Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike with -60% bonus critical damage.
Grants Unique Passive - Swindle: Critical strikes against champions grant 10 .
Murksphere applies an visual marker to targets akin to Organic Deconstruction, which is visible only to the item holder and the marked champion. The mark will fade after 6 seconds of not attacking or if you trigger an RNG critical strike.
RNG critical strikes will not be affected by damage reduction but will still grant the bonus gold.
Presently, other examples of guaranteed critical strikes can potential deal less damage than RNG critical strike - e.g. a rank 1 Deceive will do only 140% damage even if Shaco has 100% critical strike chance. It is possible that the system could be updated to have the RNG dice be rolled even on guaranteed critical strikes - although one could argue the reliable damage early game is the trade-off for the once-in-a-blue-moon situations.
Flavour: "A good swindle isn't complete without a good getaway."
Grants 30% attack speed, 50% base health regeneration and 200 health.
Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike.
Grants Unique Active - Heist: For the next 4 seconds, you gain an aura that grants nearby allied champions 50% critical strike chance. Affected allies will earn 10 each time they critically strike an enemy champion, which they split evenly with you (5 each). After those 4 seconds, allied champions in range gain 15% bonus movement speed for 2 seconds. 60 second cooldown.
New Active - Leagion: Creates a 375-radius barrier around yourself for 5 seconds that shields allies within the barrier from incoming damage. The barrier will break after absorbing 50 + (10 × level) per ally within 1100-units on activation, up to 250 + (50 × level) damage (5x5 Summoner's Rift).
The shield-strength is shared by all allies within the barrier, rather than each ally gaining a smaller shield. For instantaenous area of effect abilities, all allies will receive an equal portion of the shield.
The barrier is centred on the caster and will move with them.
The shield does not mitigate non-damaging effects nor does it redirect the effects to the caster.
The Triskelion - NEW ITEM!
Flavor Text: "The Sun... The Moon... The..." — Etched on the reverse, too scuffed to make out.
Grants Spoils of War (as with Face of the Mountain).
Grants Unique Passive: Nearby enemy spell casts reduce the cooldown of Deadly Phalanx by 1 second.
Grants Unique Active - Deadly Phalanx: You gain 30% movement speed for 3 seconds. After those 3 seconds, a spectral charge presses forward 400 units dealing 100 (+10% bonus health) magic damage to enemies hit. 60 second cooldown. The damage area is a trapezoid - starts wide and gets wider over the duration.
Now grants Shard of True Ice: Your damage abilities and basic attacks against champions and structures deal 15 bonus damage and replenish 15 mana. Champions can only be damaged by this effect 3 times per 10 seconds.
Active named Creeping Frost.
Ghosts now target, chase and collide with stealthed champions and grant true sight.
Now summons up to 2 / 3 / 4 / 5 / 6 ghosts, based on game time.
Grants +40 ability power, +30 magic resistance, +100% mana regeneration and +4 gold generation.
Grants Mana Font.
Grants Unique Passive - Creeping Frost: Applies a stack of Frost for 10 seconds whenever you deal ability damage, stacking up to 5 times.
Grants Unique Passive - Frost Bite: Deals 100 magic damage plus 20 (+5% AP) per stack of Frost (maximum of 200 (+25% AP)) to all nearby enemies affected by Frost, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.
Grants UNIQUE PASSIVE - TOOTH AND NAIL: Basic attacks deal 20 bonus true damage versus monsters. Damaging a monster restores 30 health over 5 seconds. Killing a large monster grants +30 bonus experience.
Now grants Unique Passive - Trailblazer: You place markers above jungle camps that were cleared by the enemy. You can interact with these markers to gain strategic information - showing a respawn timer and summoning a jungle spirit that seeks its killer for up to 6 seconds. (90 second cooldown)
Grants +300 health, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
Grants UNIQUE PASSIVE - TOOTH AND NAIL.
Grants Unique Passive - Trailblazer.
Grants Unique Passive - Herald's Sight: Your Stealth Wards in the River are visible but have 25% increased sight range and can see over walls.
Grants UNIQUE ACTIVE - WARDING: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop. Large monster kills restores 1 charge.