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aka 羽音

170 Edits since joining this wiki
February 14, 2012
0 Discussion posts
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  • Felza

    40% Troll vs 50% Troll

    October 29, 2013 by Felza

    When the cries of Elo Hell over ran the Reddit / Forums, a group of Scholar summoners brought forward the 40v50 idea that calmed the storm...

    Alright, enough big openings lets get straight to what this blog is about: the validity of that 40v50 claim. To begin with, the name "40v50" is how I usually refer to the theory where "Assuming you, as a player, are not a troll/feeder/rager/disconnecter then your team has a 44% chance of getting a troll compared to the 56% chance the opponent has. Hence, you will always get to your 'true elo' eventually". This is often stated to invalidate the idea of Elo-hell. 

    But is this claim 100% true? 

    Something can be right in most cases, but still be wrong in that one specific case...

    The largest problem with thi…

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  • Felza

    Welcome, welcome, this is a blog post explaining core mechanics and strategies that are used on The Twisted Treeline. I will not provide a huge description of the basics of the map, The basic information is HERE.
    In this Post, i will be including the following:
    1. Team compositions, workable compositions and ideal ones (Note: this will not include every possible comp)
    2. Strategies, types of plays that a team comp can focus on (e.g. Pushing, objective secure, kiting)
    3. Champion Picks, a rough tier list (ALL SUBJECTED TO OPINION)
    4. Item Choices, some items that prevail on the map
    5. Pick'n Ban Phase, understanding what the opponent might be going for in the pick and ban phase.

    HERE is a sample tier list from a pro Treeline Player, Sam. Note that thi…

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  • Felza

    League of Math: AP Poppy

    November 13, 2012 by Felza

    Alright, just a quick Intro to this. This is sme quick math done on AP Poppy's Maximum damage output (In one Combo). This includes damage dealt to an imaginary target and an Additional deatil on her Q against Baron Nashor.

    NOTE: This was done BEFORE the DFG Nerf thus, the damage on DFG after all calculation needs to be reduced by (3.11% of target's HP) 48.76 Magic Damage.


    This data bares 0 importance with actual game play as its only Theoradical. It is close to impossible to pull off in an actual game.


    Lichbane / Rabadon's Deathcap / Deathfiregrasp / Hextech Gunblade / Void Staff / Sorcerer Shoes




    MPEN Marks

    ARMOR Seals

    AP/LvL Glyphs

    AP/LvL Quints

    AP Poppy

    Attack Damage: 159

    Ability Power: 689

    Flat Magic…

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  • Felza

    This Champion is a test out for AD scaling Mages.

    |date = February 22, 2010 |health = 35 |attack = 80 |spells = 40 |difficulty = 40 |hp = 415 (+85) |Mana = 190 (+60)(Energy) |damage = 52.4 (+3.2) |range = 500 |armor = 12 (+3.6) |magicresist = 30 (+1.25) |attackspeed = 0.665 (+3.2%) |healthregen = 8.1 (+0.55) |manaregen = 7.2 (+0.6) |speed = 320 }}

    |secondname = Eruption waves

    |secondinfo = (Active): Ranex detonates and consumes all After-quake marks causing a massive explosion dealing physical damage around the target marked. targets struck by the explosion are slowed and the targets who had their marks detonated are stunned

    • Cooldown: 10 seconds
    • Slow Duration:3 seconds
    • Slow %: 20%
    • Stun…

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  • Felza

    Felzia, The Soaring Gale

    February 22, 2012 by Felza

    |date = February 22, 2010 |health = 35 |attack = 80 |spells = 40 |difficulty = 40 |hp = 470 (+85) |Mana = 200 (+0.0)(Energy) |damage = 55.3 (+3.2) |range = 125 |armor = 17 (+3.6) |magicresist = 30 (+1.25) |attackspeed = 0.665 (+3.2%) |healthregen = 8.1 (+0.55) |manaregen = 0 (+0.0) |speed = 320 }}

    |secondname = Pressure Blast

    |secondinfo = (Active): Felzia's next auto attack will stun its target and deal damage in a small AoE infront of him.(only the initial target is stunned)

    • Cooldown: 10 seconds
    • Stun Duration:1 second
    • Stun Cone Width:
    Read more >

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