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Season 3 - PBE Patch Notes

Emptylord November 10, 2012 User blog:Emptylord
What should we call final tier items? (assuming an official term doesn't come out)
 
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The poll was created at 15:48 on November 24, 2012, and so far 1592 people voted.

Template:NewThe official patch notes is out: so I probably won't update this any more.

Skins / Artwork

New skins
Reworks

PVP.net Changes

  • Friend Notes feature
  • Runes are now named based on the stat they provide.
    • For example, "Marks of Desolation" are now "Marks of Armor Penetration".

Masteries

Please select the following tabs to view the Season 3 mastery pages.

List of Masteries
Offense Mastery Tree
Summoner's Wrath: Exhaust lowers target's MR/Armor by 10; Ignite gives +5 AD/AP when on cooldown; Ghost now grants 35% movement speed; Garrison now grants 50% splash damage to allied towers.Fury: Grants 1 / 2 / 3 / 4 % attack speed.Sorcery: Grants 1 / 2 / 3 / 4 % cooldown reduction.Butcher: Basic attacks deal 2 / 4 bonus damage to minions and monsters.Deadliness: Grants 3 / 6 / 9 / 12 AD at level 18 (.17 AD per rank per level)Blast: Grants 4.5 / 9 / 13.5 / 18 AP at level 18 (.25 AP per rank per level)Destruction: Increases damage to turrets by 5 %.Havoc: Increases damage by 0.67 / 1.33 / 2 %.Weapon Expertise: Grants 8% armor pen.Arcane Knowledge: Grants 8% magic pen.Lethality: Grants 2.5 / 5 % critical strike damage (doubled on melee champions).Brute Force: Grants 1.5 / 3 attack damage.Mental Force: Grants 2 / 4 / 6 ability power.Spellsword: Your basic attacks deal bonus magic damage equal to 5% of your ability power.Frenzy: Grants 10% attack speed for 2 seconds after landing a critical strike.Sunder: Grants 2 / 3.5 / 5 armor pen.Archmage: Grants 1.25 / 2.5 / 3.75 / 5% increased ability power.Executioner: Increases damage by 5% against targets below 50% health (excluding true damage).Emptylord Offence
Other Mastery Trees:
Defense · Utility
  • Summoner's Wrath
  • Fury
  • Sorcery
  • Butcher
  • Deadliness
  • Blast
  • Destruction
  • Havoc
  • Weapon Expertise
  • Arcane Knowledge
  • Lethality
  • Brute Force
  • Mental Force
  • Spellsword
  • Frenzy
  • Sunder
  • Archmage
  • Executioner

Please mouse over the infobox for details.

List of Masteries
Defense Mastery Tree
Summoner's Resolve: Increases the duration of Cleanse's crowd control reduction to 4 seconds; Heal passively grants the champion +5 health per level; Smite grants 10 gold on use; Barrier shields for 20 bonus damage.Perseverance: Grants up to 2 / 4 / 6 health regen based on missing health.Durability: Grants 27 / 54 / 81 / 108 health at level 18 (1.5 health per rank per level)Tough Skin: Reduces damage from monsters by 1 / 2.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resist.Bladed Armor: Deals 6 damage to any minion or monster that attacks you.Unyielding: Reduces damage taken from champions by 1 / 2.Relentless: Reduces the potency of movement slows by 7.5 / 15 % (stacks multiplicatively with Boots of Swiftness).Veteran's Scars: Grants 30 healthSafeguard: Reduces damage taken from turrets by 5%.Block: Reduces damage taken from champion basic attacks by 3.Tenacious: Reduces the duration of crowd control effects by 5 / 10 / 15 % (stacks multiplicatively with other sources of crowd control reduction).Juggernaut: Increases you max health by 1.5 / 2.75 / 4%.Defender: Grants 1 armor and magic resist for every nearby enemy champion.Legendary Armor: Increases bonus armor and magic resist by 2 / 3.5 / 5 %.Good Hands: Reduces time spent dead by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10 %.Honor Guard: Reduce damage taken from all sources by 3%.Emptylord Defence
Other Mastery Trees:
Offense · Utility
  • Summoner's Resolve
  • Perseverance
  • Durability
  • Tough Skin
  • Hardiness
  • Resistance
  • Bladed Armor
  • Unyielding
  • Relentless
  • Veteran's Scars
  • Safeguard
  • Block
  • Tenacious
  • Juggernaut
  • Defender
  • Legendary Armor
  • Good Hands
  • Reinforced Armor
  • Honor Guard

Please mouse over the infobox for details.

List of Masteries
Utility Mastery Tree
Summoner's Insight: Revive grants bonus health for 120 seconds after reviving; Teleport's cast time is reduced to 3.5 seconds; Flash's cooldown is reduced by 15 seconds; Clarity restores 25% bonus mana; Clairvoyance grants persistent sight of enemies revealed for 5 seconds.Wanderer: Grants 0.66 / 1.33 / 2 % movement speed when out of combat.Meditation: Grants 1 / 2 / 3 mana regen.Improved Recall: Reduces cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds.Scout: Wards see for 25% further for the first 5 seconds.Mastermind: Reduces the cooldown of Summoner Spells by 4 / 7 / 10 %.Expanded Mind: Grants 72 / 126 / 180 mana at level 18 (4 / 7 / 10 mana per level)Artificer: The cooldown of activatable items are reduced by 7.5 / 15 %.Greed: Grants 0.5 / 1 / 1.5 / 2 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Biscuiteer: You start the game with a Total Biscuit of Rejuvenation, that restores 80 health and 50 mana over 10 seconds.Wealth: Increases starting gold by 25 / 50.Awareness: Increases experience earned by 1.25 / 2.5 / 3.75 / 5 %.Strength of Spirit: Grants 1 / 2 / 3 bonus health regen for every 400 mana you have.Explorer: On Summoner's Rift, you start the game with an Explorer's Ward, that places an invisible ward that lasts for 60 seconds. On other maps: you gain +25 starting gold.Pickpocket: Your attacks against enemy champions grant gold (+3 ranged attacks; +5 melee attacks). 5 second cooldown.Intelligence: Grants 2 / 4 / 6 % cooldown reduction.Nimble: Grants 3% movement speed.Emptylord Utility
Other Mastery Trees:
Offense · Defense
  • Summoner's Insight
  • Wanderer
  • Meditation
  • Improved Recall
  • Scout
  • Mastermind
  • Expanded Mind
  • Artificer
  • Greed
  • Runic Affinity
  • Vampirism
  • Biscuiteer
  • Wealth
  • Awareness
  • Strength of Spirit
  • Explorer
  • Pickpocket
  • Intelligence
  • Nimble

Please mouse over the infobox for details.

Game Client

General

  • New user interface.
  • New particle effects and animations for most items and buffs (if not all).
    • Some offensive auras now also apply a particle/mark to enemies being affected by it.
  • Champions now generate 16 gold every 10 seconds, increased from 13.


Champions

  • All champions have had their base movement speed increased by 25.
  •  Nami, the Tidecaller
    •  Surging Tides (Innate): Allies hit by Nami's abilities are granted bonus movement speed.
    •  Aqua Prison (Active): Nami hurls a bubble that damages and stuns enemies hit.
    •  Ebb and Flow (Active): Nami fires a surge of water that bounces between allied and enemy champions; healing allies and damaging enemies.
    • Tidecaller's Blessing Tidecaller's Blessing (Active): Nami empowers herself or a target allied champion to deal bonus magic damage and slow with their autoattacks.
    •  Tidal Wave (Ultimate): Nami unleashes a tidal wave that deals magic damage and knocks up enemies in a very long and wide skill shot, and slowing them.
    • Please refer to her article for specific information.
  •  Hecarim
    • Base attack damage increased to 56 from 53.
  •  Nautilus
    •  Titan's Wrath Template:Ai-Error: Missing champion name. shield strength increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
  •  Rammus
    • Base armor increased to 21 from 17.
    • Base health regen increased to 7 from 5.
  •  Sejuani
    •  Northern Winds Template:Ai-Error: Missing champion name. now lasts 6 seconds, instead of 5.
    • Base armor increased to 20.5 from 17.5.

Season 3 Item Overhaul

Overview

  • Basic Stat Valuations have Changed.
    • This means that the amount of statistics you get per point of gold has shifted.
    • Attack Damage is generally cheaper from 5 to 10% across all items.
    • Attack Speed is generally around 10 to 20% more expensive than before.
    • Armor and Magic Resistance is generally around 10 to 20% more expensive than before
    • Many items have had their statistics slightly adjusted around this fact.
  • In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
  • Game mode specific items are no longer visible outside of their respective game modes.

General

Available Items

Due to the sheer number of changes, I have tabbed the content. Apologies to Firefox users whom I've been informed this formatting is not compatible.

Basic Items
  • Doran's Blade
    • 475 gold
    • +80 health
    • +10 attack damage
    • Passive: Your basic attacks restore 5 health each time they hit an enemy.
  • Doran's Ring
    • 475 gold
    • +80 health
    • +15 ability power
    • +3 mana regen
    • Passive: Restores 5 mana when you kill an enemy unit.
  • Doran's Shield
    • 475 gold
    • +100 health
    • +5 armor
    • +5 health regen
    • UNIQUE Passive: Blocks 6 damage from champion basic attacks.
  • Template:New Crystalline Flask
    • 225 gold
    • Passive: Starts with 3 charges, charges refill when you go back to fountain.
    • Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.
  • Dagger
    • 400g
    • +12% attack speed
  • Template:New Hunter's Machete
    • 300 gold
    • UNIQUE Passive - Butcher: Damage dealt to monsters increased by 10%.
    • UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters.
  • Template:New Sightstone
    • 700 gold
    • +100 health
    • UNIQUE Passive - Refresh: Starts with 4 charges and refills each time you stop by your shop.
    • UNIQUE Active - Ghost Ward: Consumes a charge to place a Sight Ward for 3 minutes. You may have a maximum of 2 wards from this item at once.
Cost only changes
No change

Advanced Items
  • Avarice Blade
    • 800 gold
    • +10% critical strike chance
    • UNIQUE Passive - Avarice: Gain an additional 2 gold every 10 seconds.
    • UNIQUE Passive - Greed: Gain an addition 2 gold whenever you kill an enemy unit.
    • Recipe: Brawler's Gloves
  • The Brutalizer
    • 1337 gold
    • +25 attack damage
    • UNIQUE: +10% cooldown reduction
    • UNIQUE: +15 armor penetration
    • Recipe: 2 x Long Sword
  • Deathfire Grasp
    • 3000 gold
    • +100 ability power
    • UNIQUE: +15% cooldown reduction
    • UNIQUE Active: Deals 15% of the targets maximum health as magic damage, then amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown.
    • Recipe: Needlessly Large Rod + Amplifying Tome
  • Guinsoo's Rageblade
    • 2600 gold
    • 30 attack damage
    • 40 ability power
    • UNIQUE Passive: Your basic attacks or spell casts grant you 4% attack speed and 4 ability power for 8 seconds. This stacks up to 8 times.
    • UNIQUE Passive: Falling below 50% health grants you 20% attack speed, 10% life steal and 10% spell vamp until you exit combat. 30 second cooldown.
    • Recipe: Blasting Wand + Pickaxe
  • Hexdrinker
    • 1350 gold
    • +25 attack damage
    • +25 magic resistance
    • UNIQUE Passive - Lifeline: If you would take magic damage that would leave you at less than 30% health, you first gain a shield that absorbs 250 magic damage for 5 seconds.
    • Recipe: Null-Magic Mantle + Long Sword
  • Madred's Razors
    • 700 gold
    • +25 armor
    • UNIQUE Passive - Maim: Your basic attacks against minions and monsters have a 25% change to deal 300 bonus magic damage.
    • UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters.
    • Recipe: Hunter's Machete + Cloth Armor
  • Malady
    • 2035 gold
    • +25 ability power
    • +45% attack speed
    • UNIQUE Passive: Your basic attacks deal 15 + 10% of your ability power as bonus magic damage.
    • UNIQUE Passive: Your basic attacks reduce enemy magic resistance by 4 for 8 seconds (stacking up to 7 times).
    • Recipe: 2 x Dagger + Amplifying Tome
  • Phage
    • 1465 gold
    • +200 health
    • +20 attack damage.
    • UNIQUE Passive - Icy: Your basic attacks have a 25% chance to slow your target's movement speed by 30% for 2 seconds (20% slow for ranged attacks).
    • Recipe: Long Sword + Ruby Crystal
  • Quicksilver Sash
    • 1660 gold
    • +45 magic resist
    • UNIQUE Active - Name Missing: Removes all debuffs from your champion - 90 second cooldown.
    • Recipe: Negatron Cloak
  • Template:New Runaan's Hurricane (ranged only)
    • 2750 gold
    • 70% attack speed
    • UNIQUE Passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your attack damage. These apply on-hit effects.
    • Recipe: 2 x Dagger + Recurve Bow
    • See the item page for full details.
  • Template:New Ruby Sightstone
    • 1300 gold
    • +300 health
    • UNIQUE Passive - Refresh: Starts with 5 charges and refills each time you stop by your shop.
    • UNIQUE Active - Ghost Ward: Consumes a charge to place a Sight Ward for 3 minutes. You may have a maximum of 3 wards from this item at once.
    • Recipe: Sightstone + Ruby Crystal
  • Sheen
    • 1260 gold
    • +200 mana
    • +25 ability power
    • UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to your base attack damage (2 second cooldown).
    • Recipe: Sapphire Crystal + Amplifying Tome
  • Template:New Sword of the Divine
    • 2200 gold
    • +45% attack speed
    • UNIQUE Passive: Champion kills reduce this item's cooldown by half.
    • UNIQUE Active: Gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical attacks. While this item is on cooldown, it does no give attack speed. 60 second cooldown.
    • Recipe: Recurve Bow + Dagger
  • Tear of the Goddess
    • 700 gold
    • +250 mana
    • +7 mana regen
    • UNIQUE Passive - Mana Charge: Each time you cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at 750 mana.
    • Recipe: Faerie Charm + Sapphire Crystal
  • Tiamat (melee only)
    • 2300 gold
    • +50 attack damage
    • +15 health regen
    • UNIQUE Passive - Cleave: Your attack deal up to 60% of your attack damage to units around your target - decaying down to 20% near the edge.
    • UNIQUE Active - Crescent: Deals up to 100% of your attack damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
    • Recipe: Pickaxe + Long Sword + 2 x Rejuvenation Bead
    • See the item page for full details.
  • Thornmail
    • 2200 gold
    • +100 armor
    • UNIQUE Passive: On being hit by basic attacks, returns 30% of damage taken as magic damage.
    • Recipe: Cloth Armor + Chain Vest
  • Warden's Mail
    • 1100 gold
    • +50 armor
    • UNIQUE Passive - Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 20% for 2 seconds.
    • Recipe: 2 x Cloth Armor
  • Wit's End
    • 2200 gold
    • +40% attack speed
    • +20 magic resist
    • UNIQUE Passive: Your attacks deal 42 bonus magic damage.
    • UNIQUE Passive: Your basic attacks increase your magic resist by 5 for 5 seconds (stacks up to 4 times).
    • Recipe: Recurve Bow + Null-Magic Mantle
  • Void Staff
    • 2295 gold
    • +70 ability power
    • UNIQUE Passive: 35% magic penetration
Cost only changes
No Changes (to total cost, stats and effects; recipe cost may have change)

Legendary Items
  • Archangel's Staff
    • 2700 gold
    • +250 mana
    • +50 ability power
    • +10 mana regen
    • UNIQUE Passive - Insight: Gain ability power equal to 3% of your maximum mana.
    • UNIQUE Passive - Mana Charge: Each time you cast a spell or spend mana, you gain 5 maximum mana (3 second cooldown). Bonus caps at 750 mana.
    • UNIQUE: Transforms into Seraph's Embrace at 750 bonus mana.
    • Recipe: Tear of the Goddess + Blasting Wand
  • Athene's Unholy Grail
    • 2800 gold
    • +60 ability power
    • +40 magic resist
    • +15 mana regen
    • UNIQUE: +15% cooldown reduction
    • UNIQUE Passive: Restores 12% of your maximum mana on kill or assist.
    • UNIQUE Passive - Mana Font: Increases your mana regen by 1% per 1% mana you are missing.
    • Recipe: Fiendish Codex + Chalice of Harmony
  • Template:New Banner of Command
    • 2400 gold
    • +50 ability power
    • +30 armor
    • UNIQUE Aura - Valor: Nearby allies gain 10 health regen and nearby allied minions deal 15% increased damage.
    • UNIQUE Active - Promote: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns. 180 second cooldown.
    • Recipe: Blasting Wand + Emblem of Valor
  • Banshee's Veil
    • 2500 gold
    • +300 health
    • +300 mana
    • +45 magic resist
    • UNIQUE Passive: Gain a spell shield that blocks the next incoming enemy ability. This shield refreshes if you haven't taken damage from champions in 25 seconds.
    • Recipe: Negatron Cloak + Catalyst the Protector
  • Bilgewater Cutlass
    • 1925 gold
    • +40 attack damage
    • +10% life steal
    • UNIQUE Active: Deals 150 magic damage and slows the target champion's movement speed by 30% for 2 seconds - 60 second cooldown.
    • Recipe: Pickaxe + Vampiric Scepter
  • The Black Cleaver
    • 3000 gold
    • +250 health
    • +50 attack damage
    • +10% cooldown reduction (yup, not unique)
    • +15 armor penetration (yup, also not unique)
    • Passive: Dealing physical damage to an enemy champion reduces their armor by 7.5% for 4 seconds. This stacks up to 4 times. (and yup, also not unique)
      • Multiple Black Cleavers will apply the stacks faster; but the cap is still 4 per enemy.
    • Recipe: The Brutalizer + Ruby Crystal
  • The Bloodthirster
    • 3000 gold
    • +70 attack damage
    • +12% life steal
    • Passive: Gains 1 stack per kill, up to 30. Each stack grants +1 attack damage and +0.2% life steal. Half of the current stacks are lost upon death.
    • Recipe: B. F. Sword + Vampiric Scepter
  • Eleisa's Miracle
    • 1100 gold
    • +10 health regen
    • +15 mana regen
    • Unique Passive - Aid: Your Heal, Clairvoyance and Revive cooldowns are reduced by 20%.
    • Unique Passive - Eleisa's Blessing: If you gain 3 levels while holding Eleisa's Miracle, you gain all the effects of this item permanently and the item is consumed.
    • Recipe: Philosopher's Stone
  • Frozen Mallet
    • 3300 gold
    • +700 health
    • +30 attack damage
    • UNIQUE Passive - Icy: Your basic attacks slow your target's movement speed by 40% for 1.5 seconds (30% slow for ranged attacks).
    • Recipe: Phage + Giant's Belt
  • Template:New Iceborn Gauntlet
    • 3400 gold
    • +40 ability power
    • +500 mana
    • +60 armor
    • UNIQUE: +15% cooldown reduction
    • UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage that also damage surrounding enemies. This attack creates a field for 3 seconds that slows enemies inside by 35% - 2 second cooldown.
    • Recipe: Glacial Shroud + Sheen
  • Template:New Liandry's Torment
    • 2900 gold
    • +70 ability power
    • +200 health
    • UNIQUE Passive - Eyes of Pain: +15 magic penetration
    • UNIQUE Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effects.
    • Recipe: Haunting Guise + Amplifying Tome
  • Lich Bane
    • 3000 gold
    • +80 ability power
    • +250 mana
    • +5% movement speed
    • UNIQUE Passive - Spellblade: After casting a spell, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown.
    • Recipe: Sheen + Blasting Wand
  • Manamune
    • 2100 gold
    • +250 mana
    • +10 attack damage
    • +7 mana regen
    • UNIQUE Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
    • UNIQUE Passive - Mana Charge: Each time you attack, cast a spell or spend mana, you gain 4 maximum mana (3 second cooldown). Bonus caps at 750 mana.
    • UNIQUE: Transforms into Muramana at 750 bonus mana.
    • Recipe: Tear of the Goddess + Long Sword
  • Maw of Malmortius
    • 3200 gold
    • +55 attack damage
    • +36 magic resistance
    • UNIQUE Passive: Gain 1 attack damage for every 2.5% of your maximum health you are missing.
    • UNIQUE Passive - Lifeline: If you would take magic damage that would leave you at less than 30% health, you first gain a shield that absorbs 400 magic damage for 5 seconds.
    • Recipe: Hexdrinker + Pickaxe
  • Template:New Mikael's Crucible
    • 2200 gold
    • +300 mana
    • +40 magic resist
    • +9 mana regen
    • UNIQUE Passive - Mana Font: Increases your mana regen by 1% per 1% mana you are missing.
    • UNIQUE Active - Removes all stuns, roots, taunts, fears, silences and slows from a target ally and heals them for 150 + 15% of their missing health. 180 second cooldown.
    • Recipe: Chalice of Harmony + Sapphire Crystal
  • Morellonomicon
    • 2200 gold
    • +75 ability power
    • +12 mana regen
    • UNIQUE: +20% cooldown reduction
    • UNIQUE Passive: Dealing magic damage to an enemy champion below 40% health inflicts grievous wound to them for 4 seconds.
    • Recipe: Kage's Lucky Pick + Fiendish Codex
  • Template:New Ohmwrecker
    • 2850 gold
    • +350 health
    • +300 mana
    • +55 armor
    • UNIQUE Active: Prevents the closest enemy tower from attacking for 2.5 seconds. 120 second cooldown. This effect cannot be used against the same tower more than once every 7.5 seconds.
    • Recipe: Catalyst the Protector + Chain Vest
  • Randuin's Omen
    • 3100 gold
    • +500 health
    • +70 armor
    • UNIQUE Passive - Cold Steel: If you are hit by a basic attack, you slow the attack's attack speed by 20% and their movement speed by 10% for 1.5 seconds.
    • UNIQUE Active: Slows the movement speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 armor or magic resistance you have. 60 second cooldown.
    • Recipe: Giant's Belt + Warden's Mail
  • Template:New Ravenous Hydra
    • 3500 gold
    • +75 attack damage
    • +15 health regen
    • +10% lifesteal
    • Passive: Damage dealth by this item applies life steal.
    • UNIQUE Passive - Cleave: Your attack deal up to 60% of your attack damage to units around your target - decaying down to 20% near the edge.
    • UNIQUE Active - Crescent: Deals up to 100% of your attack damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
    • Recipe: Tiamat + Vampiric Scepter
    • See the item page for full details.
  • Rod of Ages
    • 2800 gold
    • +450 health
    • +450 mana
    • +60 ability power
    • Passive: This item gains 20 health, 20 mana, and 2 ability power every minute, up to 10 times.
    • UNIQUE Passive - Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds.
    • Recipe: Catalyst the Protector + Blasting Wand
  • Template:New Shard of True Ice
    • 1700 gold
    • +45 ability power
    • UNIQUE Passive - Lucky Shadow: Gain an additional 4 gold every 10 seconds.
    • UNIQUE Aura - Mana Warp: Nearby allies champions gain 6 mana regen per 5 seconds.
    • UNIQUE Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% - 60 second cooldown.
    • Recipe: Kage's Lucky Pick + Mana Manipulator
  • Shurelya's Reverie
    • 2100 gold
    • +250 health
    • +10 health regen
    • +10 mana regen
    • UNIQUE: +10% cooldown reduction
    • UNIQUE Active: Nearby allies gain 40% movement speed for 3 seconds. 60 second cooldown.
    • Recipe: Kindlegem + Philosopher's Stone
  • Template:New Spirit of the Ancient Golem
    • 2400 gold
    • +500 health
    • +30 armor
    • +14 health regen
    • +7 mana regen
    • UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
    • UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).
    • Recipe: Spirit Stone + Giant's Belt
  • Template:New Spirit of the Elder Lizard
    • 2400 gold
    • +50 attack damage
    • +14 health regen
    • +5 mana regen
    • UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
    • UNIQUE Passive - Incinerate: Basic attacks and damaging abilities (excluding damage over time) burn the target for 15-66 (based on level) true damage over 3 seconds.
    • Recipe: Spirit Stone + Pickaxe
  • Spirit Visage
    • 2200 gold
    • +50 magic resist
    • +200 health
    • UNIQUE: +15% cooldown reduction
    • UNIQUE Passive: Increases incoming healing and regeneration effects on yourself by 20%.
    • Recipe: Negatron Cloak + Kindlegem
  • Template:New Statikk Shiv
    • 2500 gold
    • +40% attack speed
    • +20% critical strike change
    • +6% movement speed
    • UNIQUE Passive: Moving and attacking builds static charges. At 100 charges, your next attack expends the charge to deal 100 magic damage to up to 4 targets. This damage can critically strike.
    • Recipe: Zeal + Avarice Blade
  • Trinity Force
    • 4200 gold
    • +30 attack damage
    • +30 ability power
    • +30% attack speed
    • +10% critical strike chance
    • +8% movement speed
    • +250 health
    • +200 mana
    • UNIQUE Passive - Icy: Your basic attacks have a 25% chance to slow your target's movement speed by 30% for 2 seconds (20% for ranged).
    • UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base attack damage - 2 second cooldown.
    • Recipe: Zeal + Sheen + Phage
  • Template:New Twin Shadows
    • 1900 gold
    • +50 ability power
    • +20 magic resistance
    • +5% movement speed
    • UNIQUE Active - Hunt: Summon's 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, the slow his movement speed by 40% and reveal him for 2.5 seconds. 120 second cooldown.
    • Recipe: Kage's Lucky Pick + Null-Magic Mantle
  • Wriggle's Lantern
    • 1600 gold
    • +15 attack damage
    • +30 armor
    • +10% life steal
    • UNIQUE Passive - Maim: Your basic attacks against minions and monsters have a 25% change to deal 500 additional magic damage.
    • UNIQUE Active: Places a Sight Ward. 3 minute cooldown.
    • Recipe: Madred's Razors + Vampiric Scepter
  • Youmuu's Ghostblade
    • 2700 gold
    • +30 attack damage
    • +15% critical strike chance
    • UNIQUE: +10% cooldown reduction
    • UNIQUE Passive: +20 armor penetration
    • UNIQUE Active: Gain 20% movement speed and 40% attack speed for 6 seconds (melee) or 4 seconds (ranged).
    • Recipe: Avarice Blade + The Brutalizer
  • Template:New Zephyr
    • 2850 gold
    • +20 attack damage
    • +50% attack speed
    • +10% movement speed
    • UNIQUE: +10% cooldown reduction
    • UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).
    • Recipe: Stinger + Long Sword
No changes

Mythical item
  • Template:New Blade of the Ruined King
    • 2900 gold
    • +40 attack damage
    • +10% lifesteal
    • UNIQUE Passive: Your attacks deal 4% of the target's current health in physical damage and heals you for half the amount (120 max vs. minions).
    • UNIQUE Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds.
    • Recipe: Bilgewater Cutlass
  • Hextech Gunblade
    • 3400 gold
    • +45 attack damage
    • +65 ability power
    • +10% life steal
    • UNIQUE: +20% spell vamp
    • UNIQUE Passive: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds.
    • UNIQUE Active: Deals 150 + 40% of your ability power as magic damage and slows the target's movement speed by 40% - 60 second cooldown.
    • Recipe: Bilgewater Cutlass + Hextech Revolver
  • Template:New Muramana
    • Transforms from Manamune upon reaching full charge (750 bonus mana)
    • +1000 mana
    • +20 attack damage
    • +7 mana regen
    • UNIQUE Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
    • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.
  • Template:New Seraph's Embrace
    • Transforms from Archangel's Staff upon reaching full charge (750 bonus mana)
    • +1000 mana
    • +60 ability power
    • +10 mana regen
    • UNIQUE Passive - Insight: Gain ability power to 3% of your maximum mana.
    • UNIQUE Active - Mana Shield: Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds. 120 second cooldown.

Consumables
  • Elixir of Fortitude
    • 250 gold
    • UNIQUE Consume: Grants 120-235 health and 15 attack damage for 3 minutes.
  • Elixir of Brilliance
    • 250 gold
    • UNIQUE Consume: Grants 25-40 ability power and 10% cooldown reduction for 3 minutes.
  • Template:New Explorer's Ward
    • Free from the Utility Mastery Tree.
    • Consume: Places an invisible ward at the target location for 60 seconds.
No change

Boots
  • Boots of Speed
  • 350 gold
    • UNIQUE Passive - Enhanced Movement: 25 movement speed.
  • Berserker's Greaves
    • 900 gold
    • 20% attack speed
    • UNIQUE Passive - Enhanced Movement: 45 movement speed.
  • Boots of Mobility
    • 1000 gold
    • UNIQUE Passive - Enhanced Movement: 45 movement speed, increased to 105 if you have not taken damage for 5 seconds.
  • Boots of Swiftness
    • 1000 gold
    • UNIQUE Passive - Enhanced Movement: 60 movement speed.
    • UNIQUE Passive - Slow Resist: Reduces the potency of movement slows by 25% (stacks multiplicatively with the Relentless mastery).
  • Ionian Boots of Lucidity
    • 1050 gold
    • UNIQUE: +15% cooldown reduction
    • UNIQUE Passive - Enhanced Movement: 45 movement speed.
  • Mercury's Treads
    • 1200 gold
    • +25 magic resist
    • UNIQUE Passive - Enhanced Movement: 45 movement speed.
    • UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).
  • Ninja Tabi
    • 1000 gold
    • +25 armor
    • UNIQUE Passive - Enhanced Movement: 45 movement speed.
    • UNIQUE Passive - Blocks 10% of damage from champion basic attacks.
  • Sorcerer's Shoes
    • 1100 gold
    • UNIQUE: +15 magic penetration
    • UNIQUE Passive - Enhanced Movement: 45 movement speed.
  • Upgrades - Adds a unique passive to your tier-2 boots:
    • 475 gold - Alacrity: Grants +15 bonus movement speed.
    • 475 gold - Distortion: Decreases cooldown of Ghost, Teleport and Flash by 25%.
    • 475 gold - Homeguard: Whenever you are at fountain, you instantly gain full health and mana, and gain a 200% movement speed boost that decays over 8 seconds (4 second on Crystal Scar). The bonus movement speed is lost upon entering combat. This effect will not trigger while in combat.
    • 650 gold - Furor: Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds.
    • 750 gold - Captain: Allied champions running toward you gain 8% bonus movement speed. Nearby minions gain 25% bonus movement speed.

The same five upgrades are available to any of the tier-2 boots. These are termed "tier-3" boots, although I dislike using the term as many players will confuse this to mean they are getting more. Augmented Boots still retain their tier-2 bonuses.

For example, you may see champions with:

Removed Items

Unknown Status

Other Game Mode Availability

Twisted Treeline
Excluded
No longer available
Dominion
Excluded

Other Items

  • Blackfire Torch
    • Magic penetration reduced to 15, from 20.
    • Maximum charges reduced to 18, from 25.
    • Duration decreased to 2 seconds from 3 seconds.
    • Damage modified to 1.75% per second from 1.67% per second.
    • 3.5% in total, down from 5%. Net loss of 1.5%.
    • Now generates charges every 1.5 seconds.
    • Bug fix: First tick will now correctly consume charges.
  •  Viktor
    • The following items are OLD VERSIONS that were accidentally bundled into the patch. They will NOT be released as they appear. I'm putting them here only to let you know Riot hasn't forgotten about Viktor. "Sorry for exciting you guys..." Source
    • Evolution: Power Storm
      • Total Cost: 2000 gold (1000 upgrade cost from Augment: Power)
      • 3 ability power per level
      • +40 ability power
      • +30 armor
      • +30 magic resist
      • UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).
      • Augment  Power Transfer Template:Ai-Error: Missing champion name.: Viktor gains 20% movement speed while the shield holds. Additionally, the device will bounce back to his target after shield Viktor to deal 40% additional damage.
      • Augment  Chaos Storm Template:Ai-Error: Missing champion name.: Damage over time deals 50% more damage and heals Viktor for 15% of the damage dealt.
    • Evolution: Gravity Storm
      • Total Cost: 2000 gold (1000 upgrade cost from Augment: Gravity)
      • 3 ability power per level
      • +40 ability power
      • +25% cooldown reduction
      • +12% movement speed
      • Augment  Gravity Field Template:Ai-Error: Missing champion name.: Has 20% longer cast range and has no cast delay.
      • Augment  Chaos Storm Template:Ai-Error: Missing champion name.: A target that is damaged for the first time by Chaos Storm will be silenced for 2 seconds.
    • Evolution: Death Storm
      • Total Cost: 2000 gold (1000 upgrade cost from Augment: Death)
      • 3 ability power per level
      • +70 ability power
      • +30% magic penetration
      • Augment  Death Ray Template:Ai-Error: Missing champion name.: Deals 30% additional magic damage over 3 seconds and moves 30% further.
      • Augment  Chaos Storm Template:Ai-Error: Missing champion name.: Deals 20% more damage on the initial blast.

Jungle Rework (Summoner's Rift)

  • Leashing has been changed
    • Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
    • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
    • Jungle monsters now deal bonus damage to summoned minions
  • Initial difficulty of all jungle camps has been increased
    • Overall camp Health has been increased
  • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
    • The largest monsters at each camp are generally more resilient but also hold most of the rewards
  • Scaling difficulty and rewards of the primary jungle camps has been significantly increased
    • Health and Attack Damage growth per minute significantly increased
    • Gold and Experience growth per minute significantly increased
  • Overall rewards have been re-distributed between the 3 primary jungle camps to better match their difficulty and convenience
    • Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
    • Golems and Wolves are more difficult and are worth more
  • New jungle items have been added to the store and old jungle items have been adjusted
  • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
Wolves
  • Critical Strike damage bonus reduced to better normalize damage output
  • Movement Speed slightly reduced
Wraiths
  • Reduced their vulnerability from enemies that engage them from outside of the camp
    • Camp has been repositioned
    • Big Wraith’s Attack Range has been reduced
Golems
  • Movement Speed and Attack Range increased to reduce vulnerability from kiting
  • Magic Resist reduced to negative values

Summoner Spells

Newly available
  • Barrier
    • Shields self for 115-455 damage based on level for 2 seconds.
    • 210 second cooldown
Modified
  • Clairvoyance
    • Reveals a small area of the map for 5 seconds.
    • Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
    • Radius and cooldown modified as well
  • Clarity
    • Replenishes 40% of your own and 40% of nearby ally's maximum mana.
    • 180 second cooldown.
  • Exhaust
    • Reduces the target's movement speed and damage by 30% for 2.5 seconds, and slows their attack speed by 50% for the duration.
  • Flash
    • Cooldown increased to 300 seconds from 265 seconds.
  • Heal
    • Heals yourself and allies for 90-345 health based on level.
    • 300 second cooldown.
  • Ignite
    • Cooldown increased to 210 seconds from 180 seconds.
  • Revive
    • Cooldown reduced to 520 seconds from 540 seconds.
No change
Removed

Map Changes (Summoner's Rift)

Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team"

Screenshots courtesy of Surrender@20.

Patch History

November 30th
  • Nami's classic splash artwork has been updated.
November 29th
  • Bug fixes
November 28th
  • The new face icon for  Master Yi has been tweaked slightly.
  • Some mastery changes.
    • Butcher now deals 2 / 4 damage up from 1 / 2.
    • Destruction now deals 5% (1 rank), instead of 2.5 / 5 % (2 ranks).
    • Legendary Armor now grants 2 / 3.5 / 5 % (3 ranks) instead of 1.25 / 2.5 / 3.75 / 5 % (4 ranks).
    • Reinforced Armor now grants 10% (1 rank) instead of 5 / 10 % (2 ranks).
    • Vampirism and Strength of Spirit have been switched.
      • Strength of Spirit no longer requires Expanded Mind.
November 27th
November 27th
November 21st
  •  Eternum Nocturne (Legendary Skin)
    • New model (with ribcage-tail).
    • New voice over.
    • New spell sounds and spell effects.
    • Recall animation.
    • New walking animation.
    • New taunt animation, joke animation, dance and laugh.
      • Joke performs a spin-to-win, where he drills into the ground and gets stuck.
  • Homeguard
    • You now lose the movement speed if you enter combat, and the effect will not activate while in combat.
  • Sword of the Divine
    • Cooldown is now only reduced on kills.
    • Duration reduced to 3 seconds.
  • Wriggle's Lantern
    • Maim damage increased to 500 from 450.
November 20th
  •  Hecarim
    • Base attack damage increased to 56 from 53.
  •  Nautilus
    •  Titan's Wrath Template:Ai-Error: Missing champion name. shield strength increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
  •  Rammus
    • Base armor increased to 21 from 17.
    • Base health regen increased to 7 from 5.
  •  Sejuani
    •  Northern Winds Template:Ai-Error: Missing champion name. now lasts 6 seconds, instead of 5.
    • Base armor increased to 20.5 from 17.5.
  • The Black Cleaver
    • Armor penetration increased to 15 from 10.
  • The Bloodthirster
    • Combine cost reduced to 650 from 1000.
  • The Brutalizer
    • Armor pen increased to 15 from 10.
  • Spirit of the Ancient Golem
    • Damage to monsters has been increased to 25% from 20%.
  • Spirit of the Elder Lizard
    • Damage to monsters has been increased to 25% from 20%
  • Spirit of the Spectral Wraith
    • AP increased to 40 from 30
    • Mana regen lowered to 10 mp/5 from 15.
    • Cooldown reduction lowered to 10% from 15%
    • Damage to monsters increased to 25% from 20.
    • Combine cost decreased to 400 from 600 (total cost the same).
    • Now builds out of Hextech Revolver + Spirit Stone instead of Fiendish Codex + Spirit Stone.
  • Thornmail
    • Cost increased to 1180 from 720 (total cost the same).
    • Now builds out of one Cloth Armor and one Chain Vest instead of two Chain Vests
  • Youmuu's Ghostblade
    • Armor pen increased to 20 from 15.
  • Frozen Fist has been renamed Iceborn Gauntlet
  • Kage's Last Breath has been renamed Shard of True Ice
  • Wraith Collar has been renamed Twin Shadows
November 20th (EDITED
November 21st)
  •  Nami
    • Celerity (Innate) renamed to Surging Tides.
    • Hydro Blast (Q) renamed to Aqua Prison.
    • Surging Tides (W) renamed to Ebb and Flow.
    • Aqueous Empowerment (E) renamed to Tidecaller's Blessing.
  • Madred's Razors
    • Rend passive renamed "Maim", and chance to trigger it increased to 25%.
    • Gained the Machete's Rend passive (10 true damage on attack to monsters).
  • Mercurial Scimitar
    • Attack damage lowered to 60 from 65.
    • Bonus movement speed reduced to 50% from 100%.
  • Spirit Stone
    • Gained the Rend passive (deals 10 true damage on each attack to monsters).
  • Sword of the Divine
    • Attack speed increased to 45% from 40%.
    • Active cooldown increased to 60 seconds from 25.
    • Combine cost increased to 850 from 650 (total cost now 2200 gold).
  • Wriggle's Lantern
  • Rend passive renamed "Maim", and chance to trigger it increased to 25%.
November 16th

My Blogs

Custom Champions
  • Avaddon
    The Deathless Prince
  • Averdrian
    The Mind of Oblivion
  • Baron Nashor
    The Exalted One
  • Dimitri
    The Battle Surgeon
  • Ebonmaw
    The Terror of Zaun
  • Finn and Ebb
    The Tidehunters
  • Mutiny
    The Pirate King
  • Nighthawk
    The Winged Fury
  • Nostrilla
    The Bogey Shaman
  • Oberon
    The Faerie King
  • Riah
    The Plight of the Sands
  • Sion
    The Nearly-Headless Axeman
  • Tiko
    The Mischievous Sprite
  • Wilros
    The Savant of Demacia
  • Yaga
    The Stray Little Witch
  • Upcoming - Some works in progress may be found here.

  • Azazel
    The Arcanist
  • Dirk
    The Noxian Beastmaster
  • Jolt
    The Lightning Thief
  • Milo
    The Sunfire Alchemist
  • Nex
    The Gravesworn
  • Shang
    The Kung Fu Master
  • Aven
    The King of the Sands
  • Dynasty
    The Spirit Linker
  • Lung
    The Mandrake
  • Marcel
    The Shadow Mime
  • Muzen'Khan
    The Wings of the Abyss
  • Scar
    The Painted Mage
  • Seraph
    The Mana Elemental
  • Thane
    The Thunder Warrior
  • Zargonil
    The Striker Toad
  • The Command Droid
  • The Damsel of Distress
  • The Heart of the Mountain
  • The Herald of Despair
  • The Puppet Master
  • The Regnant of the Glade
  • The Spellsmith
  • The Voice of the Goddess
  • The Void Support
  • The Witch of the Wastes
  • Out-dated
  • Charlette
    The Oncoming Swarm
  • Halder
    The Whizzard
  • Manthas
    The Master of Prestige
  • Odyssey
    The Hired Gun
  • Prophet
    Avatar of the Ancients
  • Rasper
    The Frightful Ghost
  • Quantum
    The Holomancer
  • Quorra
    The Aegis of Ionia
  • Relic
    The Chronarch
  • Stefan
    The Ironspine Ripper
  • York
    The Bandle Gunslinger
  • Zelos
    The Ionian Sergeant

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