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Okay. I'm really new to this so please correct me if need to be. I don't know how to do the exact blog with the champion bars or template so I'm putting it in all words. I've been working on a champion idea right at the moment and here is what he is like:
Lazrick “The Fabricator”
Attack Power: 30
Ability Power: 60
Defensive Power: 65
Movement Speed: 345
Mark of Amplification (Passive)
Passive: Basic attacks marks champions which enhances all damage dealt by allies (and allies only) by 5%. Increases your movement speed for every champion that has a mark. Marks last 5 seconds. Movement speed lasts as long as there is a champion with a mark. 3/4/5/6% movement speed increase per champion (5 champions marked x 5 = 25% maximum increase)
Totem Thrust (Q)
Active: Lunges forward and deals 50/100/150/200/250 (0.4% AP) magic damage. When it hits an enemy champion, they get a mark and Lazrick gains 2/3/4/5/6% more Armor and Magic Resistance for 2.5 seconds (Marks are still 5 seconds). Hitting more champions in one thrust multiplies the increase of Armor and Magic Resistance up to 3 times.
Cooldown: 12/11/10/9/8 seconds
Mana cost: 50/60/70/80/90
Active: Lazrick shields himself (or an ally) for 3 seconds absorbing 40/75/110/145/180 (+0.7% AP) damage. If the shield lasts longer than it should be burst, it will damage enemy champions around by 50/100/150/200/250 (+0.55% AP) and slows enemies caught in a medium radius by 30% for 2 seconds respectively. (Radius is like Diana’s Moonfall)
Mana cost: 75/85/95/105/115
Rain of Scorn (E)
Passive: Adds 1/2/3/4/5 flat magic penetration.
Active: Freely excises the dark matter in him and shoots it to a nearby enemy champion. If it hits an enemy champion, it will deal 70/110/150/190/230 (+0.75% AP) magic damage. Once it does, it explodes around the champion hitting other enemy champions dealing half the damage and marking them. (The target is not marked) (Radius is like Morg’s ulti)
Mana cost: 50/55/60/65/70
Fearless Flight (R)
Active: Lazrick bursts forward in charged matter sucking enemies around the perimeter ensuring every champion gets marked and slowing their progression by 40/50/60% for 2 seconds while increasing his armor and magic resistance by 10/20/30. Those caught in the area have their attack damage and ability power reduced by 5/10/15%. (Lazrick lunges first before he casts the slow at a range of 350). If enemies are still within the perimeter after 2 seconds, they are feared for 0.5/1/1.5 seconds. (Area is like Galio’s or Nunu’s ulti)
Mana cost: 100/125/150
Credit: Altairro (North America)