Alternate Maps
- Chillwind Potion
- Costs 500.
- Active - Healing Potion: Regenerates 5 health and 3.33 mana every half-second for 15 seconds, restoring a total of 150 health and 100 mana.
- Holds 5 charges that are refilled upon spawning. Picking up Health Relics will restore 3 charges.
Aether Wisp
- The following is designed out of context of other proposed changes:
- New Passive - Ephemeral: Moving (5 per 100 units) and casting (10 per cast) generates charges up to 100. Striking at least one monster with an ability generate 20 bonus charges. When fully charged, your next ability is free to cast (mana and energy) and is empowered based on its type:
- Damage Dealing: 30 bonus magic damage to the first enemy hit, doubled versus monsters.
- Shields/Direct Heals: 30 bonus shield or increased healing to the first ally hit, prioritizing yourself followed by other champions.
- New Passive - Ephemeral: Moving (5 per 100 units), casting (10 per cast) and being near to an allied champion (5 per second) generates charges up to 100. When fully charged, your next ability is free to cast (mana and energy) and is empowered based on its type:
- Damage Dealing: 50 (+15% AP) bonus magic damage to the first enemy hit and up to 4 enemies around them.
- Shields/Direct Heals: 50 (+15% AP) bonus shield or direct heals to up to 5 allies hit (instantaneous effects), as well as granting 30% increased attack speed to affected allies for 6 seconds.
- New Passive - Ephemeral: Moving (10 per 100 units) and casting (30 per cast) generates charges up to 100. When fully charged, your next basic attack benefits from Spellblade and replenishes 8% of your missing mana.
- New Passive - Spellblade: Deals 100 (+50% AP) bonus magic damage in an area around your target.
- New Passive - Ephemeral: Moving (5 per 100 units) and dealing ability damage (10 per instance) generates charges up to 100. When fully charged, your next ability is free to cast (mana and energy) and deals 100 (+15% AP) bonus magic damage to the first enemy hit as well as up to 4 enemies around them.
- New Passive - Ephemeral: Moving (5 per 100 units) and casting (10 per cast) generates charges up to 200. Strike at least one monster with an ability generate 20 bonus charges. When you have at least 100 charges, your next ability will expend 100 charges to be free to cast (mana and energy) and deal 50 (+15% AP) bonus magic damage to the first enemy hit and up to 4 enemies around them, doubled versus monsters.
- New Passive: Restore 20% of your missing mana over 5 seconds whenever you takedown a large monster.
Caster itemization
- Combine cost increased to 850g from 550g.
- Total cost increased to 2400g from 2100g.
- Ability power increased to 60 from 40.
- Passive will now trigger on all allied-benefiting abilities changed from just shields and heals - e.g.
- Due to , each of Nami's abilities can trigger Ardent Censer - but sometimes abuse cases make both the item and the champion healthier.
, and .
- Ability power increased to 80 from 60.
- Magic resistance increased to 30 from 25.
- Cooldown reduction reduced to 10% from 20%.
- Mana removed.
- Unique Passive - Do or Die removed.
- Revised Passive - Glory: Grants 2 ability power for a champion kill or 1 ability power for a champion assist, up to 10.
- Availability: Now available on all modes.
- Builds into: , , and .
- New recipe: + + 765 = 3000
- Ability power increased to 100 from 80.
- Grievous wound removed.
- Now grants Unique Active - Invoke: You summon a spectral wraith to assist you for the next 20 seconds. (60 second cooldown). The wraith has 5 health, takes 1 damage from champion basic attacks and area of effect abilities; 2 damage from single target, damage-dealing abilities; and 3 damage from tower basic attacks. The spectre attacks enemies at 650 range, dealing 20 + (5 * level) (+15% AP) magic damage on-hit. You can command the wraith by reactivating Morellonomicon.
- Morellonomicon can be enchanted with Famine, Pestilence and Wrath. at the cost of 975g. Each enchantment will increased the wraith's health to 10.
- Famine: The wraith now deals bonus damage equal to 5% of the target's current health.
- Pestilence: The wraith now steals 15% of its target's movement speed on its attacks.
- Wrath: The wraith now deals double damage to neutral monsters and structures.
- Availability: Now available on all modes.
- Availability: Summoner's Rift and Twisted Treeline.
- Grants 100 ability power and 100% base mana regeneration.
- Grants Unique Passive: +20% Cooldown Reduction.
- Grants Unique Active - Webspinner: You lay a trip wire between two pieces of terrain up to 900 units either side of the target location. Enemies who walk over the wire are slowed by 80% that decays over 2 seconds and revealed for 5 seconds. 45 second cooldown. Limited to 3 trip wires on the map per player.
- Availability: Now available on all modes.
- Availability: Now available on all modes.
- New Recipe: +
- Cooldown reduction reduced to 10% from 20%.
- Mana regeneration reduced to 50% from 100%.
- Builds into: , , , and .
- New Recipe: + 450 = 1000
- Now grants 10% cooldown reduction.
- Magic resistance removed.
- Builds into: , Goblet of True Ice, , and .
- New Recipe: +
- Magic resistance removed.
- Ability power increased to 80 from 60.
- New Recipe: +
- Ability power increased to 100 from 80.
- Grievous wound removed.
- Now grants Unique Active - Invoke: You summon a spectral wraith to assist you for the next 20 seconds. (60 second cooldown). The wraith has 5 health, takes 1 damage from champion basic attacks and area of effect abilities; 2 damage from single target, damage-dealing abilities; and 3 damage from tower basic attacks. The spectre attacks enemies at 650 range, dealing 20 + (5 * level) (+15% AP) magic damage on-hit. You can command the wraith by reactivating Morellonomicon.
- Morellonomicon can be enchanted with Famine, Pestilence and Wrath. at the cost of 975g. Each enchantment will increased the wraith's health to 10.
- Famine: The wraith now deals bonus damage equal to 5% of the target's current health.
- Pestilence: The wraith now steals 15% of its target's movement speed on its attacks.
- Wrath: The wraith now deals double damage to neutral monsters and structures.
- New Recipe: +
- Now grants 5% movement speed.
- Malice now quadruples the bonus movement speed.
- Availability: Now available on all modes.
- New Recipe: +
- Now grants 300 mana.
- Razing: Gains charges upon moving or casting, up to 300 charges.
- Now generates 50 charge on-cast.
- Spellblade: Attacks versus non-minions consume 50 charge to deal 150% base AD (+15% AP) bonus magic damage on-hit.
- Damage portion of Razing moved to a separate named passive.
- Damage type changed to magical from true.
- Base damage removed.
- Now scales with 150% base AD.
- Bonus damage can now be triggered versus monsters and champions.
- Availability: Now available on all modes.
- New Recipe: +
- Grants 100 ability power and 100% base mana regeneration.
- Grants Unique Passive: +20% Cooldown Reduction.
- Grants Unique Active - Webspinner: You lay a trip wire between two pieces of terrain up to 900 units either side of the target location. Enemies who walk over the wire are slowed by 80% that decays over 2 seconds and revealed for 5 seconds. 45 second cooldown. Limited to 3 trip wires on the map per player.
- Availability: Summoner's Rift and Twisted Treeline.
- - REWORKED!
- New Recipe: + + + 130 = 3500
- Grants 200 Health, 250 Mana and 40 Ability Power.
- Per-minute growth passive removed.
- Grants Unique Passive - Conquest: Killing a unit permanently grants 5 maximum health, stacking up to 40 times (200 health).
- Grants Unique Passive - Glory: Grants 6 ability power for a champion kill or 2 ability power for a champion assist, up to 40 ability power.
- Grants Unique Passive - Mana Charge.
- Transforms into upon fully charging Conquest, Glory and Mana Charge.
- - NEW ITEM!
- Grants +400 health, +1000 mana and +80 ability power.
- Grants Unique Passive - Valor's Reward: Scoring a champion takedown restores 150 health and 100 mana over 5 seconds, as well as granting 10% movement speed that decays over the duration.
- New Recipe: + + 350 = 2200
- Now grants +10% movement speed.
- Passive movement speed reduced to 20%.
- Passive mana regeneration changed to 50% of base from 10 flat.
- New Recipe: +
- Ability power increased to 40 from 60.
- Grants Unique Passive - Glory: Grants 6 ability power for a champion kill or 4 ability power for a champion assist, up to 40 ability power.
- Combine cost increased to 780g from 480g.
- Total cost increased to 2800g from 2480g.
- Cooldown reduction increased to 20% from 10%.
- Spell Vamp statistic removed.
- Unique Passive - Spell Vamp: You restore 12 + (1 × level) (+8% AP) health every time you deal ability damage.
Spell Vamp
- Overview
- Spell Vamp is no longer a champion statistic and is now a named item effect. Other sources of Spell Vamp will grant a similar effect, but it will not be named "Spell Vamp".
- Spell Vamp now heals for 100% of the damage dealt without restriction based on ability type, but there is now a maximum amount that you can heal over a period of time. For example, Unique Passive - Spell Vamp: You restore health equal to 100% of the ability damage you deal. Healing from Spell Vamp cannot exceed 12 + (1 × level) (+8% AP) over a 6 second period.
- The reservoir replenishes at the same rate that you consume it, not based on a static regeneration value. If you use all the healing instantly: it will all become available 6 seconds later. If you use half of the healing and then 2 seconds later you use another half, it will regenerate in the same way. Essentially, every 1 point of healing has an independent 6 second cooldown.
- Health restoration passive removed.
- Now grants Unique Passive - Spell Vamp: You restore 12 + (1 × level) (+8% bonus AD) health every time you deal physical damage. Health is only restored once per instance, regardless of how many targets are hit.
- Unique Passive - Spell Vamp: You restore health equal to 100% of the ability damage you deal. Healing from Spell Vamp cannot exceed 12 + (1 × level) (+8% AP) over a 6 second period.
- Other changes - please see below.
- Unique Passive - Spell Vamp: You restore health equal to 100% of the ability damage you deal. Healing from Spell Vamp cannot exceed 120 + (10 × level) (+80% AP) over a 30 second period.
- Unique Passive - Lifegrip
- Life steal and spell vamp removed.
- You restore health equal to 10% of physical damage dealt.
- Unique Passive - Spell Vamp: You restore 12 + (1 × level) (+8% AP) health every time you deal ability damage. Health is only restored once per instance. Instantaneous area of effect abilities will only heal once.
- Switched places with (now tier-2 Keystone mastery).
- New Effect: You restore health equal to 3% of the damage you deal.
- Switched places with (now tier-3 basic mastery).
- New Effect: Killing a unit restores 5 / 10 / 15 / 20 / 25 health. 20 second cooldown.
- Akali heals for 6% (+1% per 6 bonus AD) of the magic damage she deals. This is only one-third effective on . This now applies to Discipline of Force's bonus damage.
- No longer grants spell vamp and there is no compensation.
- In my Morgana rework, I removed spell vamp from her kit. Below is a change relative to the live server.
- Morgana restores health equal to Error: Parameter '3' is not accepted. % of the damage she deals, 「 which is tripled on 」「 which is tripled versus champions 」.
- In my Ryze rework, I removed spell vamp from his kit. Below is a change relative to the live server.
- Ryze restores health equal to 15 / 18 / 21% of damage he deals with his abilities versus his targets, and one-third of that amount from damage dealt to secondary enemies.
- Healing Amplifiers
- Healing amplifiers, such as , will increase the health restored by spell vamp but the bonus healing will not count toward the cap.
- Runes
- Quintessence of Life steal and Quintessence of Spell vamp runes removed.
- Quintessence of Restoration added: +1.5% Healing from damage dealt.
Economy Items
- Bilgewater
- - REWORKED!
- Availability: Now available on all modes.
- Costs 350.
- Grants 8% attack speed.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike with -60% bonus critical damage.
- Grants Unique Passive - Swindle: Critical strikes against champions grant 10.
- Note
- Murksphere applies an visual marker to targets akin to , which is visible only to the item holder and the marked champion. The mark will fade after 6 seconds of not attacking or if you trigger an RNG critical strike.
- RNG critical strikes will not be affected by damage reduction but will still grant the bonus gold.
- Presently, other examples of guaranteed critical strikes can potential deal less damage than RNG critical strike - e.g. a rank 1 will do only 140% damage even if Shaco has 100% critical strike chance. It is possible that the system could be updated to have the RNG dice be rolled even on guaranteed critical strikes - although one could argue the reliable damage early game is the trade-off for the once-in-a-blue-moon situations.
- - REWORKED!
- Availability: Now available on all modes.
- New Recipe: + + 150 = 850.
- Grants 20% attack speed.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike with -30% bonus critical damage.
- Grants Unique Passive - Swindle: Critical strikes against champions grant 10.
- - REWORKED!
- Availability: Now available on all modes.
- New Recipe: + + 150 = 2200.
- Grants 40% attack speed and 20% critical strike chance.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike.
- Grants Unique Passive: You earn 50 bonus gold for champion takedowns.
- Grants Unique Aura - Aye, Aye Captain!: Critical strikes grant 15% bonus movement speed to surrounding allies for 2 seconds.
- - REWORKED!
- Renamed Zeke's Sextant.
- New Recipe: + + 500 = 2200.
- Flavour: "A good swindle isn't complete without a good getaway."
- Grants 30% attack speed, 50% base health regeneration and 200 health.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike.
- Grants Unique Active - Heist: For the next 4 seconds, you gain an aura that grants nearby allied champions 50% critical strike chance. Affected allies will earn 10 each time they critically strike an enemy champion, which they split evenly with you ( 5 each). After those 4 seconds, allied champions in range gain 15% bonus movement speed for 2 seconds. 60 second cooldown.
- Eye of the Empress - NEW ITEM!
- Recipe: 550 = 2250 + +
- Flavour: "People really believe in the Empress?"
- Grants 200 health and 30% attack speed.
- Grants Unique Passive: Every third consecutive attack against an enemy champion is guaranteed to critically strike.
- Grants Unique Passive - Swindle: Critical strikes against champions grant 15.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- LIMITATIONS:
- Limited to 1 Gold Income item.
- Limited to 3 Stealth Wards on the map at a time.
- Freljord
- Ability power increased to 10 from 5.
- Mana regeneration removed (previously 25%).
- Gold generation removed (previously 2).
- Tribute now replenishes 8 mana.
- Ability power increased to 20 from 10.
- Mana regeneration reduced to 50% from 100%.
- Tribute now replenished 15 mana.
- Ability power increased to 60 from 50.
- No longer grants Tribute.
- Now grants Shard of True Ice: Your damage abilities and basic attacks against champions and structures deal 15 bonus damage and replenish 15 mana. Champions can only be damaged by this effect 3 times per 10 seconds.
- Active named Creeping Frost.
- Ghosts now target, chase and collide with stealthed champions and grant Template:Cctip.
- Now summons up to 2 / 3 / 4 / 5 / 6 ghosts, based on game time.
- Goblet of True Ice - NEW ITEM!
- Based on an item by Lukeatlook.
- New Recipe: + + 450 = 2250
- Grants +40 ability power, +30 magic resistance, +100% mana regeneration and +4 gold generation.
- Grants Mana Font.
- Grants Unique Passive - Creeping Frost: Applies a stack of Frost for 10 seconds whenever you deal ability damage, stacking up to 5 times.
- Grants Unique Passive - Frost Bite: Deals 100 magic damage plus 20 (+5% AP) per stack of Frost (maximum of 200 (+25% AP)) to all nearby enemies affected by Frost, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.
- Mount Targon
- Execution damage changed to 75 / 200 from 200 for Melee champions only. Quite frankly I'm bored of failing.
- Execution damage changed to 100 / 240 from 240 for Melee champions only.
- New Recipe: + + 150 = 2250
- Health reduced to 300 from 500.
- Now grants 35 magic resistance.
- Spoils of War removed.
- Deadly Phalanx removed.
- New Active - Leagion: Creates a 375-radius barrier around yourself for 5 seconds that shields allies within the barrier from incoming damage. The barrier will break after absorbing 50 + (10 × level) per ally within 1100-units on activation, up to 250 + (50 × level) damage (5x5 Summoner's Rift).
- The shield-strength is shared by all allies within the barrier, rather than each ally gaining a smaller shield. For instantaenous area of effect abilities, all allies will receive an equal portion of the shield.
- The barrier is centred on the caster and will move with them.
- The shield does not mitigate non-damaging effects nor does it redirect the effects to the caster.
- The Triskelion - NEW ITEM!
- Flavor Text: "The Sun... The Moon... The..." — Etched on the reverse, too scuffed to make out.
- Recipe: + + 435g = 2300g Guardian's Horn has been reworked and is available on Summoner's Rift.
- Grants +400 health and +100% health regeneration
- Grants Spoils of War (as with Face of the Mountain).
- Grants Unique Passive: Nearby enemy spell casts reduce the cooldown of Deadly Phalanx by 1 second.
- Grants Unique Active - Deadly Phalanx: You gain 30% movement speed for 3 seconds. After those 3 seconds, a spectral charge presses forward 400 units dealing 100 (+10% bonus health) magic damage to enemies hit. 60 second cooldown. The damage area is a trapezoid - starts wide and gets wider over the duration.
- Shurima
- Favor removed.
- Now grants Unique Passive - Ascendant: Champion takedowns restore 150 health and 100 mana over 2 seconds.