- Confirmed changes
- Add two new tiers.
- Reduced divisions per tier to 4.
- Address Bronze's huge skill diversity.
- Address Diamond V's huge skill diversity.
- The Ranked Season is now split into three splits.
- Your loading screen border now reflects your current rank.
- Rewards are distributed per split.
- Speculation
- MMR distribution between divisions is now adjusted to account for population, rather than being uniform. Bronze, Gold and Diamond (in particular) have smaller brackets to better distribute the sheer quantity of players.
- Division Promotion series reduced to 1 game from 3.
- Tier Promotion series reduced to 3 games from 5.
- Demotion protection significantly reduced.
- Tier Demotions now occur after losing an Underdog Game (i.e. you will be told that losing your next game will result in a Demotion).
- Division Demotions now occur after losing an Underdog Series (i.e. you will be told that losing the series will result in a Demotion).
- Rewards are now distributed based on your season-best, rather than your current rank.
- This is with the exception of Challenger, whose rewards remain competitive (distributed based on the current top players).
- Master and Challenger no longer has distinct rewards with the exception of the physical merchandise and recall animation (i.e. borders and icons are the same).
- Visual Representation Textures assets by vesner
- Tier Exploration