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The jungle monsters have severely out-dated articles (I don't even think they were updated factoring the new leveling system introduced in Season 4). With the Summoner's Rift VU, I thought I'd visually upgrade the monster articles. Thoughts?

#Baron Nashor | #Dragon | #Blue Sentinel | #Red Brambleback | #Gromp | #Murk Wolves | #Razorbeaks | #Krugs

EDIT: Health/damage growth does not appear to be linear.

Baron Nashor

Baron NashorSquare Baron Nashor
A powerful Monster with a large arsenal of attacks. Defeating him will grant your team gold and a powerful buff.
Health 8800 (+140 / min) BaronNashorLocation
Damage See below
Attack speed See below
Armor 120
Magic Res. 70
Range Ranged
Mov. speed Static
Gold 300 Initial Spawn 15:00 Respawn 7:00
Exp 900
Buff Exalted with Baron Nashor.png Exalted with Baron Nashor: You gain bonus ability power and attack damage (based on level) and regenerate a percentage of your maximum health and mana every second.

When Baron Nashor emerges from the river, he knocks aside all units, wards and targetable traps who dare to obstruct his entrance. So long as he lives, Baron Nashor will cast aside any wards or traps that are placed too close.

Voracious Corrosion

Baron Debuff1
Baron Nashor applies a varying number of Corrosion stacks whenever he damages an enemy, stacking up to 60 times. Basic attacks apply 1 stack. Corrosion reduces the target's armor and magic resist by 0.5 per stack (total reduction of 30).

Baron Debuff2
Baron Nashor reduces the target's attack damage by 50%.


Baron Nashor appears to use between one or two abilities after every two or three attacks.

Acid Rain
ChampionSquare

Active: Baron Nashor rears back and then spits forth a torrent of acid forward in a line, dealing magic damaging all enemies hit and rapidly applying Corrosion stacks. While Baron Nashor is rearing back, the area of effect is telegraphed.


Acid Ball
ChampionSquare

Active: Baron Nashor rears back and then spits 3 balls of acid at multiple target locations, damaging enemies and leaving multiple persistent areas for a short duration that deals periodic damage and rapidly applies Corrosion. While Baron Nashor is rearing back, the areas of effect are telegraphed.


Tentacle Strike
Rupture

Active: A tentacle erupts from the ground after a very brief delay, dealing magic damage, applying 8 stacks of Corrosion and knocking up enemies within an X-radius. This ability is used to interrupt channels.


Ground Slam
ChampionSquare

Active: Baron Nashor slams his claws into the target enemy, dealing physical damage, applying 1 stack of Corrosion and knocking up all enemies in an area of effect. This ability is used to interrupt channels.


Creeping Spikes
ChampionSquare

Active: Baron Nashor tenses for a short duration and then erects columns of impassible spikes in 3 waves, starting at the back of his pit with each wave progressively closer to the front 180º of his pit - dealing damage and shunting enemies toward the front of his pit. Each column of spikes lasts only briefly, but long enough that the waves overlap.


Dragon

DragonSquare Dragon
Health 3500 (+? / lvl) DragonLocation
Damage N/A
Attack speed N/A
Armor 21
Magic Res. 30
Range Ranged
Mov. speed 335
Gold 125 (+15 / lvl) Initial Spawn 2:30 Respawn 6:00
Exp 150 (+40 / lvl)

Note:

  • Dragon starts at level 6 and has a maximum level of 15.
  • Dragon gains levels over time, unlike other monsters whose levels are determined on-spawn.
  • In the preview video, Dragon does not appear to have a basic attack.
Take Flight
Bulwark

Passive: Upon entering combat, Dragon takes flight - knocking surrounding enemies to the edge of his pit. If Dragon has been out of combat for at least X seconds, he will land and can use Take Flight again.


Rain of Fire
Death Ray

Passive: Dragon does not have conventional basic attacks. Instead, each attack unleashes a torrent of fire that trials toward his target and beyond them for a maximum of X units, dealing damage to enemies caught in its path.


Incendiary Spittle
Disintegrate

Passive: Every third basic attack is modified, causing Dragon to spit a ball of a fire a the target location that explodes on impact, dealing damage to all enemies in an off-centered circle.


Blue Sentinel

The Blue Sentinel Blue Sentinel is accompanied by two Sentry Sentries.

Blue SentinelSquare Blue Sentinel
Defeating this monster grants you a powerful buff.
Health 1500 (+? / lvl) BlueSentinelLocation
Damage 65 (+? / lvl)
Attack speed 0.613
Armor 20
Magic Res. 0
Range Melee
Mov. speed 200
Gold 60 Initial Spawn 1:35 Respawn 5:00
Exp 260
Buff Crest of the Ancient Golem.png Crest of the Ancient Golem
SentrySquare Sentry
Minor monster.
Health 400 (+? / lvl) BlueSentinelLocation
Damage 12 (+? / lvl)
Attack speed 0.679
Armor 8
Magic Res. 0
Range Ranged
Mov. speed 330
Gold 7 Initial Spawn 1:35 Respawn 5:00
Exp 20

Red Brambleback

The Red Brambleback Red Brambleback is accompanied by two Cinderling Cinderlings.

Red BramblebackSquare Red Brambleback
Defeating this monster grants you a powerful buff.
Health 1500 (+? / lvl) x180px
Damage 65 (+? / lvl)
Attack speed 0.625
Armor 20
Magic Res. 0
Range Melee
Mov. speed 200
Gold 60 Initial Spawn 1:35 Respawn 5:00
Exp 260
Buff Blessing of the Lizard Elder.png Blessing of the Lizard Elder
CinderlingSquare Cinderling
Minor monster.
Health 400 (+? / lvl) x180px
Damage 12 (+? / lvl)
Attack speed 0.679
Armor 8
Magic Res. 0
Range Ranged
Mov. speed 330
Gold 7 Initial Spawn 1:35 Respawn 5:00
Exp 20

Gromp

GrompSquare Gromp
Defeating this monster restores a small amount of mana and health.
Health 1400 (+70 / lvl) GrompLocation
Damage 75 (+4 / lvl)
Attack speed  ?
Armor 20
Magic Res. 0
Range Ranged
Mov. speed  ?
Gold 60 Initial Spawn 1:30 Respawn 0:50
Exp 150

Murk Wolves

A murk wolf camp consists of one Greater Murk Wolf Greater Murk Wolf and two lesser Murk Wolf Murk Wolves.

Greater Murk WolfSquare Greater Murk Wolf
Defeating this monster restores a small amount of mana and health.
Health 1100-2860 GreaterMurkWolfLocation
Damage 40-136
Attack speed 0.679
Armor 9
Magic Res. 0
Range Melee
Mov. speed 443
Gold 40 Initial Spawn 1:30 Respawn 0:50
Exp 110
MurkwolfSquare Murk Wolf
Minor monster.
Health 350-911 GreaterMurkWolfLocation
Damage 14-48
Attack speed 0.679
Armor 6
Magic Res. 0
Range Melee
Mov. speed 443
Gold 8 Initial Spawn 1:30 Respawn 0:50
Exp 25

Razorbeaks

A razorbeak camp consists of one 20px Crimson Razorbeak and three lesser Razorbeak Razorbeaks.

120px Crimson Razorbeak
Defeating this monster restores a small amount of mana and health.
Health 1000-3400 CrimsonRaptorLocation
Damage 35-119
Attack speed 0.638
Armor 15
Magic Res. 0
Range Melee
Mov. speed 330
Gold 35 Initial Spawn 1:30 Respawn 0:50
Exp 90
RazorbeakSquare Razorbeak
Minor monster.
Health 250-850 CrimsonRaptorLocation
Damage 12-43
Attack speed 0.638
Armor 5
Magic Res. 0
Range Ranged
Mov. speed 330
Gold 4 Initial Spawn 1:30 Respawn 0:50
Exp 20

A razorbeak camp consists of one 20px Crimson Razorbeak and three lesser Razorbeak Razorbeaks.

Razorbeak Camp
Defeating this monster restores a small amount of mana and health.
CrimsonRaptorLocation
Initial Spawn N/A Respawn N/A
Crimson Razorbeak
Gold: 35
Experience: 90
Health 1000-3400
Damage 35-119
Att. speed 0.638
Armor 15 Range Ranged
Magic res. 0 Mov. speed 330
Razorbeak
Gold: 4
Experience: 20
RazorbeakSquare
Health 250-850
Damage 12-43
Att. speed 0.638
Armor 5 Range Ranged
Magic res. 0 Mov. speed 330

Krugs

A krug camp consists of one Ancient Krug Ancient Krug and one lesser Krug Krug.

Ancient KrugSquare Ancient Krug
Defeating this monster restores a small amount of mana and health.
Health 1200 (+? / lvl) AncientKrugLocation
Damage 60 (+? / lvl)
Attack speed 0.613
Armor 12
Magic Res. -10
Range Melee
Mov. speed 350
Gold 35 Initial Spawn 1:30 Respawn 0:50
Exp 90
KrugSquare Krug
Minor monster.
Health 450 (+? / lvl) AncientKrugLocation
Damage 30 (+? / lvl)
Attack speed 0.613
Armor 12
Magic Res. -10
Range Melee
Mov. speed 350
Gold 15 Initial Spawn 1:30 Respawn 0:50
Exp 40

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