Nighthawkthe Winged Fury is the best champion ever.
Nighthawk, the Winged Fury
"I shall feast on the civilized!"
"I shall give them a magnificent end."
"I do not rest."
"I shall feast on the civilized!"
"Oh - I do bite."
"Every - last - drop."
After using an ability, Nighthawk instantly enters stealth for 3 seconds. While stealthed, Nighthawk gains the ability to activate an alternate set of basic abilities. The two ability-sets do not share cooldowns, and his standard abilities will continue to count down while his empowered abilities are available.
Nighthawk can only trigger Apex Predator once every 12 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk is not visible to the enemy team.
While stealthed, Nighthawk's screen will darken similar to how allies experience Nocturne'sParanoia.
The cooldown begins after the stealth has finished.
Like with the Ferocity mechanic, Nighthawk can "double up" abilities.
Active: Nighthawk takes a bite out of the target enemy, dealing physical damage equal to a base amount plus a percentage of Nighthawk's missing health. Nighthawk heals for 80% of the damage dealt (after reductions).
Base Physical Damage: 50 / 95 / 140 / 185 / 230
Bonus Damage: 8% of Nighthawk's missing health (+5% per 100 bonus AD)
Go For The Jugular gains 275 bonus range and will grab the target, instantly placing them in front of Nighthawk and very briefly stuns them.
It is worth stressing that the damage scales with Nighthawk's missing health, and not his target's.
The Apex Predator effect would be the second targeted grab in the game, after Skarner'sImpale.
One Fell Swoop will not stop upon colliding with an enemy champion. Additionally, if Nighthawk collides with terrain, he will stick to it for 0.75 seconds. During this time, he can active One Fell Swoop again for no additional cost. The second activation behaves like the standard skill.
One Fell Swoop will not break stealth until Nighthawk lands, although he will leave a visible blur particle.
One Fell Swoop is one of the longest ranged dashes in the game. The trade-off is that it cannot pass through terrain.
When stuck to terrain, Nighthawk's origin is slightly offset. This is to reduce the risk of clipping when making the second cast.
Using One Fell Swoop does not refresh the stealth duration, and it can expire during the skill. The choice to retain the stealth was for thematic purposes - the dark shadow that moves across the camera in horror films.
Icon courtesy of Dota 2.
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active: Nighthawk emits a pulse that reveals the first enemy champion it hits for 3 seconds. The duration of the sight is refreshed if the target moves. While Nighthawk has sight of an enemy this way, he is granted bonus movement speed and attack speed.
Echo Location is considerably wider and travels the full length of the map, revealing all enemy champions hit.
Casting Echo Location will not break stealth, although Nighthawk will leave a visible blur particle.
I am undecided if this ability should break stealth or not.
Echo Location is visible through the fog of war (although all skill shots were supposedly "fixed" to do this as part of Season Three - but I'm not convinced).
The Apex Predator effect is the only non-ultimate global, excluding innate abilities.
The sight debuff is an example of an anti-pattern, which are generally discouraged in champion design. However, as the effect is non-damaging and non-disruptive: I feel that it is in good taste and contributes to Nighthawk's theme.
Icon courtesy of Dota 2.
COOLDOWN: 90 / 80 / 70
Nighthawk blinks and binds to the target enemy champion for 3 seconds, damaging them 10 times at 0.3 second intervals for a percentage of their maximum health. This damage will in turn be increased by 1% for every 1% of Nighthawk's missing health. Nighthawk heals for 50% of the damage dealt. The damage is calculated with every strike.
Nighthawk cannot be targeted by his target for the duration.
The target is slowed by 70% for the duration, which decays over a further second after the effect ends.
Magic Damage per tick: 1.8 / 2.4 / 3 % of target's maximum health
Total Magic Damage: 18 / 24 / 30 % of the target's maximum health
As the damage is calculated with every tick -- not solely when the ability is applied -- it means that as Nighthawk heals or takes damage, the ability deals less or more damage.
This ability is classified as leashed damage over time, and cannot be removed by Cleanse or Quicksilver.
This skill is intended to feel similar to Dr. Mundo'sSadism, except that it drains the health from Nighthawk's target rather than using regeneration. The ideal is to use the skill when you're low, to maximize the damage.
Evelynn is believed to suffer from a mild form of vampirism. Regardless of whether or not this is true, it implies that vampirism does exist in Valoran. I thought a night hunter/stalker would be a really nice theme for a champion, but I'm currently in a bit of a rut and though I'd ask for help!
I'm going to call him Nighthawk as a placeholder, although I'm not attached to it.
I'm thinking more along the lines of Man-Bat in appearance. My friend proposed the Easter egg, "If Nighthawk buys Sunfire Cape, he will sparkle". Just because.
I want him to feel stronger the lower health he is - have things that scale with his missing health, and such. Until I finalize the kit, he'll probably have lots of "his missing health" scalings (which might not be a problem, but I have no intent for all his abilities to scale like this in the end).
His general theme is an assassin/ambush champion, and so I feel he needs something with a Kha'Zix Unseen Threat feel. When it came down to it, I couldn't decide between Unseen Predator and Shadow Walk. I want this champion to have an innate ambush mechanic - but I don't know if I want to confine it to brush, or whether he should innately stealth like Evelynn.
Innate: While in brush, Nighthawk's next attack gains bonus attack range and will cause the attack to grab his target. This attack deals bonus damage based on Nighthawk's missing health and heals him for 80% of the damage dealt. This effect can only occur once every 9 seconds. This is not affected by cooldown reduction, but will refresh at double speed if Nighthawk is unseen. This bonus lingers for ~0.5 seconds after leave the brush.
Innate: After using an ability, Nighthawk stealths into the night for 4 seconds. Nighthawk's next attack from stealth gains increased range and will grab his target. This attack deals bonus damage based on Nighthawk's missing health and heals him for 80% of the damage dealt. Nighthawk can only trigger this effect once every 15 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk remains unseen by his enemy.
Innate: Nighthawk stealths into the night, only being seen by nearby enemy champions (within 700 range) or true sight. While stealthed, Nighthawk's basic abilities are enhanced. Nighthawk retains the ability to trigger the enhanced effects for ~0.5 seconds after breaking stealth. Taking damage or dealing damage reveals Nighthawk for 6 seconds.