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Red Posts/RiotScruffy's Skarner Rework

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Skarner's next on the chopping block for a minor/quality of play rework. Please note that Skarner is undergoing an iterative process that is changing based on player feedback and internal testing. I will do my best to update regularly.

Italicized lines are editor notes

Please see the Upcoming Rework tab on Skarner Skarner's page.

Feedback:

  • After feedback, we decided to try-out taking Fracture in the other direction - i.e. rather than accentuating Skarner's point-blank playstyle; improve the skill's use as a dedicated skillshot (it's currently stuck halfway between, too short range to poke with and but awkward to use in point-blank situations).

Planned changes:

  • Mana costs reduced across the board.
  • Crystal Slash.png Crystal Slash
    • Slow removed (moved to Fructure).
    • Landing empowered Crystal Slashes now grants Skarner attack speed.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Now grants an accelerating movement speed buff rather than a fixed 15 / 17 / 19 / 21 / 24 %.
      • The movement speed bonus is 30 / 35 / 40 / 45 / 50 % after 3 seconds.
      • While I cannot be sure, it's safe to assume that it doesn't accelerate from 0%. I'd wager Skarner starts with the live amount and it accelerates up to the new amount.
    • Cooldown lowered to 14 seconds from 18.
    • Shield and AP ratio increased.
    • No longer grants attack speed.
  • Fracture.png Fracture
    • We've reverted to the live iteration, so ignore the changes on the second and third iteration.
    • The skill shot is now narrower but longer range.
    • Deals magic damage and slows for 30 / 35 / 40 / 45 / 50 % for 2.5 seconds.
    • No longer applies a mark (so no healing or bonus effects).
    • Cost significantly lowered.
  • Impale.png Impale
    • Improve reliability of Impale successfully going off.
    • Clarification on "reliability": The target is immobilized during Impale's casting time, which prevents them from using movement abilities. Any movement abilities cast before the immobilize will still go off, which will cancel Impale.
    • Note that "canceling" Impale does not put it on cooldown or spend mana.
    • I'm not entirely sure what difference the immobolize makes versus simply suppressing the target immediately, aside from the ability to cleanse+flash (since you can't cleanse suppression) - but the cast time isn't that long.

Feedback:

  • The decaying slow didn't not suit Skarner's play pattern.

Planned changes:

  • Mana costs reduced across the board.
  • Crystal Slash.png Crystal Slash
    • Slow removed (moved to Fructure).
    • Landing empowered Crystal Slashes now grants Skarner attack speed.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Now grants an accelerating movement speed buff rather than a fixed 15 / 17 / 19 / 21 / 24 %.
      • The movement speed bonus is 30 / 35 / 40 / 45 / 50 % after 3 seconds.
      • While I cannot be sure, it's safe to assume that it doesn't accelerate from 0%. I'd wager Skarner starts with the live amount and it accelerates up to the new amount.
    • Cooldown lowered to 14 seconds from 18.
    • Shield and AP ratio increased.
    • No longer grants attack speed.
  • Fracture.png Fracture
    • Revised Active: Skarner's next attack deals bonus magic damage to the target and all enemies in a line behind his target. Enemies damaged are marked for some seconds. If Skarner damages a marked enemy, he will trigger the mark and slows enemies by 40 / 45 / 50 / 55 / 60 % for 3 seconds.
    • This is an attack reset.
    • No longer heals (as per live) or grants attack speed (as per iteration-1).
  • Impale.png Impale
    • Improve reliability of Impale successfully going off.
    • Clarification on "reliability": The target is immobilized during Impale's casting time, which prevents them from using movement abilities. Any movement abilities cast before the immobilize will still go off, which will cancel Impale.
    • Note that "canceling" Impale does not put it on cooldown or spend mana.
    • I'm not entirely sure what difference the immobolize makes versus simply suppressing the target immediately, aside from the ability to cleanse+flash (since you can't cleanse suppression) - but the cast time isn't that long.

Feedback:

  • People are still iffy about the heal being removed, but it's removal frees up room for more power.
  • The alternating slow didn't feel right in play tests.

Planned changes:

  • Mana costs reduced across the board.
  • Crystal Slash.png Crystal Slash
    • Slow removed (moved to Fructure).
    • Landing empowered Crystal Slashes now grants Skarner attack speed.
    • To clarify, empowerment is no longer alternating as per iteration 1.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Now grants an accelerating movement speed buff rather than a fixed 15 / 17 / 19 / 21 / 24 %.
      • The movement speed bonus is 30 / 35 / 40 / 45 / 50 % after 3 seconds.
      • While I cannot be sure, it's safe to assume that it doesn't accelerate from 0%. I'd wager Skarner starts with the live amount and it accelerates up to the new amount.
    • Cooldown lowered to 14 seconds from 18.
    • Shield and AP ratio increased.
    • No longer grants attack speed.
  • Fracture.png Fracture
    • Revised Active: Skarner's next attack deals bonus magic damage to the target and all enemies in a line behind his target. Enemies damaged are marked for some seconds. If Skarner damages a marked enemy, he will trigger the mark and slows enemies by 80% that decays over 3 seconds.
    • This is an attack reset.
    • No longer heals (as per live) or grants attack speed (as per iteration 1).
  • Impale.png Impale
    • Improve reliability of Impale successfully going off.

Core issues with Skarner's kit (both as him, and playing against him):

  • Mana costs
  • Unreliable steroids
  • Permaslow
  • Unreliable ultimate due to blink/dash interaction
  • Fructure's cast style feels awkward for a point-blank melee champion
  • Fructure feels very unrewarding at most stages of the game outside the jungle

Planned changes:

  • Mana costs reduced across the board.
  • Crystal Slash.png Crystal Slash
    • Landing an empowered Crystal Slash will remove the empowerment (effectively alternating the standard and empowered versions).
    • Slow increased.
    • Slow now decays over the duration.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Movement speed increased (to match champions like Udyr and Volibear)
    • Possibly: The movement speed accelerates until the shield is broken.
    • Cooldown lowered to 14 seconds from 18.
    • Shield and AP ratio increased (to compensate the heal being removed).
    • No longer grants attack speed.
  • Fracture.png Fracture
    • Skill shot damage reduced.
    • Triggering the mark now deals bonus damage and grants attack speed.
    • Triggering the mark no longer heals.
    • Improved missile speed and casting delay.
  • Impale.png Impale
    • Improve reliability of Impale successfully going off.

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