Ancient Coin[]
- Favor removed.
- Now grants Unique Passive - Ascendant: Champion takedowns restore 150 health and 100 mana over 2 seconds.
- Recipe: 500 = 2200 + +
- Grants +40 ability power, +100% base health regeneration, +100% base mana regeneration and +5% movement speed
- Grants Unique Active - Divine Aid: Restores 20% of target ally's missing health and 40% of their missing mana. 180 / 120 / 90 (based on level) second cooldown.
Murksphere[]
- - REWORKED!
- Availability: Now available on all modes.
- Costs 350.
- Grants 8% attack speed.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike with -60% bonus critical damage.
- Grants Unique Passive - Swindle: Critical strikes against champions grant 10.
- Note
- Murksphere applies an visual marker to targets akin to , which is visible only to the item holder and the marked champion. The mark will fade after 6 seconds of not attacking or if you trigger an RNG critical strike.
- RNG critical strikes will not be affected by damage reduction but will still grant the bonus gold.
- Presently, other examples of guaranteed critical strikes can potential deal less damage than RNG critical strike - e.g. a rank 1 will do only 140% damage even if Shaco has 100% critical strike chance. It is possible that the system could be updated to have the RNG dice be rolled even on guaranteed critical strikes - although one could argue the reliable damage early game is the trade-off for the once-in-a-blue-moon situations.
- - REWORKED!
- Availability: Now available on all modes.
- New Recipe: + + 150 = 850.
- Grants 20% attack speed.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike with -30% bonus critical damage.
- Grants Unique Passive - Swindle: Critical strikes against champions grant 10.
- - REWORKED!
- Availability: Now available on all modes.
- New Recipe: + + 150 = 2200.
- Grants 40% attack speed and 20% critical strike chance.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike.
- Grants Unique Passive: You earn 50 bonus gold for champion takedowns.
- Grants Unique Aura - Aye, Aye Captain!: Critical strikes grant 15% bonus movement speed to surrounding allies for 2 seconds.
- - REWORKED!
- Renamed Zeke's Sextant.
- New Recipe: + + 500 = 2200.
- Flavour: "A good swindle isn't complete without a good getaway."
- Grants 30% attack speed, 50% base health regeneration and 200 health.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike.
- Grants Unique Active - Heist: For the next 4 seconds, you gain an aura that grants nearby allied champions 50% critical strike chance. Affected allies will earn 10 each time they critically strike an enemy champion, which they split evenly with you ( 5 each). After those 4 seconds, allied champions in range gain 15% bonus movement speed for 2 seconds. 60 second cooldown.
- Eye of the Empress - NEW ITEM!
- Recipe: 550 = 2250 + +
- Flavour: "People really believe in the Empress?"
- Grants 200 health and 30% attack speed.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike.
- Grants Unique Passive - Swindle: Critical strikes against champions grant 15.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- LIMITATIONS:
- Limited to 1 Gold Income item.
- Limited to 3 Stealth Wards on the map at a time.
Relic Shield[]
- Execution damage changed to 75 / 200 from 200 for Melee champions only. Quite frankly I'm bored of failing.
- Execution damage changed to 100 / 240 from 240 for Melee champions only.
- New Recipe: + + 150 = 2250
- Health reduced to 300 from 500.
- Now grants 35 magic resistance.
- Spoils of War removed.
- Deadly Phalanx removed.
- New Active - Leagion: Creates a 375-radius barrier around yourself for 5 seconds that shields allies within the barrier from incoming damage. The barrier will break after absorbing 50 + (10 × level) per ally within 1100-units on activation, up to 250 + (50 × level) damage (5x5 Summoner's Rift).
- The shield-strength is shared by all allies within the barrier, rather than each ally gaining a smaller shield. For instantaenous area of effect abilities, all allies will receive an equal portion of the shield.
- The barrier is centred on the caster and will move with them.
- The shield does not mitigate non-damaging effects nor does it redirect the effects to the caster.
- The Triskelion - NEW ITEM!
- Flavor Text: "The Sun... The Moon... The..." — Etched on the reverse, too scuffed to make out.
- Recipe: Guardian's Horn has been reworked and is available on Summoner's Rift. + + 435g = 2300g
- Grants +400 health and +100% health regeneration
- Grants Spoils of War (as with Face of the Mountain).
- Grants Unique Passive: Nearby enemy spell casts reduce the cooldown of Deadly Phalanx by 1 second.
- Grants Unique Active - Deadly Phalanx: You gain 30% movement speed for 3 seconds. After those 3 seconds, a spectral charge presses forward 400 units dealing 100 (+10% bonus health) magic damage to enemies hit. 60 second cooldown. The damage area is a trapezoid - starts wide and gets wider over the duration.
Spellthief's Edge[]
- Ability power increased to 10 from 5.
- Mana regeneration removed (previously 25%).
- Gold generation removed (previously 2).
- Tribute now replenishes 8 mana.
- Ability power increased to 20 from 10.
- Mana regeneration reduced to 50% from 100%.
- Tribute now replenished 15 mana.
- Ability power increased to 60 from 50.
- No longer grants Tribute.
- Now grants Shard of True Ice: Your damage abilities and basic attacks against champions and structures deal 15 bonus damage and replenish 15 mana. Champions can only be damaged by this effect 3 times per 10 seconds.
- Active named Creeping Frost.
- Ghosts now target, chase and collide with stealthed champions and grant true sight.
- Now summons up to 2 / 3 / 4 / 5 / 6 ghosts, based on game time.
- Goblet of True Ice - NEW ITEM!
- Based on an item by Lukeatlook.
- New Recipe: + + 450 = 2250
- Grants +40 ability power, +30 magic resistance, +100% mana regeneration and +4 gold generation.
- Grants Mana Font.
- Grants Unique Passive - Creeping Frost: Applies a stack of Frost for 10 seconds whenever you deal ability damage, stacking up to 5 times.
- Grants Unique Passive - Frost Bite: Deals 100 magic damage plus 20 (+5% AP) per stack of Frost (maximum of 200 (+25% AP)) to all nearby enemies affected by Frost, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.
Tracker's Knife[]
- Taken from my Jungle Rework.
- Combine cost reduced to 150 from 350.
- Unique Passive - Warding removed.
- Grants UNIQUE PASSIVE - TOOTH AND NAIL: Basic attacks deal 20 bonus true damage versus monsters. Damaging a monster restores 30 health over 5 seconds. Killing a large monster grants +30 bonus experience.
- Now grants Unique Passive - Trailblazer: You place markers above jungle camps that were cleared by the enemy. You can interact with these markers to gain strategic information - showing a respawn timer and summoning a jungle spirit that seeks its killer for up to 6 seconds. (90 second cooldown)
- Builds into: Skirmisher's Sabre, and . , , Marauding Hydra, ,
- LIMITATION: Limited to 1 Jungle item.
- Recipe: 600 = 2250 + +
- Grants +300 health, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants UNIQUE PASSIVE - TOOTH AND NAIL.
- Grants Unique Passive - Trailblazer.
- Grants Unique Passive - Herald's Sight: Your Stealth Wards in the River are visible but have 25% increased sight range and can see over walls.
- Grants UNIQUE ACTIVE - WARDING: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop. Large monster kills restores 1 charge.
- LIMITATIONS:
- Limited to 1 Jungle item.
- Limited to 3 Stealth Wards on the map at a time.