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Khiari, the Secret Keeper

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Construction Zone!

Heavy work in progress! Numbers are rough estimates and placeholders for the moment. Images are also placeholders, and are (c) Grinding Gear Games. Placeholder headshot art (c) Omar Dogan.
1 Growth 18 1 Growth 18
Health 445 (+75) Attack damage 49 (+3.2)
Health regen. 4.7 (+0.70) Attack speed 0.625 (+2.1%)
Energy 200 Armor 15 (+3.6)
Energy regen. 50 Magic resist. 30
Attack range 525 (ranged) Mov. speed N/A

Khiari, the Secret Keeper is a custom champion in League of Legends.

Abilities

(Auto Attacks)
FelisaeNoctus Khiariautos

Throws bo-shuriken, metal spikes, at a high travel speed. Spikes leave a light trail in the air to show where they came from. Lower attack speeds she will use a full throw animation, higher attack speeds result in a "flick" with a cut animation.



Guardian from the Shadows
FelisaeNoctus Guardianfromtheshadows

*Shadow Dweller: Each time Khiari uses an ability, she will immediately stealth for 1.5 seconds or until her next basic attack or ability use, and dodges all basic attacks and non-AoE abilities for the first 0.3 seconds.

  • Ki Flow: Khiari's supportive abilities, if targeting an ally, will also apply to herself at reduced effectiveness as stated in the ability.


Venom Scatter
RANGE: 400
COST: 50 energy
COOLDOWN: 10 / 9 / 8 / 7 / 6
FelisaeNoctus Venomscatter

Passive: Each spike thrown is dipped in a custom made poison, and auto attacks made will cause the target to take additional magical damage over 4 seconds. Repeated attacks will only refresh this duration.

  • Magic Damage per Second: 3 / 6 / 9 / 12 / 15 (+ 10% AP)
  • Total Magic Damage Over Time: 12 / 24 / 36 / 48 / 60 (+ 40% AP)


Active: Khiari throws an arc of 5 spikes with just a touch of extra poison, in a 60º cone in front of her. These spikes prioritize enemy champions, each spike will only hit one enemy, and each enemy will only be hit by one spike.


  • Physical Damage Per Dart: 25 / 35 / 45 / 55 / 65 (+ 120% AD)
  • Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+ 15% AP)
  • Total Magic Damage Over 4 sec: 24 / 48 / 72 / 96 / 120 (+ 60% AP)


Urgency Mark
RANGE: 650
COST: 60 energy
COOLDOWN: 12 / 11 / 10 / 9 / 8
FelisaeNoctus Markofurgency

Active: Khiari frees target allied champion's body and mind, granting them increased movement, attack speed, attack damage and ability power for 3 seconds. Khiari shares the same movement bonus, but no attack speed or damage. If Khiari uses the Mark on herself, she will gain the full benefits.

  • Bonus Flat Movement Speed: 10 / 15 / 20 / 25 / 30
  • Bonus Attack Speed: 10% / 15% / 20% / 25% / 30%
  • Bonus AD/AP: 7 / 14 / 21 / 28 / 35


Blooming Mark
RANGE: 650
COST: 60 Energy
COOLDOWN: 13 / 12 / 11 / 10 / 9
FelisaeNoctus Bloomingmark

Active – On ally cast: Target allied champion is healed and gains a damage shield for 5 seconds. Khiari shares each at reduced effectiveness. If Khiari uses the Mark on herself, she only gains the primary effect.

  • Target Heal: 20 / 40 / 60 / 80 / 100 (+ 50% AP)
  • Target Shield: 15 / 30 / 45 / 60 / 75 (+ 50% AP)
  • Shared Heal: 10 / 20 / 30 / 40 / 50 (+ 25% AP)
  • Shared Shield: 10 / 20 / 30 / 40 / 50 (+ 25% AP)


Active – On enemy cast: Marks target enemy champion, dealing damage over time, reducing their movement speed by 25% and their damage dealt by 15% for 3 seconds.


  • Magic Damage Over Time: 60 / 105 / 150 / 195 / 240 (+ 50% AP)


Destiny Mark
RANGE: 1750
COOLDOWN: 165 / 135 / 105
FelisaeNoctus Destinymark

Active: Target enemy champion's fate is sealed, and Khiari begins to track her victim. After channeling her ki, Khiari teleports behind the target and strikes a lethal blow. If Destiny Mark kills the target, it is replaced by Destiny's Hand for the next 8 seconds.

  • Magic Damage: 130 / 200 / 270 (+ 75% AP) (+ 25 / 29 / 33% of target's missing health)
  • Channeling Time: 1.5 seconds


Destiny's Hand
RANGE: 1750
FelisaeNoctus Destinyblade

Active: Fate sets its gaze on another enemy champion, guiding Khiari to her victim. After channeling her ki, Khiari teleports behind the target and strikes a lethal blow. If Destiny's Hand kills the target, it can be recast within the next 8 seconds. If Destiny's Hand remains unused within 8 seconds, it reverts to Destiny Mark and begins the cooldown.

  • Magic Damage: 130 / 200 / 270 (+ 75% AP) (+ 25 / 29 / 33% of target's missing health)
  • Channeling Time: 0.75 seconds


Background

Background to come!

Character Concept

An attempt at making a support character that uses energy. Energy seems to be fitting of the ninjas in general, so that's what her concept became! In particular, a ninja who's practiced in several techniques not commonly known to others, or created new permutations of old ones.

Ability details are planned!

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