Its important to know that the slow is very brief. therefore Frozen Mallet works better late game to take out those pesky assassins.
COST: 120 Mana
COOLDOWN: 150 / 125 / 100
Mason uses his possessed drill to burrow his way through the battlefield. After a brief delay he erupts at a location, dealing magic damage in a 200-radius. Enemies in the center takes more damage. Burrow's range decreases as he uses it.
This can be cast 3 times in succession.
If he stops burrowing for 2 seconds, the cooldown starts.
Burrow Damage: 80 / 160 / 240 (+ 35% AP)
Center Damage: 150 / 275 / 400 (+ 35% AP)
Total Damage: 240 / 480 / 900 (+ 105% AP)
Total Center Damage: 450 / 825 / 1200 (+ 105% AP)
Burrow Delay: 0.5
Burrow works as an escape tool, or a chase tool.
Also works as an manouver ability in teamfights.
The extra damage radius is 125
Burrow's range decreases as he uses it in succession. First it is
950 range, then 800, and last 650.