• Fistful of Force

    Bot lane supports

    December 1, 2013 by Fistful of Force

    I thought a really long time about how and why to write this conclusion to this series, but in the end this is how I decided to go with it.

    If we are judging Annie vs Soraka based solely on the support role, than Soraka is definitely the better support. These are a few of the definitions of support from the free online dictionary.

    • To bear the weight of, especially from below

    • to hold in position to keep from falling, sinking or slipping

    • To be capable of bearing; withstand

    • To provide for or maintain, by supplying with money or necessities

    • to act in a secondary or subordinate role to a leading performer.

    Simply put, in all of these roles, Soraka does better. Notice how there is no mention of providing opportunities, or killing enemies. Killing enemi…

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  • Fistful of Force

    Annie Support vs Soraka Support: An honest comparison

    I write this blog in order to correct problems with my previous one. In this post, I will look at the new changes, strengths and weaknesses of both supports and try to better compare them.

    1. Burst potential:

    Annie has a pretty big advantage in this area because of her ability to stun an enemy for 1.75 seconds. Damage wise, her Disintegrate does 85/125/165/205/245 (+0.7 AP) every 4 seconds, which amounts to ~21/31/41/51/61 DPS. In addition to this, her Incinerate does 80/130/180/230/280 (+0.75 AP) every 8 seconds, which amounts to ~10/16/23/29/35 DPS. Finally, at level Six, her ult does 200 damage plus 35 damage every second.

    This gives her an impressive 165+80+200 = 445 instantaneous damage a…

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  • Fistful of Force

    The point of having dedicated supports is to expand the number of options your team has. More options means that your team is able to take advantage of more opportunities and react to more obstacles. 

    Let us consider two scenarios, with two different picks.One is a dedicated support soraka, who builds aura. The other is a AP annie running a kill lane with your adc:

    1) The enemy team is doing baron. Firstly, if properly done, without a good ward net, it is hard to detect a baron attempt, especially late game when baron can be done in 10 to 15 seconds. This means that a support Soraka who has ghoststone already has a strong bias in her favor, in comparison to an Annie, whose AP items are useless in map control.

    Well fine, you might say, you can…

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  • Fistful of Force

    Don't Die.

    October 19, 2013 by Fistful of Force

    This advice is aimed towards those who are trying to climb, or cannot understand how they can become better. 

    The most important aspect of league of legends in high elo is ping and low death. Your ping, you cannot do anything about, because unless you lve right next to the servers, you're not going to be able to do anything.

    The death thing though is super important because each death helps your enemies three times more than if you get a kill: Firstly, if you die, you give the kill gold and experience, next, you are out of the field, for the time that you are dead, and cannot stop the enemy from doing what they want. Finally, you give the enemy a chance to recover from your work towards killing him (letting him time to heal and recover cds).…

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  • Fistful of Force

    Split push.

    October 17, 2013 by Fistful of Force

    The concept of split pushing seems to be hard to grasp for a lot of plat players.

    It's not that it's hard to implement. But my teammates don't understand that we need to work together to be effective.

    The idea behind a split push is that you pick a strong pusher/dueler/escaper who can easily solo anyone on the enemy team. Thus, they must send at least two people to kill you, making the teamfight 3v4, while you easily escape. If they choose to ignore you, you keep pushing until you get inhibitor or nexus. Your team mopes up the 3v4, and you all come out ahead.

    But to make this effective you need to sync up your guys' schedule. The split pusher needs to be close to a tower, to be a real threat to the enemy team, and your team cannot be caught o…

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