the Pirate King
Advanced attributes: Interrupt, Mana Heal, Pet, Pusher, Self Heal, Slow
Mutiny features 150 attack range for the same reason as Diana, and for a similar reason as to why Alistar, Fizz and Riven ignore unit collision: to prevent them tripping over their own kits. Turn the Tides, like Moonfall draws in all nearby enemies; combined with a possible half-dozen skeletons, I'm taking the necessary precautions to avoid pathblocking.
Skeleton Crew is a passive ability that activates whenever Mutiny scores the killing blow on an enemy unit, summoning a copy of that unit for a length of time or until it is killed. The "skeleton" is an uncontrollable pet that prioritizes Mutiny's most recent attack target. The skeletons of minions and neutral monsters last for 4 seconds, while the skeletons of champions last for 7 seconds. Skeletal champions have increased base health, attack speed and use a larger in-game model than skeletal minions.
- Skeletal Minions and Skeletal Champions have a different appearance, but their appearance is independant of the champion.
- Baron Nashor, Dragon, Ebonmaw and Vilemaw cannot be enslaved.
- If Mutiny kills Karthus, Kog'Maw or Zyra, Mutiny will not gain a soul until the end of their passives.
- Similarly, if Mutiny kills a unit affected by Omen of Death, he will not gain a soul until Yorick's ultimate ends.
- Skeletons benefit from Mutiny's armor penetration on their attacks.
- Skeletons will not pop spell shield or damage Black Shield with their attacks.
- Skeletons will not trigger spell vamp or .
- Skeletons will not retain any of the target's passive abilities, and will not apply any of Mutiny's (such as Mana Barrier and .
- The damage inflicted by skeletons is still attributed to Mutiny, and scoring a killing blow with a soul will trigger the summoning of a new soul.
- Skeletons ignore unit collision and will not path block enemies.
- Skeletons utilize the "timer bar", similar to wards and Zyra's plants.
Ghost In The Swell is a collision skillshot. When first activated Mutiny signals for his ship, which begins materializing at the point of cast in tangent to the direction of cast.After a brief delay, the ship will stop and fires 4 cannonballs that deal physical damage in a small area around the first enemy they hit. Each cannonball can only hit one enemy, and each enemy can only be hit by one cannonball. Enemies cannot be damaged by multiple cannonballs. Mutiny is not rooted during the delay.
- Ghost In The Swell does not trigger on-hit effects.
- Ghost In The Swell triggers spell vamp and similarly with all area of effect abilities with diminished effect.
- Ghost In The Swell pops spell shield.
- Ghost In The Swell will not damage Black Shield.
- There is a very brief cast time on activation, and so will interrupt movement.
- If Ghost In The Swell is cast while standing within Turn The Tides it will have a different exit-animation. Rather than dissipate like a cloud of steam, it will be dragged in a spiral; down into the abyss. This will apply to both allied and enemy Mutinys.
Cull To Arms is a point blank area of effect ability that explodes all nearby skeletons, causing Mutiny to replenish health equal to a base amount plus additional health and mana per skeleton consume, while apply Rot to enemies surrounding skeletons. Rot applies an attack speed slow and deals magic damage over time that scales with missing health.
- Cull To Arms cannot be activated unless there is at least 1 active skeleton.
- Cull To Arms does not trigger on-hit effects.
- Cull To Arms triggers spell vamp and similarly with all area of effect abilities with diminished effect.
- Cull To Arms pops spell shield.
- Cull To Arms will damage Black Shield.
- The health restored by Cull To Arms is affected Grievous Wound, and will benefit from .
- Unlike Fizz's Seastone Trident, rot's damage is calculated each second and not on application.
Hollow Scream is a conic area of effect ability that slows all enemies units in the target area for 3 seconds and empowers allied skeletons. Additionally, Hollow Scream will silence and deal magical damage to all enemies facing Mutiny. If Mutiny is standing within Turn The Tide's whirlpool, he creates an area of impassible terrain at the targeted edge for 1.5 seconds.
- Hollow Scream does not trigger on-hit effects.
- Hollow Scream will trigger spell vamp and to enemies damaged similarly with all area of effect abilities with diminished effect.
- Hollow Scream pops spell shield.
- Hollow Scream will damage Black Shield and the silence/slow will be negated.
- Hollow Scream considers the direction of champions while they spin by eithre the direction they were facing before spinning (for spells like Death Lotus, or the direction they're moving while spinning (for spell like Judgment.
- Enemies facing Mutiny are both slowed and silenced.
- Skeletons retain the bonus movement speed until they die. The effect does not stack.
- Mutiny features an Easter egg with Mordekaiser. If Hollow Scream hits an allied Children of the Grave, it will be granted bonus movement speed.
Turn The Tides is a point blank area of effect ability that pulls all enemy units in an area around Mutiny toward him, while summoning a large whirlpool in same area. Enemy units standing within the whirlpool have their movement disrupted and take magic damage per second.
- Turn The Tides does not trigger on-hit effects.
- Turn The Tides will trigger spell vamp and similarly with all area of effect abilities with diminished effect.
- Turn The Tides will pop spell shield on activation. Spell shields will not block the whirlpool's damage and slow once it has been summoned.
- Turn The Tides will damage Black Shield and the pull/movement modifier will be negated.
- The whirlpool remains at the location it was summoned for the full duration, and will not fizzle if Mutiny dies, is disrupted or leaves the vacinity.
- The maximum haste/slow is applied when aligned directly with the center.
- The pull will also turn all enemies to face Mutiny.
LoreThe wreck of the Blue Flame has long been an icon of Bilgewater's harbor. The namesake of the island itself, the derelict vessel is all that remains of the once-great Pirate King. Well, almost all. Prized from the ship rotten hull, the Captain's Lock remains unopened within the city's coffers awaiting such a day that it's key is discovered.
It was the Saltwater Scourge, self-appointed ruler of Bilgewater, who happened across such a key. But within the chest was nothing but a treasure map and another box, humble and wooden. Too busy to labor himself, Gangplank savvied a crew and set the two artefacts to sea. After many arduous months of sailing, the crew finally arrived at the map's destination.
The sole inhabitant of the island was a skeleton, leaning against a blackened rock with a ring of animal bones around him and a gun still clutched in one hand. On the rock behind was scrawled a single word: MUTINY. This, then, was the Pirate King; a decrepit skeleton abandoned by his own crew to a horrible fate. Why, then, was there a map leading to his location? And what was in the box? The answer to both lay in the bleached bones of the skeleton. Inside the ribcage sat a small, silver key, evidently having been consumed by the man at some point prior to his death. Now, it waited for eager hands to deliver it unto the box.
When the key was turned, the lid sprang open, and a beating heart was revealed, dark with age, but still pumping with life. Dark mists rose from the corners of the box and filled the sky, causing it boil with thunder and lightning. The heart itself rose from the box and floated to the skeleton, embedding itself in its former master's chest cavity. Slowly, surely, the Pirate King returned to life, the black magic he used to seal his soul away returning his decayed flesh to his form. By the end of the transformation, the man stood before the crew who had sought nothing but knowledge, terrible in his vengeance and powerful in his mysticism. He spoke only one word, then...a horrible rattle from another world: “Mutiny...”
Or so the stories go. The sailors that returned from that fateful trip were quite clearly mad and contradicted one another on nearly every point. Whatever happened, there is still one fact that cannot be disputed. From points unknown, whether some far-off island or the depths of the Hell itself, a man has come. A man who can raise the dead and set them to his will. A man who can summon the ghost of the Blue Flame itself. A man who has declared himself the once and eternal Pirate King.
"A captain who goes down with his ship will rise with it."
- "I serve." (Slow laughter)
- "I am there."
- "Do you fear death?"
- "Fear the depths."
- "I can not rest."
- "Do you feel a chill?"
- "I serve." (Slow laughter)
- "Your time is short."
- "Dead men tell no tales..."
- "I offer you escape."
- "Serve me."
- "How will you kill me?"
- "To the Locker with you!"
- "You will not see the Green."
- "No rest for you yet."
- "I'm not done with you."
- "Join me!"
- "Postpone your judgement."
When an skeleton is killed
- "Ha. I guess I'll have to make more."
- "Rise my pet."
- "Finish them!"
- Mutiny lifts his gun and holds it aloft, examines it, then raises his sabre in preference.
- "I've got one shot left in this... I won't need it to finish you."
- "Ha! (Mock Fear): Puh-puh-parrrley? (Normal Voice): Or I could just end this now!"
- "Were you expecting an illiterate fool?"
- "At school, I'll have you know I got high-Cs." (Laughs)
- "I don't need to see them to kill them."
- "I'll just hold out my blade and they'll run themselves through!" (Laughs)
The following are not drawings of Mutiny, merely some awesome pieces of artwork that could inspire Mutiny's appearance!
- Mutiny was inspired by Disney's Curse of the Black Pearl.
- Mutiny's ship is called The Blue Flame.
- Mutiny possess the buff: "Urhh! I'm a Zombie... Pirate!".
- Mutiny features two Easter eggs:
- Mutiny's taunt references Gangplank's Parrrley and the running joke within Disney's Pirates of the Caribbean.
- One of Mutiny's attack quotes, "You will not see the Green.", refers to both the land and Fiddler's Green (the heaven to Davy Jone's Locker-hell).
- Mutiny's second joke refers to ninjas.