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aka Ferrey

160 Edits since joining this wiki
June 23, 2012
0 Discussion posts
  • I live in Poland
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  • Ferrey

    Egide - The Defender

    March 22, 2013 by Ferrey

    Egide is another gladiator champion. His main and only weapon is large shield with sharp angles. His role is to defend allies - so he's gonna be perfect support. Hope you'll like my idea!

    [Passive] Stunning Stroke - Egide's first attack on a target deals 4 x level physical damage and stunning him for 0.5/0.75/1 seconds. This effect cannot occur on the same target for 10 seconds.

    [Q Skill] Shield Throw - Egide throws his shield in a straight line, knocking up enemies in its path for 0.75 seconds, dealing magic damage and slowing their movement speed for 3 seconds, that decay over the duration.

    • Magic damage: 60/110/160/210/260 (+ 0.6 per ablity power)
    • Slow: 35/45/55/65/75%
    • Cooldown: 16/15/14/13/12 seconds
    • Cost: 75/80/85/90/95 mana
    • Range: 1000

    Good skill…

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  • Ferrey

    Vincent the Shadow - Gangplank's father ;) After reading lore of my favourite champion, decided to make my champion concept based on his father; I think this can be interesting.

    So Vincent have to be basically undead champion. He comes from Shadow Isles to perform revenge on his son and become greatest pirate again. Together with his undead army, he plans to terrorize everybody who stnds on his way.

    He must be gloomy champion, similiar to Spooky Gangplank skin. Vincent looks much older and thicker than Gangplank, but still have long black beard, rotten clothes, hook instead right hand. He wields scimitar in his left hand. He's melee champion with 125 attack range and his skills doesn't require mana; he's manaless champion. So here's his skill…

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  • Ferrey

    Sir Dan - The Damned Knight

    December 4, 2012 by Ferrey

    So Dan is half-human half-zombie (rotten skin in several places). Mostly inspired by Warmonger Sion skin. Dan haven't got helmet, he's a bit thinner than Sion (and of course he looks different) and wields large sword on his back. He's melee fighter with 175 attack range.

    [Passive] Fallen Souls - Whenever nearby (allied or enemy) champion dies, Dan feeds with their soul gaining bonus life steal & spell vamp for 10 seconds. With consecutive stacks, this passive refreshes. Max. 3 stacks, 1500 range. The amount raise on lv 7 & 13.

    • Bonus life steal & spell vamp: 6/9/12% per stack

    [Q Skill] Intimidation (active) - Instantly deals magic damage to enemy champion and puts intimidate debuff on him for 2.5 seconds. If champion with that debuff auto attac…

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  • Ferrey

    Thade - The Dark Messenger

    September 15, 2012 by Ferrey

    Thade looks like headsman - humpbacked male with black robe and hood. He's holding giant scythe. He's melee fighter with 175 attack range. Additionally his skills haven't got mana cost. So let me introduce his skills:

    [Passive] Pact with Death - For every kill and assist, Thade receives 1 stack of Pact with Death (2 for scored kill). Each stack allows him to respawn 10% faster, however all stacks are lost upon death. Max. 8 stacks.

    [Q Skill] Slaughter - Thade cleaves all nearby enemies around him, dealing physical damage and additional true damage equal to target's missing health in %. Half effect to enemy minions.

    • Physical Damage: 65/90/115/130/155 (+0.65 total attack damage)
    • Bonus true damage equal...: 4/5/6/7/8%
    • Range of AoE: 425
    • Cooldown: 13/11.5/…
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  • Ferrey

    Inspired by Soul Reaver Draven skin - Vitranima looks almost the same, but she's female and is made full of glass. She's melee fighter with 125 attack range.

    [Passive] Magical Protector - Whenever Vitranima's spell hit enemy champion, she gains bonus 3/5/7/9 armor and magic resist. This effect stacks 5 times and lasts for 5 seconds. Every next spell refreshes the effects. Changes on levels 7, 13 & 18.

    [Q Skill] Glass Spikes - Vitranima throws sharp spikes in a cone, dealing magic damage to all hit enemies. Each spike will only hit one enemy, and each enemy will only be hit by one spike.

    • Magic Damage: 65/115/165/215/265 (+ 0.55 per ablity power)
    • Range: 700
    • Cone Width: 65º
    • Projectile Speed: 2000
    • Mana Cost: 55/65/75/85/95 mana
    • Cooldown: 10/9/8/7/6 second…
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