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Wikia discussions/Champion Profile Rework

Project Darwin introduced a lot of whitespace to the right of articles, particularly on wider screens. The current champion pages use 100% widths to simply fill the space, but this doesn't necessarily read nicely: the content is stretched too wide and the often looks too thin. Below I am proposing some changes to better make use of (or hide) the whitespace introduced by Project Darwin, while still using all the new-found article width.

Champion Background Strategy Skins & Trivia
Statistics
Health 514.4 +80 Attack damage 54.7 +3
Health regen. 5.42 +0.55 Attack speed [*] 0.625  (+ 0 +1.36%)
Mana 366.96 +44 Armor 21.88 +3.5
Mana regen. 6 +0.8 Magic resist. 30 +0
Ranged 525 Move. speed 340

Abilities

Mana Surge
Mana Surge

Every 12 seconds, Xerath's next basic attack will restore 30 - 195 (based on level) mana. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.


Arcanopulse
RANGE: 750 to 1400
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Arcanopulse

First Cast: Xerath starts channeling for 3 seconds. Xerath can move while channeling, but cannot attack or cast his other abilities. Over the first 1.5 seconds of the channel, Arcanopulse's range will gradually increase while his movement speed is slowed by up to 50% After the 3 seconds, Arcanopulse will cancel and half the mana cost is refunded.

Second Cast: After a brief cast time, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP)


Eye of Destruction
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Eye of Destruction

Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead. The empowered slow decays down to 10% over the duration.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Empowered Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Empowered Slow: 60 / 65 / 70 / 75 / 80%


Shocking Orb
RANGE: 1050
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Shocking Orb

Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration increases as the orb travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP)


Rite of the Arcane
RANGE: 3200 / 4400 / 5600
COST: 100 mana
COOLDOWN: 130 / 115 / 100
Rite of the Arcane

Active: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to three times, but cannot cast his other abilities. Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Interrupting crowd control effects, with the exception of displacement effects, will interrupt Rite of the Arcane and put it on full cooldown.

Arcane Barrage - Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage to enemies within a moderate area.

  • Magic Damage: 190 / 245 / 300 (+ 43% AP)
  • Maximum Single Target Damage: 570 / 735 / 900 (+ 130% AP)


Champion Background Strategy Skins & Trivia
Statistics
Health 514.4 +80 Attack damage 54.7 +3
Health regen. 5.42 +0.55 Attack speed [*] 0.625  (+ 0 +1.36%)
Mana 366.96 +44 Armor 21.88 +3.5
Mana regen. 6 +0.8 Magic resist. 30 +0
Ranged 525 Move. speed 340

Abilities

Mana Surge
Mana Surge

Every 12 seconds, Xerath's next basic attack will restore 30 - 195 (based on level) mana. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.


Arcanopulse
Arcanopulse
Range: 750 to 1400
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 9 / 8 / 7 / 6 / 5

First Cast: Xerath starts channeling for 3 seconds. Xerath can move while channeling, but cannot attack or cast his other abilities. Over the first 1.5 seconds of the channel, Arcanopulse's range will gradually increase while his movement speed is slowed by up to 50%

After the 3 seconds, Arcanopulse will cancel and half the mana cost is refunded.

Second Cast: After a brief cast time, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP)


Eye of Destruction
Eye of Destruction
Range: 1100
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 14 / 13 / 12 / 11 / 10

Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead. The empowered slow decays down to 10% over the duration.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Empowered Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Empowered Slow: 60 / 65 / 70 / 75 / 80%


Shocking Orb
Shocking Orb
Range: 1050
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 13 / 12.5 / 12 / 11.5 / 11

Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration increases as the orb travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP)


Rite of the Arcane
Rite of the Arcane
Range: 3200 / 4400 / 5600
Cost: 100 mana
Cooldown: 130 / 115 / 100

Active: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to three times, but cannot cast his other abilities.

Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Interrupting crowd control effects, with the exception of displacement effects, will interrupt Rite of the Arcane and put it on full cooldown.

Arcane Barrage - Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage to enemies within a moderate area.

  • Magic Damage: 190 / 245 / 300 (+ 43% AP)
  • Maximum Single Target Damage: 570 / 735 / 900 (+ 130% AP)


Xerath the Magus Ascendant
XerathSquare
Release date 2011-10-05
Cost 7800 IP or 975 RP
Attributes Mage, Assassin
Resource bar Mana
Mage Role.png
Latest changes V4.2
Statistics
Health N/A
Health regen N/A
Mana N/A
Mana regen N/A
Attack damage N/A
Attack speed N/A
Mov. speed N/A
Armor N/A
Magic resist N/A
Range 525
Rating
Attack 00
Health 00
Spells 00
Difficulty 00
Additional links
Mana Surge
Mana Surge

Every 12 seconds, Xerath's next basic attack will restore 30 - 195 (based on level) mana. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.


Arcanopulse
RANGE: 750 to 1400
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Arcanopulse

First Cast: Xerath starts channeling for 3 seconds. Xerath can move while channeling, but cannot attack or cast his other abilities. Over the first 1.5 seconds of the channel, Arcanopulse's range will gradually increase while his movement speed is slowed by up to 50% After the 3 seconds, Arcanopulse will cancel and half the mana cost is refunded.

Second Cast: After a brief cast time, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP)


Eye of Destruction
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Eye of Destruction

Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead. The empowered slow decays down to 10% over the duration.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Empowered Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Empowered Slow: 60 / 65 / 70 / 75 / 80%


Shocking Orb
RANGE: 1050
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Shocking Orb

Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration increases as the orb travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP)


Rite of the Arcane
RANGE: 3200 / 4400 / 5600
COST: 100 mana
COOLDOWN: 130 / 115 / 100
Rite of the Arcane

Active: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to three times, but cannot cast his other abilities. Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Interrupting crowd control effects, with the exception of displacement effects, will interrupt Rite of the Arcane and put it on full cooldown.

Arcane Barrage - Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage to enemies within a moderate area.

  • Magic Damage: 190 / 245 / 300 (+ 43% AP)
  • Maximum Single Target Damage: 570 / 735 / 900 (+ 130% AP)


Xerath the Magus Ascendant
XerathSquare
Release date 2011-10-05
Cost 7800 IP or 975 RP
Attributes Mage, Assassin
Resource bar Mana
Mage Role.png
Latest changes V4.2
Statistics
Health N/A
Health regen N/A
Mana N/A
Mana regen N/A
Attack damage N/A
Attack speed N/A
Mov. speed N/A
Armor N/A
Magic resist N/A
Range 525
Rating
Attack 00
Health 00
Spells 00
Difficulty 00
Additional links
Mana Surge
Mana Surge

Every 12 seconds, Xerath's next basic attack will restore 30 - 195 (based on level) mana. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.


Arcanopulse
Arcanopulse
Range: 750 to 1400
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 9 / 8 / 7 / 6 / 5

First Cast: Xerath starts channeling for 3 seconds. Xerath can move while channeling, but cannot attack or cast his other abilities. Over the first 1.5 seconds of the channel, Arcanopulse's range will gradually increase while his movement speed is slowed by up to 50%

After the 3 seconds, Arcanopulse will cancel and half the mana cost is refunded.

Second Cast: After a brief cast time, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP)


Eye of Destruction
Eye of Destruction
Range: 1100
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 14 / 13 / 12 / 11 / 10

Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead. The empowered slow decays down to 10% over the duration.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Empowered Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Empowered Slow: 60 / 65 / 70 / 75 / 80%


Shocking Orb
Shocking Orb
Range: 1050
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 13 / 12.5 / 12 / 11.5 / 11

Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration increases as the orb travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP)


Rite of the Arcane
Rite of the Arcane
Range: 3200 / 4400 / 5600
Cost: 100 mana
Cooldown: 130 / 115 / 100

Active: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to three times, but cannot cast his other abilities.

Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Interrupting crowd control effects, with the exception of displacement effects, will interrupt Rite of the Arcane and put it on full cooldown.

Arcane Barrage - Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage to enemies within a moderate area.

  • Magic Damage: 190 / 245 / 300 (+ 43% AP)
  • Maximum Single Target Damage: 570 / 735 / 900 (+ 130% AP)


Xerath OriginalSkin
EmptylordGrayscale
Champion Background Strategy Skins & Trivia
Statistics
Health 514.4 +80 Attack damage 54.7 +3
Health regen. 5.42 +0.55 Attack speed [*] 0.625  (+ 0 +1.36%)
Mana 366.96 +44 Armor 21.88 +3.5
Mana regen. 6 +0.8 Magic resist. 30 +0
Ranged 525 Move. speed 340


Mana Surge
Mana Surge

Every 12 seconds, Xerath's next basic attack will restore 30 - 195 (based on level) (27 + 3 / 6 / 9 / 12 / 15 at each level) mana. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.


Arcanopulse
RANGE: 750 to 1400
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Arcanopulse

First Cast: Xerath starts channeling for 3 seconds. Xerath can move while channeling, but cannot attack or cast his other abilities. Over the first 1.5 seconds of the channel, Arcanopulse's range will gradually increases while his movement speed is slowed by up to 50% After the 3 seconds, Arcanopulse will cancel and half the mana cost is refunded.

Second Cast: After a brief cast time, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP)


Eye of Destruction
RANGE: 1100
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Eye of Destruction

Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead. The empowered slow decays down to 10% over the duration.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Empowered Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Empowered Slow: 60 / 65 / 70 / 75 / 80%


Shocking Orb
RANGE: 1050
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Shocking Orb

Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration increases as the orb travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP)


Rite of the Arcane
RANGE: 3200 / 4400 / 5600
COST: 100 mana
COOLDOWN: 130 / 115 / 100
Rite of the Arcane

Active: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to three times, but cannot cast his other abilities. Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Interrupting crowd control effects, with the exception of displacement effects, will interrupt Rite of the Arcane and put if on full cooldown.

Arcane Barrage - Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage to enemies within a moderate area.

  • Magic Damage: 190 / 245 / 300 (+ 43% AP)
  • Maximum Single Target Damage: 570 / 735 / 900 (+ 130% AP)


Xerath OriginalSkin
EmptylordGrayscale
Champion Background Strategy Skins & Trivia
Statistics
Health 514.4 +80 Attack damage 54.7 +3
Health regen. 5.42 +0.55 Attack speed [*] 0.625  (+ 0 +1.36%)
Mana 366.96 +44 Armor 21.88 +3.5
Mana regen. 6 +0.8 Magic resist. 30 +0
Ranged 525 Move. speed 340


Mana Surge
Mana Surge

Every 12 seconds, Xerath's next basic attack will restore 30 - 195 (based on level) (27 + 3 / 6 / 9 / 12 / 15 at each level) mana. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.


Arcanopulse
Arcanopulse
Range: 750 to 1400
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 9 / 8 / 7 / 6 / 5

First Cast: Xerath starts channeling for 3 seconds. Xerath can move while channeling, but cannot attack or cast his other abilities. Over the first 1.5 seconds of the channel, Arcanopulse's range will gradually increases while his movement speed is slowed by up to 50%

After the 3 seconds, Arcanopulse will cancel and half the mana cost is refunded.

Second Cast: After a brief cast time, Xerath fires a beam of energy in a line that deals magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP)


Eye of Destruction
Eye of Destruction
Range: 1100
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 14 / 13 / 12 / 11 / 10

Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead. The empowered slow decays down to 10% over the duration.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Empowered Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Empowered Slow: 60 / 65 / 70 / 75 / 80%


Shocking Orb
Shocking Orb
Range: 1050
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 13 / 12.5 / 12 / 11.5 / 11

Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration increases as the orb travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP)


Rite of the Arcane
Rite of the Arcane
Range: 3200 / 4400 / 5600
Cost: 100 mana
Cooldown: 130 / 115 / 100

Active: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to three times, but cannot cast his other abilities.

Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once Arcane Barrage has been cast 3 times. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Interrupting crowd control effects, with the exception of displacement effects, will interrupt Rite of the Arcane and put if on full cooldown.

Arcane Barrage - Active: Xerath calls down a blast of arcane energy which strikes after a 0.5 second delay, dealing magic damage to enemies within a moderate area.

  • Magic Damage: 190 / 245 / 300 (+ 43% AP)
  • Maximum Single Target Damage: 570 / 735 / 900 (+ 130% AP)


Poll

Which profile layout do you prefer?
 
1
 
4
 
1
 

The poll was created at 16:38 on May 19, 2014, and so far 6 people voted.
Which ability layout do you prefer?
 
4
 
1
 

The poll was created at 16:32 on May 19, 2014, and so far 5 people voted.

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