Yakub, The Mystical Goo Jar is a Champion Idea by Endless Exceptions.
|(Innate): Targets walking on Sticky Goo or afflicted by Sticky Goo takes 1 / 2 / 3 / 4 / 5 / 6% increased damage per stack to a maximum of 3 stacks. Goo maintains for 5 seconds and refresh when gaining a stack.
|(Active): Yakub launches a ball of goo forward that deals magic damage to the first enemy it hits. Additionally, it silences and blinds the target for 2 seconds and gain 2 stacks of Sticky Goo.
If the target is already afflicted by Sticky Goo, the ball will bounce to a champion standing near and receive half of everything the primary target has taken. Additionally this target gains 1 stack of Sticky Goo.
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage: 70 / 110 / 150 / 190 / 230 (+0.8 per ability power)
|(Passive): When Yakub walks on his Goo Trail he gains 10% movement speed.|
|(Active): Yakub leaves a trail of sticky goo behind, enemies who walk into the goo will be damaged each second and slowed by 10% for 3 seconds and gain a stack of Sticky Goo every second they stand on the goo. The Goo Trail dissapears after 2.5 seconds.
Magic Damage: 25 / 40 / 55 / 70 / 85 (+0.2 per ability power)
|(Active): Yakub channels Goo into the ground, after 1,5 seconds the Goo blows out the ground beneath Yakub, dealing high damage to everyone around Yakub in a certain area. Tenax is immobile during the channel. Goo randomly sticks on the ground surrounding Yakub, dealing damage whoever hits the goo.
Goo Drops: 4 / 5 / 6 / 7 / 8
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage Eruption: 150 / 200 / 250 / 300 / 350 (+0.6 per ability power)
Magic Damage per Goo: 50 / 75 / 100 / 125 / 150 (+0.2 per ability power)
|(Active): Yakub Vaporizes all Goo on the targets afflicted by Goo in an area. Dealing damage per Goo stack and increases his innate by half for 5 seconds on targets.
Cost: 200 / 150 / 100 mana
Cooldown: 80 / 70 / 60 seconds
Magic Damage per stack: 60 / 80 / 100 (0.3 per ability power)
Max Magic Damage to single target: 300 / 400 / 500 (+1.5 per ability power)