Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Yeraz Support, Tank, Melee
Passive-Life Essence- When Yeraz takes damage, allied units around Yeraz gain 4/7/10 armor and magic resist for 3 seconds(Stacks up to 3 times), and Yeraz gains half of that.
Q-Shimmer Thrust-Yeraz dashes forward, leaving behind a trail of diamond dust and dealing 60/110/150/190/215(+.5 per AP) magic damage. The trail of diamond dust heals 60/100/130/150/170(+.25 per AP) to allied units and lasts 3 seconds. Each unit can only be healed once by this effect. Costs 90 Mana. 11 second cooldown. Range: 550
W-Ring of Thorns-Yeraz raises a ring of thorns in a target area for 3 seconds. Enemy units who pass through it are dealt 60/100/140/170/200(+.4 per AP) magic damage, inflicted with Grievous Wound for 5 seconds, and are slowed by 25/30/35/40/45% for 2 seconds. Enemy units can only be afflicted by this effect once while Ring of Thorns stands. Costs 90 Mana. 12/11/10/9/8 second cooldown. Range: 500. Ring Radius: 450
E-Mineral Armor- (Passive) Yeraz’s armor is enchanted with minerals, granting him 3/5/7/9/11 Health and Mana regen. (Active) Yeraz’s armor bursts, removing his bonuses and giving allied units 5/9/13/16/19 Attack Damage and Ability Power for 2/2.5/3/3.25/3.75 seconds, while stunning enemy units for 1 seconds. Allied units who enter the radius after it was casted will gain the bonus. Costs 80/85/90/95/100 Mana. 20/18/16/14/12 second cooldown. Radius of AoE stun: 200
R-Natural Guard-Yeraz blesses an allied unit, taking their damage for the next 1.5/2/2.5 seconds. Yeraz gains 30% damage reduction during the duration. When the duration ends, Yeraz releases the damage, dealing 10/20/30% of it as True damage to enemy units and silences them for .5 seconds. Costs 125/150/175 Mana. 150/130/110 second cooldown. Max 200/300/400 Damage. Casting Range: 675
Please give feedback, its very appreciated. Ranges and radiuses will be posted when I figure out what is fair.
Lore and etc. will be posted when i write it.