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Burlin, the Impenetrable Guardian

Erikwidi August 27, 2013 User blog:Erikwidi
1 Growth 18 1 Growth 18
Health 500 Attack damage 50
Health regen. 8.0 Attack speed 0.61
Mana 210 Armor 20
Mana regen. 5.0 Magic resist. 29
Attack range 125 (Melee) Mov. speed N/A
Burlin, the Impenetrable Guardian is a custom champion in League of Legends.

Abilities

Strength in Numbers
ChampionSquare

When Burlin is near an ally champion, he gains 1/10 of his current armor, magic resistance, and movement speed, rounded down.


Burlin Wall
COST: 20 mana per attack
COOLDOWN: 7
ChampionSquare

Toggle: Burlin raises his defenses to near android senses, and attacks twice each basic attack, with the second attack dealing half the damage of the first.

  • Armor: 10 / 15 / 20 / 25 / 30%
  • Magic Resistance: 5 / 10 / 15 / 20 / 25%


Shell Shock
RANGE: 650
COST: 65 / 70 / 75 / 80 mana
COOLDOWN: 20 / 17 / 13 / 10
ChampionSquare

Passive: Memories of war flash through Burlin's head, as he gains movement speed and attack damage from his frenzy, for a brief 5 seconds.

  • Movement Speed: 15 / 20 / 25 / 30%
  • Attack Damage: 10 / 15 / 20 / 25%

Active: Burlin hectically throws bombshells, dropping in a 200-radius area for 5 seconds, dealing physical damage.

  • Physical Damage: 25 / 50 / 75 / 100 (+ 10 / 20 / 30 / 40% AD)


Iron Curtain
RANGE: 1000
COST: 130 / 140 / 150 / 160 / 170 mana
COOLDOWN: 10 / 9 / 8 / 7
ChampionSquare

Active: Burlin uses the magnetism in his body to pull iron from the ground, making an impassible fence at a target location for 6 seconds Enemies caught in the fence take 5 seconds of bleeding damage.

  • Bleeding Damage: 15 / 30 / 45 / 60 / 75 (+ 15% AD)


Battle Scars
RANGE: 500
COST: 170 / 185 / 200 mana
COOLDOWN: 150 / 125 / 100
ChampionSquare

Active: Burlin attacks an enemy champion with a flurry of strikes. Starting at 3, every 3 levels allows for one more strike, for a maximum of 7. Each strike does double the damage of the strike before it.

  • Physical Damage: 5 (+ 100 / 75 / 50% AD)

Passive: Burlin's skin tissue strengthens to that of thick scar tissue, raising his defense highly but limiting his mobility, all for 7 seconds.

  • Armor: 15 / 30 / 45% (+ 20% Armor)
  • Magic Resist: 15 / 30 / 45% (+ 20% Armor) (+ 20% AP)
  • Movement Speed Penalty: 15 / 30 / 45%


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