Innate: If Gatita receives damage that lefts her below 15 / 25 / 35% of her max. health her next basic attack will deal 10% of target's max. health as bonus physical damage. Additionally, Gatita will heal herself for 50% of the bonus damage done.
RANGE: 1200 (Initial) / 450 (Reactivation, independent from Gatita's position)
COST: 80 Mana
Cooldown:14 / 13 / 12 / 11 / 10
Primary Cast:Gatita throws her special blade in a line, dealing physical damage to the first enemy hit. Hitting champions will stun them for 1.25 second. After that, the Blade will remain in it's target for 4 seconds.
Secondary Cast:Gatita commands her blade to fly towards selected direction, dealing physical damage to the first enemy hit and stunning them for 1.25 second if it's a champion, and remains in it for 4 seconds. If Playful Blade hits an enemy champion that was already hit, it won't do any damage nor stun them, but will remain in them. Gatita can reactivate Playful Blade up to three times.
Passive:Gatita slightly shreds enemy champions armor, causing them to take increased damage from Gatita's basic attacks for 4 seconds, stacks 4 times. At max stacks, a 350 AoE circle appears around the target, after the target is killed, the circle remains for one additional second. Only one circle can be active at the same time. (picking another target, will make previous circle dissapear instantly)
First Cast:Gatita quickly becomes invisible and jumps to selected location. After Gatita arrives to targeted location, she remains stationary and invisible for a short duration, during which she cannot move, attack or use abilities.
Stealth Duration: 5 / 6 / 7 / 8 / 9
Second Cast:Gatitajumps to selected enemy unit, leaving stealth and gaining bonus attack speed for 3.5 seconds. Gatita can leave stealth without dashing by targeting the ground. If Gatita doesn't use the secondary dash until stealth ends, she will not gain attack speed.
Passive: From now on, Gatita's basic attacks against enemies affected by Playful Blade will be modified. Gatita instead of just attacking, will pull the blade out, dealing no damage and removing the blade, but leaving a bleed effect upon the victim, causing it to take physical damage over 3 seconds. Additionally, Gatita holds the blade for next 4 seconds, during this time window, she's allowed to cast Ultimate Malignancy
Physical Damage (bleed):(+ 100% total AD)
Physical Damage (active):(+ 100% bonus AD)15/20/25 % of target's missing health
Active:Gatita quickly dashes behind selected enemy champion, and delivers a powerful backstab, dealing physical damage based on enemy's missing health.
I will never forget her. She is someone you cannot forget.
Killing people just because she wants, stealing from whoever she pleases, roaming around the cities, terrorizing everyone.
That's all we know about her, all she says sounds like a one giant complicated riddle, the way she moves is purely hypnotising, and she is always wearing that Cat's mask.
She is simply a walking mystery, and even though we don't know anything about her, she seems to know everything about us.
She knows our names, our strategies, our secret hideouts, location of our vaults, she even knows the history of our brigade with exact details!
And even though she is a horrible criminalist, she doesn't seem to care about this, she's always pleased with it, and doesn't care what's right or wrong. She's just playing with her victims, dictates the rules, and always wins, it isn't even a luck or skill, it's pure persuasion, charm and hoax.
No matter what, we will eventually get her, and discover what truth lies behind that mask..."
Just as the Guard's captain stopped noting, he felt something strongly piercing his chest through, the last words he ever heard were:
(While reading, keep in mind that she has a Spanish accent)
"I'm ready to gamble"
When the game starts
"Another day full of suprises begins..."
"Let's play, shall we?"
"Don't even think about tricking me"
"Sharper than the blade!"
"Spare your life? It's no fun this way!"
"Having fun yet?"
"I was obviously lying"
"Death? Not yet"
Playful Blade (Q)
When reactivating Playful Blade (Q)
"You didn't saw that coming, did you?"
When casting Jocularity (W)
"Here I am!"
When casting Vanish (E)
"Forget me now..."
"See you later~!"
When reactivating Vanish (E)
"It was a lie all along"
When casting Ultimate Malignancy (R)
"Here's a gift!"
Joke (Animation concept: Gatita stands for a few seconds, then she removes her mask, shows that under this mask was another mask and throws it away)
"What's under my mask?... Another mask..."
"I have nothing to hide from you... See?"
"Before I show you my face, here's a fun fact... I'm a liar"
When dying (Animation concept: Gatita falls on the floor and starts acting like she's dying in a Shakespeare's drama, after that she doesn't actually die, she just throws a smoke bomb on the floor, and dissapears within the smoke)
"Ooohh!... Not today!"
"Ah... You wish!"
"Ow! The pain!... Actually, that was pretty weak"
"Auch... Let's do this again some time!"
"Ouch!... You just got lucky!"
When scoring a Pentakill
"And that's all you've got?"
"Not even a challenge..."
"Barely impressed by your miserable show..."
"And what's the whole fuss about?"
"Ha. Ha. Ha..."
"Welcome to the Summoner's Rift, enjoy your stay" (Summoner's Rift)
"Welcome to the Twisted Treeline, stay alive out there" (Twisted Treeline)
"Wait... there are still people playing this gamemode?" (Dominion)
"Welcome my fellow randomized friends" (ARAM)
"Now this is gonna be fun..." (Featured game modes)
Minions about to spawn
"You've got thirty seconds until minions will respawn, not that you can't start fighting..."
"Let the game begin..."
"The first to go..."
Enemy slain (Player)
"Good job, you have slain an enemy"
"You have just brutally murdered him... how cute"
"You would have never done that without my moral support"
"That's it? You've just killed him like that? How dissapointing..."
"Another one down"
"Not bad at all..."
"Enemy slain, good job"
Enemy slain (Ally)
"Your allies have shown no mercy to this one"
"They must have so much fun without you"
"You could have secured that one, honestly"
"Your friends are having a good time killing innocent people, how about you join them?"
"You have NOT slain yet another enemy!"
"I should have spectated them, things there are much more exciting..."
"Another enemy slain..."
"One of your friends have died, how tragic"
"Oh no, I almost cared about that one"
"Your ally has died... again"
"You sure you've picked the right side?"
"Another of your allies dead, you should do something about this"
"I think it's going to get worse, thankfully you're in there and not me"
"You're so bad at this game"
"I don't think you're immortal..."
"Well at least you've tried..."
"I hope you'll give them what they deserve next time"
"By the end of the match I want to see something interesting from you"
"In case this happens again, here's a tip: Don't die"
"You have been slain... again"
"Oh come on! You could have done this a lot better!"
Enemy turret destroyed
"Your team has destroyed their turret, that's good I guess"
"Frontal attack? That's less fun than sneaking up from behind..."
"Your expansion continues as yet another enemy turret has been destroyed"
"Could you please do this again? But this time, on some actual person"
Allied turret destroyed
"Your structure has been destroyed, better take care of this"
"Um... Can't you just rebuild it?"
"Next time, pay more attention"
"Your tower has been destroyed, oh no or something"
Enemy inhibitor destroyed
"Your minions will get much more powerful now!"
"Now that you've destroyed their inhibitor, your minions will get much more powerful... Can someone explain to me how is this supposed to work?"