Goals[]
I personally can't stand
, and . Upgrading shouldn't just give more raw stats because more stats shouldn't ever be the solution to the problem. There should be decision making. Versus an autoattacker, you have plenty of armor options - but versus any other damage dealers...?So the goal here is: options. (With a sub-goal of removing the above three items, at least as stat-only upgrades.)
- Component for:
,,and. - Replaced by:
- ( ) - Damage reduction from attacks that exceed a percentage of your maximum health.
- ( + ) - AOE slow active.
- ( + ) - Reflected damage on-hit.
- ( + ) - Point Runner.
- ( + )
- ( + ) - Attack speed slow.
- Component for:
,,and. - Replaced by:
- ( + + ) - Mana sustain
- ( + ) - Poke protection
- ( + ) - Burst protection
- ( ) - Spell shield
- ( + ) - Health sustain
- Component for:
,,,and. - Replaced by:
- ( ) - AOE damage.
- ( + ) - Engage active.
- ( ) - Stacking health.
- ( ) - CDR.
- ( + )- Rage passive.
- ( ) - Movement speed.
- ( + ) - Anti-poke.
Changes[]
- General
- As with +% Base Mana Regeneration, the amount of bonus damage reduction gained from purchases is displayed in the tooltip.
- For example, purchasing on a champion with 30 MR would show +25 Magic resistance (12.5%) . The next Mantle would show +25 Magic resistance (9%).
- Reagents
- Immolate damage changed to 7 (+0.5% current health) from 5 + (1 × level).
- Combine cost increased to 550 from 450.
- Armor reduced to 30 from 40.
- Grants Unique Passive - Valiant: Blocks the next basic attack that would deal more than 15% of your maximum health (before reductions). This cannot happen again for 25 seconds.
- Builds into: , and .
- - NEW ITEM!
- Availability: Available on all modes.
- Recipe: 350 = 1000 + +
- Grants 25 magic resistance and 25% base health regeneration.
- Grants Unique Passive - Valor: You have a shield that mitigates the next 30 (+10 per level) magic damage. This shield regenerates at a rate of 5 per second if you have not taken damage from an enemy champion in the last 9 seconds.
- Builds into: , , , and .
- Now grants Unique Active - Icy: Slows the movement speed of nearby enemy units by 25% for 2 seconds. 60 second cooldown (700 Range).
- Builds into: and .
- - REWORKED!
- Availability: Now available on all modes.
- Combine cost reduced to 270g from 435g.
- Total cost reduced to 850g from 1015g.
- Health regeneration reduced to 50% from 125%.
- Active no longer grants armor or magic resistance.
- Builds into: The Triskelion, and . , , , ,
- New Recipe: + 750 = 1150
- Attack damage removed.
- Health increased to 200 from 150.
- Grants Unique Passive - Conquest: Killing a unit permanently grants 5 maximum health, stacking up to 40 times (200 health).
- Builds into: , , , , , , and .
- Magic resistance reduced to 25 from 30.
- Unique Active - Quicksilver: Creates a spell shield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown.
- Builds into: , , , , and .
- - NEW ITEM!
- Recipe: + + 400 = 1000
- Unique Passive - Barbs: Reflects half the damage from basic attacks that exceeds 10% of your current health back to the attacker as magic damage.
- Builds into: .
- Availability: Now available on all modes.
- Point Runner will now grant bonus movement speed while moving toward turrets and Rally Points.
- Rally Points: , and .
- Builds into: , , , , and .
- Magic resistance reduced to 30 from 35.
- Builds into: , , and .
- - NEW ITEM!
- Recipe: + + 300 = 600
- Grants +100% base health regeneration.
- Grants Unique Passive: Unit kills restore 0.5% of your maximum health.
- Builds into: and .
- Finished items
- VPBE version -
“ | Why does the best MR item on the Rift not build from Spectre's Cowl? Particularly since it also grants health? Why do we have an point-blank-area damaging item that doesn't build from Bami's? Wait... why is the best MR item also one of, if not, the best anti-MR item? Why is AP and MR on the same item, still? |
— Emptylord | |
- New recipe: 650 = 2500 + +
- Grants +350 health and +80 ability power
- Grants Unique Passive - Immolate: Every 2 seconds a pulse emanates dealing 40 (+15% AP) magic damage to nearby enemies and reducing their Magic Resistance by 5% for 6 seconds, stacking up to 30%.
- New Recipe: + + 750 = 3000
- Ability power increased to 80 from 60.
- Magic resistance removed.
- Now grants 50% base health regeneration.
- Now grants Unique Passive: Nearby enemy spell casts reduce the cooldown of Promote by 1 second.
- Promoted Minion now grants Unique Aura - Rally Point: Nearby allied champions and minions gain 30% bonus movement speed that builds up over 2 seconds while moving toward a turret or another Rally Point. 1100 radius.
- New Recipe: + + 500 = 2900
- Health regeneration removed.
- Revised Active - Quicksilver: Creates a spell shield that blocks the next enemy ability within 1.5 seconds. Successfully blocking an ability restores 10% of your maximum health. 45 second cooldown.
- Immolate damage changed to 12 (+1% current health) from 15 + (0.6 × level).
- Bonus damage versus monsters reduced to 50% from 100%.
- New Effect: Damage now increased by up to 50% with time in combat. This multiplier will affect damage to non-monsters; and is additive with monster bonus.
- New Recipe: +
- Health reduced to 400 from 600.
- Grants Unique Passive - Valiant: Blocks the next basic attack that would deal more than 15% of your maximum health (before reductions). This cannot happen again for 25 seconds.
- New Recipe: + + 600 = 2900
- Revised Active - Quicksilver: Creates a spell shield that blocks the next enemy ability within 1.5 seconds, granting 50% bonus movement speed for 2 seconds upon successfully blocking an ability. 45 second cooldown.
- Recipe cost increased to 700g from 450g.
- Total cost increased to 2700g from 2450g.
- Cooldown reduction reduced to 10% from 20%.
- Aura removed.
- Now grants Unique Active - Icy: Slows the movement speed of nearby enemy units by 40% and applies Cold Steel for 2 (+1 second per 500 bonus mana) seconds, as well as granting you 15% attack speed per enemy champion hit for the same duration. 60 second cooldown (700 Range).
- New Recipe: + + 900 = 3000
- Passive given the name Revival.
- Cooldown reduced to 240 seconds from 300 seconds.
- Grants Unique Passive - Valiant: Blocks the next basic attack that would deal more than 15% of your maximum health (before reductions). This cannot happen again for 25 seconds.
- Grants Unique Passive - Quicksilver: Removes all debuffs from your champion and creates a spell shield that blocks the next enemy ability within 1.5 seconds. 120 second cooldown.
- New Recipe: + + 1050 = 2900
- Magic resistance increased to 50 from 20.
- Legion removed.
- Active removed.
- Grants Unique Passive - Valor: You gain a shield that mitigates the next 30 + (15 × level) magic damage. The shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 15 seconds. While shielded, you gain Valor's Aid.
- Grants Unique Passive - Valor's Aid: Nearby allied champions generate a magic damage shield at a rate of 30 per second, up to 30 + (15 × level), if they have not taken damage from an enemy champion in the last 1.5 seconds. Valor's Aid will not stack with Valor, if the ally possesses their own source of Valor.
- New Recipe: 300 = 1850. + +
- New Effect: The "bind" effect is now more similar to or , rather than a tether. The target is surrounded by a bubble that resembles their protector, similar to , and there is a UI element similar to - except the Martyr's health bar is visible.
- New Effect: Grants your target 30% bonus movement speed while you're bound to them. Still has the redirect effect.
- Revised Active - Quicksilver: Creates a spell shield that blocks the next enemy ability within 1.5 seconds. Successfully blocking an ability grants 50% bonus movement speed for 2 seconds. 45 second cooldown.
- Recipe: 400 = 2300. + +
- Cooldown reduction removed.
- Magic resistance increased to 50 from 40.
- Revised Active - Quicksilver: Places a spell shield on the target ally and yourself that blocks the next enemy ability within 1.5 seconds. 90 second cooldown. If there is no valid target under the cursor, Quicksilver will automatically select the nearest allied champion. The cooldown is reduced to 45 seconds if there were no allied champions nearby.
- Availability: Now available on all modes.
- New Recipe: + + 300 = 2600
- Grants +50 magic resistance, +50 armor and +50 ability power.
- Revised Active - Quicksilver: Creates a spell shield that blocks the next enemy ability within 1.5 seconds. Successfully blocking an ability grants +25 ability power, +25 armor, +25 magic resistance and +35% tenacity for 5 seconds. 45 second cooldown.
- Availability: Now available on all modes.
- New Recipe: + + 800 = 2500
- Now grants 100% base health regeneration.
- Mana removed.
- Passive removed.
- Unique Passive - Valor: You have a shield that mitigates the next 30 (+10 per level) magic damage. This shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 1.5 seconds. All damage mitigated by Valor is stored.
- Active cooldown reduced to 60 seconds form 90.
- New Recipe: + + 650 = 2750
- Magic resistance reduced to 60 from 70.
- Now grants 60 armor.
- Passive is now named Valor.
- Now grants Unique Passive - Point Runner: Grants 30% bonus movement speed that builds up over 2 seconds while moving toward turrets (including fallen turrets) and Rally Points.
- New Recipe: + +
- New Recipe: +
- Unique Passive - Cold Steel
- New Effect: Cold Steel's attack speed reduction is now doubled if the attacker critically strikes.
- New Effect: Attacks against you also reduce the cooldown of Battle Cry by 1 second.
- No longer reduces damage from critical strikes.
- New Active - Battle Cry: Breaks free of any active slow or root effects and grants 30% bonus movement speed for 3 seconds. 25 second cooldown.
- New Recipe: + + + 850
- Active is now named Battle Cry.
- Now grants Unique Passive: Nearby enemy spell casts reduce the cooldown of Battle Cry by 1 second.
- Magic resistance reduced to 50 from 55.
- - NEW ITEM!
- Recipe: 700 = 2550 + +
- Now grants 100% health regeneration.
- Now grants 40 armor.
- Cooldown reduction removed.
- Passive removed.
- Now grants Unique Passive - Point Runner: Grants 30% bonus movement speed that builds up over 2 seconds while moving toward turrets (including fallen turrets) and Rally Points.
- Now grants Unique Passive: Nearby enemy spell casts reduce the cooldown of Rally by 1 second.
- Now grants Unique Active - Rally: Summons a beacon at the target location for 8 seconds that grants nearby allied champions 50 bonus damage versus champions and structures as well as Point Runner. (60 second cooldown; 800 cast range; 1100 aura range)
- The standard can be targeted by allied dash abilities.
- The standard grants sight over a 700-unit area.
- The activated portion of Stark's Fervor counts as a support ability for the purposes of granting assists.
- New Recipe: + + 600 = 2600
- Health reduced to 400 from 450.
- Armor increased to 50 from 45.
- Now grants +100% base health regeneration.
- Immolate damage changed to 30 (+0.75% current health) (+0.75% of enemy's current health from 25 + (1 × level).
- Now grants UNIQUE Passive - Point Runner: Grants 30% bonus movement speed that builds up over 2 seconds while moving toward turrets (including fallen turrets) and Rally Points.
- - REWORKED!
- New Recipe: + + 450 = 2300
- Grants 100 armor.
- Grants Unique Passive - Barbs: Reflects half the damage taken from basic attacks that exceeds 10% of your current health back to the attacker as magic damage.
- Grants Unique Passive - Valiant: Blocks the next basic attack that would deal more than 15% of your maximum health (before reductions), reflecting half the damage blocked. This cannot happen again for 25 seconds.
- Flavour Text: I can't shake the feeling that this frozen relic is watching me." — Hermit Lyte.
- Recipe: +
- Grants 40 ability power, 450 health, 50 armor and 100% base health regeneration.
- Grants Unique Passive - Glory: Grants 6 ability power for a champion kill or 4 ability power for a champion assist, up to 40.
- Now grants UNIQUE Passive - Point Runner: Grants 30% bonus movement speed that builds up over 2 seconds while moving toward turrets (including fallen turrets) and Rally Points.
- Grants Unique Active - Supremacy: For the next 8 seconds, you gain control of allied minions that come within 1100 range. Minions cannot enter the river or jungle. Minions under your influence gain 20% bonus attack speed and massive bonus movement speed. Minions under your control will behave like - follow you around and attack your attack target.
- New Recipe: + +
- New Recipe: + + 650
- Now grants 50% base health regeneration.
- No longer steals magic resistance.
- Unique Passive - Valor: Basic attacks generate a shield that mitigates the next 30 magic damage for 3.5 seconds, stacking up to 300. The shield will decay when out of combat for 25 seconds.
- New Recipe: + + 650 = 2750
- Health regeneration reduced to 100% from 150%.
- Now grants Unique Passive - Valor: Grants a shield that absorbs up to 30 + (10 × level) damage. This shield refreshes after no damage is taken from enemy champions for 9 seconds.
- Now grants Unique Passive - Point Runner: Grants 30% bonus movement speed that builds up over 2 seconds while moving toward turrets (including fallen turrets) and Rally Points.