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Odium - the Cursed Renegade

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1 Growth 18 1 Growth 18
Health 461 (+ 82) Attack damage 47 (+ 3.1)
Health regen. 6.0 (+ 0.7) Attack speed 0.610 (+ 3%)
Dark Energy 100 Armor 18 (+ 3.7)
  Magic resist. 30 (+ 1.25)
Attack range 150 Mov. speed N/A

Odium, the Cursed Renegade is a custom champion in League of Legends.

Abilities

Perturbation
Tough Skin mastery s4

Odium's presence and his looks, disturb enemy champions. While they remain in Odium's sight range (if revealed), they grant Odium 2 / 3 / 4 / 5 / 6 (automatically levels up at levels 1/3/6/9/12) points of Dark energy for each second of remaining in his sight range. If Odium is additionally visible to them, the amount of gained points is doubled. Also, when Odium deals damage to enemy champion with basic attack, he instantly gains 10 points of Dark Energy. Dark energy is requiered to use abillities by Odium.


Ethereal fire
RANGE: 650
COST: 20 / 25 / 30 / 35 / 40 Dark Energy
COOLDOWN: 14 / 13.5 / 13 / 12.5 / 12 After the duration ends
Strength of Spirit mastery s4

Active: Odium instantly conjures a ball of ethereal fire, when the ball reaches it's destination point, it initially deals magic damage and remains there for 4 seconds, it also deals magic damage per second to enemies around it. The ball can be repositioned from the initial location two times. Ball can be repositioned only within it's own range indicator. Repositioning the ball refreshes it's duration.

  • Magic damage (initial): 20 / 30 / 40 / 50 / 60 (+ 20% AP)
  • Magic damage (per second): 5 / 10 / 15 / 20 / 25 (+ 8% AP)
  • Projectile speed: 900
  • Damage radius: 350
  • Reposition range: 300

How repositioning the ball works: Erdamon EtherealFire


Horrid Mutilation
COST: 10 Dark Energy (While applying bleed and refreshing it)
Double-Edged Sword mastery S4

Passive: Odium's basic attacks weakens it's targets, sightly injuring them for 4 seconds; at the 3rd consecutive strike against this targets causes the wounds left to bleed out, dealing physical damage equal to their missing health per second for 3 seconds. The bleeding doesn't stack but can be refreshed.

Horrid Mutilation deals bonus magic damage on the next tick of bleed for each 200 / 275 / 350 / 425 / 500 - 25 per 50 AD Health Points lost, stacking indefinetively or until Horrid Mutilation's damage over time ends.

Each strike after Horrid Mutilation's damage over time is applied consumes 10 points of Dark Energy. If Odium has no Dark Energy to consume, Horrid Mutilation cannot be refreshed. Horrid Mutilation cannot be applied on the same target more than once every 6 seconds.

  • Bleed damage per second: 2% / 2.5% / 3% / 3.5% / 4% of missing health
  • Magic damage: 10 / 15 / 20 / 25 / 30


Conviction
RANGE: 600
COST: 30 / 35 / 40 / 45 / 50 Dark Energy
COOLDOWN: 20 / 19 / 18 / 17 / 16
Shunpo

Active: Odium instantly blinks behind selected enemy champion and strikes it with his weapon, dealing physical damage and stunning it for short duration, while also applying on-hit effects. Odium can use this abillity on ball of Ethereal fire, which causes him to deal damage in a small AoE around him and stun all of the hit enemies, but for 75% of duration instead (Also, it does not apply on-hit effects). Additionally, casting Conviction on Ethereal fire, decreases cooldown of conviction by a % and allows Odium to reposition ball of Ethereal fire one additional time.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 100% AD)
  • Stun duration: 1 / 1.1 / 1.2 / 1.3 / 1.4
  • Stun duration (AoE): 0.75 / 0.825 / 0.9 / 0.975 / 1.05
  • Cooldown reduction: 10% / 20% / 30% / 40% / 50%


Cursed Gaze
RANGE: 280
COST: 85 Dark Energy
COOLDOWN: 120 / 110 / 100

Active: Odium leaps at the targeted enemy champion, and drains it's life force over 1 second while also stunning it. After it's complete, Odium gains a % of target's movement speed and attack damage while the target loses them for a duration (This decays over time). If Odium dies, the effect ends faster. Additionally, casting this abillity will cause Odium to regenerate Dark Energy for a duration of this abillity. Casting this abillity while in the AoE of Ethereal fire will increase the damage by 25% and heal by 10%.

  • Magic damage: 250 / 350 / 450 (+ 50% AP)
  • Heal: 250 / 350 / 450 (+ 50% AP)
  • Empowered Magic damage: 313 / 438 / 563 (+ 63% AP)
  • Heal: 275 / 385 / 495 (+ 55% AP)
  • Movement speed steal: 25% / 35% / 45%
  • Attack damage steal: 25% / 30% / 35%
  • Dark Energy regeneration (per 1 second): 10 / 15 / 20
  • Duration: 4 / 5 / 6


Lore

To be added

For now, enjoy his splash that Riuzak kinda gave me and I don't know who the author is, but when I made Jitsy nobody was bothering that so let's say that as long as I give a credit to the author and he is okay with that, it's okay.

ErdamonPL OdiumSplash

Quotes

To be Added

Change Log

26/06:

  • Horrid Mutilation (W)
    • Damage no longer stacks (now it can be only refreshed)
    • Now Odium's basic attacks will deal additional magic damage based on how many flat health points target has lost
    • Now cannot be applied to the same target for 6 seconds after the duration ends
    • Missing health damage AD scaling removed

(Thanks to PrimusMobileVzla for those ideas :3 )

  • Conviction (E)
    • X AD ratio decreased from 100% to 90% X Change Reverted
  • Cursed Gaze (R)
    • Now displays how many Dark Energy points Odium will regenerate (appearantly I forgot to mention that)
    • Range increased from 200 to 280
    • Cost decreased from 100 Dark energy points to 85 Dark energy points

25/06:

  • General
    • Added

That's all folks

So, here it is, new non-CCC champion finally joins the pack of champions who would be great to see in game but Rit0 accepts only skins so fahk me. I hope you like'em, leave any kind of feedback below, and of course, see you later. (Don't forget to check out my other concepts!)

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