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The Reaper

The Reaper - Attribute: Assassin - Fighter range (175) melee

  • Attack Power:80
  • Defense:50
  • Ability Power:45
  • Dificulty:50

Passive: The Reaper - range 200 (passive) Cooldown 6 sec.

  • When an enemy champion is below 3% health the champion will instantly die. The effect is doubled to monters and minions.

Q - Scythe slash - cooldown 10/9/8/7/6 - cost 3%/4%/5%/6%/7% current health - 175 degree arc

  • The reaper swings his scythe at 175 degree angle causing the enemies caught in the arc to be slowed /10%/15%/20%/25%/30% and causing 80/120/160/220/260 (70% AD) physical damage. The damage increases by 1% for every 2% health missing

W - Undenying Presence - (Passive) (Active) cost - no cost - cooldown 20 sec.

  • Passive - For every monster and minion killed the reaper stacks 1 death 2 for an enemy champion maximum of 20 stacks
  • Active - When Activated the reaper is healed for 12/14/16/18/20 (5% AP) and increasing damage 1/1.4/1.8/2.2/2.6 and attackspeed by 1% for every stack . 1/3 of  the stack is lost upon death.

E - Scythe Dash - cooldown 25/23/21/19/ - cost - 5% health range - 200 (AOE)

  • The Reaper dashes for a short distance and sucking all the enemies at the center dealing 50/80/120/150/180 (50% AD) physical damage

R - DEATH - cooldown 100/90/80 - cost (no cost) - range 600 (AOE)  Delay 1 sec.

  • After a brief delay the reaper will swing his scythe downward in front of him causing a shockwave. Enemies at the center of the shockwave will be stunned for 1 second and will take 280/400/520 (70% AD) while the enemies that are farther away will take 80% of the damage and will be slowed for 40% last for 1 second.

}} The Reaper - Attribute: Assassin - Fighter range (175) melee

  • Attack Power:80
  • Defense:50
  • Ability Power:45
  • Dificulty:50

Passive: The Reaper - range 200 (passive)

  • When an enemy champion is below 3% health the champion will instantly die. The effect is doubled to monters and minions.

Q - Scythe slash - cooldown 10/9/8/7/6 - cost 3%/4%/5%/6%/7% current health - 175 degree arc

  • The reaper swings his scythe at 175 degree angle causing the enemies caught in the arc to be slowed /10%/15%/20%/25%/30% and causing 80/120/160/220/260 (70% AD) physical damage. The damage increases by 1% for every 2% health missing

W - Undenying Presence - (Passive) (Active) cost - no cost - cooldown 20 sec.

  • Passive - For every monster and minion killed the reaper stacks 1 death 2 for an enemy champion maximum of 20 stacks
  • Active - When Activated the reaper is healed for 12/14/16/18/20 (5% AP) and increasing damage 1/1.4/1.8/2.2/2.6 and attackspeed by 1% for every stack . 1/3 of  the stack is lost upon death.

E - Scythe Dash - cooldown 25/23/21/19/ - cost - 5% health range - 200 (AOE)

  • The Reaper dashes for a short distance and sucking all the enemies at the center dealing 50/80/120/150/180 (50% AD) physical damage

R - DEATH - cooldown 100/90/80 - cost (no cost) - range 600 (AOE)  Delay 1 sec.

  • After a brief delay the reaper will swing his scythe downward in front of him causing a shockwave. Enemies at the center of the shockwave will be stunned for 1 second and will take 280/400/520 (70% AD) while the enemies that are farther away will take 80% of the damage and will be slowed for 40% last for 1 second.

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