Teek perpetually ignores until collision and gains 8 % bonus movement speed for every visible enemy champion nearby.
COST: 90 mana
COOLDOWN: 19 / 17 / 15 / 13 / 11
Active: Teek leaps forward in a line, damaging enemies he passes over. If he hits an enemy champion, he will bind to them and become untargetable for 0.75 seconds. During this time, Teek may cast Glitterbomb.
While Glitterbomb is available, a circle will appear around the target showing the maximum range (similar to Rengar). Glitterbomb is smartcast by default. If your cursor is beyond the maximum range, you will leap to the maximum range; if your cursor is closer than the minimum range, you will leap to the minimum range.
COST: 70 / 80 / 90 / 100 / 110 mana
Active: Teek fires a wave of energy in a line. Any enemy champion it passes through is dealt magic damage, while any allied champion it passes through is healed. The amount increases by 15% for every unit struck, up to a maximum modifier of 100%.
Active: Teek fires a wave of energy in a cone. Any enemy champion it passes through is dealt magic damage, while any allied champion it passes through is healed. The amount increases by 15% (+7.5% per 100 AP) for every champion struck.
Base Damage/Heal: 40 / 67.5 / 95 / 122.5 / 150
COST: 65 / 70 / 75 / 80 / 85 mana
Active: Teek poisons the target enemy with Lover's Draught, corrupting their judgement. For the next few seconds, his target will follow Teek around and attack Teek's attack target (gaining the ability to target its allies). The duration is always 5 seconds if Teek targets a minion or monster.
Corrupted units deal magic damage equal to their base attack damage plus a bonus amount. Dragon, Baron Nashor and Vilemaw cannot be targeted by Lover's Draught.
Teek's basic attacks against a corrupted enemy will reduce the duration of the effect by 1 second.
Corruption does not turn the target into a controllable pet, like Tibbers. They behave autonomously, like Spiderlings.
Corruption is a form of crowd control, classified as Forced Action.
Teek's "slave" has massively increased base movement speed and will share any bonus movement speed that Teek has. Teek's slave cannot damage itself should Teek target his slave. The slave remains untargetable to its allies (including its own towers).
Active: Teek hurls a vial of Lover's Draught at the target location, cursing enemies hit for 3 seconds. Cursed enemies will become charmed by the first unit to come into their gaze (champions can only be charmed by large units).
A cursed champion's "gaze" is visible to both allies and enemies, and is a relatively narrow cone with ~650 range.
COST: 100 mana
COOLDOWN: 150 / 130 / 110
Active: Teek unleashes a blast of magic that distorts reality, rendering surrounding enemies disorientated and fluffy for several seconds. Those closer to the center of the blast are affected longer than those at the edge.
Maximum Duration: 2 / 2.5 / 3 seconds
Minimum Duration: 1 / 1.25 / 1.5
Radius of Effect: 500
"Disorientated and fluffy" is the amalgamtion of flee and polymorph; they are small, cuddly and are slowly fleeing in terror.
Hopefully, Riot can make at least 5 fluffy critters so that if Teek uses his ultimate on the entire enemy team they all look different.
Hopefully, Riot can code the necessary stuff to have Midsummer Nightmare to turn the affected map into a glimpse of The Glade (a la Pyrovision?).