gains 275 bonus range and will grab the target, instantly placing them in front of Nighthawk and very briefly stuns them.

Ability Details
  • It is worth stressing that the damage scales with Nighthawk's missing health, and not his target's.
  • The Apex Predator effect would be the second targeted grab in the game, after Skarner Skarner's Impale.png Impale.
  • Unlike Rocket Grab.png Rocket Grab and Dredge Line.png Dredge Line, Nighthawk's grab instantly relocates the target - similar to blink abilities.
  • Once ranked, Nighthawk will see a range indicator during stealth - like with Rengar Rengar's Unseen Predator.png Unseen Predator.
  • Icon courtesy of Dota 2.

One Fell Swoop
RANGE: 825
COOLDOWN: 22 / 20 / 17 / 16 / 14
Emptylord OneFellSwoop

Active: Nighthawk pounces forward, dealing physical damage to enemies he passes over. Nighthawk stops upon colliding with an enemy champion or terrain.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)
Apex Predator
Emptylord ApexW

One Fell Swoop will not stop upon colliding with an enemy champion. Additionally, if Nighthawk collides with terrain, he will stick to it for 0.75 seconds. During this time, he can active One Fell Swoop again for no additional cost. The second activation behaves like the standard skill. One Fell Swoop will not break stealth until Nighthawk lands, although he will leave a visible blur particle.

Ability Details
  • One Fell Swoop is one of the longest ranged dashes in the game. The trade-off is that it cannot pass through terrain.
  • When stuck to terrain, Nighthawk's origin is slightly offset. This is to reduce the risk of clipping when making the second cast.
  • Using One Fell Swoop does not refresh the stealth duration, and it can expire during the skill. The choice to retain the stealth was for thematic purposes - the dark shadow that moves across the camera in horror films.
  • Icon courtesy of Dota 2.

Echo Location
RANGE: 1100
COOLDOWN: 14 / 13 / 12 / 11 / 10
Emptylord Echo

Active: Nighthawk emits a pulse that reveals the first enemy champion it hits for 3 seconds. The duration of the sight is refreshed if the target moves. While Nighthawk has sight of an enemy this way, he is granted bonus movement speed and attack speed.

  • Attack speed: 40 / 60 / 80 / 100 / 120 %
  • Movement Speed: 20 / 25 / 30 / 35 / 40 %
Apex Predator
RANGE: Global
Emptylord ApexE

Echo Location is considerably wider and travels the full length of the map, revealing all enemy
champions hit. Casting Echo Location will not break stealth, although Nighthawk will leave a visible blur particle.

Ability Details
  • I am undecided if this ability should break stealth or not.
  • Echo Location is visible through the fog of war (although all skill shots were supposedly "fixed" to do this as part of Season Three - but I'm not convinced).
  • The Apex Predator effect is the only non-ultimate global, excluding innate abilities.
  • The sight debuff is an example of an anti-pattern, which are generally discouraged in champion design. However, as the effect is non-damaging and non-disruptive: I feel that it is in good taste and contributes to Nighthawk's theme.
  • Icon courtesy of Dota 2.

Blood Frenzy
RANGE: 600
COOLDOWN: 90 / 80 / 70
Emptylord BloodFrenzy

Nighthawk blinks and binds to the target enemy champion for 3 seconds, damaging them 10 times at 0.3 second intervals for a percentage of their maximum health. This damage will in turn be increased by 1% for every 1% of Nighthawk's missing health. Nighthawk heals for 50% of the damage dealt. The damage is calculated with every strike.

Nighthawk cannot be targeted by his target for the duration.

The target is slowed by 70% for the duration, which decays over a further second after the effect ends.

  • Magic Damage per tick: 1.8 / 2.4 / 3 % of target's maximum health
  • Total Magic Damage: 18 / 24 / 30 % of the target's maximum health
Ability Details
  • "Bind" is a form of self-cc that causes Nighthawk to follow his target - like the reverse of Skarner Skarner's Impale.png Impale, or like Fizz Fizz's Chum the Waters.png Chum the Waters. Nighthawk is considered to be channeling for the duration of the ability, and can be stunned - similar to Warwick Warwick's Infinite Duress.png Infinite Duress.
  • As the damage is calculated with every tick -- not solely when the ability is applied -- it means that as Nighthawk heals or takes damage, the ability deals less or more damage.
  • This ability is classified as leashed damage over time, and cannot be removed by Cleanse.png Cleanse or Quicksilver.
  • This skill is intended to feel similar to Dr. Mundo Dr. Mundo's Sadism.png Sadism, except that it drains the health from Nighthawk's target rather than using regeneration. The ideal is to use the skill when you're low, to maximize the damage.


Evelynn Evelynn is believed to suffer from a mild form of vampirism. Regardless of whether or not this is true, it implies that vampirism does exist in Valoran. I thought a night hunter/stalker would be a really nice theme for a champion, but I'm currently in a bit of a rut and though I'd ask for help!

I'm going to call him Nighthawk as a placeholder, although I'm not attached to it.

I'm thinking more along the lines of Man-Bat in appearance. My friend proposed the Easter egg, "If Nighthawk buys Sunfire Cape item.png Sunfire Cape, he will sparkle". Just because.

I want him to feel stronger the lower health he is - have things that scale with his missing health, and such. Until I finalize the kit, he'll probably have lots of "his missing health" scalings (which might not be a problem, but I have no intent for all his abilities to scale like this in the end).

P.S. Vladimir Vladimir is a hemomancer.

His general theme is an assassin/ambush champion, and so I feel he needs something with a Kha'Zix Unseen Threat.png Unseen Threat feel. When it came down to it, I couldn't decide between Unseen Predator.png Unseen Predator and Shadow Walk.png Shadow Walk. I want this champion to have an innate ambush mechanic - but I don't know if I want to confine it to brush, or whether he should innately stealth like Evelynn Evelynn.

Previous Abilities

  • Innate: While in brush, Nighthawk's next attack gains bonus attack range and will cause the attack to grab his target. This attack deals bonus damage based on Nighthawk's missing health and heals him for 80% of the damage dealt. This effect can only occur once every 9 seconds. This is not affected by cooldown reduction, but will refresh at double speed if Nighthawk is unseen. This bonus lingers for ~0.5 seconds after leave the brush.
  • Innate: After using an ability, Nighthawk stealths into the night for 4 seconds. Nighthawk's next attack from stealth gains increased range and will grab his target. This attack deals bonus damage based on Nighthawk's missing health and heals him for 80% of the damage dealt. Nighthawk can only trigger this effect once every 15 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk remains unseen by his enemy.
  • Innate: Nighthawk stealths into the night, only being seen by nearby enemy champions (within 700 range) or true sight. While stealthed, Nighthawk's basic abilities are enhanced. Nighthawk retains the ability to trigger the enhanced effects for ~0.5 seconds after breaking stealth. Taking damage or dealing damage reveals Nighthawk for 6 seconds.


Some inspiring artwork of DC's Man-Bat:

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