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User blog:Endon122/Imp, the Cackling Demon


Imp, the Cackling Demon

Endon122 November 3, 2013 User blog:Endon122
1 Growth 18 1 Growth 18
Health 424 (+98) Attack damage (+0)
Health regen. 9.5 (+0.85) Attack speed 0.650 (+1.9%)
Mana 0 Armor 21 (+9.1)
Mana regen. 0 Magic resist. 30 (+1)
Attack range 110 (meelee) Mov. speed N/A
Imp, the Cackling Demon is a champion in League of Legends.



Imp uses sadism as his ability resource. Consuming 20 stacks of sadism adds 1 + (0.75 × level). attack damage for 1 per 15 stacks consumed seconds. Every ability except for Sacrifice/Pentagram consumes all of Imps' sadism.

Hack n' slash
RANGE: 145
COST: 0-100 sadism

Active: Imp hacks the target, dealing damage to the target and slashes all nearby enemies for 65% of total damage and 20% to all nearby allied minions. Damage is increased by 5% for each 10 stacks consumed Killing an unit with this will add 20 sadism instead of the regular 10.

  • Damage: 60 / 90 / 120 / 150 / 180 (+ 70% total AD)
  • Damage per 10 stacks of sadism: 3 / 4.5 / 6 / 7.5 / 9 (+ 3.5% AD)

Hideous Laughter
RANGE: 300
COST: 0-100 sadism
COOLDOWN: 19/18/17/16/15

Active: Imp starts laughing maniacally, taunting all enemies in the vicinity of 300 units. Each unit can be taunted for up to 1 second +0.1 per sadism stack consumed. The laughter lasts for 3 seconds and Imp has increased movement speed while the laughter lasts.

  • Movement speed: 15% / 18% / 21% / 24% / 27%

RANGE: 850
COST: 0 sadism
COOLDOWN: 24/22/20/18/16

1st cast: On allied minion cast: Kills target allied minion that is in combat, filling your sadism bar and allows you to cast this ability a second time. On self-cast: Lose 15% of your current HP or 5% of your maximum HP, whichever is higher, fill your sadism bar and allow this ability to be cast a 2nd time.

RANGE: 850
COST: 0 sadism

2nd cast: Creates a pentagram which starts working after a short delay (0.75 seconds). Clicking on it will teleport you to it and making the pentagram teleport any enemy that steps on it to be teleported to the position where you were before you teleported.

Shackles of pain
RANGE: 1000
COST: 0-100 sadism
COOLDOWN: 120/110/100

Sends shackles forth, which, if they hit a champion begin to try and rapidly latch to nearby enemy champions in 500 range. If there are no more champions in vicinity to latch onto, the shackles lock. Enemies in shackles cannot move more than 500 units away from any unit they are shackled to. Bound units share 50%(+10% per 50 sadism consumed) damage dealt to any unit in the chain. If 100 sadism is used, each unit dealt damage uses it's own armor and magic resist instead of the original targets'. If only 1 unit is shackled, the chains bind to you. Reactivate to remove the binding any time. The shackles last for 2.5 seconds.