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Fumus, The Crawling Fear

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1 Growth 18 1 Growth 18
Health 485 (+80) Attack damage 60 (+4)
Health regen. 7.0 (+0.65) Attack speed 0.768 (+3%)
Mana 235 (+40) Armor 19 (+4)
Mana regen. 6.0 (+0.35) Magic resist. 33 (+1.25)
Attack range 115 Mov. speed N/A

Fumus, the Crawling Fear is a champion in League of Legends.

Abilities

Patch Unknown
Ability.jpg
Creeping Terror
(Innate): Fumus ignores unit collision. While moving, Fumus gains movement speed up to a +40 cap over 10 seconds. This boost resets when he stops moving or if he is hit with any crowd control effects.


Ability Description Leveling up
Ability.jpg
Vapor State
(Active): Fumus unsolidifies himself, gaining 100% dodge chance for a short period and gaining attack speed for each attack he dodges.
  • Cooldown: 17 seconds

Cost: 50 / 65 / 80 / 85 / 100 mana

Duration: 1.5 / 2 / 2.5 / 3 / 3.5 / 4 seconds

Bonus Attack Speed: 3 / 4 / 5 / 6 / 7% per dodge

Ability.jpg
Living Mist
(Active): Fumus pounds his fists into the ground, sending a blast of slowing smoke to target area. After a brief delay, Fumus can blink to the leftover smoke.
  • Cooldown: 10 seconds

Slow: 30 / 35 / 40 / 45 / 50 %

Cost: 50 / 70 / 90 / 110 / 130 mana

Ability.jpg
Thrash
(Active): Fumus begins smashing his fists against the ground wildly while he moves, gaining movement speed and damaging all nearby enemies for 10 seconds.
  • Cooldown: 15 seconds after spell ends

Cost: 60 / 65 / 70 / 75 / 80 mana

Movement Speed: 10 / 15 / 20 / 25 / 30 %

Physical Damage Per Second: 60 / 75 / 90 / 105 / 120 (+.5 per attack damage)

Ability.jpg
Shadow Infestation
(Active): Fumus jumps into a nearby enemy champion, infesting them, providing sight, and dealing magic damage over 20 seconds. The victim may move, attack, and cast spells as usual, however he will be counted as an enemy towards his own team. If the victim is attacked by his own team, both he and Fumus will be damaged. Activating the spell again, or killing the infested champion, will free Fumus.
  • Cost: 150 mana
  • Range: 400

Cooldown: 160 / 130 / 100 seconds

Magic Damage per Second: 15 / 23 / 30 (+.15 per ability power)

Total Magic Damage: 300 / 450 / 600 (+2 per ability power)

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