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|(Innate): Fumus ignores unit collision. While moving, Fumus gains movement speed up to a +40 cap over 10 seconds. This boost resets when he stops moving or if he is hit with any crowd control effects.
|(Active): Fumus unsolidifies himself, gaining 100% dodge chance for a short period and gaining attack speed for each attack he dodges.
Cost: 50 / 65 / 80 / 85 / 100 mana
Duration: 1.5 / 2 / 2.5 / 3 / 3.5 / 4 seconds
Bonus Attack Speed: 3 / 4 / 5 / 6 / 7% per dodge
|(Active): Fumus pounds his fists into the ground, sending a blast of slowing smoke to target area. After a brief delay, Fumus can blink to the leftover smoke.
Slow: 30 / 35 / 40 / 45 / 50 %
Cost: 50 / 70 / 90 / 110 / 130 mana
|(Active): Fumus begins smashing his fists against the ground wildly while he moves, gaining movement speed and damaging all nearby enemies for 10 seconds.
Cost: 60 / 65 / 70 / 75 / 80 mana
Movement Speed: 10 / 15 / 20 / 25 / 30 %
Physical Damage Per Second: 60 / 75 / 90 / 105 / 120 (+.5 per attack damage)
|(Active): Fumus jumps into a nearby enemy champion, infesting them, providing sight, and dealing magic damage over 20 seconds. The victim may move, attack, and cast spells as usual, however he will be counted as an enemy towards his own team. If the victim is attacked by his own team, both he and Fumus will be damaged. Activating the spell again, or killing the infested champion, will free Fumus.
Cooldown: 160 / 130 / 100 seconds
Magic Damage per Second: 15 / 23 / 30 (+.15 per ability power)
Total Magic Damage: 300 / 450 / 600 (+2 per ability power)