Introduction

Hi! My name is Felix. I'm currently creating champions of my own for a game that i would want to make. The Champions I will make may conflict with themes of champions in league of legends. I would like to say that i do hope you think of my champions individually first before comparing them to champions in-game. I'm putting my champions here because the template is much more developed and the community looks friendly.

For more Information on them, please view my profile and if you want to help me with them please don't hesitate to message me on the board :D

Champion

Ornn OriginalSkin
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Statistics
Health 454 +88 Attack damage 60.325 +5
Health regen. 6.45 +0.55 Attack speed [*] 0.625  (+ 0 +3.5%)
Souls N/A Armor 22.72 +4
Magic resist. 32.1 +1.25
Range 125 +0 Move. speed 355 +0
Missing role  Reginald
The Eternal king [1]
Price:IP 7800 / RP 975
Secondary Bar:Mana resource Mana
Release Date:TBA Last Changed:N/A
Secondary Attributes:rangetype
Style:
Champion style basic attacks activeChampion style 50Champion style abilities active
Difficulty:  

Reginald, the Eternal King is a Custom Champion.

Abilities

Eternia, The Sword of Eternal Life
Equilibrium Strike

The King gains 1 Soul stack for every champion killed by his entire team. Upon taking Fatal Damage, He loses 1 Soul stack and gains half of his health back. The Soul Resource is his resource bar and 1 soul resource for every monster/minion that dies on the map. This resource bar has no limit and will grow whether or not Reginald is alive. The Soul Resource is the resource used in Reginald's Abilities



Armageddon Blade (Toggle)
RANGE: 125
COST: 2 Souls per attack
COOLDOWN: 0.1
Runic Blade

Active: Reginald's basic attacks turn into a 180-degree cone AOE attack. While Active, this deals 80% of his AD per auto-attack and he deals a debuff called 'Armageddon' when they get struck. the Debuff can be applied 3 times, and refreshing all applications after being attacked by Reginald. this debuff deals a percentage of Reginald's AD as damage over 3 seconds but the attack speed of Reginald is significantly decreased while active. This ability will only apply on-hit effects on the initial target (The Target your right clicking- or pressing a on)

  • AS decrease: 50 / 40 / 30 / 20 / 10
  • AD DOT:20 / 23 / 26 / 29 / 32%
  • Range Increase: 100 / 125 / 150 / 175 / 200



Apocalyptic Cannon
RANGE: 925
COST: 10 Souls
COOLDOWN: 12 / 10 / 8 / 6 / 4
Lunar Rush

Active: He takes a shot at a target direction. Upon collision or reaching maximum range, this ball explodes dealing to enemies in an area. the Enemy hit by the shot is slowed for 2 seconds.

  • Damage: 50 / 90 / 130 / 170 / 210(+ 70% AP)
  • Slow: 5 / 10 / 15 / 20 / 25


Ragnarok Charge
RANGE: 700
COST: 15 Souls
COOLDOWN: 12 / 10 / 8 / 6 / 4
Valor

Active: Reginald charges in a line, the charge does not collide with anyone and will pass through walls and cliffs, The charge roots enemies in the way and slows enemies that go on the terrain. upon landing he deals Damage over-time in an 700-radius area.

  • Damage per second: 10 / 13 / 16 / 19 / 21(+ 10% AP)
  • Slow: 20 / 30 / 40 / 50 / 60
  • Ice Duration: 1 / 1.35 / 1.70 / 2.05 / 2.4
  • Fire Duration: 1 / 1.5 / 2 / 2.5 / 3


Symbol of the End
RANGE: 600
COST: 150 Souls
COOLDOWN: 150 / 120 / 90
Ionian Fervor

Reginald targets an enemy champion then he channels for 0.5 seconds suppressing both champions and then deals damage towards the target and if the target dies he heals fully heals his health bar.

  • Damage: 350 / 450 / 550(+ 100% AP)


Changelog

  • I did my best to remove all flavor texts on Q, W,E, and R abilities

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