There are many on Runeterra who never had a sight of magic. Ritz, for once, was nothing more than a normal girl. One day she woke up after having a strange nightmare. She thought she was screaming, but she didn't hear herself. She screamed and screamed but nothing seemed to work... Caming to her senses she noticed she had become deaf. Since that day her life turned upside-down.

The days flew by and she eventually learned to adapt to her deafness. Although, at school not everything did go about roses. One day children from her class started to bully her. Ritz became furious and lost control of herself, suddenly a screeching sound echoed in the room bringing the children on the ground with blood in their ears. She understood it now.. for the cost of her deafness, she obtained the power to control noise. Shocked Ritz ran away from home for the good of protecting her family, but town after town she got chased by the residents who told her she was cursed. There was no place where she could go anymore so she sought a place where noone was to be seen.

A few days after wandering the wastelands close to Zaun and Piltover, Ritz saw a tiny furry yordle from a distance. The yordle was sitting on a giant machine repairing the giant mace that was attached to it. Ritz didn't dare to come closer because of her power. She threw some rocks at him to get his attention, which was not a good idea at all. She provoked the yordle and it began shooting missiles from the air. Ritz barely dodged them which left her incapacicated with a few wounds. The yordle came closer and closer, but it suddenly stopped and covered it's ears as fast as he could. The yordle suddenly started screaming in vain. Ritz took a few steps back and screamed as hard as she could that she didn't have control over her ability. The yordle was shocked by the power and stepped back as well. From a large distance Ritz apologized and asked if he knew a way to cure her from this curse. The yordle saw himself in Ritz and agreed to help her, even for his huge distrust and hatred for humans, he somehow felt pitiful for her.

After a few weeks the yordle, Rumble, had finished his research to give Ritz the opportunity to control her power. He made a pair of gloves which he called Rumbles Sound Muffles made from a special material. Ritz and Rumble could finally normally talk to each other. Rumble explained that she shouldn't see her power as a curse but rather as a gift. Unfortunately for her, Rumble joined the Institute of War where he has some business to do, atleast that's what he said. Before leaving he told Ritz to learn to fight with her power and eventually join him when she think she's ready.

SurrealD Ritz 2

"Scream all you want, she can't hear you." - Rumble.


Patch Unknown
SurrealD InnateRitz2.jpg
Pitching Sound
(Innate): Each time a skill is cast near Ritz, she gains a charge of Noise. When she has 9 charges, her next ability unleashes a High Pitching Sound which will deal 15%/25%/35% extra magic damage.

All skills cast by Ritz count as one stack no matter how many times each time a skill hits.

Ability Description Leveling up
SurrealD SpinechillingScreeches.jpg
Spinechilling Screeches
Ritz fires three powerful soundwaves in quick succession. Targets hit by two successive soundwaves slows the target, while three successive soundwaves will stun the target. Both Crowd Control effects has a duration of 1.5 seconds. Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds

Magic Damage Per projectile: 20 / 40 / 60 / 80 / 100 (+0.3 per ability power).

Maximum Magic Damage: 60/120/180/240/300 (+0.9 per ability power)

SurrealD Noise AmplifierRitz.jpg
Noise Amplifier
(Passive): Ritz has passively increased ability power and cast range on her abilities.

(Active): Ritz amplifies the noise to higher volume, doubling her passive ability power and casting range for 10 seconds. Using abilities lowers the cooldown of Noise Amplifier by 1 second each ability cast.

Cooldown: 28 / 27 / 26 / 25 / 24 seconds

Ability Power: 10 / 15 / 20 / 25 / 30.

Increased Range: 25 / 50 / 75 / 100 / 125.

SurrealD SonicBoom2Small.jpg
Ritz focus both hands forwards and unleash a big soundwave of noise which will knock herself in the opposite direction.

The knockback can be used on enemy champions and terrain.

Range: 400.

Knockback distance Ritz: 600 (estimate).

Cooldown: 20 / 18 / 16 / 14 / 12 seconds

Magic Damage: 75 / 125 / 175 / 225 / 275 (0.7 per ability power)

SurrealD UltimateRitzSmall.jpg
Over Nine Thousand Voices
Ritz channels a spell for 5 seconds. The spell is an AOE field which grows bigger and bigger every 0,1 seconds by 10 / 20 / 30 range which starts from 500 range. Enemies that are in the field will be damaged every half a second to a maximum of 3 times. When the enemy champion had taken 3 hits then the champion will be silenced for 2 seconds. Ritz doesn't need a clear view of the target (including stealth champions).

Enemies will be warned when Ritz casts her ultimate by noisewaves on their screen. Crowd Control (except snares) can disrupt the channel, however the AOE field Ritz created will not disappear before her ultimate duration has ended.

Maximum Range: 1500 / 2000 / 2500.

Cost: 120 / 160 / 200 mana

Cooldown: 130 / 120 / 110 seconds

Magic Damage Per Second: 75 / 150 / 225 (+0.2 per ability power)

Total Magic Damage: 225 / 450 / 675 (+0.6 per ability power)

Ability and Indicator Explanatations.

Q - Spinechilling Screeches.

SurrealD QIndicatorExplanationFIXED

ʘ Spinechilling Screeches is a straight skillshot.

· Each projectile can only hit one target but different projectiles can also hit other targets while the skill is active.

ʘ Ritz is immobilized for 0,5 second because of the skill animation.

ʘ No matter how many projectiles you hit, you only get one stack for your innate.

E - Sonicboom.

SurrealD EIndicatorExplanation

ʘ Sonicboom has two different Indicators:

· The cone part (light blue) plus the indicator (green) in it which shows the minimum range she needs have to activate the knockback part.

· The knockback part (yellow) which shows the maximum length she can knocked back.

ʘ The knockback allows you to go through small walls and ridges.

ʘ The knockback goes precisely the opposite way where your indicator in the cone is (blue and green part)

ʘ During the knockback you can go through minions/monsters. But the flight can be stopped by enemy champions.

· When you collide with a minion at maximum range you will be placed behind the minion.

ʘ No matter how many enemies you hit, you only get one stack for your innate.

R - Over Nine Thousand Voices.

Endless Exceptions Ritz ultimate


When selected:

  • Sonicboom baby! Let's do this thing!


  • I have you in my sights now!
  • You are not getting away!
  • Silence!
  • Deafness!
  • Ka-boom!
  • Screeches* (When using Q ability)
  • Haaaaaaa! *Kaboom!* (When using E ability)


  • Ready or not, here I come!
  • Let's go.
  • Alright, on my way.
  • Hmm..?
  • Facechecking that bush (when entering a bush)
  • Better hope there's not Garen in there. (When entering a bush, and enemy Garen is in game)
  • Oh dear... (When sighting enemy Garen in bush)
  • Sonicboom!


  • Even a deaf person can beat you. Like me!
  • You're so predictable..
  • .....You said something?


  • You have my ears.. ah! I mean eyes Summoner.
  • It's awfully quiet out there. They aren't hiding huh?..
  • ..Oh wait, for a moment I forgot I was deaf. Heheee.