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Monare - the Astral Keeper

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 125 Move. speed N/A

Monare, the Astral Keeper is a custom champion in League of Legends.

Abilities

Regularity
ChampionSquare

Monare's basic attack deal additional true damage equal to the difference between Monare's armor and magic resistance and the nearby targets' armor and magic resistance*.

  • It's fucked up, let me explain: (Monare's armor + Monare's magic res) - (Target's armor + Target's magic res) = Damage dealt. However, if target has more defenses than Monare, the operation is reverted ((Target's armor + Target's magic res) - (Monare's armor + Monare's magic res) = Damage dealt).


Shooting star
RANGE: 500 (800)
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ChampionSquare

(Active): Monare dashes to a target location and deals damage to all enemies within the area. If Monare hits an enemy champion, he can recast this ability within 5 seconds to instantly appear near hit champion and deal increased damage to all nearby enemies*, if first dash hits multiple champions, he can appear only near the nearest of the hit champions.

  • Champion that Monare dashed to, does not take increased damage
  • Damage radius: 300

  • Magic damage: 60 / 80 / 100 / 120 / 140 (+ 50% AP)
  • Empowered magic damage: 80 / 120 / 150 / 180 / 210 (+ 75% AP)


Mystical shield
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 5
ChampionSquare

(Passive): Monare creates a magical shield that absorbs damage, after the shield is broken, it takes 15 seconds to recharge. Whenever Monare takes damage from enemy champion, recharge time is increased by 1 second, however, if Monare deals damage to enemy champion, it's reduced by 2 seconds. If shield is broken, Monare cannot use the activate of this ability. (Active): Monare doubles the strength of shield (does not double the mana ratio) for next 2.5 seconds, after this time, Monare loses the entire shield but this causes enemies within 275 range to suffer magic damage and receive a silence.

  • Shield's strength: 40 / 75 / 110 / 145 / 180 (+ 12% total mana)
  • Magic damage: 90 / 140 / 190 / 240 / 290 (+ 50% AP)
  • Silence duration: 1.25 / 1.5 / 1.75 / 2 / 2.25


Fate
RANGE: 800
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

(Active): Monare marks all enemies in a targeted area for 5 seconds. Whenever a marked enemy takes damage from Monare's attacks or abilities, all other marked enemies take 25% of that damage, however it's not retroactive*.

  • Simply, casting one ability won't instantly kill everyone.

  • Area radius: 175 / 225 / 275 / 325 / 375


Stellar Vortex
COST: 100 Mana
COOLDOWN: 100
ChampionSquare

(Passive): Monare channels for 2 seconds to draw all enemies around him to himself. All enemies affected take magic damage and their movement and basic attacks are impaired, but they can cast abilities. After the channel is completed, Monare knocks up all affected enemies for 1 second and deals magic damage to them.

  • Magic damage per second: 50 / 60 / 70 (+ 10% AP)
  • Magic damage per second (Total): 125 / 140 / 175 (+ 25% AP)
  • Magic damage (after completing channel): 100 / 160 / 220 (+ 75% AP)
  • Total magic damage possible: 225 / 300 / 395 (+ 100% AP)


Lore

SOON

Quotes

SOON

Changelog

09.03.2014

Stats

Base attack speed reduced from 0.700 to 0.625

Attack speed per level reduced from 2.5% to 2.15%

08.03.2014

Fate

-Range reduced from 850 to 800

Stellar Vortex

-Channel time reduced from 2.5 seconds to 2 seconds

07.03.2014

-Added

Author's comments

Yes, I'm back at making custom champions! I already think about next three, but we'll have time for that, anyway, thanks for checking out and remember to leave comment! (NOTICE ME SENPAI ;-;)

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