League of Legends Wiki

Comments0

Gale, the Charmer of winds

Eracion September 14, 2013 User blog:Eracion

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

1 Growth 18 1 Growth 18
Health 387 (+84) Attack damage 46 (+2.7)
Health regen. 4.79 (+0.56) Attack speed 0.669
Mana 345 (+76) Armor 14 (+3.5)
Mana regen. 7.42 (+0.44) Magic resist. 34
Attack range 500 Mov. speed N/A

Gale, the Charmer of Winds is a champion concept in League of Legends wiki.

So, an AP carry or support... Guessing support due to Q...

Aeromancer.

Abilities

Wind Spirits Blessing
ChampionSquare

Gale is a master of winds, and friends of the many wind spirits that control the winds around Runeterra. They provide her with a gift that allows her to retake part of the damage she deals and turn it into spiritual power, restoring 5/6/7/8/9/10% mana based on damage dealt with her spells.


Carrier of Burden
RANGE: 600 / 675 / 750 / 825 / 900
COST: 60 / 75 / 90 / 105 / 120 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
ChampionSquare

Active: Target is picked up by winds and pulled towards Gale's current position. Enemy champion and minions recieve magic damage, can not move while in transit and are stunned in place for 0.5 second upon landing.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+ 60% AP)


Soothing winds & Turbulence
RANGE: 600
COST: 90 / 100 / 110 / 120 / 130 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ChampionSquare

Passive: Increases the basic attack range of nearby Ranged basic attacks by 15 / 20 / 25 / 30 / 35.

  • Passive: 15 / 20 / 25 / 30 / 35

Active: By moulding air pressure around target champions, Gale slows enemy moventspeeds in an area and deals light magic damage, while increasing ally movement speeds by 15 / 20 / 25 / 30 / 35 Movement units

  • Active: 30 / 45 / 60 / 75 / 90 (+ 50% AP)
  • Slow: 30 / 35 / 40 / 45 / 50


Gale Ball
RANGE: 800
COST: 100 / 110 / 120 / 130 / 140 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Gale lanches a concentrated ball of swirling winds that explodes upon colliding with an enemy unit, dealing Medium AOE damage, and knocking the collided target up for 0.5 seconds.

  • Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)



Stranglehold
RANGE: 700
COST: 150 / 200 / 250 Mana
COOLDOWN: 180 / 150 / 120
ChampionSquare

Gale calls upon all the winds and air to constrict around a single target dealing high damage, completely preventing the from moving, attacking, or casting spells. Enemies caught in the area are slowed and dealt significantly less damage.

  • imobilize: 2.0 / 2.5 / 3 seconds
  • Magic damage target: 200 / 350 / 500 (60% AP)
  • Slow: 50% / 60% / 70%
  • magic Damage Surrounding enemies: 60 / 105 / 150 (12% AP)


Also on Fandom

Random Wiki