Derek uses his Machine Gun as a weapon, his machine gun has a limit of ammunition which is 12/14/16/18 bullets, when Derek runs out of bullets, he cannot attack or use abillities until the clip is refilled (Scales with Reload's rank). Ammunition can be refilled by casting reload. In addition, his Machine gun revs up when hitting a unit, granting Derek a stackable buff for 4 seconds, that increases his attack speed by 20%/25%/30%/35% (Scales with Reload's rank). This can stack 3 times.
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Active: Derek fires a huge piercing bullet that deals physical damage to all enemies in it's path.
Reload (Piercing bullets): If Derek uses Reload after he used Piercing round, his attacks for next 3 seconds will gain additional armor penetration, also, 50% of damage dealt to shielded target, will ignore shield and directly hit health bar.
COST: 75 Mana
Active: Derek throws a grenade to a selected area. After 0.4 second upon landing, the grenade explodes dealing magic damage to all enemies within the explosion radius and stuns them, depending on their distance from the centre of the explosion
Magic damage per second (Bullets): 10 / 30 / 60 / 100 (+ 25% AP)
Minimum stun duration: 0.3
Maximum stun duration: 1.75
Reload (Incendiary bullets): If Derek uses Reload after he used Hand grenade, his attacks for next 3 seconds will apply a stackable debuff (stacks 4 times) that sets targets on fire for 2 seconds, this causes targets to suffer magic damage per second, each additional stack increases the damage by 25%.
COST: 50 Mana
COOLDOWN: 20 After the duration ends
Active: Derek raises his bulletproof shield for next 4 seconds, the shield grants him damage reduction against all basic attacks from the direction where he used this abillity, while the shield persists, each ranged attack fired in Derek's will be intercepted by him, and will grant him a stack. When the duration goes off, Derek uses collected stacks to refill amount of ammo equal to amount of stacks, he can also reactivate the abillity to send back the missles in a selected direction, while also launching a shockwave dealing magic damage.
Reload (Smoke bullets): If Derek uses Reload after he used Bulletproof shield, his attacks for next 3 seconds will additionally explode upon impact, covering hit enemy with smoke for 2 seconds, the smoke blinds the enemy for 0.75 second and reduces it's sight range, also, all damage dealt from the source outside of the target's sight range will be increased.
Active: Derek channels for 4/3.75/3.5/3.25 seconds (scales with rank of Reload) to reload his weapon, fully refilling ammo clip. While channeling, he can use Quick Reload. While channeling, Derek can move. Derek begins with one rank in Reload and can invest skill points to upgrade it further.
Derek can use Quick Reload by reactivating abillity while channeling, therefore, ending the channel quicker, but gaining benefits only at the specified time. If Derek succesfully uses Quick Reload, he retains Machine gun stacks, while also he increases his maximum attack speed cap to 4 attacks per second. Additionally, his basic attacks will be empowered depending on which abillity Derek used within last 3 seconds. If he failed to Quick Reload, he will succesfully refill the clip, but will not retain Machine gun stacks.
That's how Quick Reload would look like (Thank you Emptylord <3)
Cooldown increased from 3 to 7 seconds
Attack damage increased from 26 (+ 2.5) to 48 (+ 2.5)
Attack speed reduced from 1 (+ 6%) to 0.620 (+ 2.6%)
Machine gun (Innate)
Maximum amount of bullets reduced from 18 + lvl to 12/14/16/18
Now grants stackable attack speed buff
Piercing round (Q)
No longer cost bullets
Hand Grenade (W)
No longer cost bullets
Bulletproof shield (E)
No longer cost bullets)
Now scales with 60% Bonus AD
Channeling time increased from 0.5 to 4/3.75/3.5/3.25 seconds
No longer grants attack speed upon succesful reload
Added Quick Reload
Additional effects to Derek's basic attacks now occur only if Derek succeds at Quick Reload
Now additional effects to Derek's basic attacks will be based on last casted abillity within last 3 seconds instead of 6
DAT SHIET IS SO BROKEN, HOW CAN HE HAVE SUCH ATTACK SPEED WOW, YOU SUCK AT MAKING CHAMPIONS
To be honest, I always wanted to see a champion literally using a machine gun, we already have Jinx, but I want that machine gun to work like machine gun, that each bullet deals damage itself, not only the first one and the rest of bullets is just a visual effect. Now that I created a kit that fits new edition CCC, I think I've did a pretty good job (He has "key abillity", that was the only restritcion). Remember to vote for me if you want brigther future, better life and everything Obama promised. Maybe I'll even add his lore in the future, who knows?