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Custom champions/The Avatar of the Ancients

Emptylord August 26, 2012 User blog:Emptylord

This started as the odd skill idea for different champions, such as a shield-breaker and freezing-solid ability. After realizing the elemental variety of my unused abilities, I decided to combine them into a single elemental mage: mind, ice (water), electricity (wind), fire and earth. The innate and ultimate were created post-concept, and so are a little less thorough (I feel).

Due to the Frankenstein's Monster style to his creation process, I don't overly have any lore or even ideas for lore.

Hope you like him.

Also, if anyone has any better ideas for a name. :)

Champion Info

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 575 Mov. speed N/A
Patch Unknown
Force of Will.png
Mind Over Matter
(Innate): On being silenced or stunned, Prophet releases a discharge of magic at the source: silencing or stunning them for the same duration and dealing 50 + (10 * level) + (0.3 per ability power) magic damage. This effect cannot trigger on the same target more than once every 20 seconds.


Ability Description Leveling up
Ice Blast.png
Cyroblast
(Active): Prophet chills his target, dealing magic damage and applying an initial 40% slow to the target's movement speed and attack speed that lasts for 2 seconds. Over the 2 seconds, the movement slow increases until the target is frozen solid: effectively stunning them for 1 second.

Frozen enemies take increased damage from all sources and the stun is removed early upon taking damage from a champion. Reducing the duration of the slow will incur being frozen quicker.

  • Range: 700

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Cost: 60 / 65 / 70 / 75 / 80 mana

Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.55 per ability power)

Damage Amplification: 6 / 8 / 10 / 12 / 14 %

Electrical Surge.png
Overload
(Active): After a brief delay, Prophet conjures an instant blast at his target, dealing magic damage to it. If shielded: Overload will first destroy the shield and also causes 50% splash damage to nearby enemies. If otherwise: Overload will deal additional damage based on the targets current health.
  • Range: 800
  • Splash Radius: 425

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Cost: 50 / 55 / 60 / 65 / 70 mana

Magic Damage: 85 / 125 / 165 / 205 / 245 (+0.7 per ability power)

Unshielded Bonus: 10 / 12.5 / 15 / 17.5 / 20 % of target's current health

Sear.png
Incinerate
(Active): Prophet hurls a ball of fire that deals true damage to the first enemy it hits and sets them ablaze. Surrounding enemies take up to 30% additional true damage over 4 seconds.
  • Range: 1000
  • Aura Radius: 375

Cooldown: 8 / 7.5 / 5 / 6.5 / 6 seconds

Cost: 50 / 65 / 80 / 95 / 110 mana

True Damage: 100 / 140 / 180 / 220 / 260 (+0.25 per ability power)

Aura Damage: 30 / 42 / 54 / 66 / 78 (+0.075 per ability power)

Seismic Shard.png
Seismic Barrage
(Active): Prophet punches the ground, causing a ripple that damages and briefly knocks back surrounding enemies. This is followed by two aftershocks, one 3 seconds after activation and one after 8 seconds. Aftershocks deals 40% damage and very briefly immobilize affected enemies.
  • Diameter: 750
  • Cooldown: 35 seconds
  • Cost: 100 mana

Magic Damage: 250 / 375 / 500 (+1.0 per ability power)

Aftershock Damage: 100 / 150 / 200 (+0.4 per ability power)

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