Zelos wields a chain-blade as his primary weapon that has double the reach of typical melee weapons. In addition, Zelos controls three daggertails that are primary focus of his abilities. Zelos' passive, Jack of Chains, marks enemies damaged by his abilities for several seconds. If Zelos is in attack range of marked enemies his daggertails will attack them. Zelos can essentially auto-attack four targets at once, or his primary target twice plus two additional targets.
Zelos' ultimate counts as a daggertail having targeted an enemy, and so they will not be damaged by them.
Zelos– the Ionian Sergeant
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(Innate): Zelos commands three daggertails that aid him in combat. Zelos wills these daggertails to attack enemies recently damaged by his abilities. Zelos' daggertails deal 35 (+0.5 per bonus attack damage) at his base attack speed. Enemies cannot be targeted by multiple daggertails.
(Active): Zelos hooks his chain-blade into a target structure or enemy and swings toward it, throwing himself the same distance passed the target as it was in front of him. If the target is an enemy unit, Zelos deals physical damage.
(Active) Zelos breaks out of active crowd control effects and rapidly swings his chain-blade around his body for 4 seconds dealing physical damage to nearby enemies every half second. Zelos still benefits from Jack of Chains, but is unable to activate Persecution, Uppercut or Choke Chain while Ionian Judgement is in effect.
(Active): Zelos spears up to three nearby enemy champions with his daggertails, leashing them for 7 seconds. While the leash persists, enemies take damage per second based on how much strain they're putting on the leash. If the leash becomes torte, it's ripped from the target dealing magic damage, slowing them by 80%, and silencing them for 0.75 seconds.
Cost: 100 mana
Cast Range: 850
Leash Range: 1050
Notes: Similar to Orianna and her Ball, Zelos and affected enemies see a proximity indicator.
Cooldown: 120 / 110 / 100 seconds
Torte Magic Damage: 200 / 250 / 300 (+0.6 per attack damage)(+0.5 per ability power)
Magic Damage per second:
Green (<850): 15 / 20 / 25 (+0.1 per ability power)
Zelos's basic attacks deal 100% splash damage in a cleave.
Zelos's basic attacks apply a damage-over-time aura to his target.
Zelos gains massive bonus attack speed.
For the next few seconds, Zelos will deflect any projectile that hit him - negating the effects and causing a fragment to ricochet off in the direction of the source dealing damage to the first enemy it hits. This does not allow Zelos to intercept projectiles aimed for other allies.
Zelos leaps to the target location. If Zelos hits an enemy champion, he will shroud the surrounding area in smoke for a short duration. Zelos takes reduced damage from sources outside the smoke.
Zelos leaps into the sky and becomes untargetable for a short duration, before dropping on a nearby location. On impact, Zelos disperses his swords and swirls them around him - dealing AOE damage for a few seconds. This damage applies on-hit effects.