Whenever Mutiny kills an enemy minion or neutral monster, he enslaves their bones; summoning a skeleton for 4 seconds. Enemy champions are enslaved for 7 seconds, and have increased enhanced attack speed and base health. Skeletons will prioritize Mutiny's most recent attack target.
Health: 100 (minion) / 200 (champion) + (25 x level)
Armor: 30
Magic Resistance: 50
Ghost In The Swell
Range: 625
Cooldown: 12 / 10 / 8 / 6 / 4 seconds
Active: Mutiny signals his ship. After a briefly delay, a ghostly ship appears at the point of cast and fires a barrage of 4 cannonballs in a wide shot dealing physical damage in a small area about each enemy hit. Each cannonball will only hit one enemy, and each enemy can only be hit by one cannonball.
Active: Mutiny extinguishes all nearby skeletons, replenishing a base amount of health plus additional health and mana per skeleton consumed.
Additionally, enemies who were in the vicinity of an extinguished skeleton are afflicted with rot. Rot slows attack speed by 25% and deals magic damage per second for 3 seconds that strengthens based on missing health.
Magic Damage: 10 / 13 / 16 / 19 / 21 (+12% AP) (+1.3 / 1.6 / 1.9 / 2.2 / 2.5 % of target's missing health) per second
Diameter of Rot Area: 350
Hollow Scream
Range: 625
Cooldown: 12 seconds
(Active): Mutiny unleashes a gut-wrenching scream, slowing enemies within the large cone for 3 seconds. Enemies facing Mutiny take magic damage and are silenced for 1.5 seconds. Skeletons hit by Hollow Scream gain 35% bonus movement speed and their life span is refreshed.
If cast within Turn The Tides' whirlpool, a wave erupts at the targeted edge creating an area of impassible terrain for 1.5 seconds.
Active: Mutiny draws in all nearby enemies and summons a mighty whirlpool for 7 seconds that deals magic damage per second to enemies caught within the swell. The whirlpool applies a constant inward force that will drag stationary enemies toward its center; while effectively slowing and hasting enemies by up to 40% depending on their velocity from the center.
Mutiny features 150 attack range for the same reason as Diana, and for a similar reason as to why Alistar, Fizz and Riven ignore unit collision: to prevent them tripping over their own kits. Turn the Tides, like Moonfall draws in all nearby enemies; combined with a possible half-dozen skeletons, I'm taking the necessary precautions to avoid pathblocking.
Skeleton Crew
Whenever Mutiny kills an enemy minion or neutral monster, he enslaves their bones for 4 seconds; summoning a skeleton for 4 seconds. Enemy champions are enslaved for 7 seconds, and have increased enhanced attack speed and base health. Skeletons will prioritize Mutiny's most recent attack target.
Skeleton Crew is a passive ability that activates whenever Mutiny scores the killing blow on an enemy unit, summoning a copy of that unit for a length of time or until it is killed. The "skeleton" is an uncontrollable pet that prioritizes Mutiny's most recent attack target. The skeletons of minions and neutral monsters last for 4 seconds, while the skeletons of champions last for 7 seconds. Skeletal champions have increased base health, attack speed and use a larger in-game model than skeletal minions.
Skeletal Minions and Skeletal Champions have a different appearance, but their appearance is independant of the champion.
Skeletons will not retain any of the target's passive abilities, and will not apply any of Mutiny's (such as Mana Barrier and Madred's Bloodrazor.
The damage inflicted by skeletons is still attributed to Mutiny, and scoring a killing blow with a soul will trigger the summoning of a new soul.
Skeletons ignore unit collision and will not path block enemies.
Skeletons utilize the "timer bar", similar to wards and Zyra's plants.
Ghost In The Swell
Range: 625
Cooldown: 12 / 10 / 8 / 6 / 4 seconds
Active: Mutiny signals his ship. After a briefly delay, a ghostly ship appears at the point of cast and fires a barrage of 4 cannonballs in a wide shot dealing physical damage in a small area about each enemy hit. Each cannonball will only hit one enemy, and each enemy can only be hit by one cannonball.
Ghost In The Swell is a collision skillshot. When first activated Mutiny signals for his ship, which begins materializing at the point of cast in tangent to the direction of cast.After a brief delay, the ship will stop and fires 4 cannonballs that deal physical damage in a small area around the first enemy they hit. Each cannonball can only hit one enemy, and each enemy can only be hit by one cannonball. Enemies cannot be damaged by multiple cannonballs. Mutiny is not rooted during the delay.
Ghost In The Swell does not trigger on-hit effects.
Ghost In The Swell triggers spell vamp and Rylai's Crystal Scepter similarly with all area of effect abilities with diminished effect.
There is a very brief cast time on activation, and so will interrupt movement.
If Ghost In The Swell is cast while standing within Turn The Tides it will have a different exit-animation. Rather than dissipate like a cloud of steam, it will be dragged in a spiral; down into the abyss. This will apply to both allied and enemy Mutinys.
Cull To Arms
Range: 1000 (diameter)
Cooldown: 18 seconds
Active: Mutiny extinguishes all nearby skeletons, replenishing a base amount of health plus additional health and mana per skeleton consumed.
Additionally, enemies who were in the vicinity of an extinguished skeleton are afflicted with rot. Rot slows attack speed by 25% and deals magic damage per second for 3 seconds that strengthens based on missing health.
Magic Damage: 10 / 13 / 16 / 19 / 21 (+12% AP) (+1.3 / 1.6 / 1.9 / 2.2 / 2.5 % of target's missing health) per second
Diameter of Rot Area: 350
Cull To Arms is a point blank area of effect ability that explodes all nearby skeletons, causing Mutiny to replenish health equal to a base amount plus additional health and mana per skeleton consume, while apply Rot to enemies surrounding skeletons. Rot applies an attack speed slow and deals magic damage over time that scales with missing health.
Cull To Arms cannot be activated unless there is at least 1 active skeleton.
The health restored by Cull To Arms is affected Grievous Wound, and will benefit from Spirit Visage.
Unlike Fizz'sSeastone Trident, rot's damage is calculated each second and not on application.
Hollow Scream
Range: 625
Cooldown: 12 seconds
Active: Mutiny unleashes a gut-wrenching scream, slowing enemies within the large cone for 3 seconds. Enemies facing Mutiny take magic damage and are silenced for 1.5 seconds. Skeletons hit by Hollow Scream gain 35% bonus movement speed and their life span is refreshed.
If cast within Turn The Tides' whirlpool, a wave erupts at the targeted edge creating an area of impassible terrain for 1.5 seconds.
Hollow Scream is a conic area of effect ability that slows all enemies units in the target area for 3 seconds and empowers allied skeletons. Additionally, Hollow Scream will silence and deal magical damage to all enemies facing Mutiny. If Mutiny is standing within Turn The Tide's whirlpool, he creates an area of impassible terrain at the targeted edge for 1.5 seconds.
Hollow Scream will trigger spell vamp and Rylai's Crystal Scepter to enemies damaged similarly with all area of effect abilities with diminished effect.
Hollow Scream will damage Black Shield and the silence/slow will be negated.
Hollow Scream considers the direction of champions while they spin by eithre the direction they were facing before spinning (for spells like Death Lotus, or the direction they're moving while spinning (for spell like Judgment.
Enemies facing Mutiny are both slowed and silenced.
Skeletons retain the bonus movement speed until they die. The effect does not stack.
Active: Mutiny draws in all nearby enemies and summons a mighty whirlpool for 7 seconds that deals magic damage per second to enemies caught within the swell. The whirlpool applies a constant inward force that will drag stationary enemies toward its center; while effectively slowing and hasting enemies by up to 40% depending on their velocity from the center.
Magic Damage: 90 / 120 / 150 (+40% AP) per second
Turn The Tides is a point blank area of effect ability that pulls all enemy units in an area around Mutiny toward him, while summoning a large whirlpool in same area. Enemy units standing within the whirlpool have their movement disrupted and take magic damage per second.
Turn The Tides will trigger spell vamp and Rylai's Crystal Scepter similarly with all area of effect abilities with diminished effect.
Turn The Tides will pop spell shield on activation. Spell shields will not block the whirlpool's damage and slow once it has been summoned.
Turn The Tides will damage Black Shield and the pull/movement modifier will be negated.
The whirlpool remains at the location it was summoned for the full duration, and will not fizzle if Mutiny dies, is disrupted or leaves the vacinity.
The maximum haste/slow is applied when aligned directly with the center.
The pull will also turn all enemies to face Mutiny.
Lore
Written by my friend, Jeeves. The wreck of the Blue Flame has long been an icon of Bilgewater's harbor. The namesake of the island itself, the derelict vessel is all that remains of the once-great Pirate King. Well, almost all. Prized from the ship rotten hull, the Captain's Lock remains unopened within the city's coffers awaiting such a day that it's key is discovered.
It was the Saltwater Scourge, self-appointed ruler of Bilgewater, who happened across such a key. But within the chest was nothing but a treasure map and another box, humble and wooden. Too busy to labor himself, Gangplank savvied a crew and set the two artefacts to sea. After many arduous months of sailing, the crew finally arrived at the map's destination.
The sole inhabitant of the island was a skeleton, leaning against a blackened rock with a ring of animal bones around him and a gun still clutched in one hand. On the rock behind was scrawled a single word: MUTINY. This, then, was the Pirate King; a decrepit skeleton abandoned by his own crew to a horrible fate. Why, then, was there a map leading to his location? And what was in the box? The answer to both lay in the bleached bones of the skeleton. Inside the ribcage sat a small, silver key, evidently having been consumed by the man at some point prior to his death. Now, it waited for eager hands to deliver it unto the box.
When the key was turned, the lid sprang open, and a beating heart was revealed, dark with age, but still pumping with life. Dark mists rose from the corners of the box and filled the sky, causing it boil with thunder and lightning. The heart itself rose from the box and floated to the skeleton, embedding itself in its former master's chest cavity. Slowly, surely, the Pirate King returned to life, the black magic he used to seal his soul away returning his decayed flesh to his form. By the end of the transformation, the man stood before the crew who had sought nothing but knowledge, terrible in his vengeance and powerful in his mysticism. He spoke only one word, then...a horrible rattle from another world: “Mutiny...”
Or so the stories go. The sailors that returned from that fateful trip were quite clearly mad and contradicted one another on nearly every point. Whatever happened, there is still one fact that cannot be disputed. From points unknown, whether some far-off island or the depths of the Hell itself, a man has come. A man who can raise the dead and set them to his will. A man who can summon the ghost of the Blue Flame itself. A man who has declared himself the once and eternal Pirate King.
"A captain who goes down with his ship will rise with it."
―Mutiny, the Pirate King
Quotes
Upon selection
"I serve." (Slow laughter)
Movement
"I am there."
"Do you fear death?"
"Fear the depths."
"I can not rest."
"Do you feel a chill?"
"I serve." (Slow laughter)
Attacking
"Your time is short."
"Dead men tell no tales..."
"I offer you escape."
"Serve me."
"How will you kill me?"
"To the Locker with you!"
"You will not see the Green."
Upon summoning a skeleton with Skeleton Crew
"No rest for you yet."
"I'm not done with you."
"Join me!"
"Postpone your judgement."
When an skeleton is killed
"Ha. I guess I'll have to make more."
Upon using Ghost In The Swell
"Rise my pet."
"Finish them!"
Taunt
Mutiny lifts his gun and holds it aloft, examines it, then raises his sabre in preference.
"I've got one shot left in this... I won't need it to finish you."
"Ha! (Mock Fear): Puh-puh-parrrley? (Normal Voice): Or I could just end this now!"
Joke
"Were you expecting an illiterate fool?"
"At school, I'll have you know I got high-Cs." (Laughs)
"I don't need to see them to kill them."
"I'll just hold out my blade and they'll run themselves through!" (Laughs)
Patch history
October 25:
Cull To Arms
Now heals for a base amount of health, 40 / 90 / 140 / 190 / 240 (+100% AP) increased from nothing.
Health and mana per skeleton reduced to 20 / 30 / 40 / 50 / 60 from 40 / 80 / 120 / 160 / 200 (+50% AP)
The healing per skeleton is no longer capped, due to the number changes being less open to abuse.
October 23:
Skeleton Crew
Enslaved souls are now skeletons.
Skeletons feature fixed stats, and no longer scale with the slain enemy.
Tooltip updated to clarify that the souls do not roam, they only attack Mutiny's attack target.
Skeletons will use the attack logic of Elise's Spiderlings: prioritizing her attack target, but are capable of roaming when Elise is out of combat.
Can no longer enslave boss monsters.
September 22:
Turn The Tides diameter reduced to 1000 from 1100.
Revision 3:
The Blue Flame
Renamed Ghost In The Swell.
Now fires 4 cannonballs instead of 5.
Dark Vortex renamed Turn The Tides.
Cull To Arms now uses a fixed cap.
Revision 2:
Skeleton Crew
Champion Souls now have 45% reduced attack damage and 50% reduced health.
Hollow Scream
No longer grants bonus attack damage to souls.
Now refreshes the life span of affected souls.
Ground Swell
Renamed Dark Vortex
Now applies an inward force rather than only slowing/hasting.
Revision 1:
No Rest
Renamed to Skeleton Crew.
Souls deal 50% reduced damage to towers and take 50% increased damage.
Ghost Ship renamed to The Blue Flame.
Cull To Arms now replenishes reduced health per additional soul when multiple souls are consumed.
Hollow Scream
No longer deals 50% bonus damage to minions.
Now creates impassible terrain when used in conjunction with Ground Swell.
Ground Swell (Active): Pulls in surrounding enemies then summons a whirlpool that damages and disrupts movement.
Added:
No Rest (Innate): Enslaves the souls of enemies killed.
Ghost Ship (Active): Fires 5 thin skill shots in a wide barrage that deal damage in a small area on hitting an enemy.
Cull To Arms (Active): Kills all souls: replenishes Mutiny's health and mana while rotting nearby enemies.
Hollow Scream (Active): A cone that slows. If enemies are facing Mutiny, they are silenced and damaged. Souls gain bonus movement speed and attack damage. Deals 50% increased damage to minions.
No ultimate.
Appearance
The following are not drawings of Mutiny, merely some awesome pieces of artwork that could inspire Mutiny's appearance!
This piece looks badass, particularly the weapon. The general appearance of rotting, with coral/wildlife growing on his blade (which you'd expect from an undead pirate). Courtesy of Tin Reaper
Cyborg-parts aside, perhaps the more hench body-type with a peg-leg would make him more distinct from Gangplank. Throw in Tin Reaper's awesome sword, of course. Courtesy of TristJones
I liked this piece for the Captain Barbossa feel ("You better start believing in ghost stories"), and also that it looks like a League splash-art. I would like to stress that Mutiny does not use a gun (although he would have one on his belt). Courtesy of Free Code Source