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Shina, the Wandering Archer

Eracion September 13, 2013 User blog:Eracion

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1 Growth 18 1 Growth 18
Health 417 (+81) Attack damage 46.5 (+3.25)
Health regen. 5 (+0.53) Attack speed 0,674 (+3.7%)
Mana 246 (+34) Armor 14 (+3,25)
Mana regen. 6.8 (+0.4) Magic resist. 32
Attack range 600 (Ranged) Mov. speed N/A

Shina, the Wandering Archer is a champion concept in League of Legends.

So I made this champion based on what I want an ADC (or Marksman) To have. I tried to balance her out a bit (yes it is a she).

What I mean with surtain things in her skill discription is the fact she uses a mechanically enhanced bow, is comparable to a compound bow escque device built in piltover. You can say she got help from a Jayce or something to get it done, that sort of thing.

Abilities

Increased Muscle Density.
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Shina relies heavily on strength to use her mechanically enhanced bow. More attack damage results in faster attack speeds, while higher attack speeds add a bonus amount of damage to her basic attacks. For every 4% bonus attack speed, adds 1 bonus damage to her basic attack, while every 5 bonus AD translates to 1% bonus attack speed. (does not stack with itself).


Stunning shot
RANGE: 1000
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
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Active: Shina fires a powerful magic penetrating arrow in a direction, piercing through monsters and minions (which are created through magic) and colliding with the first enemy champion hit. The arrow overloads the champions nerv system causing that champion to be stunned temporarily. The damage is reduced by every monster and/or minions it passes through. Damage is reduced by 15% for every minion and/or monsters pierced through to a minimum of 33%

  • stun: 0.7 / 0.8 / 0.9 / 1 / 1.1
  • Physical damage: 60 / 100 / 140 / 180 / 220 (+ 110% AD)
  • Minimum damage: 20 / 33 / 47 / 60 / 73 (+ 37% AD)


Siphoning Shots & Rhabdomyolysis
COST: 90 / 75 / 60 / 45 / 30 mana
COOLDOWN: 30 / 26 / 22 / 18 / 14
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Passive: Shina's bow utilizes an experimental technology to steal part of the targets vitality to restore Shina's after every shot fired.

  • Passive: 3 / 6 / 9 / 12 / 15 HP healed per hit.

Active: On next hit, Shina's bow steals muscular strength of the target, reducing their attack and movement speeds which restore to their original values over 5 seconds. Loses the passive while on cooldown.

  • Active: 15% / 17.5% / 20% / 22.5% / 25% stolen Movement and attack speed.


Wanderers Chase
COST: 40 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
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Active: Shina utilizes her skills as a wandering archer to its limits, Gaining movement speed that decays near the end of the 4 second skill duration.

She has a short burst of of high movement speed bonus, that quickly decays but decays slower near the end of the skill duration.

While under the skill effect, she gains acces to the Hunters Flight spell.

On champion kill, the cooldown on Wanderers Chase and Hunters Dash is reset, on champion assist reduces cooldown timer by 50%.

  • Movement Speed: 10% / 15% / 20% / 25% / 30%
Hunters Dash
RANGE: 425
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Active: While under the adrenaline rush of Hunters footwork, Shina can dash a distance through obstacles, consuming the movement speed buff.


Wanderers Assasination.
RANGE: 1000
COST: 100 / 130 / 160 Mana
COOLDOWN: 90 / 70 / 50
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Using all her strength and anger, Shina looses 3/4/5 arrows rapidly on a single target over 2 seconds, aplying on hit effects and adding 7.5 % armor and magic resist reduction per arrow hit. Target can walk out of range to stop the Ultimate early. Shina can reposition freely while using Wanderers Assasination.

  • Physical damage: 60 / 75 / 90 (+ 40% AD)


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