For those of you who are uncultured - Oberon is from Shakespeare, not from Sword Art Online. Just like Puck is also from Shakespeare and Abaddon is from mythology. Seriously, it depresses me when people say I've "stolen" these classic characters from some modern fiction.
Oberon, the Faerie King, is a champion whose theme is based on the theme I created as part of a Yorick rework. The basic mechanic of his kit is an amalgamation of Elise, Udyr and Yorick.
Like Udyr, Oberon does not possess an ultimate and instead features four basic abilities. Due to the level limit, it is not possible for Oberon to max each of his skills.
Each of Oberon's skills summon a faerie that is specific to that skill (a la Yorick). These faeries last until killed and behave like Elise's spiderlings (in the sense that they aren't merciless harassing tools).
Oberon gains a passive effect for each active faerie that is specific to each faerie type. These effects do not scale with rank, but rather than quantity of a specific faerie out at any one time. The maximum number of faeries you can have active at any one time increases at levels 6, 11 and 16 (to a maximum of 5).
Oberon– the Faerie King
Secondary Bar ManaAuthorauthor missingLatest RevisionN/A
I would honestly prefer a less-human appearance (Soraka would be as human as I'd go). I want something more quirky and whimsical, similar to DotA's Puck. This is why I started searching for bug-anthros. If the last one, "Bug Girls", came in male - it would be perfect, I think.
Will o' the Wisps
Each of Oberon's basic abilities will summon a faerie to attack nearby foes, prioritizing Oberon's attack target. Faeries deal physical damage and take reduced damage from area of effect.
The maximum number of faeries is capped. If Oberon already has the maximum number of faeries, the oldest will be replaced.
Maximum number of Faeries:2 / 3 / 4 / 5
Reduced Damage from AOE:10 / 20 / 30 / 40 %
Damage:10 / 20 / 30 / 40(+15% bonus AD)
COST: 40 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Passive: Oberon deals 10 (+10% AP) magic damage every second to nearby enemies per Fire Faerie.
Active: Oberon unleashes a Fire Faerie, dealing magic damage to surrounding enemies.
Passive: Oberon replenishes 4 (+2% AP) health and mana whenever he or his Earth Faeries attack.
Active: Oberon summons an Earth Faerie at the target location, healing surrounding allies while damaging surrounding enemies. The amount is doubled if at least one ally would be healed and at least one enemy would be damaged.
Passive: Oberon gains 10% bonus movement speed and 20% bonus attack speed for every Static Faerie. Additionally, Static Faeries have 10 more damage than other faeries.
Active: Oberon has a Static Faerie surround him with a static shield for 2 seconds. The first enemy champion, large minion or large monster to damage the shield will unleash a chain of lightning that damages them and up to 3 other nearby enemies.