League of Legends Wiki

Comments19

Wikia discussions/New Champion Layout

Emptylord September 5, 2014 User blog:Emptylord

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Let's approach this differently. I generally prefer to use the mainspace to run projects because it means other people can edit them (and other people have been), but this isn't proving effective. There are apparently formatting issues with the Ability template, but I'm struggling to address this as I cannot see the issues on my browser.

New Page Layout

Version 1 [edit]

Template:C-info/testcase

Notes

  • Azir must rank his Arise!.png Arise! ability first. In Dominion and ARAM, Azir will start the game with one point already in Arise!.png Arise! with only two points to allocate to other abilities.
  • Azir cannot cast his Conquering Sands.png Conquering Sands or Shifting Sands.png Shifting Sands without a Sand Soldier active on the field.
  • Azir's basic attacks do not utilize a projectile, and will bypass Wind Wall.png Wind Wall and Unbreakable.png Unbreakable.
  • Azir's soldiers are considered to be units and their attacks are classified as linear area of effects, and as such can be moved and attack through Wind Wall.png Wind Wall and Unbreakable.png Unbreakable.

Abilities

Shurima's Legacy
STATIC COOLDOWN: 180 (starting after his Sun Disc perishes)

Will of the Emperor: Azir gains 1.25% bonus attack speed for every 1% of his cooldown reduction.

Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base.

Ability Details
Will of the Emperor is a self-targeted buff.


Disc of the Sun is a summon ability.

Additional Information:

  • Azir cannot summon a Sun Disc on Dominion.
  • In the Ascension featured game mode, Azir can summon a Sun Disc in the center of the map provided the Ancient Ascendant is dead. If the Ancient Ascendant respawns while the Sun Disc is active, the Sun Disc will be destroyed.


Pets

Sun Disc
ATTACK RANGE: 775
GOLD: 100
EXP: 0
ChampionSquare
Attack damage Variable (+%AP)
Ability power N/A
Attack speed 0.83
Health
Variable
Health regen. N/A
Mov. speed Static
Armor
Variable
Magic res.
Variable
AoE mitigation N/A
ChampionSquare
Ability Details

Sun Disc is a functional replica of a turret.

  • Sun Disc benefits from the same passive effects as the turret it's replacing, including the Reinforced Armor, Penetrating Bullets, Warden's Eye and Fortification passives when applicable.
  • Kills and assists performed by the Sun Disc are awarded to Azir.
  • Basic attacks do not apply spell effects or on-hit effects.
  • Basic attacks cannot be Counter Strike.png dodged or Riposte.png parried, but can be Aegis Protection.png blocked.
  • Classified as a structure for targeting purposes.
  • Does not benefit from Captain item.png Captain or Banner of Command item.png Banner of Command.
  • The Sun Disc's health, base damage, armor and magic resistance are equal to what the target would have at the time of construction - i.e. the Sun Disc will continue to scale over time.
Sand Soldier
ATTACK RANGE: 400
GOLD: N/A
EXP: N/A
ChampionSquare
Magic damage See above
Ability power N/A
Attack speed 100% of Azir's attack speed
Health
N/A
Health regen. N/A
Mov. speed Static
Armor
N/A
Magic res.
N/A
AoE mitigation N/A
ChampionSquare
Ability Details

Sand Soldier is a controllable minion that will autoattack in Azir's place when in range of the target enemy.

  • Basic attacks will affect all enemies in the same line as the primary target across their full range.
  • Basic attacks will apply spell effects, counted as AoE.
  • Basic attacks do not apply on-hit effects.
  • Basic attacks cannot be Counter Strike.png dodged, Riposte.png parried or Aegis Protection.png blocked.
  • As Sand Soldiers are untargetable, they cannot be blinded.
  • Does not benefit from Captain item.png Captain or Banner of Command item.png Banner of Command.


Recommended builds

Summoner's Rift
Starting Doran's Ring item Health Potion item Warding Totem item
Essential Sorcerer's Shoes item Chalice of Harmony item Rod of Ages item
Offensive Rabadon's Deathcap item Athene's Unholy Grail item Nashor's Tooth item
Defensive Guardian Angel item Zhonya's Hourglass item Abyssal Scepter item Rylai's Crystal Scepter item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item
The Howling Abyss
Starting Boots of Speed item Health Potion item Mana Potion item Ruby Crystal item Amplifying Tome item
Essential Sorcerer's Shoes item Haunting Guise item Abyssal Scepter item
Offensive Rabadon's Deathcap item Void Staff item Morellonomicon item Liandry's Torment item
Defensive Rylai's Crystal Scepter item Zhonya's Hourglass item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item Prospector's Ring item
Essential Sorcerer's Shoes item Abyssal Scepter item Haunting Guise item
Offensive Void Staff item Wooglet's Witchcap item Blackfire Torch item
Defensive Rylai's Crystal Scepter item Guardian Angel item Will of the Ancients item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Abyssal Scepter item
Offensive Void Staff item Rylai's Crystal Scepter item Hextech Sweeper item
Defensive Will of the Ancients item Athene's Unholy Grail item
Consumables Health Potion item Mana Potion item


Patch history

V4.16:

  • Released.

August 26, 2014:

  • Added to the Public Beta Environment.

References

Lore

An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.

Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable.[1]

Quotes

Upon selection
  • Azir Select
    "Shurima! Your emperor has returned!"
Attacking
  • Azir.attack18
    "Eventually, the sands claim us all."
  • Azir.attack01
    "I will open their eyes."
  • Azir.attack02
    "The unworthy have no place in history."
  • Azir.attack03
    "See what I see."
  • Azir.attack04
    "Ancient power courses through me."
  • Azir.attack05
    "Fate is in our hands."
  • Azir.attack06
    "They dare defy Shurima?"
  • Azir.attack07
    "With a word, I end you."
  • Azir.attack08
    "Challenge Shurima, challenge fate."
  • Azir.attack09
    "Never cross an emperor."
  • Azir.attack10
    "Shurima will brook no offense."
  • Azir.attack11
    "Behold the desert's wrath."
  • Azir.attack12
    "Mine is the will of Shurima."
  • Azir.attack13
    "They have overstepped."
  • Azir.attack14
    "Give yourselves to Shurima."
  • Azir.attack15
    "You dare oppose me?"
  • Azir.attack16
    "Soon, none will question us."
  • Azir.attack17
    "Who denies our right to rule?"
Movement
  • Azir.move01
    "Shurima will once again stretch to the horizon."
  • Azir.move02
    "Shurima is where all paths converge."
  • Azir.move03
    "The world is a desert. I am the oasis."
  • Azir.move04
    "The power of the sun lives in Shurima."
  • Azir.move05
    "You need not follow, but you must witness."
  • Azir.move06
    "I will return Shurima to greatness."
  • Azir.move07
    "Those who follow me follow destiny."
  • Azir.move08
    "My empire lives in every grain of sand."
  • Azir.move09
    "Shurima's legacy will endure."
  • Azir.move10
    "We are the authors of history."
  • Azir.move11
    "I am Shurima's dawn."
  • Azir.move12
    "Everyone will know the name Shurima."
  • Azir.move13
    "No sacrifice is too great."
  • Azir.move14
    "We are made by our choices."
  • Azir.move15
    "We will unearth what has been lost."
  • Azir.move16
    "None know the will of the desert better than I."
  • Azir.move17
    "We walk a path of radiance."
  • Azir.move18
    "The ascended shall guide humanity to greatness."
  • Azir.move19
    "This slumbering world must awaken."
  • Azir.move20
    "Shurima lives in me."
  • Azir.move21
    "Believe in our future."
  • Azir.move22
    "Loyalty will be rewarded."
  • Azir.move23
    "A ruler must choose his hour."
  • Azir.move24
    "There is no future without Shurima."
  • Azir.move25
    "Join me, and be elevated."
  • Azir.move26
    "All eyes look to us."
Joke
  • Azir.joke01
    "So, a pigeon walks into a bar."
  • Azir.joke02
    "For emperors, it's all about how you carry yourself."
  • Azir.joke03
    Azir chirps.
Taunt
  • Azir.taunt01
    "There is only Shurima. All else is but a mirage."
  • Azir.taunt02
    "What is the desert, but the ashes of my enemies?"
  • Azir.taunt03
    "When every trace of you is lost, I will remain."
Taunting an enemy Sivir Sivir
  • Azir.tauntSivir01
    "You must learn respect, Sivir."
  • Azir.tauntSivir02
    "Accept your destiny, Sivir."
  • Azir.tauntSivir03
    "Rise with Shurima, Sivir, or fall beneath it."
Taunting an enemy Renekton Renekton
  • Azir.tauntRenekton01
    "Renekton, once a noble warrior, now naught but a mad beast."
  • Azir.tauntRenekton02
    "You have forgotten yourself, Renekton."
Taunting an enemy Xerath Xerath
  • Azir.tauntXerath01
    "You are but a grain of sand, Xerath."
  • Azir.tauntXerath02
    "Emperors have no rivals, Xerath. Only liabilities."
  • Azir.tauntXerath03
    "Xerath, it is time your spark went out."
  • Azir.tauntXerath04
    "You have already failed, Xerath. You must now accept it."
  • Azir.tauntXerath05
    "Traitor, I cast you to the winds."
  • Azir.tauntXerath06
    "You are but my shadow, Xerath."
  • Azir.tauntXerath07
    "Xerath, the time of your judgment has come."
Laugh
  • Azir.laugh01
    Azir laughs.
  • Azir.laugh02
    Azir laughs.
  • Azir.laugh03
    Azir laughs.
  • Azir.laugh04
    Azir laughs.
Upon casting Conquering Sands.png Conquering Sands
  • Azir.Q1
    "Kill."
  • Azir.Q2
    "Conquer."
Upon casting Arise!.png Arise!
  • Azir.W1
    "Soldiers, onward."
  • Azir.W2
    "The order is given."
  • Azir.W3
    "Bury them."
Upon casting Shifting Sands.png Shifting Sands
  • Azir.E1
    "My decree is made."
  • Azir.E2
    "Trust in me."
Upon casting Emperor's Divide.png Emperor's Divide
  • Azir.R1
    "Shurima is eternal."
  • Azir.R2
    "Glory to Shurima."
  • Azir.R3
    "My soldiers march on."
  • Azir.R4
    "I am ascended."
Upon resurrecting a tower with Shurima's Legacy.png Shurima's Legacy
  • Azir.I1
    "Return."
  • Azir.I2
    "Arise."
  • Azir.I3
    "Serve me."
  • Azir.I4
    "This now serves Shurima."
  • Azir.I5
    "Recognise your emperor."
  • Azir.I6
    "This is Shuriman land."
  • Azir.I7
    "I claim this for Shurima."
  • Azir.I8
    "Return!"
  • Azir.I9
    "Arise!"
Upon killing the Dragon Dragon
  • Azir.dragon01
    "No dragon can defeat us!"
  • Azir.dragon02
    "I have no fear of dragons."
  • Azir.dragon03
    "Even dragons look up to the sun."
Upon killing Vilemaw Vilemaw
  • Azir.vilemaw01
    "This spider will be trampled in our march."
  • Azir.vilemaw02
    "You may be large, Vilemaw, but you remain an insect to me."
  • Azir.vilemaw03
    "It is you who are in my web, spider."
Upon killing Baron Nashor Baron Nashor
  • Azir.baron01
    "No beast will stop us!"
  • Azir.baron02
    "We will overcome this monster!"
  • Azir.baron03
    "What is a baron to an emperor?"
  • Azir.baron04
    "Emperors have no need of barons."
Upon buying a Sight Ward item.png ward
  • Azir.itemWard01
    "I am Shurima's vision."
Upon buying Boots of Speed item.png Boots of Speed
  • Azir.itemBoots01
    "I will shift as the sands."
  • Azir.itemBoots02
    "May the sands of Shurima always be under our feet."
Upon buying Guardian Angel item.png Guardian Angel
  • Azir.itemGuardianAngel01
    "I will be reborn."
  • Azir.itemGuardianAngel02
    "Emperors never die."
Upon buying Talisman of Ascension item.png Talisman of Ascension
  • Azir.itemTalisman01
    "An idol of greatness."
Upon buying Zhonya's Hourglass item.png Zhonya's Hourglass
  • Azir.itemZhonyas01
    "Shuriman sands flow ever in our favour."
  • Azir.itemZhonyas02
    "Time itself serves Shurima."
Upon placing a Sight Ward item.png ward
  • Azir.ward01
    "The light of Shurima."
  • Azir.ward02
    "Trust in my vision."
Upon casting Recall.png Recall
  • Azir.recall01
    "Your emperor shall return."
Upon dying
  • Azir.death01
    "Shurima..."
  • Azir.death02
    "How...?"
Uncategorized
  • "Nothing is beyond my reach."
  • "The bounty of Shurima still flows."
  • "My city lives on."
  • "You cannot topple Shurima."
  • "Rise again!"
  • "Return from the sands."
  • "Shurima is never lost."

Relations

  • Azir Azir and Xerath Xerath are mortal enemies, evidenced by the significant number of taunts that can be exchanged between them. What event occurred in the past to cause this mutual dislike, however, has not been revealed.
  • Cassiopeia Cassiopeia regards Azir Azir as a useful ally. It is not known whether this view is returned in kind or not.
  • Azir Azir has an antagonistic relationship with Sivir Sivir.
  • Azir Azir does not respect Renekton Renekton's actions.

References

  1. ↑ 27 August 2014, PBE - Azir Lore

Development

Champion Reveal

An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.
Azir Champion Insight
What does it mean to be the Emperor?

More than anything, an emperor has subjects. An emperor does not act; he commands. With that in mind, it made sense to focus gameplay on controlling the might of Shurima!

Internally, we call these champs “minion-mancers”. Once we knew Azir would take on this kind of kit, we knew it was time to look at what does and doesn't work for these often-problematic designs:

Heimer taught us that auto-attacking, stationary minions tend to lead to defensive play. From the likes of Elise, Malzahar, and Yorick we learned that players do not appreciate minions that run off and do their own thing. Spiderlings ended up on a short leash and Voidlings follow Malefic Visions relentlessly. Finally, minions the player directly controls aren't a great fit for League's control scheme and lack the counterplay of “stay outside of this zone”.

Awareness around these problems allowed us to introduce appropriate trade-offs to Azir's kit. With these weaknesses in place, we could make the soldiers very strong indeed; imagine if I told you that, given the right setup, your basic attack has 1200 range and hits units in an AOE.

Here's how we approached the core loop of soldier generation and manipulation:

Arise! creates a sand soldier at a target location, from which the soldier projects threat in a circle--so far, so Heimerdinger. However, soldiers require an active input. Azir must right-click and go through a basic attack animation for soldiers to do anything. This makes both Azir and his enemy understand that a conscious command was given to the soldier. This also means that if Azir is stunned or running away, soldiers cease to be a threat. All of a sudden, Azir's opponent can comfortably aggress.

Conquering Sands orders all soldiers to charge toward a target location, damaging and slowing enemies they pass through. This forces Azir to think carefully about when and where to send soldiers. Can Azir afford to use the spell for damage and slow or (Counterplay incoming!) will this allow the enemy to engage on Azir while his soldiers are temporarily unable to move?

Taken together, Arise! and Conquering Sands form a minion kit that gives enough control to make the emperor feel in control while leaving enough weaknesses to make enemies feel that aggression is an option.

Happy minion-mancing!
ZenonTheStoic, Azir's lead designer.

Media

Azir League Of Legends Login Screen With Music03:28

Azir League Of Legends Login Screen With Music

Login Theme

Azir Theme

Trivia

  • Azir was designed by Zenon, who designed Lucian Lucian and co-opted Xerath Xerath's rework with Xelnath and RiotScruffy.
  • Azir was previously codenamed as "Seth" and hinted as the "Sand Mage", who was expected to be cancelled.
  • Initially he had more of a focus on sand magic, but Riot shifted to more of a command/emperor focus after realizing that was the theme/story they really wanted to capture with Azir." [1]
    • There was a leak from Reddit in 14-05-2013 showing the early concept of Azir. It was expected to be fake, until Azir's champion reveal.
  • Azir Azir is voiced by Travis Willingham [2], who also voiced Talon Talon.
  • Azir Azir is the first champion that at the start of a match can only put a point in one of his abilities, Arise!.png Arise! (since the other two abilities need this one in order to work).
  • His name originates from the word Wazir (Arabic: وزير‎). An official title, meaning minister in several West and South Asian languages. Its equivalent in English is vizier.
    • The style comes from the Arabic word wezr (وِزر), which means "burden". Thus, a wazir is literally someone who helps carry a burden, by helping the head of the state get the job done.
    • Also, a vezér is a Hungarian high-ranking official or leader; may originate from the verb "vezet" (‘to lead’).
  • Azir bears resemblance to Ra , the falcon-headed sun god and emperor of the Egyptian pantheon. He shares this theme with Nasus Nasus and Renekton Renekton, who reference the Egyptian gods Anubis and Sobek respectively.
    • As such, Azir's Sun Disk may reference Aten, the disk of the sun in ancient Egyptian mythology and aspect of Ra.
    • Azir also bears resemblance to Horus, the Egyptian god of Vengeance, the sky, protection, and war. Horus was sometimes referred to as Nekheny, which means "falcon". Azir is a bestial guardian resembling a falcon.
  • His dance is a reference to Michael Jackson's "Remember The Time" [3]
  • When you type " /dance " while Azir is recalling, Azir will continue to do his recall animation, but his sand soldiers will perform his dance animation. In addition, if Azir dances, his sand soldiers will also dance.
  • Many of Azir's sayings, lore and aesthetics are references to the science fiction Dune franchise, specifically Emperors Muad'dib and his Tyrant son Leto II. They are both associated with deserts and have a vision of greatness for humanity that they pursue relentlessly, with sayings that indicate its inevitability. Like Dune's "Golden Path" Azir suggests that without himself to guide, humanity has no future and will perish.

Quotes

  • AzirSquare.png Azir's quote, "What is a baron to an emperor?" might be a reference to Baron Nashor and Azir himself or to Kanye West's song, "No Church in The Wild" [4].
  • AzirSquare.png Azir's quote, "See what I see." might be a reference to V for Vendetta.
  • Azir shares a quote with Kayle Aether Wing Kayle : "Trust in my vision."
  • Azir shares a similar quote with Xerath Xerath, he says "Ancient power courses through me." where as Xerath says "The Energy courses through me."

Skins

AzirSquare.png Galactic Azir [S|L]
  • This skin is most likely a reference to the Egyptian gods of the Stargate series, also in his splash art, Azir Azir can been seen to come out from a Portal of some sorts.
  • His look also bares resemblance to Archon from the Starcraft series.
  • He shares this theme with Nasus Nasus and Renekton Renekton.

References

  1. Azir forum discussion about his gameplay
  2. Twitter voice actor reveal
  3. Azir Dance reference
  4. Azir Baron Quote reference

Version 2 [edit]

Template:C-info/testcase

Notes

  • Azir must rank his Arise!.png Arise! ability first. In Dominion and ARAM, Azir will start the game with one point already in Arise!.png Arise! with only two points to allocate to other abilities.
  • Azir cannot cast his Conquering Sands.png Conquering Sands or Shifting Sands.png Shifting Sands without a Sand Soldier active on the field.
  • Azir's basic attacks do not utilize a projectile, and will bypass Wind Wall.png Wind Wall and Unbreakable.png Unbreakable.
  • Azir's soldiers are considered to be units and their attacks are classified as linear area of effects, and as such can be moved and attack through Wind Wall.png Wind Wall and Unbreakable.png Unbreakable.

Abilities

Shurima's Legacy
STATIC COOLDOWN: 180 (starting after his Sun Disc perishes)

Will of the Emperor: Azir gains 1.25% bonus attack speed for every 1% of his cooldown reduction.

Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base.

Ability Details
Will of the Emperor is a self-targeted buff.


Disc of the Sun is a summon ability.

Additional Information:

  • Azir cannot summon a Sun Disc on Dominion.
  • In the Ascension featured game mode, Azir can summon a Sun Disc in the center of the map provided the Ancient Ascendant is dead. If the Ancient Ascendant respawns while the Sun Disc is active, the Sun Disc will be destroyed.


Pets

Sun Disc
ATTACK RANGE: 775
GOLD: 100
EXP: 0
ChampionSquare
Attack damage Variable (+%AP)
Ability power N/A
Attack speed 0.83
Health
Variable
Health regen. N/A
Mov. speed Static
Armor
Variable
Magic res.
Variable
AoE mitigation N/A
ChampionSquare
Ability Details

Sun Disc is a functional replica of a turret.

  • Sun Disc benefits from the same passive effects as the turret it's replacing, including the Reinforced Armor, Penetrating Bullets, Warden's Eye and Fortification passives when applicable.
  • Kills and assists performed by the Sun Disc are awarded to Azir.
  • Basic attacks do not apply spell effects or on-hit effects.
  • Basic attacks cannot be Counter Strike.png dodged or Riposte.png parried, but can be Aegis Protection.png blocked.
  • Classified as a structure for targeting purposes.
  • Does not benefit from Captain item.png Captain or Banner of Command item.png Banner of Command.
  • The Sun Disc's health, base damage, armor and magic resistance are equal to what the target would have at the time of construction - i.e. the Sun Disc will continue to scale over time.
Sand Soldier
ATTACK RANGE: 400
GOLD: N/A
EXP: N/A
ChampionSquare
Magic damage See above
Ability power N/A
Attack speed 100% of Azir's attack speed
Health
N/A
Health regen. N/A
Mov. speed Static
Armor
N/A
Magic res.
N/A
AoE mitigation N/A
ChampionSquare
Ability Details

Sand Soldier is a controllable minion that will autoattack in Azir's place when in range of the target enemy.

  • Basic attacks will affect all enemies in the same line as the primary target across their full range.
  • Basic attacks will apply spell effects, counted as AoE.
  • Basic attacks do not apply on-hit effects.
  • Basic attacks cannot be Counter Strike.png dodged, Riposte.png parried or Aegis Protection.png blocked.
  • As Sand Soldiers are untargetable, they cannot be blinded.
  • Does not benefit from Captain item.png Captain or Banner of Command item.png Banner of Command.

References

Lore

An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.

Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable.[1]

Quotes

Upon selection
  • Azir Select
    "Shurima! Your emperor has returned!"
Attacking
  • Azir.attack18
    "Eventually, the sands claim us all."
  • Azir.attack01
    "I will open their eyes."
  • Azir.attack02
    "The unworthy have no place in history."
  • Azir.attack03
    "See what I see."
  • Azir.attack04
    "Ancient power courses through me."
  • Azir.attack05
    "Fate is in our hands."
  • Azir.attack06
    "They dare defy Shurima?"
  • Azir.attack07
    "With a word, I end you."
  • Azir.attack08
    "Challenge Shurima, challenge fate."
  • Azir.attack09
    "Never cross an emperor."
  • Azir.attack10
    "Shurima will brook no offense."
  • Azir.attack11
    "Behold the desert's wrath."
  • Azir.attack12
    "Mine is the will of Shurima."
  • Azir.attack13
    "They have overstepped."
  • Azir.attack14
    "Give yourselves to Shurima."
  • Azir.attack15
    "You dare oppose me?"
  • Azir.attack16
    "Soon, none will question us."
  • Azir.attack17
    "Who denies our right to rule?"
Movement
  • Azir.move01
    "Shurima will once again stretch to the horizon."
  • Azir.move02
    "Shurima is where all paths converge."
  • Azir.move03
    "The world is a desert. I am the oasis."
  • Azir.move04
    "The power of the sun lives in Shurima."
  • Azir.move05
    "You need not follow, but you must witness."
  • Azir.move06
    "I will return Shurima to greatness."
  • Azir.move07
    "Those who follow me follow destiny."
  • Azir.move08
    "My empire lives in every grain of sand."
  • Azir.move09
    "Shurima's legacy will endure."
  • Azir.move10
    "We are the authors of history."
  • Azir.move11
    "I am Shurima's dawn."
  • Azir.move12
    "Everyone will know the name Shurima."
  • Azir.move13
    "No sacrifice is too great."
  • Azir.move14
    "We are made by our choices."
  • Azir.move15
    "We will unearth what has been lost."
  • Azir.move16
    "None know the will of the desert better than I."
  • Azir.move17
    "We walk a path of radiance."
  • Azir.move18
    "The ascended shall guide humanity to greatness."
  • Azir.move19
    "This slumbering world must awaken."
  • Azir.move20
    "Shurima lives in me."
  • Azir.move21
    "Believe in our future."
  • Azir.move22
    "Loyalty will be rewarded."
  • Azir.move23
    "A ruler must choose his hour."
  • Azir.move24
    "There is no future without Shurima."
  • Azir.move25
    "Join me, and be elevated."
  • Azir.move26
    "All eyes look to us."
Joke
  • Azir.joke01
    "So, a pigeon walks into a bar."
  • Azir.joke02
    "For emperors, it's all about how you carry yourself."
  • Azir.joke03
    Azir chirps.
Taunt
  • Azir.taunt01
    "There is only Shurima. All else is but a mirage."
  • Azir.taunt02
    "What is the desert, but the ashes of my enemies?"
  • Azir.taunt03
    "When every trace of you is lost, I will remain."
Taunting an enemy Sivir Sivir
  • Azir.tauntSivir01
    "You must learn respect, Sivir."
  • Azir.tauntSivir02
    "Accept your destiny, Sivir."
  • Azir.tauntSivir03
    "Rise with Shurima, Sivir, or fall beneath it."
Taunting an enemy Renekton Renekton
  • Azir.tauntRenekton01
    "Renekton, once a noble warrior, now naught but a mad beast."
  • Azir.tauntRenekton02
    "You have forgotten yourself, Renekton."
Taunting an enemy Xerath Xerath
  • Azir.tauntXerath01
    "You are but a grain of sand, Xerath."
  • Azir.tauntXerath02
    "Emperors have no rivals, Xerath. Only liabilities."
  • Azir.tauntXerath03
    "Xerath, it is time your spark went out."
  • Azir.tauntXerath04
    "You have already failed, Xerath. You must now accept it."
  • Azir.tauntXerath05
    "Traitor, I cast you to the winds."
  • Azir.tauntXerath06
    "You are but my shadow, Xerath."
  • Azir.tauntXerath07
    "Xerath, the time of your judgment has come."
Laugh
  • Azir.laugh01
    Azir laughs.
  • Azir.laugh02
    Azir laughs.
  • Azir.laugh03
    Azir laughs.
  • Azir.laugh04
    Azir laughs.
Upon casting Conquering Sands.png Conquering Sands
  • Azir.Q1
    "Kill."
  • Azir.Q2
    "Conquer."
Upon casting Arise!.png Arise!
  • Azir.W1
    "Soldiers, onward."
  • Azir.W2
    "The order is given."
  • Azir.W3
    "Bury them."
Upon casting Shifting Sands.png Shifting Sands
  • Azir.E1
    "My decree is made."
  • Azir.E2
    "Trust in me."
Upon casting Emperor's Divide.png Emperor's Divide
  • Azir.R1
    "Shurima is eternal."
  • Azir.R2
    "Glory to Shurima."
  • Azir.R3
    "My soldiers march on."
  • Azir.R4
    "I am ascended."
Upon resurrecting a tower with Shurima's Legacy.png Shurima's Legacy
  • Azir.I1
    "Return."
  • Azir.I2
    "Arise."
  • Azir.I3
    "Serve me."
  • Azir.I4
    "This now serves Shurima."
  • Azir.I5
    "Recognise your emperor."
  • Azir.I6
    "This is Shuriman land."
  • Azir.I7
    "I claim this for Shurima."
  • Azir.I8
    "Return!"
  • Azir.I9
    "Arise!"
Upon killing the Dragon Dragon
  • Azir.dragon01
    "No dragon can defeat us!"
  • Azir.dragon02
    "I have no fear of dragons."
  • Azir.dragon03
    "Even dragons look up to the sun."
Upon killing Vilemaw Vilemaw
  • Azir.vilemaw01
    "This spider will be trampled in our march."
  • Azir.vilemaw02
    "You may be large, Vilemaw, but you remain an insect to me."
  • Azir.vilemaw03
    "It is you who are in my web, spider."
Upon killing Baron Nashor Baron Nashor
  • Azir.baron01
    "No beast will stop us!"
  • Azir.baron02
    "We will overcome this monster!"
  • Azir.baron03
    "What is a baron to an emperor?"
  • Azir.baron04
    "Emperors have no need of barons."
Upon buying a Sight Ward item.png ward
  • Azir.itemWard01
    "I am Shurima's vision."
Upon buying Boots of Speed item.png Boots of Speed
  • Azir.itemBoots01
    "I will shift as the sands."
  • Azir.itemBoots02
    "May the sands of Shurima always be under our feet."
Upon buying Guardian Angel item.png Guardian Angel
  • Azir.itemGuardianAngel01
    "I will be reborn."
  • Azir.itemGuardianAngel02
    "Emperors never die."
Upon buying Talisman of Ascension item.png Talisman of Ascension
  • Azir.itemTalisman01
    "An idol of greatness."
Upon buying Zhonya's Hourglass item.png Zhonya's Hourglass
  • Azir.itemZhonyas01
    "Shuriman sands flow ever in our favour."
  • Azir.itemZhonyas02
    "Time itself serves Shurima."
Upon placing a Sight Ward item.png ward
  • Azir.ward01
    "The light of Shurima."
  • Azir.ward02
    "Trust in my vision."
Upon casting Recall.png Recall
  • Azir.recall01
    "Your emperor shall return."
Upon dying
  • Azir.death01
    "Shurima..."
  • Azir.death02
    "How...?"
Uncategorized
  • "Nothing is beyond my reach."
  • "The bounty of Shurima still flows."
  • "My city lives on."
  • "You cannot topple Shurima."
  • "Rise again!"
  • "Return from the sands."
  • "Shurima is never lost."

Relations

  • Azir Azir and Xerath Xerath are mortal enemies, evidenced by the significant number of taunts that can be exchanged between them. What event occurred in the past to cause this mutual dislike, however, has not been revealed.
  • Cassiopeia Cassiopeia regards Azir Azir as a useful ally. It is not known whether this view is returned in kind or not.
  • Azir Azir has an antagonistic relationship with Sivir Sivir.
  • Azir Azir does not respect Renekton Renekton's actions.

References

  1. ↑ 27 August 2014, PBE - Azir Lore

Official Strategy

Gameplay

Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier's piercing basic attacks furnish most of Azir's damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir's spells, on the other hand, manipulate his and his soldiers' positions to keep him safe and establish dangerous no-go zones for his enemies.

Azir establishes shifting zones of power through soldier placement, gaining control of the lane and farming with their assistance. For instance, a soldier placed near the enemy's caster minions dares a lane opponent to harass or farm through the piercing spear. When the opposing laner missteps, Azir commands the attack, repositioning soldiers with Conquering Sands to make the most of the opportunity. Once a favorable trade or two unlocks kill potential, Azir utilizes Shifting Sands, knocking the enemy champion up and setting himself up to compel a Conquering Sands and finish them off. When the (ancient) coin is flipped, a quick Arise! and Shifting Sands rushes Azir out of danger.

Add Azir's ultimate to the mix and the Shuriman leader exercises even more zone control. To go for the kill, start off with Arise! and Shifting Sands to position Azir behind his opponent. From there, Emperor's Divide drives the foe deep into Azir's side of the map. Pushed so far into Azir's territory, the opposing champ's sure to meet their end at a spear's tip. If offense proves temporarily unwise, Azir's ult provides safe passage from a fight, building a wall between Azir and his pursuers.

Teamfights

As in lane, as in teamfights: Azir shines in battles tied to one physical location, where he can safely order his soldiers around and dispatch adversaries from afar. In that vein, Azir dominates Baron and Dragon fights, using his ultimate to lock enemy teams into (or out of) the pits. If teamfights take a roadtrip, Azir must be judicious with Arise! and Conquering Sands, moving his zone of control along with the combatants. Post-initiation, Azir's an expert at punishing uncoordinated enemies. Shifting Sands—combined with Azir's ultimate—separates enemy front-liners from their damage dealing dependents, dividing the enemy team for methodical conquering. With the baddies split, Azir charges his soldiers in for the kill, pumping out marksman-level sustained damage until none challenge his rule.

In jungle skirmishes, Azir sets up nasty ambushes with Conquering Sands, transforming convenient exits into spear-guarded gauntlets. Similarly, Emperor's Divide wholly closes a jungle entrance, sealing Azir's foes in with him. Trapped, they're surely short work for Azir, his soldiers and their allies. If a fight goes south, Azir reliably disengages with his ultimate or beguiles baddies with Arise! and Shifting Sands, spiriting himself over a jungle wall. Disc of the Sun doesn't raise a turret quick enough to be of much use in teamfights, but sieges are a different story. When attacking enemy inhibitors, Azir can resurrect their inner turret, trapping the enemy team inside their crumbling base and making counter-engages a dangerous proposition. Conversely, when Azir's base is under assault, Arise! and Shifting Sands help him jump the base wall and sneak around the siege to rebuild his own inner turret. Caught between the inhibitor turret and the Sun Disc, the enemy team can either scatter or be crushed.

Synergy

Works well with: Struggles against:
Yasuo OriginalLoading
Yasuo

Azir Azir uses Shifting Sands.png Shifting Sands, knocking up a foe, setting up Yasuo Yasuo’s Last Breath.png Last Breath and positioning himself between the thoroughly-screwed baddie and the rest of the enemy team. A timely Emperor's Divide.png Emperor's Divide pushes the rest of the enemy team away as Yasuo safely slices and dices. Kill secured.

Ziggs OriginalLoading
Ziggs

Ziggs Ziggs simply outranges Azir Azir with Bouncing Bomb.png Bouncing Bomb, giving the emperor loads of trouble in lane phase. Azir shouldn’t expect to do much besides stand near his turret and farm against the diminutive demolition expert.

Sejuani OriginalLoading
Sejuani

When Sejuani Sejuani crashes into a teamfight, layering Permafrost.png Permafrost on an enemy team, she grants Azir Azir all the time and safety he needs to set up soldiers for maximum damage output.

Kassadin OriginalLoading
Kassadin

With plentiful mobility and a potent shield, Kassadin Kassadin’s equipped with tools to work around Azir Azir’s zone-controlling, sustained-damage fighting style and bully him out of lane.

Sivir OriginalLoading
Sivir

Sivir Sivir’s Ricochet.png Ricochet and the soldier’s piercing attacks dish out a withering amount of AoE damage and break teamfights wide open. With the speed boost from On The Hunt.png On The Hunt, Azir Azir and his soldiers can chase down any champs before putting them to the spear.

Maokai OriginalLoading
Maokai

Azir Azir thrives on his ability to move around fights with Shifting Sands.png Shifting Sands. Between Twisted Advance.png Twisted Advance, Arcane Smash.png Arcane Smash and the damage reduction of Vengeful Maelstrom.png Vengeful Maelstrom, Maokai Maokai enables his team to lock down and depose the emperor.

Recommended builds

Summoner's Rift
Starting Doran's Ring item Health Potion item Warding Totem item
Essential Sorcerer's Shoes item Chalice of Harmony item Rod of Ages item
Offensive Rabadon's Deathcap item Athene's Unholy Grail item Nashor's Tooth item
Defensive Guardian Angel item Zhonya's Hourglass item Abyssal Scepter item Rylai's Crystal Scepter item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item
The Howling Abyss
Starting Boots of Speed item Health Potion item Mana Potion item Ruby Crystal item Amplifying Tome item
Essential Sorcerer's Shoes item Haunting Guise item Abyssal Scepter item
Offensive Rabadon's Deathcap item Void Staff item Morellonomicon item Liandry's Torment item
Defensive Rylai's Crystal Scepter item Zhonya's Hourglass item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item Prospector's Ring item
Essential Sorcerer's Shoes item Abyssal Scepter item Haunting Guise item
Offensive Void Staff item Wooglet's Witchcap item Blackfire Torch item
Defensive Rylai's Crystal Scepter item Guardian Angel item Will of the Ancients item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Abyssal Scepter item
Offensive Void Staff item Rylai's Crystal Scepter item Hextech Sweeper item
Defensive Will of the Ancients item Athene's Unholy Grail item
Consumables Health Potion item Mana Potion item


References

Development

Champion Reveal

An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.
Azir Champion Insight
What does it mean to be the Emperor?

More than anything, an emperor has subjects. An emperor does not act; he commands. With that in mind, it made sense to focus gameplay on controlling the might of Shurima!

Internally, we call these champs “minion-mancers”. Once we knew Azir would take on this kind of kit, we knew it was time to look at what does and doesn't work for these often-problematic designs:

Heimer taught us that auto-attacking, stationary minions tend to lead to defensive play. From the likes of Elise, Malzahar, and Yorick we learned that players do not appreciate minions that run off and do their own thing. Spiderlings ended up on a short leash and Voidlings follow Malefic Visions relentlessly. Finally, minions the player directly controls aren't a great fit for League's control scheme and lack the counterplay of “stay outside of this zone”.

Awareness around these problems allowed us to introduce appropriate trade-offs to Azir's kit. With these weaknesses in place, we could make the soldiers very strong indeed; imagine if I told you that, given the right setup, your basic attack has 1200 range and hits units in an AOE.

Here's how we approached the core loop of soldier generation and manipulation:

Arise! creates a sand soldier at a target location, from which the soldier projects threat in a circle--so far, so Heimerdinger. However, soldiers require an active input. Azir must right-click and go through a basic attack animation for soldiers to do anything. This makes both Azir and his enemy understand that a conscious command was given to the soldier. This also means that if Azir is stunned or running away, soldiers cease to be a threat. All of a sudden, Azir's opponent can comfortably aggress.

Conquering Sands orders all soldiers to charge toward a target location, damaging and slowing enemies they pass through. This forces Azir to think carefully about when and where to send soldiers. Can Azir afford to use the spell for damage and slow or (Counterplay incoming!) will this allow the enemy to engage on Azir while his soldiers are temporarily unable to move?

Taken together, Arise! and Conquering Sands form a minion kit that gives enough control to make the emperor feel in control while leaving enough weaknesses to make enemies feel that aggression is an option.

Happy minion-mancing!
ZenonTheStoic, Azir's lead designer.

Media

Azir League Of Legends Login Screen With Music03:28

Azir League Of Legends Login Screen With Music

Login Theme

Azir Theme

Patch history

V4.16:

  • Released.

August 26, 2014:

  • Added to the Public Beta Environment.

Trivia

  • Azir was designed by Zenon, who designed Lucian Lucian and co-opted Xerath Xerath's rework with Xelnath and RiotScruffy.
  • Azir was previously codenamed as "Seth" and hinted as the "Sand Mage", who was expected to be cancelled.
  • Initially he had more of a focus on sand magic, but Riot shifted to more of a command/emperor focus after realizing that was the theme/story they really wanted to capture with Azir." [1]
    • There was a leak from Reddit in 14-05-2013 showing the early concept of Azir. It was expected to be fake, until Azir's champion reveal.
  • Azir Azir is voiced by Travis Willingham [2], who also voiced Talon Talon.
  • Azir Azir is the first champion that at the start of a match can only put a point in one of his abilities, Arise!.png Arise! (since the other two abilities need this one in order to work).
  • His name originates from the word Wazir (Arabic: وزير‎). An official title, meaning minister in several West and South Asian languages. Its equivalent in English is vizier.
    • The style comes from the Arabic word wezr (وِزر), which means "burden". Thus, a wazir is literally someone who helps carry a burden, by helping the head of the state get the job done.
    • Also, a vezér is a Hungarian high-ranking official or leader; may originate from the verb "vezet" (‘to lead’).
  • Azir bears resemblance to Ra , the falcon-headed sun god and emperor of the Egyptian pantheon. He shares this theme with Nasus Nasus and Renekton Renekton, who reference the Egyptian gods Anubis and Sobek respectively.
    • As such, Azir's Sun Disk may reference Aten, the disk of the sun in ancient Egyptian mythology and aspect of Ra.
    • Azir also bears resemblance to Horus, the Egyptian god of Vengeance, the sky, protection, and war. Horus was sometimes referred to as Nekheny, which means "falcon". Azir is a bestial guardian resembling a falcon.
  • His dance is a reference to Michael Jackson's "Remember The Time" [3]
  • When you type " /dance " while Azir is recalling, Azir will continue to do his recall animation, but his sand soldiers will perform his dance animation. In addition, if Azir dances, his sand soldiers will also dance.
  • Many of Azir's sayings, lore and aesthetics are references to the science fiction Dune franchise, specifically Emperors Muad'dib and his Tyrant son Leto II. They are both associated with deserts and have a vision of greatness for humanity that they pursue relentlessly, with sayings that indicate its inevitability. Like Dune's "Golden Path" Azir suggests that without himself to guide, humanity has no future and will perish.

Quotes

  • AzirSquare.png Azir's quote, "What is a baron to an emperor?" might be a reference to Baron Nashor and Azir himself or to Kanye West's song, "No Church in The Wild" [4].
  • AzirSquare.png Azir's quote, "See what I see." might be a reference to V for Vendetta.
  • Azir shares a quote with Kayle Aether Wing Kayle : "Trust in my vision."
  • Azir shares a similar quote with Xerath Xerath, he says "Ancient power courses through me." where as Xerath says "The Energy courses through me."

Skins

AzirSquare.png Galactic Azir [S|L]
  • This skin is most likely a reference to the Egyptian gods of the Stargate series, also in his splash art, Azir Azir can been seen to come out from a Portal of some sorts.
  • His look also bares resemblance to Archon from the Starcraft series.
  • He shares this theme with Nasus Nasus and Renekton Renekton.

References

  1. Azir forum discussion about his gameplay
  2. Twitter voice actor reveal
  3. Azir Dance reference
  4. Azir Baron Quote reference

Cosmetics

Available
Legacy Vault
Other Related Content


Thought Process

Gameplay
  • New infobox (for funsies) - Criticism about font sizes will be address in due course.
    • Now includes a level-up drop down.
  • Champion's reference moved into the Champion infobox - I've always disliked the random line of text under each champion.
  • Formalization of the "Notes" section for gameplay quirks (could go after abilities, but existing versions of this -- e.g. Orianna, Renekton, Vel'Koz, Thresh -- have always put this first).
  • Version 1 has absorbed Recommended Items and Patch Notes.
Background
  • Now a dedicated lore article.
    • Removed development and patch notes.
    • Added relationships.
  • Quotes will fall onto multiple columns if your browser supports them.
Strategy
  • Not sure how to address the mess. I'm for advocating only factual/official information, although the lack of official content for older champions would make this hard.
  • Perhaps some justification behind the official recommended items, maybe offer alternatives (similar to how we recommend alternatives on item pages).
  • Perhaps some recommended items for things like AP Kog'Maw, or Jungle Fiddletsicks (Fiddle currently has lane items).
    • The lack of official strategy for most of the older champions would make this page hit-and-miss for official content.
Skins and Trivia
  • Removed.
    • Relationships moved to Background.
    • Trivia moved to Development.
Development and Trivia
  • New page - contains all development information previously found in Background.
  • Also contains Trivia, because in most cases that is reference to design/development decisions (he looks like X, etc).
  • Version 2 also features Patch Notes.
Currently missing
  • Skins, skin screen shots — A skins/quotes article is a nice idea (it could also include things like Soraka's Ward; Udyr's summoner icons - a "Cosmetics" article, per se). Examples shown in commenter's sandboxes didn't look good, though - and I don't know if this is a formatting issue or...

Also on Fandom

Random Wiki